Arcane Artisan

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arcane Artisan

Creature — Human Wizard

, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.

When this leaves the battlefield, exile all tokens created with this at the beginning of the next end step. (This is a linked ability, linked to the ability in the first paragraph on the card named "Arcane Artisan". Tokens created by this card are only exiled if those tokens were created by the ability in the first paragraph.)

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

2 years ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

VayraTheGatherer on Wizzardrix (Kwain, Itinerant Meddler)

2 years ago

This is fun and I might shamelessly nick some ideas for my own kwain grouphug build, because he's fun and I have a gorgeous foil of him :P

One of the ideas I'm playing with is giving away more advantage if your table can handle it without closing the game faster. Stuff like Arcane Artisan seems like a really fun way to expand on the draw theme and influence the game. Get your fatty out, I double dare you :) And at the same time it increases your value of staying in the game. Artisan dead... yep.

Phantomias on One man’s "magic" is another man’s engineering

2 years ago

Thanks a lot Schauzeit!

The main Reason for not playing both is cost reduction. Kiki Jiki can come in handy if he survives some turns, but in general one time use of my copycards is enough, so I prefer the ones which are a little cheaper. Also I'm not a fan of having to pay three Mana of one kind, which feels like an unnecessary hard requirement (regardless of the fact the deck has only two colors), that's the reason I also threw out Fated Infatuation .

Magda, Brazen Outlaw already is on my maybeboard under draw / tutor, but you're definitely right about the token generator role, too!

Reality Shift is nice removal, but doesn't give me the option to protect one of my own cards by bringing them back to my hand (although I'm not sure the idea of that tactic is so good).

Legion Warboss and especially Arcane Artisan are real nice recommendations I did not have on my radar yet, thanks a lot for that =)

Schauzeit on One man’s "magic" is another man’s engineering

2 years ago

Also maybe Arcane Artisan to cheat in big creatures as tokens.

aznb01777 on I Foretell You What

3 years ago

take Arcane Artisan add in Containment Priest so you can exile your opponents creatures when you blink/flicker theirs.

this is my set up https://tappedout.net/mtg-decks/ranars-foreshadowing-tells/

king-saproling on Target opponent is your teammate [BANG!]

3 years ago

Cool deck!!! I really dig the intent here. You might like these: Null Chamber, Vizier of Tumbling Sands (can untap your friend's lands or mana rocks), Aphetto Alchemist, Unbender Tine, Hyperion Blacksmith, Tidewater Minion, Fatestitcher, Ghostly Touch, Nin, the Pain Artist, Captivating Glance, Act of Treason (steal an opp's creature, then use Zedruu to permanently give that creature to your friend), Braingeyser, Arcane Artisan, Proteus Staff, Diviner Spirit

1empyrean on Obeka, Punchin' Out

3 years ago

Hellkite Courser will be included eventually. Just need to get my hands on one.

Sneak Attack was in my list early on but I cut it when I cut a bunch of higher cost creatures. I might put it back in eventually, but mostly because there are a few tricks it can do.

The rest seem underwhelming to me. Though, I like Arcane Artisan, just not for the deck as it currently is.

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