God-Pharaoh's Gift

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

God-Pharaoh's Gift

Artifact

At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

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God-Pharaoh's Gift Discussion

multimedia on G/R midrange (Trying to improve my deck building)

1 day ago

Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?

Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.

I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?

Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager  Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.

Good sideboard card options to consider (in no order):

Good luck with your deck.


Brownkid09 on GW Midrange (M19)

1 week ago

Hey! I love the deck idea and have been attempting to brew something similar. Thoughts on Reclamation Sage instead of Thrashing Brontodon? I know it is more vulnerable to Goblin Chainwhirler but the mana cost seems better.

The build that I am working on uses the Refurbish+God-Pharaoh's Gift strategy. However, my four drop slot is feeling pretty tight. Cast Out and Ixalan's Binding and I am also thinking about throwing in Anointed Procession for extreme token value; (also works well with Resplendent Angel+Lyra Dawnbringer combo, getting 2 4/4 flying, vigilance angles that get lifelink from Lyra is bonkers strong. Throw down a Shalai, Voice of Plenty (again another 4 drop -_-) to help protect everything and the game is over.

Benefaction of Rhonas is a super great card that helps dig for any creature/ enchantment. Helps fill the graveyard too. Maybe Perpetual Timepiece would a a great way to dig/ refill the library as well.

Xica on I'mmmmm BAAAAAAAAAAAACK

1 week ago

the text on Shadowborn Apostle states the following:

"Search your library for a Demon creature... "

...God-Pharaoh's Gift is neither a demon nor a creature.

Thebiggalactus on Questionable Grixis Control

1 week ago

Have you thought about Cast Down, and Angrath, the Flame-Chained? Cast Down is a little less restrictive than Fatal Push but for 1 more mana. Angrath, the Flame-Chained is a really strong planeswalker that's only recently seen much play. It does a lot,can slowly crank out damage and hand disruption the longer it stays, it's ultimate pretty much beats any God-Pharaoh's Gift decks that you might see too.

stensiagamekeeper on B/W "Humans" Standard

2 weeks ago

First of all you need to take out Dauntless Bodyguard because Goblin Chainwhirler is a c... ok just kidding. So I'm supposed to give suggestions but honestly there isn't anything fundamentally wrong with the deck. That said there are some nit picky things I can give my 2 cents worth on.

I'm not so sure about Danitha Capashen, Paragon. There's probably better 3 drops; I'm thinking Devoted Crop-Mate, Dreamstealer, Banewhip Punisher and of course Mentor of the Meek when he becomes available. If you feel like trying something spicy Glory-Bound Initiate+Radiant Destiny naming human could be another way to have access to lifegain maindeck.

I'm not that big of a fan of Seal Away in aggressive decks although it does match up nicely against what Cast Down doesn't hit aka Lyra Dawnbringer, Ghalta, Primal Hunger, Shalai, Voice of Plenty and Hazoret the Fervent. Maybe go 2/3 rather than 3/2 on them or go up some Cast Outs so you have better game against The Scarab God and planeswalkers. Again if you want a more spicy option Dire Fleet Poisoner functions kind of like a removal spell on attacking creatures (despite being bad against what I mentioned) although it has aggro potential as a 2/2 deathtouch and won't be dead against control.

Running Evolving Wilds or at least a couple copies might improve Fatal Push and Isolated Chapel although currently I don't see room for it in the mana base.

You are probably aware but I would also like to draw your attention to the fact that Benalish Marshal and Mentor of the Meek are a total nonbo not to mention most of you're 2/2s will enter as 3/2s.

As for building a strong sideboard my usual approach is rather than build it thinking "what cards do I need" I think "how many cards do I need for each matchup". For example against approach I'd want at least 7 cards to replace all the creature removal (note: control these days runs Torrential Gearhulk so you probs don't need all that many) and I might then make that 4 Duress and 3 Forsake the Worldly especially as those cards could also be what I bring in against God-Pharaoh's Gift decks meaning I wouldn't need Crook of Condemnation. An extremely underrated card right now is Healing Grace against mono red. It gets 90% of that deck's removal including Chandra, Torch of Defiance and Glorybringer, works as a combat trick and gains life!

Overall a really strong deck. I'm now expecting to see a lot more of this post-rotation.

KongMing on My Sacrifice

2 weeks ago

Some ideas to help you obtain more Shadowborn Apostles: How about making copies of the Apostles with God-Pharaoh's Gift , Mimic Vat, Minion Reflector, or Soul Foundry?

I see you already have Rememberance (so OP for this deck....) How about Aven Shrine?

Since you'll often have a graveyard full of Apostles, why not work on recurring them? Rally the Ancestors lets you return allllll your Apostles for a measly 3 mana. Also, consider Faith's Reward as a way to return all of the Apostles on the turn you sacrifice them.

djnewellmit on Re-growing Pummeler

1 month ago

Stazeeee I agree that red offers more cards than blue to support the Pummeler combo, but I played RG Pummeler for almost a year and a half before switching to UG. The RG version is primarily an aggro deck with the combo finish; it is very weak to any disruption or creature removal. If the combo with Pummeler is stopped by any instant-speed removal, the deck is dead. If I were to play a RG version right now, I have an New Life for the Pummeler based off of Danimrebel's list from MTGO several months ago: MTGO decklists, 2018-03-26.

The biggest problem with Pummeler in the current meta is the proliferation of Fanatical Firebrand, Goblin Chainwhirler, and Walking Ballista. The RG version is dead in the water against any of those threats as the deck is relying on the Pummeler combo for the win. The BG version still has Hydra and Cub with flying via the Cartouche of the Climb to go over their heads while also surviving the one-damage pingers.

I have found UG to play more like a midrange deck. It doesn't need to start doing damage immediately like the RG version does. I've had just as many wins due to the Hydra or Cub as I have with the Pummeler. Cartouche of Knowledge provides much needed card draw, which RG is completely lacking. And Hadana's Climb  Flip works great with the Hydras, Cubs, and now the Kavu if Pummeler gets removed.

I think Pummeler would be a very interesting add to a God-Pharaoh's Gift mono-red or RG deck. But you would have to build the deck with a few more energy sources than it is currently playing.

TypicalTimmy on Blue Creature Cloner?

1 month ago

Here's a list of what I could find.

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