Mirrorpool

Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Oath of the Gatewatch Mythic Rare

Combos Browse all

Tokens

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

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Mirrorpool Discussion

andylkell on Mizzix

4 days ago

My main EDH deck is Mizzix and I love it. There is a danger with having Mizzix as your only creature. I run into a lot of people that have creatures or spells that "every sacs a creature" and it really hurts the deck. Commander tax can really add up and make the deck a lot less fun. I play with Young Pyromancer, Talrand, Sky Summoner, and others like it just for the extra creatures. I'd look into extra turn spells as well. You can get them out for cheap so you can do some other stuff one turn, and then Comet Storm everyone. Mirrorpool is a must add land as well. I've been able to copy Expropriate twice before getting 12 turns in a row, to which everyone conceded to me. I would take out Awaken the Sky Tyrant and Rite of the Raging Storm. They're off theme and aren't very good.

AllhydeNoJekyll on Chancellor Palpatine

5 days ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

Airwings on Standard Harness the Mill

1 week ago

Nice one, man! I've been trying to find a home for my 2 promo Harness the Storm, which you may have found :D

How did you find your matchup?

I have myself a more blue version of mill, that run some Geistblast and Mirrorpool (which I may remove, because I don't have currently enough colorless producer like Aether Hub) for more spell copying and Engulf the Shore for creature control, but I may want to upgrade to your version :P

areos17 on Τὰ Πυρὰ τοῦ Ὀλύμπου

2 weeks ago

cuts-
Goblin Warrens not enough goblins
Mana Echoes not enough similar creature types
Ashnod's Altar see no reason to forcibly sac own creatures
Shared Animosity not enough similar creature types to warrant
Foundry of the Consuls too expensive to use ability
Mirrorpool slow and often a dead card
Wooded Foothills off color fetch
Myriad Landscape not needed, color production should be fine, doesn't get you ahead.
Bloodstained Mire off color fetch
Phyrexian Altar see no reason to forcibly sac own creatures
Final Fortune seems bad bro

clayperce on 'That Player'

2 weeks ago

krlsrrll,
I'm the guy on the other side of the table (probably with an RG Pummeler deck), so please take my thoughts with healthy skepticism!

But it seems like turning on Delirium for Manic Scribe would be very important, so you may want to add some more Vessel of Paramnesia or Sac Lands (e.g., Mirrorpool, Blighted Cataract, or maybe even Evolving Wilds).

Also in case you hadn't already seen it, I wanted to point out a recent Mono-U Mill article and videos by SaffronOlive. Might be worth a look!

Finally, I love Thing in the Ice (though my experience with it is all in UR Control) and it seems like Baral, Chief of Compliance would be very strong with it ... but it might be better in a more "pure" Control build (with more Instant/Sorceries and only 4-8 Creatures).

Good luck (and good skill!) with the brew!

GabeCubed on Token Rush

3 weeks ago

Springjack Pasture, Spawning Bed, Urza's Factory, Mirrorpool, Gods' Eye, Gate to the Reikai, Gargoyle Castle, Cradle of the Accursed and Foundry of the Consuls are the ones that I know of that are legal in Modern. Choose which ones are useful for you.

Probably should mention, all of these add tokens. I read you OP wrong. I'll look for more.

LeaPlath on Talrand Wants Opinions

3 weeks ago

I think you have a lot of low impact spells. Unsummon, Vapor Snag, Boomerang, Peek, Gitaxian Probe, Serum Visions.

Dig Through Time feels like a must. Big dig power. And Merchant Scroll seems like it could be a good option if you change things around a bit. Blue Sun's Zenith gives you some instant speed draw power. Skywise Teachings lets you add some more value to spells too.

Mirrorpool, Moonring Island, cyclelands, manlands,

Geralf_Cecani on Sac lands

3 weeks ago

Thanks everyone for your input!

PlattBonnayI love the idea of Bontu the Glorified, he's a bit expensive money-wise, but he is a Standard staple and the combo is hilarious so I'll consider buying him. Greater Gargadon is just amazingly OP (I would probably put in a one drop that could only help me wrath a couple times, but I also get a free 9/7? Sweet!) I'll also consider Angelic Purge for one of the 99. It's definitely sideboard worthy, in case I come up against a Avacyn, Angel of Hope deck or something.

the.beanpole Thanks for mentioning Grim Backwoods, the deck is focused around mana ramp so the 4 mana won't be a problem, and hey I get a free card. However, I don't think that the Child of Alara has to go to the graveyard for it's ability to trigger. My reasoning is that stuff like Kokusho, the Evening Star has "when put into the graveyard from play", which is the same as dying, except the graveyard bit is specified. I'll have to check with my playgroup, however.

Chandrian and cklise: thanks for the idea, but I'm planning to focus heavily on the Maze's End win con, and thus pretty much the only permanents I have are lands, my commander and things like Expedition Map and Sakura-Tribe Elder, which aren't gonna stay on the battlefield long. But still, thanks for your input!

Ohthenoises... I have no idea what's going on there, but thanks anyway!

Iron_Cube: Keldon Necropolis, is definitely usable. As i said earlier to beanpole, the deck has a shit load of Explore and Urban Evolution effects, so mana won't be a problem. Granted, the two damage will be effectively useless, with the wipe happening immediately after and the win condition not being damage related, but it's the sacrifice bit that's important. Mirrorpool isn't the best sac ability, as it can only trigger once, and is mildly expensive mana wise and has no additional effects. I would rather play Morbid Curiosity or Disciple of Bolas to get something out of the solo sac. Westvale Abbey  Flip would just take too long and use up too much mana to pump out the clerics, and I don't have my one creatures to supplement Ormendahl, Profane Prince  Flip's diet. And I would swear the creepy kid didn't have to go to the graveyard... but I'm running lots of recursion to get back stuff like removed gates or Expedition Map so even if it does so I should be fine. Gift of Immortality would however mean that I don't have to pay the casting cost ever again, command zone or no, so it's a definite addition.

PookandPie: Thanks for going to all the trouble of getting the list of all those lands together, now I know that all you guys haven't missed anything. I wouldn't be so quick to dismiss Grim Backwoods and Keldon Necropolis, the entire deck is built to getting lots of land out as fast as I can, so mana shouldn't be a problem. As for copying, I would rather not turn my lands into creatures, simply because they would be that much easier to remove: I don't to lose my Izzet Guildgate to a Doom Blade lol. But yeah Phyrexian Tower and co. are too expensive for a little edh player like me lol.

Epidilius: The idea is sound, but there are instant/sorceries out there that have sac a creature as an additional cost, and thus their CMC is really low too (eg. Culling the Weak or Abjure). As for removing opponent's stuff, the commander is literally wrath on a stick that (effectively) doesn't effect me. If I were to use removal, I would probably use exile effects, cos destroy may not cut it.

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