|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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- God Pharoh's Gift and The Scarab God Abilities on */* Creatues
- tishana, voice of thunder and god-pharaoh's gift interaction
- What would Tishana, Voice of Thunder's p/t be after God-Pharaoh's Gift?
- Does Faith's reward return creatures to the battlefield that were put into your graveyard this?
- Does copying a token summoned by God Pharoh's Gift give the new token Haste?
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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God-Pharaoh's Gift Discussion
18 hours ago
Stazeeee I agree that red offers more cards than blue to support the Pummeler combo, but I played RG Pummeler for almost a year and a half before switching to UG. The RG version is primarily an aggro deck with the combo finish; it is very weak to any disruption or creature removal. If the combo with Pummeler is stopped by any instant-speed removal, the deck is dead. If I were to play a RG version right now, I have an New Life for the Pummeler based off of Danimrebel's list from MTGO several months ago: MTGO decklists, 2018-03-26.
The biggest problem with Pummeler in the current meta is the proliferation of Fanatical Firebrand, Goblin Chainwhirler, and Walking Ballista. The RG version is dead in the water against any of those threats as the deck is relying on the Pummeler combo for the win. The BG version still has Hydra and Cub with flying via the Cartouche of the Climb to go over their heads while also surviving the one-damage pingers.
I have found UG to play more like a midrange deck. It doesn't need to start doing damage immediately like the RG version does. I've had just as many wins due to the Hydra or Cub as I have with the Pummeler. Cartouche of Knowledge provides much needed card draw, which RG is completely lacking. And Hadana's Climb Flip works great with the Hydras, Cubs, and now the Kavu if Pummeler gets removed.
I think Pummeler would be a very interesting add to a God-Pharaoh's Gift mono-red or RG deck. But you would have to build the deck with a few more energy sources than it is currently playing.
5 days ago
Here's a list of what I could find.
- Altered Ego
- Artisan of Forms
- Back from the Brink
- Blade of Selves (Though this one doesn't last)
- Body Double
- Cackling Counterpart
- Caller of the Untamed
- Cemetery Puca
- Clone Legion
- Dance of Many
- Dimir Doppelganger
- Dual Nature
- Echo Chamber
- Evil Twin
- Faerie Artisans
- Fated Infatuation
- Feldon of the Third Path
- Felhide Spiritbinder
- Felhide Spiritbinder
- Flameshadow Conjuring
- Followed Footsteps
- God-Pharaoh's Gift
- Heat Shimmer
- Helm of the Host
- Hour of Eternity
- Identity Thief
- Infinite Reflection
- Jwari Shapeshifter (Conditional for Ally creatures only)
- Kiki-Jiki, Mirror Breaker (Combos nicely with Helm of the Host
- Kindred Charge
- Lazav, Dimir Mastermind
- Mercurial Pretender
- Mimic Vat
- Minion Reflector
- Mirage Mirror
- Mirror Match
- Mirror Mockery
- Mirror of the Forebears
- Mirrorweave (Helm of the Host on a powerful Legendary Creature, like Emrakul, the Aeons Torn and you win the game)
- Parallel Evolution (Not going to list all cards with "Populate", but same thing but this one is better)
- Permeating Mass (Not what you're wanting, but fun nonetheless)
- Phantasmal Image
- Phyrexian Metamorph
- Polymorphous Rush
- Progenitor Mimic (Easily can win with Biovisionary. Also pairs with Mirrorweave)
- Protean Raider
- Quicksilver Gargantuan
- Renegade Doppelganger
- Rite of Replication (Also wins with Biovisionary)
- Saheeli Rai
- Saheeli's Artistry
- Sakashima the Impostor
- Sakashima's Student
- Shapeshifter's Marrow
- Soul Separator
- Spitting Image
- Splinter Twin (More or less banned everywhere)
- Splitting Slime
- Sprouting Phytohydra (Not what you're wanting, though)
- Stolen Identity
- Stunt Double
- Supplant Form
- Tempt with Reflections
- The Mimeoplasm (Kinda?)
