Walker of Secret Ways

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Uncommon
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Walker of Secret Ways

Creature — Human Ninja

Ninjutsu (1)(Blue) ((1)(Blue), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

(1)(Blue): Return target Ninja you control to its owner's hand. Play this ability only during your turn.

Price & Acquistion Set Price Alerts

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Recent Decks

Walker of Secret Ways Discussion

CommanderAdventures on [PreCon] Yuriko's Mercenaries - Rogues & Ninjas

3 weeks ago

@Temporal_Inept Thanks!

With Walker of Secret Ways and those two you should have plenty options to reuse ninjutsu, prowl and other ETBs in this deck.

I will have to see wether Reliquary Tower and Thought Vessel are enough to keep them all in hand. Otherwise I'll have to add Venser's Journal

DrukenReaps on Crouching Tiger Hidden top deck

3 weeks ago

Thanks for checking out my deck. Yours looks pretty good too.

I'm currently debating on whether to keep Tetsuko Umezawa, Fugitive or not in mine for the same reasons I think you should take another look at him. Currently including himself you have 7-ish creatures that he interacts with, some of which have flying. I didn't count ones that say "can't be blocked" already. He does do the all important task of making some ninjas unblockable like Yuriko, the Tiger's Shadow, Mistblade Shinobi, Skullsnatcher, and Walker of Secret Ways. So just something to think about, I haven't decided if his impact is good enough as of yet in my own deck...

You might consider a spot for Fireshrieker or Grappling Hook to double up on the ninja combat damage triggers. I found Fireshrieker quite handy back when I played a 60 card ninja deck. Of course if you don't want to deal with equipping Strionic Resonator essentially does the same thing.

suarkdivad on Unblockable little [email protected]#s

4 months ago

Hmmm, maybe Walker of Secret Ways? Your ninjas are already likely unblockable due to Tetsuko so being able to return them to hand and ninjutsu them in again doesn't seem worth it. Or Vizier of Tumbling Sands... you can untap an island, or your Sol Ring, but I'm not sure the value is worth it.

Also, I'm really jealous of your Back to Basics... I want one!

Mimicrymimicry on Ninja/Faerie Bouncers (Budget-ish)

10 months ago

RoarMaster Yes I've been eyeing Sakashima's Student as well. It could double as a faerie and enhance Spellstutter Sprite. That would be a good idea. Also, I just realized just HOW much I'm bouncing things. This is another reason I think Ornithopter is good. I bounce, but I lose no tempo.

As I was saying to ChaosJester I may remove the Imposters? Perhaps I'll add Walker of Secret Ways for her ability to bouce. Then I can focus more on removal spells for my opponent.

There are so many options, I just need to commit to one. All of these suggestions are great.

Mimicrymimicry on Ninja/Faerie Bouncers (Budget-ish)

10 months ago

ChaosJester Not really. Ornithopter is great because it has flying. That's the key,as damage will almost always get through. I stronly STRONGLY agree with you however, that I have too many creatures. I'm lost at what to do.

If I remove ninjas then...I just have a weak Faerie deck. If I remove Faeries, then which ones? I have Faerie Impostor to bounce back ninjas. And I have Faerie Miscreant for another cheap one drop for allowing Ninjutsu on turn 2 as well as the added ETB effect.

I'm thinking of removing faeries and allowing for other ways to get damage through with Ninjas and finding ways to bounce them back if they cant' get damage through. Maybe I add Aqueous Form for damage? However bouncing it back kills the enchantment.

Or perhaps I could try out Trusted Advisor, but I have to be able to swing with cheap creatures fast to allow for Ninjas to continually be on the field. I think Walker of Secret Ways serves me better then because I can unsummon at my own pace.

The issue I'm clearly having is what I should play my ninjutsu around. I'm just so stuck lol

Mimicrymimicry on Ninja/Faerie Bouncers (Budget-ish)

10 months ago

ChaosJester

Yeah, I'm definitely still figuring things out. I'll think about Equilibrium or perhaps, Walker of Secret Ways. Also, Ornithopter makes no sense? How so. It's a turn one drop for zero and a ninja enabler. Also, combined with Faerie Impostor I can bounce Orni and just recast it for free, no worries.

Funkydiscogod on Black/Blue Ninja control

1 year ago

I don't have any new suggestions for you, but, I think revising the number of each card in your deck to improve its consistency.Here's my opinion:

-2 Mistblade Shinobi-1 Throat Slitter-3 Ornithopter-1 Jace, Unraveler of Secrets

+1 Spellstutter Sprite+2 Higure, the Still Wind+1 Walker of Secret Ways+1 Ninja of the Deep Hours+1 Skullsnatcher+1 Okiba-Gang Shinobi

Why? Because I think you have enough unblockable critters to get the ninjas out, I think it's better that you have more of a toolbox approach to it, running 4 Higure, and letting him fetch any ninja you needed, and running only 1 each of the other ninjas (except ninja of the deep hours, because that dude is tech).

Chuubii on Pauper Blue Ninja

1 year ago

Walker of Secret Ways is a bit too expensive in terms of mana and by itself it doesn't have enough impact on the game. It is however super fun, to do the trick with first time opponents :D

Something I have been pondering is switching out Higure, the Still Wind for Spellstutter Sprite. It would be more efficient, but I want to keep the ninja theme alive.

For example in the Ninja primer on MTGsalvation most decks run only Ninja of the Deep Hours inside faerie/counterspell decks, so they don't feel like very "ninja".

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