Mirrorpool

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare

Combos Browse all

Tokens

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

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Mirrorpool Discussion

Pervavita on Almost Only Lands

2 weeks ago

FYI you can run all the fetchlands even off color ones... obviously you don't want Arid Mesa. on the $$ side they are a bit on the expensive side but at least nice little upgrades for latter on.

I recommend for lands Academy Ruins to help grab your artifacts back, Bad River, Grasslands, & the two I can't remember there names as budget fetch but still good, Tolaria West as a tutor, Tectonic Edge as another land hate card, and Mirrorpool as a clone or reverberate.

Horn of Greed as another way to get through your deck faster, it should be protected from others like Howling Mine but draw you a lot more cards then your opponents.

elgosu1337 on Does This Have Potential

1 month ago

Just build the deck around boardwipes and mass recursion. Things like Open the Vaults, Living Death, Patriarch's Bidding. You could throw in land animation like Living Plane, Nature's Revolt, Natural Affinity. The Gitrog Monster seems obvious for card draw. World Shaper is another good way to bring your stuff back. Amulet of Vigor makes those lands untapped. Mirrorpool could have combo potential. If you have enough Plains, Emeria Shepherd can also recur other stuff when your lands are returned. Mindslicer is also good for mass discard.

Phaetion on Hallar, They Who Kick Fire

2 months ago

luffington: That's the beauty of kicker cards. They provide a lot of utility that you can find in other EDH staples. The deck's almost like a "Goodstuff deck with outside-the-box choices" in that respect.

I was missing a few ways to deal with enchantments, and I didn't consider Strionic Resonator. What tech.

I suppose I can cut a mountain and a forest. Of the three, I'd pick Mirrorpool and maybe Boseiju, Who Shelters All.

For the nonland cards, do you have suggestions for any cuts?

Oh, and thanks for the Upvote (though I believe you didn't click the button).

luffington on Hallar, They Who Kick Fire

2 months ago

When I saw the commander, I was skeptical for a bit there, but golly, let's get started:

This deck surprises more and more the longer I look at it. You may have something here. All these kicker spells are pretty solid. You draw them early, you get a decent effect but don't kick it. Then late game your deck doubles in power!

You are missing a few key cards like Krosan Grip, which can't be countered, and Beast Within. You might actually like Strionic Resonator as well to get her trigger going twice.

I also recommend some more non-basic lands. Boseiju, Who Shelters All, and Arcane Lighthouse for starters. Mirrorpool for that big end game kicker spell or even just to double your ramp.

I'm actually really surprised at the potential in this deck. Upvoted! <3

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

mintymustache, I connsidered including Mirrorpool, but it only copies things I control. Good, but not perfectly in line with the deck, and the land slots are tight. If it copied anything, even those controlled by my opponents, then it would be an easy include. As it is, it is a fine option, but not perfect.

HBParabol, the choice of Crystal Ball over Sensei's Divining Top took me a while to work through, and an early list for the deck included Sensei's Divining Top. I switched it much later, and I feel the switch is a good one.

First, we need to consider the function of both. They are card filtering. Many people look at both and think that this is slightly worse than card draw, but in the same category. That is not the right way to think of them. They do not add any more cards to your hand than you started. They filter the top of your deck, so that the draw that you do is higher quality, but the number of cards that you have available to cast is not increased. They also help to dig into your deck, reaching important cards sooner than you would otherwise. When viewed with this perspective in mind, they can be considered to be more like low quality tutors more than draw. You get what you need quicker than normal, but you don't get any more cards to cast than you would normally. Even the draw ability of Sensei's Divining Top only gets you the card sooner, but does not increase the cards you can cast/use, since you give up Sensei's Divining Top and have to use up a draw to get it back. It is a 1 for 1 trade, increasing quality but not number of cards.