- The Scarab God
- Tilonalli's Skinshifter
- Unstable Shapeshifter
- Vesuvan Doppelganger
- Vesuvan Shapeshifter
- Vizier of Many Faces
- Volatile Chimera (Not what you want but still a copy-creature card)
2 weeks ago
So something that I tried was having the primary plan be God-Pharaoh's Gift and using the cycling package as a support and backup plan. I ran 4x Drake Haven in the board game two for the Gift, and then then crushed them if they didn't have graveyard hate. Just some food for thought.
2 weeks ago
Hey Nylea, you asked for my advice. By the way I like the name :)
I agree with some comments here, there isn't a defined strategy. Several of the best cards here are in the sideboard. Does this mean you don't have the cards in the sideboard and just using the sideboard for playtesting purposes? If you do have them, I suggest adding many of them to the main deck.
The majority of the best cards here especially Chandra and Nissa are not aggro or really ramp, but midrange: Chandra, Nissa, Phoenix, Champion, Glorybringer, Hazoret, Radha, Brontodon and Bladewing. Including ramp like Llanowar Elves and Drover of the Mighty can help the midrange plan getting to cast these four and five drops faster than normal.
I'm first going to give you a midrange/ramp list to consider mostly based on the cards you have here already. I will explain the card choices after the list. I've added two cheap rares: Mouth / Feed, Lifecrafter's Bestiary and one medium priced rare Rootbound Crag. I also added some commons and uncommons: Timber Gorge, Fight with Fire, Magma Spray and Fiery Cannonade as well as increased the number of copies of some commons and uncommons already here. Hopefully this gives you some ideas:
- 4x Llanowar Elves
- 4x Drover of the Mighty
- 4x Thrashing Brontodon
- 2x Steal Leaf Champion
- 1x Rhonas the Imdomitable
- 2x Rekindling Phoenix
- 1x Grand Warlord Radha
- 1x Hazoret the Fervent
- 1x Glorybringer
- 1x Verix Bladewing
- 1x Chandra, Torch of Defiance
- 1x Nissa Vital Force
- 4x Abrade
- 2x Fight with Fire
- 3x Blossoming Defense
- 2x Mouth / Feed
- 4x Gorge
- 4x Crag or Evolving Wilds
- 10x Forest
- 5x Mountain
- 2x Ripjaw
- 3x Magma Spray
- 2x Fiery Cannonade
- 2x Kari Zev's Expertise
- 1x Fight with Fire
- 1x Mouth / Feed
- 2x Lifecrafter's Bestiary
- 2x Deathgorge
The example is not aggro/ramp, but midrange/ramp. I've chosen midrange instead of aggro for two reasons the manabase can't be consistent enough for aggro. If you want to play aggro you're better off using only one color, mono-red or mono-green. The second reason is simply the best cards here including Chandra and Nissa are not for an aggro strategy because they're four and five drops and there's a lot of them.
The example list is midrange using Llanowar and Drover as ramp to play four and five drops. You'll notice a few 4 ofs (cards with four copies) Llanowar, Drover, Brontodon and Abrade. These are for the early game, 4 ofs of each gives you the best chance to have one in your opening hand or draw one early in the game. You want to consistently have in your opening hand a Llanowar or a Drover, this gives you the best chances to play either turn one or turn two.
Getting one of these into play at either of these turns makes a huge difference in how you play the game. Giving you options to play three drops turn two, four and five drops turn three and turn four. Drover is needed because he can make red mana which Llanowar can't do. You'll want minimum 10x green sources from lands that enter the battlefield(ETB) untapped turn one to consistently be able to play Llanowar turn one in this case 10x Forest is the only option.
