Lightform

Lightform

Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2018 (C18) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Unformat Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Custom Legal
Canadian Highlander Legal
Duel Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Highlander Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Pioneer Legal
Commander / EDH Legal

Lightform occurrence in decks from the last year

Latest Decks as Commander

Lightform Discussion

mikerrc on Schrodinger's Deck

1 month ago

I like Cloudform since it could protect the commander and cheat out cards as well! That will have to find a slot. Lightform may need some more thought as to what it would replace since the lifelink is not super helpful. Thanks for the thoughts!

Ingraved on Schrodinger's Deck

1 month ago

Cloudform & Lightform work similar to Scroll of Fate.

IlLupo643 on None

4 months ago

And to support that offer Cloudform Rageform Lightform

These are the only cards like this and only come in these colours, Ugin colours if you will

Lanzo493 on

11 months ago

True. I've also played Brago, and that's what I end up doing a lot. But Scroll of Fate also plays out your entire deck if you just have a single etb draw effect during the strionic resonator combo. While it doesn't generate card advantage like Lightform does, it manifests twice as many cards per turn and lets you choose what to manifest. At worst, it functions like a powerful mana rock, but at its best, its a combo piece.

Lanzo493 on

11 months ago

Also, Scroll of Fate is just as good as Lightform and Cloudform if not better.

Lanzo493 on Bragoing, Going, Gone

1 year ago

Adding on to the whole Parallax Tide discussion, when you go infinite with Strionic Resonator the exiled targets remain permanently exiled. If you use the stack to right, you can permanently exile your target. With any card that has an exile effect that is separated from the returning-to-play effect ( Angel of Serenity but not Banishing Light ), then while the exile effect is on the stack, you use strionic resonator to copy Brago's ability. Your card will leave play and trigger its return-to-play effect before the original exile ability even resolves. That means it will never return once its been exiled. That's why Parallax Tide , Parallax Wave , and Angel of Serenity are so powerful.

Cloudform and Lightform are great value engines. Scroll of Fate is just as good. Free cast anything from your hand? Sign me up! Not to mention, you get to use it twice a turn. They are also wincons for when you go infinite with strionic resonator.

Lanzo493 on Blinking Brago

1 year ago

I love Brago. He’s fun. Once you get bouncing he gets crazy value. I do have some suggestions based off my experience with him.

I think card advantage is always great, so I love Mystic Remora , Cloudform , and Lightform . With infinite bounce combos, the form enchantments play your whole deck. Well, if you do decide to run more card advantage, you’ll need more mana rocks to keep up.

Planeswalkers are great, but 2 stand out. Venser, the Sojourner does everything you need it to do and Tezzeret the Seeker gets your best cards.

Here are 2 answer-all creatures: Riftwing Cloudskate and Cavalier of Dawn . You can bounce the resulting token, too. I love Angel of Serenity the most because it bounces three things and can hurt graveyard strategies.

Turtlemaster on Aminatou's Time Friends - Temporary

1 year ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

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