So what is the difference, and why did I not choose the more popular option? The first answer is that by choosing the less popular option of the two similar cards has value for this deck all by itself. When I play Crystal Ball, people don't automatically see a powerful piece of my deck. They see an interesting but uncommon card, and pass it over in their consideration of board presence relative to the rest of the players. This is what the deck wants to accomplish. Second, when looking at the cards as low quality tutors, which one accomplishes more? For Sensei's Divining Top, the effect is to look 3 cards into your deck on the first turn, and then you get no further into your deck unless you have a shuffle effect so you get 3 new cards to look at. With 3 Fetch lands, 9 Tutors/Wishes, and 4 Land Tax type effects, we can have a decent chance of shuffling, so Sensei's Divining Top is definitely not a bad option. 16 out of 99 cards shuffle. People who want more could add in more Fetches or even Land Tax. This just requires more build around that doesn't add to the deck much aside from optimizing Sensei's Divining Top, even if the individual cards can be good by themselves. Crystal Ball Scrys 2. On each activation, you either get what you need, or you see 2 new cards and then can draw into a new card (see a total of 3 new cards) each turn until you get what you need. That is as good as Sensei's Divining Top, but each turn, and without needing other cards to optimize it.

The upside of Sensei's Divining Top is that you can occasionally get the card immediately, not requiring another draw, and the Sensei's Divining Top is really hard to kill. The downside is that it can be clogged up with low quality cards, like lands and such, without another synergy. To counter these upsides, I have never had someone try to kill my Crystal Ball, and I usually use both at EOT before my turn, leaving mana available for responses as long as possible, and making the immediate draw and the draw at the start of my next turn identical. The ability to put low quality cards on the bottom of my library removes the clogging downside of Sensei's Divining Top from the equation, and helps me to limit the number of lands in hand late game, and also maximizing the value of my pseudo-Land Tax cards later.

So in essence, Sensei's Divining Top and Crystal Ball fill identical roles, they are Card Filtering/Limited Tutors, and not card draw. Sensei's Divining Top gets you 3 deep in your deck on the first turn you use it, and no deeper on subsequent turns without some other synergies. Crystal Ball gets you 2 deeper into your deck on each turn until you get what you want, and the advantage that Sensei's Divining Top has is limited in how it is played in this deck, while the advantages of Crystal Ball can be maximized to great effect, even the effect of the reaction that you had when you were motivated to ask why I would choose Crystal Ball over Sensei's Divining Top. Taking the advantageous option that on casual consideration appears to be suboptimal is a huge advantage for the deck. Sensei's Divining Top would be a fine choice. In my opinion, in this deck, Crystal Ball is much better.

Hexekk, sounds like the deck is affecting your meta in a very interesting way. You are intimidating them instead of flying below the radar, but achieving the same overall effect. With this in mind, you may be able to get away with playing some more overtly powerful cards. If they see you as powerful, show them power. You are gaining advantage out of it. "Appear weak when you are strong, and strong when you are weak." - Sun Tzu, The Art of War. I am aiming to appear weak, knowing that I often hold power. You are appearing powerful, no matter how powerful you are, so opimizing that may help you.

As a slight aside, there is a deck that plays Approach of the Second Sun in my meta. I am considering playing Warping Wail in the main deck to counter this plan, along with others. More counters seems to be more better in control.

Skyfolk on Trostani's Token Buddies

3 months ago

Kor Haven, opponent's utility lands mostly. Sometimes I copy Selesnya Sanctuary with Thespian's Stage. I mostly run Vesuva just because I have an FTV copy and no other good lands.

Thespian's Stage also serves a new purpose with Mirrorpool going in the deck, since I need colourless sources of mana to use it.

Rooolandd on Lazav, Dimir Mastermind | EDH

3 months ago

As much as I like milling, it doesn't do much for the board, maybe if I play Phenax I would commit to mill more.
As for Startled Awake  Flip, I Love the flavor of it ! but as its playability goes, not really... realistically I pay mana to mill 13 cards with ability to get it back to my hand after at least one turn delay, and I develop nothing on board, where for 9 mana I could kick Rite of Replication and get 5 Grave Titans with ETB effects :D and what better card to ramp me up to 9 mana, than... Dowsing Dagger  Flip I mean it's so easy to flip, and you get 3 mana of any one color.

Yep Impersonator is awesome, but Body Double give me access to creatures in graveyard, and if my opponent won't find a way to cheat that Ulamog, the Ceaseless Hunger into play, I will gladly cheat it from his graveyard :D

If I can just squeeze in one more colorless ahhhh.. one more utility land, the thing is I can't add too many colorless mana sources beacause of Lazav casting cost, but Mirrorpool looks great, maybe i will swap it with Reliquary Tower.
Thanks for the suggestions :)

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