|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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- God Pharoh's Gift and The Scarab God Abilities on */* Creatues
- tishana, voice of thunder and god-pharaoh's gift interaction
- What would Tishana, Voice of Thunder's p/t be after God-Pharaoh's Gift?
- Does Faith's reward return creatures to the battlefield that were put into your graveyard this?
- Does copying a token summoned by God Pharoh's Gift give the new token Haste?
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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God-Pharaoh's Gift Discussion
1 day ago
Full of fun effects and flavor, but you don't call things to my attention for flavor shenanigans. You call things to my attention for cold, ruthless efficiency.
First of all, you have cards that pull you in directions that the deck...just isn't going. Malfegor wants you to discard your hand, but you like having a full hand of tricks. Ashnod's Altar wants you to sacrifice creatures, but most of your creatures aren't expendable. God-Pharaoh's Gift wants you to reanimate things smaller than 4/4s, but most of the things you'd want to reanimate are bigger. Not sure you have enough cards (dragons and instants/sorceries) for Bladewing the Risen or Augur of Bolas. Fraying Omnipotence hurts you just as much or more as it does the other players, and Apex of Power is neat in theory, but with the number of big, expensive things you're running, you'll usually be casting only one card off of it. Gate to the Afterlife wants you to have things dying, but your things are too expensive to kill so haphazardly.
Then there's a few things that just suffer from the scale of EDH. Tormenting Voice can do work in mono-red, but you have blue. Play blue card draw. It's just...better. Even the cheap stuff. Hell, Chart a Course is a bad option and it's almost strictly better. Eternal of Harsh Truths doesn't do all that much here, just drawing you a few cards...whopee. It's EDH. Nobody cares. Likewise, Undermine has pretty much no upside over Cancel, and if you can, I'd try to find a better counterspell. For Elder Mastery, I'd be hesitant including it, because it bares your throat to removal or tempo plays for not...too much gain, because if you can leverage it to advantage, you're probably already winning. Sadly, except in niche cases, Wit's End isn't super effective in EDH because it won't hit for more than a few cards in almost all cases.
And never forget in EDH, your general matters. When you flip Bolas, you get a super powerful 'walker and an endless stream of cards. To fully take advantage of this, play removal, a few cheap counterspells, and most importantly, MORE RAMP. You are a very top-heavy deck. You gotta double down on that ramp; you'll always have something to do with your mana, especially with Bolas in the helm.
I have more optimizing comments, but those are the big glaring problems I see. Others are suboptimal things that you might want to keep for fun and trolling (I know how you play).
For card suggestions, peruse Lord Bolas. It is a rather expensive list, at times, but it can give you an idea of how to work with the Ravager as a commander.
1 week ago
I thought about something like this earlier, and I had a few ideas:
Insolent Neonate: Not only stocks the graveyard in the early game, but comes back as a 4/4 Menace.
Stinkweed Imp: Stocks the graveyard with Dredge, then reanimates as a 4/4 Flying, Deathtouch.
Vector Asp: the option to give it infect for the alternate win is worth consideration. The threat of 4 poison counters can be serious. Otherwise, it can beat down like normal.
Plaxcaster Frogling: comes back as a 7/7 you can pay 2 to shroud itself or other critters.
Sekki, Seasons' Guide: Due to the wording on his ability, preventing damage and making tokens isn't dependent on there being any +1/+1 counters on him. So, he comes back as a 12/12 that shrinks down to an indestructible 4/4 that creates tokens instead of taking damage.
Clockwork Beetle: Can slow down aggressive decks in the early game by sitting on the battlefield as a blocker, then come back as a 6/6, if you don't have any better targets to Eternalize.
1 week ago
the card you are looking for is Griselbrand and it already has a deck (grishoalhoard) which combos off far earlier than God-Pharaoh's Gift would. I might look that deck up for inspiration if you're committed to brewing a god pharaoh deck tho.
1 week ago
I have a crazy idea for using cards like Faithless Looting and friends to find God-Pharaoh's Gift, while stocking the graveyard with goodies. I need to find the most despicable targets for modern that will get a chair hurled in my general direction.
4 weeks ago
Hey! you finally posted it! i can get this deck out there if you want. anyway, i think that we should sub ramunap excavator for a Molderhulk and see how that works. also Coat of Arms is good if you know that there aren't any tribal decks at the table. i know you've been worried about plague belcher, so you could replace it with Cemetery Puca or a Gate to the Afterlife and a God-Pharaoh's Gift
1 month ago
17 creatures is probably far too low a number if you want to pull off God-Pharaoh's Gift at all. Even SaffronOlive's deck ran 29 creatures or so. 17 creatures means you'll need to mill on average a third of your deck to hit 6 creatures in the yard, and if you're unlucky, about half your deck. I think those are not reliable numbers.
Of course, I see that you are only running 2 Gates and 1 Gift so activating Gift's ability may be a bonus rather than the focus for the deck. However, the fact that you are running many subpar creatures just to fill the yard (such as Stitcher's Supplier and Stinkweed Imp etc.) suggest that you are actually trying quite hard to get Gift on-line...
As far as creature suggestions go - I would get creatures with enter-the-battlefield effects that can replace your removal/discard spells. This means things like Kitesail Freebooter or Brain Maggot or Ravenous Rats (pseudo-discard), Shriekmaw or Fleshbag Marauder (pseudo-removal), or the new Plaguecrafter (could be either discard or removal).
1 month ago
I feel like a dedicated deck to reanimating big creatures would be an entirely different deck than what I'm doing here. I think UB Recursion is better than reanimation in all honesty, because we recur a ton of our threats. If only we still had Liliana, Death's Majesty and God-Pharaoh's Gift. :(
I do think a reanimator deck with creatures like Chromium, Razaketh, Nicol Bolas and cards like Rise from the Grave would be fun, but slow in Standard. That's why I like milling and recurring the smaller threats.
Thank you for your kind words!
2 months ago
Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.
God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.
Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.
Warp World Know the effect well, avoiding this kind of cost.
Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.
Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.
going to see your deck right now, thanks for the tips.