Higure, the Still Wind

Higure, the Still Wind

Legendary Creature — Human Ninja

Ninjutsu (2)(Blue)(Blue) ((2)(Blue)(Blue), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

(2): Target Ninja creature is unblockable this turn.

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Printings View all

Set Rarity
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Higure, the Still Wind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Higure, the Still Wind Discussion

5dollarMTG on NeverKnewNinjasNewNinjas

2 weeks ago

I would add a set of unblockable blue one-drops like Slither Blade to make sure that you can ninjustu early. If you've got the cash, other good ninjas include Higure, the Still Wind , Ninja of the Deep Hours , and Throat Slitter . I would also think you'd want some removal in there somewhere.

QuirkyQU33FER on Sun Quan

1 month ago

throw some extra turn cards in here. since red has a lot of extra combats you can utilize blues extra turn cards as the same effect for extra combats. Time Warp , Temporal Manipulation

Tandem Lookout , Kira, Great Glass-Spinner , Reality Shift is so good ,

(Cipher) can go well in combat oriented decks

Stolen Identity , Hidden Strings crazy good ramp,

more ninjas! Higure, the Still Wind

Eurgiga on Moon art cards for Princess ...

2 months ago

A few I haven't seen yet:

Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.

ValasCladdana on I'm the Next Modern Hokage!!!

6 months ago

I've had a lot of experience running ninjas. More than 20 lands runs a huge risk of mana flooding. Back when ninjas were first around I ran a mono blue build with Higure, the Still Wind and even with him nabbing me ninjas I still ran into chunks of land.

Fetid Pools was a way to improve the hits for Defile as they count as swamps.

Azra Smokeshaper was put in for it's defensive capabilities along with the fact that it only takes 2 mana to jutsu it in. Swinging at an opponent can easily go sideways, this allows me to circumvent combat tricks with one of my own

Night's Whisper seemed a decent choice as it's 2 cards for one and only requires 1B.

Negate I'll admit was a weak choice, in all honesty I was burnt out and couldn't decide on anything, so I threw it in as a kind of place holder

Funkydiscogod on Changelinja

6 months ago

Yeah, so I'm thinking with Higure, the Still Wind and all the card draw you have, you might be better running a small toolbox of 1-of ninjas for Higure to fetch out as the situation calls for them. I mean, you don't need Throat Slitter in every match, so 1-of might be appropriate with all the fetch and draw, as would Mistblade Shinobi and Shapesharer .

I know one of the staples of Modern Ninjas were Spellstutter Sprite , Snapcaster Mage and Faerie Miscreant with their powerful etb abilities. Of those, I could see Spellstutter Sprite having nice synergy in a deck like this, as most of your cards are both faeries and ninja.

He_Who_Hungers on It Doesn't Matter 'Cuz It's Ninjas

6 months ago

First of all, this isn't a Dimir deck. Dimir represents more than a combination of colours.

Secondly, in my personal opinion, in a tribal deck you get rid of Arcane Adaptation and Xenograft . To me, those are signs you don't know how to build a tribal deck, but it's up to you.

Thirdly (on to the actual stuff you're interested in), if you're looking for inspiration you could take a look at my Ninja EDH (though I still need to update the list with Modern Horizons cards): A song without music....

Notable cards from it I find very useful include:

  • Gonti, Lord of Luxury doesn't have an evasive ability, but his deathtouch might work just as well to get him through either way. In addition, you can also use it defensively, and he brings a very interesting ability when he comes into play, which is not limited by how many times you bring him back (you can cast the cards exiled with him for as long as they remain exiled, so you're free to bounce him in the meantime).
  • Neurok Invisimancer gets one of your ninjas through for free and then acts as a carrier, after which you can use it again. Cheap, does what your deck needs.
  • Higure, the Still Wind is about the only ninja lord out there. I don't think I need to explain how useful he can be to the deck.
  • Teferi, Mage of Zhalfir gives your creatures flash, which alleviates the cost of returning the creatures on your board to your hand and allows you to maintain some form of defense. It also prevents opponents from messing with your ninjas during combat.
  • I find Thalakos Seer about the best ninja carrier in the game. About as cheap as they come, practically unblockable and gives you a card when he jumps back into your hand. One of the most satisfying early drops.
  • Illusionist's Gambit is in my opinion one of the strongest blue defensive cards (especially in multiplayer). Considering how hyper-aggressive Ninjas are by design, I usually find it very useful to keep 4 mana open for this to deflect a potential counterattack.
  • Memory Plunder remains my favourite EDH card of all time. It gives you access to cards you'd never be able or want to run in your list, and may also serve very well to shrug off some of the counteraggression that's going to be coming your way.

Hope this helps!

Itake on Master of Ninjutsu

7 months ago

I haven't thought about that (but it sounds like an interesting idea!), but I have thought about the difficulty of playing Master of Cruelties . Usually you can get the kill at the earliest turn 6, that's a lot of time for things to go wrong.

But when the deck works, you have enough control to last that long. Especially if you get Mistblade Shinobi and Tetsuko Umezawa, Fugitive out.

Putting in more Alesha's and discard/mill cards would mean having to put in a lot of cards just to get Master out quicker. Not sure what to remove, but do you have any idea on what kind of cards to add for that to work?

I'm very excited about the upcoming Ninjas! I'm thinking of swapping out one or more Ninja of the Deep Hours for Ingenious Infiltrator . Mist-Syndicate Naga sounds a bit slow but I'd like to test it out, might be great with Higure, the Still Wind .

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