Higure, the Still Wind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Higure, the Still Wind

Legendary Creature — Human Ninja

Ninjutsu (2)(Blue)(Blue) ((2)(Blue)(Blue), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

(2): Target Ninja creature is unblockable this turn.

Price & Acquistion Set Price Alerts

PCA

PC2

BOK

Ebay

Higure, the Still Wind Discussion

pisqnek on Ultimate Tribal Lords

4 days ago

I had a deck like this back in 2013 when Arcane Adaptation wasn't arround. These two were really good: Unnatural Selection Imagecrafter

Also prowl spells work with Ultimus as he is a Rogue: Notorious Throng Knowledge Exploitation

You are also missing 4 lands: Mishra's Factory Blinkmoth Nexus Elephant Graveyard Swarmyard

For bonus points I used: Sun Quan, Lord of Wu - best way is to finish them off with fish riding horses

Back from the Brink - this is the only? way to get creatures back in mono U

Artificial Evolution - you can change Swarmyard to regen Merfolks, Wizards etc.

I remember not playing with Scion of Oona as it disabled all my Regens and pumps from lands Higure, the Still Wind seems like a fun addition also

Cheers!

RoarMaster on Go Ninja Go Ninja Go

2 weeks ago

Conspiracy > Xenograft because Higure, the Still Wind. I would happily pay a colored mana in order to search up any critter. In a 2 color deck the color requirement is negligible imho.

woolleyh on Shredder

2 weeks ago

I would love to put Yuriko, the Tiger's Shadow in there, it's just I don't like spending more than a dollar or two on any single card and I put these lists up on Tapped Out to help me figure out decks I want to build with actual cardboard. That's also why I only have one Higure, the Still Wind. I'd love to have Ink-Eyes, Servant of Oni too, why are all the good ninjas so expensive?!?

PTsmitty on Ninja Upgrades/Binder for sale/trade

1 month ago

I recently took apart the planechase anthology decks so I have a few of the ninja cards people have been getting for their Yuriko, the Tiger's Shadow decks. I have:
Ink-Eyes, Servant of Oni
Sakashima's Student
2x Ninja of the Deep Hours
Walker of Secret Ways
Higure, the Still Wind
Mistblade Shinobi
Throat Slitter
Okiba-Gang Shinobi
Silent-Blade Oni

I have noticed while making this thread that the hyperlink is not reflecting the updated price for several of the cards so check on the TCGplayer website will be needed. The rest of my binder is for sale as well as long as I receive a fair offer based on the TCGplayer pricing. As always, I am willing to explore trades as well. My biggest wants right now are Surgical Extraction, Blackcleave Cliffs, and Leyline of the Void. Just let me know if we can work anything out.

CommanderAdventures on [PreCon] Moving Shadows - Rogues & Ninjas

2 months ago

@Skulloelegy Thanks for the suggestions!

I think I'd rather add Conspiracy from the sideboard instead of the others, since it's important to have the creature type of cards outside of the battlefield also changed. This enables you to tutor all creatures with Ratcatcher and Higure, the Still Wind.

ClockworkSwordfish on Ninjas of the hidden leaf village

3 months ago

I've tried playing around with a blue/green ninja deck before, and I found Jhessian Infiltrator was a great fit for an evasive attacker. It also has enough power that it can take some swings at your opponent if you don't have anyone to ninjitsu out. Mystic Snake is likewise a great option, since getting to reset its counterspell ability can be very powerful. In terms of giving your ninjas evasion after they're already in play, Higure, the Still Wind, Rogue's Passage and Neurok Invisimancer are all good options.

You can see the build I settled on here: UG... ninjas.

High_Priest_of_Avacyn on Invisible Ninja’s In The Room

4 months ago

The card Arcane Adaptation would allow Higure, the Still Wind to tutor for any creature card in the deck. Also Sun Quan, Lord of Wu would be a great asset in making your creatures near unblockable.

High_Priest_of_Avacyn

Tyrant-Thanatos on Mechanics that never really worked

6 months ago

Improvise is a funny one, actually. I've seen Inspiring Statuary pull some incredible stunts in EDH, essentially turning all of your artifacts into rocks for casting anything other than yet more artifacts. Other than that though, I can't say I've ever seen Improvise do great. I've seen a few castings of Battle at the Bridge that had real impact on the game, but more often than not the caster didn't even use Improvise.

There are a lot of mechanics though that I feel like failed simply for lack of support or even quantity. Take Ninjutsu for instance, with only 8 cards originally printed with it, 2 printed later in non-standard sets. Ninjutsu could have been genuinely great, and Ninja of the Deep Hours still seems to be a pretty popular and effective card. I'd love to be able to build a Higure, the Still Wind EDH deck but there's just not enough to work with.

One of my biggest complaints about WotC's design process is that they are so hasty to cram loads of mechanics into each set like they're throwing darts to see what will stick, and then never even revisit the stuff that worked! I get that some of it was supposed to be stuff that was tied to specific groups/factions/clans lore-wise, but man, I'd love to see Overload, Dash, Undying, Persist, Evolve, Battle Cry, etc etc the list goes on forever, return in some way. Put them on different colors, mix things up. I mean it seems like just now in Dominaria they're toying with triggered abilities that go off when you cast a kicked spell. Where was that kind of support for Overload, or Dash? Dash in particular to me seemed like such an interesting mechanic but they just... never did anything with it, it's just sort of... there. I mean Warbringer was a thing but... meh? There's only 18 Dash cards and of them 6 get little or no benefit from Warbringer.

As RazortoothMtg pointed out, there's only three Meld pairs. Excuse me but what? Even if this mechanic was a huge success, it takes WotC years to design and push out sets. If they're trying to "test the waters" by the time they know a mechanic is popular it's too late, it's going to take years to deliver us more cards with it and we'll have moved on. I hate to say it but with the way things work, they really need to be diving head first into new mechanics. The current system just makes everything seem so spotty and timid, like they're desperately afraid of screwing up, but that in and of itself is what they are screwing up.

/endrant

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