As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Conspiracy occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 weeks ago
Yo sam171z, so I took a quick take on your decklist. In the general sense, how competitive/tuned do you want your list to go to?
Like in all deck building, what theme do you want to go for and how much of a budget are you willing to spend to get the results? For Grixis decks they rely essentially on a lot of rocks to get you to accelerate faster.
Here are some cards that I use that are staples in competitive deck building in Grixis colors. Feel free to ask for more specifics on how ya wanna deck build, huge advocate on helping people tune their list to their own sense of style on what you want to do.
- Mystic Remora
- Dockside Extortionist
- Lim-Dul's Vault
- Chaos Warp
- Fire Covenant
- Shadow of Doubt
Some cards that are tribal-esque:
- Arcane Adaptation
- Coat of Arms
- Herald's Horn
- Kindred Discovery
- Cover of Darkness
- Metallic Mimic
In regards to your question on how I would build the deck, hmm I would probably go more towards a control/steal theme with maybe a small bit of reanimator package. There is quite a bit of things you can do, there are some combos you can run that would mesh well with the pirate theme. Like both Dockside Extortionist and Cloudstone Curio can net you infinite mana (provided your opponents have enough artifacts/enchantments to negate the cost of recasting) or you can do some synergies with Glint-Horn Buccaneer and Curiosity combo which can be fun. But that's how I would build it, feel free to ask if ya have any more questions~
2 weeks ago
That Witch's Cottage probably isn't going to fire off very often given that you don't have many swamps in the deck [without finding Urborg and I don't see a lot of ways to fetch that up]. Mortuary Mire doesn't have the restrictions the Cottage does but performs the same task [sadly will always come into play tapped].
I'll second the addition of Reconnaissance as its a very low CMC way to keep your commander out of harm's way while still triggering her on-attack ability.
You have a handful of cards here that I've tried in various decks of my own and have found pretty underwhelming: Aegis Angel found this usually set me up for a 2 for 1 as opponents would Plow her [insert instant speed removal of choice here] during combat, remove the indestructible and I'd lose the protected creature too, Platinum Angel seems great but found opponents were willing to leave it there until they had their win set up and then it would go away, Resolute Archangel awesome exactly the first 2 times I played it, Angelic Accord needed more build around to make it work.
I like Liliana's Contract but not really enough demons to have much chance to work. Conspiracy could let you enable this without needing to rework the creature base. Still, a little on the janky side without Demonic Tutor or the like to pull it together consistently.
You could probably still use another way or two of making Kaalia unblockable, say Whispersilk Cloak or the like.
3 weeks ago
What you could do is use a card like Arcane Adaptation or Conspiracy as they effect all of your creatures, even those not in play yet. Then use Cavern of Souls because every creature you cast will also be that creature type you chose.
1 month ago
I'm not sure how I feel about Xenograft and Conspiracy . I think Arcane Adaptation slips in because it's cheap. But 5 is quite a bit. Maybe it's still worth it given how powerful having Yuriko's effect on everything is? Cunning Evasion doesn't seem great. I think I'd just prefer a powerful bounce effect to dodge removal.
Siren Stormtamer seems like one of the better evasive one drops. I've always thought Thalakos Seer was a cute ninja synergy card. Kindred Dominance as a sweeper? I generally think Bident of Thassa is better than Coastal Piracy, but the artifact-ness is a factor. Dowsing Dagger Flip is pretty powerful ramp in this.
1 month ago
I may be one of the few that actually remember playing Mercadian Masque in the Type 2 (Standard for you whippersnappers.) format. My favorite card of the set, outside of
. It was only a 6/6 unblockable for eight mana, which is way overpriced by today's current Standards. A little surprised you didn't mention
the card. It was the first of it's kind with the most recent "reprint" being
. Or my favorite/annoying combo consisting of
There were five artifacts, one land and a handful of white rebels that created lore of a creature that would eventually end up being printed for Commander 2017, Ramos, Dragon Engine . The first iterations of the artifact dragon came from Henge of Ramos , Eye of Ramos , Heart of Ramos , Horn of Ramos , Skull of Ramos and Tooth of Ramos .
1 month ago
Judged in order of appearance:
Tzefick has a very nice mechanic that seems a bit more complicated at second glance. Initially, I thought that this was basically a keyworded Blackmail or Raven's Crime , but the depth provided with the random reveal and the replacement draw make this a very interesting mechanic. The text should be reworded to make it so that the random reveal happens first and only then you choose which other cards to reveal, but that is a minor quibble. However, the cards are a bit bland - only 1 really does have any interaction with its own mechanic, but I would not think twice before putting that demon into my Nekusar, the Mindrazer EDH.
Mj3913 - it is a minor bonus, but having as an etb and attack trigger helps it a lot. There are few mechanics in the game that let you have partial hand knowledge. There is depth - the cards you reveal both players know are revealed. However, in terms of strategy, there is no reason not to choose the deck everytime you get illuminated - that way the opponent knows what they will draw in the next X turns and can plan accordingly. So, this is beneficial for the opponent as well. I assume at some point, the opponent without cards in hand will have to reveal from the library. I have to say, the cards are all over the place - Thief of Thought does not really work since you cannot mix hand cards and library cards. The mythic sorcery is really weird with cards from the library. But I really like the legendary artifact.
TheQueue841 - This is incredibly complex and flavorful - the idea to create a benefit for the opponent for your gain does not happen often (the Hunted cycle, e.g. Hunted Wumpus is what this reminds me of). The cards are the real gem in this submission oozing with flavor and nostalgia for the old days (Kamahl being an Illuminati is endlessly funny). Chromium especially is awesome. Now, while I enjoy the flavor, the complexity of the mechanic is through the roof. Because your mechanic is essentially a Conspiracy mechanic, literally, it does not impact gameplay. So, for the mechanic to do anything, you need the cards to do the heavy mechanical lifting, which is fine for one card, but not for the second. Memory issues will abound ("one of my three illuminators died, which creatures did it illuminate again?"). Perhaps, changing the mechanic a bit to have it do something more than just change types would serve to decrease complexity, but I am not sure how that could be done currently.
Top 3 Show
1. Tzefick - simple, clean and nice mechanic that leads to interesting gameplay. The examples were rough, but still good. The potential to be an actual Standard mechanic is very high. A keyworded Vendilion Clique is an awesome possibility!
2 months ago
Hey iWashDishes. No, saprolings do not count as fungus. The name and the creature type of the saproling tokens are both the same -> saproling.
The deck features the card Conspiracy which changes the creature type of all my creatures to fungus, including my saproling tokens. So if I have Conspiracy in play and name fungus for it, then the commanders ability will affect the saproling tokens as well as all others of my creatures.
2 months ago
XinZhao Yeah I can add in Buried Ruin , haven't really had a problem with my artifacts being destroyed. Thanks for recommendations, but I feel Disenchant is better overall currently over Bedevil . There is a lot more enchantments in my meta and I need the flexibility. Utter End on the other hand has been on my mind, but the only thing stopping me from running it right now is the 4 CMC, it's good but I have to see how much single target removal I need in comparison to sweepers. Crackling Doom is a pet favorite card and I always liked having it in part of my package, killed people with the 2 damage before as well as making each opponent sac their greatest power creature. (Get's rid of that Blightsteel Colossus or any other hexproof/indestructible shenanigans)
As for Murderous Rider , I tried him in the beginning and I cut him out afterwards. I never really liked having him in my hand but maybe cuz I'm not going knight tribal, if it is Knight tribal I would reconsider adding him back in. For Embercleave I don't run enough creatures to make it work and even than I rather have other cheaper equipments. Appreciate the feedback!