In the example Brontodon is a 4 of because it gives you a strong creature to ramp into turn two with help from Llanowar. Steel Leaf Champion is a better turn two play with Llanowar, but with only 2x Champion and lots of lands that ETB tapped as well as Mountains, it's not consistent enough. I feel you need a consistent good green turn two play to take advantage of Llanowar.
Brontodon turns on Drover making it a 3/3 this is a big reason to play Drover with Dinos. This interaction has synergy with Mouth / Feed. Mouth makes a 3/3 Hippo then Feed can be cast from the graveyard to draw a card for each creature you control with power 3 or more. In the example Llanowar is the only creature who can't have 3 or more power making Feed a very nice draw spell. Mouth costs three mana it's another fine green turn two play thanks to turn one Llanowar, the more of these the better.
For the four and five drops other than Chandra and Nissa I've trimmed down the rest to the ones that I think are the best here: Phoenix, Hazoret, Radha, Bladewing and Glorybringer main deck and Ripjaw in the sideboard. 8x four and five drops is a lot and another reason in the example there's 8x possible early game mana dorks to help to cast these cards; again this makes Drover important because he can make red mana. These cards are however powerful enough that playing them without ramp is fine.
For the manabase it's not ideal, but the example is more consistent than playing 22x basic lands. Timber Gorge is a budget Gruul dual land and Rootbound Crag is a medium budget Gruul dual land I suggest adding both of them as this will help the manabase to be more consistent having a color when you need it. Rootbound Crag is expensive if you want 4 copies of it, but it's also one of the safest cards to spend money on because lands are always good and will be legal in Standard until Sept. 2019. A budget alternative for Crag is Evolving Wilds.
Green is more important than red because of Llanowar, Drover and Champion. But you also need a lot of red because of double red Chandra, Phoenix, Glorybringer, Bladewing and early game Abrade. It's very hard to build an ideal budget manabase using all these cards. Expect to have some manabase issues...
The sideboard is a broad approach, I've taken into account the four major archetypes in Standard: Aggro, Midrange, Control and Combo. Ripjaw, Spray and Cannonade are for Aggro matchups especially Mono-Red. Expertise, Fight and Mouth are for Midrange matchups especially Mono-Green. Bestiary, Deathgorge and Mouth are for Control matchups especially Azorius. Spray, Deathgorge for Combo matchups especially God-Pharaoh's Gift.
Good luck with your deck.
2 weeks ago
You might be better off using a Non-Wizard card like Adorned Pouncer instead.
Or a different Wizard like Siren Stormtamer.
3 weeks ago
The copy is a 4/4 black zombie version of Mishra's Self-Replicator without haste.
If God-Pharaoh's Gift was written to say something like "create a token ... with haste in addition to its other abilities" then haste would be one of its copiable characteristics. That is, the haste ability would be part of the token's rules text given to it by Gift's copy effect. However, as-written, that isn't how God-Pharaoh's Gift works. It creates the 4/4 black zombie token copy of the original and then gives it a temporary haste ability.
3 weeks ago
God-Pharaoh's Gift creates a 4/4 token and "It gains haste until end of turn."
Hypothetically, I have a Mishra's Self-Replicator in my graveyard and some way to cast a historic spell before attacking, for the sake of this question.
I enter combat and exile Mishra's Self Replicator from my graveyard. I get a 4/4 copy of it, now with Haste. Then I cast a historic card before declaring attacks. MSR's Copy's triggered ability goes on stack, and I pay (1) to create a token copy of this token copy.
Is the new token a 4/4? Does it have haste?
3 weeks ago
You got a solid base. I would drop Benalish Honor Guard and pick up a couple Metallic Mimic. I also recommend Cast Out for removal because the deck is light on one drops so you can just cycle it in search of your land or History of Benalia. In the late game, Cast Out is an awesome top-deck because it can remove artifacts like God-Pharaoh's Gift or planeswalkers or get rid of recursion creatures like The Scarab God or Rekindling Phoenix.