God-Pharaoh's Gift

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

God-Pharaoh's Gift

Artifact

At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

Price & Acquistion Set Price Alerts

HOU

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Recent Decks

God-Pharaoh's Gift Discussion

Murphy77 on God-Pharaoh's Exertion

3 days ago

I am playing Throne of the God-Pharaoh, not God-Pharaoh's Gift. It comes in at a cmc of 2, which is not expensive. I tried this deck, with a different side-board at an FNM and it bombed. Part of this was due to very bad mana draws, being mana screwed one game and mana-flooded the next. The main issue was that other decks that I played were just that much faster to get established. By the end of the evening, it became clear that swapping out Trueheart Twins for Lightning Strike and Naga Vitalist for Blossoming Defense makes a significantly more competitive deck. The core strategy of having exert creatures that can attack twice per turn seems to work, but you need to be able to throw a Blossoming Defense on Combat Celebrant to protect it for a turn, and a bit of early-game removal helps.

The idea of tapping all creatures before the end of the turn and also burning with the effect of Throne of the God-Pharaoh also seems to work reasonably well.

stensiagamekeeper on Advertise your STANDARD deck!

1 week ago



All credit to SaffronOlive for this one as it is basically his Mono-black monument deck except I've crossed it with a God-Pharaoh's Gift deck that has had all the expensive cards removed (and unfortunately Minister of Inquiries and Chart a Course).

Without blue it has a little trouble finding it's pieces however and I'd like some suggestions of how I can take its consistency up a notch. Also I want to know what people think of the pirate tribal sideboard plan.

Thanks.

Argy on Flame-Chained

1 week ago

Magma Spray is essential in my local meta.

You need to think of it as a way to Exile stuff that is more than 2 Toughness as well, like The Scarab God and Rekindling Phoenix, when combined with another removal spell.

We have a lot of Adorned Pouncer and Scrapheap Scrounger running around.

Someone also plays God-Pharaoh's Gift, and it is great against that.

It's also just a terrific early game removal spell. This deck is Control. You need removal from Turn 1.

Cut / Ribbons acts like a 3 drop for me. As does the activated ability on Metalspinner's Puzzleknot.

GeminiSpartanX are you getting confused like a lot of people, and not taking Lands into account as permanents that trigger the City's Blessing?

In this deck, running Creatures and Metalspinner's Puzzleknot, the City's Blessing is easy to achieve, late game. Hence only one copy of Arch of Orazca.

Glint-Sleeve Siphoner is not right for this deck. It is the Control Archetype, and does not want to play Creature spells in the early game.

Aether Hub is not right for it, either. Not alongside the four copies of Scavenger Grounds that I need to also Exile stuff from Graveyards, particularly to shut down Torrential Gearhulk, The Scarab God, and God-Pharaoh's Gift. I haven't needed the extra , as of yet. Again, probably because I run Cut / Ribbons.

I have a process for people to use if they want me to take a look at their deck.


AgentGreen I have never been the sort to play card x, just because other decks are playing it. I prefer Twilight Prophet for this build.

Bontu's Last Reckoning has been amazing for me. It might just suit my play style better than yours.

Hour of Devastation is too slow, and doesn't hit all the stuff I need it to. Carnage Tyrant, as you pointed out, for a start.

Argy on Flame-Chained

1 week ago

Magma Spray is essential in my local meta.

I can't believe that it has no use in yours.

You need to think of it as a way to Exile stuff that is more than 2 Toughness as well, like The Scarab God and Rekindling Phoenix, when combined with another removal spell.

We have a lot of Adorned Pouncer and Scrapheap Scrounger running around.

Someone also plays God-Pharaoh's Gift, and it is great against that.

It's also just a terrific early game removal spell. This deck is Control. You need removal from Turn 1.

Cut / Ribbons acts like a 3 drop for me. As does the activated ability on Metalspinner's Puzzleknot

GeminiSpartanX are you getting confused like a lot of people and not taking Lands into account as permanents that trigger the City's Blessing?

In this deck, running Creatures and Metalspinner's Puzzleknot, the City's Blessing is easy to achieve, late game. Hence only one copy of Arch of Orazca.

Glint-Sleeve Siphoner is not right for this deck. It is the Control Archetype, and does not want to play Creature spells in the early game.

Aether Hub is not right for it, either. I haven't needed the extra , as of yet. Again, probably because I run Cut / Ribbons.

Sorry, but I have never felt that deck Comments are the right place to ask others to take a look at your deck. I try to discourage that sort of thing.


AgentGreen I have never been the sort to play card x, just because other decks are playing it. I prefer Twilight Prophet for this build.

Bontu's Last Reckoning has been amazing for me. It might just suit my play style better than yours.

Hour of Devastation is too slow, and doesn't hit all the stuff I need it to. Carnage Tyrant, as you pointed out, for a start.

Argy on U/W gift questions

1 week ago

I actually think it is worth throwing a couple of Adorned Pouncer in because you need a backup plan if they Exile all your God-Pharaoh's Gift with Dispossess.

Yes, your Opponent can chump block it, but it can also be used as a decent blocker itself.

GalaxyCat on Izzet Gift - Infinite Combat Steps

1 week ago

I hoenstly really like this deck. I had tried making this during Awtherrevolt and I just couldnt make it work. I love Lightning Runner, I love the energy mechanic, I love God-Pharaoh's Gift and Izzet is my favorite color combo. 1000% making this deck and taking it to the next FNM. +1 from me.

Jimmy_Chinchila on Mono Green Stompy

1 week ago

If youre running Energy creatures you gotta have Aether Hub. Another good one is Greenbelt Rampager. Without a ton of energy sources Id think Ripjaw Raptor would be a better 4-drop. Deathgorge Scavenger, at least in the sideboard, helps with Scrapheap Scrounger in Mardu Vehicles, any Embalm/Eternalize creatures, God-Pharaoh's Gift, and The Scarab God. Looks fun, +1

multimedia on Dinosaur Ramp

1 week ago

Hey, very nice for a budget under $100 Standard deck.

I have a few suggestions:

I see the strategy is ramp here, and Wayward Swordtooth helps with this although requires lands in your hand to actually ramp, but Thrashing Brontodon is a much better three drop budget Dino. The problem with Swordtooth is it's not going to be doing much of anything for a long time in a game other than helping to reduce the cost of Ghalta and maybe getting a second land drop for a turn while this is good it's not worth a three drop. Because it can't block without having the city's blessing makes it quite bad. Consider replacing Swordtooth with Brontodon?

Consider replacing 4x Forest with 4x Timber Gorge or 4x Evolving Wilds? 14x Forest is a lot, I foresee games where all you draw are Forests and not a Mountain. You need a red source just as much as a green source turn two to cast either Huntmaster or Migration.

Reckless Rage is an instant and because it's an instant I think it's better than Savage Stomp. Both these spells are one mana and they require you to have a creature in play before you can cast them, but doing 4 damage to a creature at instant speed I think outweighs putting a +1/+1 counter on a Dino. You could play both something like 3x Rage main deck and 2x Stomp in the sideboard for additional removal.

For the sideboard here's some suggestions:

Good luck with your deck.


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