|Commander / EDH||Legal|
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|Battlebond (BBD)||Mythic Rare|
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Creature — Human Wizard
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
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Arcane Artisan Discussion
2 months ago
Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.
Sneak Attack would be good if you do intend to steer away from Eldrazi.
I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.
Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.
In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.
I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.
3 months ago
Sir Dixit the Whimsical
Legendary Creature - Human Knight 2/5
Remove ~ before the game begins unless you have two or more opponents.
When ~ enters the battlefield, set aside a card from your hand. Say a word or phrase that describes/could be associated with the chosen card. Each opponent chooses a card from their hand that fits the word/phrase. Shuffle all chosen card facedown (the cards may need to be unsleeved first to make it random) and place them reveal them. Each opponent simultaneously chooses the card that they believe is yours. Each opponent who correctly guessed your card may cast a card from their hand without paying it's manacost. As long as at least one opponent didn't guess your card, you may cast a card from your hand without paying their manacost for each opponent who correctly guessed.
He's even worse at parties.
Wow, that's a wall of text! Anyway, before that last card appeared, I was coming up with a wildcard inspired by Arcane Artisan, so that's my challenge: Create another "Artisan".
4 months ago
Driemer84: Honestly, I've pulled off several victories with Lightning Runner. I only have to have 4 attacking copies and it goes infinite (which is surprisingly easy here). Also, some of my favorite art ever, haha.
I have a Grim Monolith, Mana Vault, and Chrome Mox sitting around, but honestly I hadn't thought they'd fit super well here. Grim Monolith and Mana Vault are "one use" artifacts most of the time, and this deck wants to be able to use mana from its rocks multiple times rather than once in a large burst. Meanwhile, I don't want to sacrifice the card advantage from Chrome Mox, especially in a deck with a relatively high colorless percentage.
Arcane Artisan has been AMAZING. Sneak Attack a bit less so, honestly? But I've paired it with Helm of the Host in the past to do some really silly things, and it helps me get copiable creatures out early so I can clone them with token-making effects (which usually wins the game if I have a couple other tokens to replicate into copies of them.
Thank you both!!
4 months ago
Flow88: Thank you! I agree, it's been fantastic and enjoyable so far.
I considered Kiki-Jiki, Mirror Breaker here, but the issue was that he can only copy creatures I already control, and I wanted my copy effects to either A) copy any creature on the battlefield or B) not force me to pay casting cost (ie Arcane Artisan). I still might add him though, haha, when I figure out what I can cut from here.
(And if you like the deck, you're welcome to +1 it!)
Best wishes to you as well! :)
4 months ago
Oh! A bunch of comments to respond to!
TheRedGoat: Honestly? I wouldn't trust EDHRec as far as I could throw them. I don't have much faith in their advice, haha. But for what it's worth, you may be right about Young Pyromancer, although she's so cheap in terms of mana that (for now) I think she's worth it.
I feel like making a deck that makes a token clone of an opponent's creature, then replicates that token tenfold is reasonably viable? I am running a few goodstuff creatures myself, to clone with Arcane Artisan or what-have-you, but of the cloning options you list, I think God-Pharaoh's Gift is the only one I'm interested in (and even then, 7 mana is pretty steep). I generally don't want to pay the mana costs of my huge creatures if I can avoid it. I have been considering Feldon of the Third Path, but I don't currently have good ways to put stuff into my GY from my hand...Still, I should find space for him. Blade of Selves doesn't create tokens that work with Brudiclad, and Goblin Bombardment has far too small of an effect.
Thank you for your suggestions!
Kishe: Exactly - I've selected effects that create token copies of ANY creature whenever possible, rather than just mine (this is one major change from the original list from Casey4321). The goal is to not steal opponents' creatures, but to clone them and replicate the clone many, many times. I'm trying to handle the inevitable board wipes with counterspells, though, since I am in blue after all haha.
WanderingSpirit: Thank you for your kind words! I considered Dark Depths, but honestly I don't have any ways to make non-legendary copies outside of Helm of the Host unfortunately. Still, now I want to make a deck specifically to abuse that haha.
el_mao: Huh. Why? Both of those kill my entire token horde, while only giving me one large token (which I then cannot replicate).
Thank you all for your help (and +1s)!
4 months ago
Rzepkanut: It's not hyper competitive, and doesn't do much other than ramp in the first few turns. That being said, it's VICIOUS once it gets going, and plays enough countermagic to reasonably get to the late-game.
Not to mention that in testing, it's been EXTREMELY fun, haha. I get to do a bunch of really silly Timmy/Johnny things, and it often comes out of nowhere. I controlled 4 tokens and Brudiclad, then cast Karn, Scion of Urza and used his -2. Suddenly, once I moved to combat, I had six 7/7 Constructs, and swung for an immediate victory. This was on turn 5 (curving off of a Saheeli, the Gifted). It's a bit inconsistent and janky, but it does WORK. I'd highly recommend from my experiences so far!
I used to run a Trostani deck, actually! I really do miss the Populate for this deck, but in many ways my commander is a mass Populate every turn, plus makes tokens. It's really strange, and not many UR decks run like this. I love it. I will say that I'm nervous about not having enough mana to cast Desolation Twin, and all of my methods of cheating it don't cast, unfortunately.
In terms of necessary cards? Hmmmm. There are a few cards I'd describe as "musts": Arcane Artisan, Combat Celebrant, Faerie Artisans, Helm of the Host, Karn, Scion of Urza, Mimic Vat, Reef Worm, Saheeli, the Gifted, and Sharding Sphinx, maybe? But honestly, the only thing I'd say is a "must" is to have a good balance of cards that MAKE scary tokens, cards that make token copies of things, scary things to make copies OF, and cards that make a bunch of small tokens. That balance is tricky, and I'm still tweaking it ;)
TLDR, though, I'd highly recommend trying him at least. Some of the most fun I've had in years.
4 months ago
elgosu1337 Yeah they're pretty reasonable things to cut I suppose, the only ones I have doubts removing are Vraska, It that Betrays and Confirm Suspicions. Vraska because although it does only produce 1 token both her + and smaller - do create some form of token, and her - can also get rid of pesky artifacts, creatures or enchantments. I've added It that Betrays for those reasons you mentioned along with its potential with Arcane Artisan , and finally removing Confirm Suspicions means removing a counter spell, and I'm hesitant to do so. Obviously my opinion can be changed though hence why I'm asking for help.
4 months ago
Just gonna throw out a bunch of suggestions you may have already considered.