|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Mythic Rare|
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- Is Mirror Pool after Rebound upkeep possible?
- How do Mirrorpool and Mutavault interact?
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- Mirrorpool + Kozilek's Return
- The Great Aurora & Mirrorpool Interaction
Mirrorpool enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.
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5 days ago
+1! I really like eldrazi, since there are some hidden eldrazi gems, and they are usually budget. But, as my username suggests, I think you should add Mirrorpool, since you can copy a Flaying Tendrils or Kozilek's Return, or maybe choose Kozilek, the Great Distortion, Oblivion Sower, or Sire of Stagnation.
1 week ago
I saw your deck on mtg muddstah. I will say some cards you ran in there gave me a few ideas what to test out. Mirari, Hatred, Mirrorpool, and Boseiju, Who Shelters All would work well in your build. I'm also running a Toshiro Umezawa deck. Feel free to look at it if you need some inspiration :)
Commander / EDH
SCORE: 2 | 13 COMMENTS | 451 VIEWS
3 weeks ago
Yeah, Xiahou Dun, the One-Eyed isn't a very common card to see, mostly because he's a Portal Three Kingdoms card, and that whole set's basically impossible to find (hence his nearly 90$ price tag). The trick with him, is that in black, he's really easy to reanimate, so a super-popular strategy with him is cast Demonic Tutor, grab Dread Return, then sac him to get DT back, then reanimate him Dread Return, then DT again, sac him again to get DT back, DT again, flashback Dread Return to reanimate him again, sac him again, get back DT again, DT again, and hey look, you've now got the three pieces of your combo in hand and you win. He's just very abusable - like if Eternal Witness were in blue/white where flickering to keep getting extra ETB's was a thing, PLUS having access to the best tutors in the game.
I'd be more inclined to run Mirari than Mirrorpool, since MP requires colorless mana to activate, and I don't want to weaken the manabase by adding too many non-black producers. If your list already has a number of ways to produce colorless mana, then sure, go for it. Mirari seems pretty cool, though I'd caution against using it to copy your killspells (most of the time) since the spells will frequently be cheaper than the price to copy.
Corrupt is a great spell - the only reason I'm not running it is because it's not an instant, so I can't get it back with Toshiro. Notice that it's effectively a slower, more costly Tendrils of Corruption, unless I'm aiming it at a player - in which case, I want them dead, not just stung for a bit. Still, running it as a possible way to finish out a game, or just to pick off that one problem player isn't a mistake.
Maze of Ith and Fleshbag Marauder both seem like solid additions. I'm shying away from Marauder (and his twin, Merciless Executioner), just because I like my removal instant-speed, but particularly if you're looking to go in a more creature-based direction, he's a solid card that triggers Toshiro usually more than once.
From these cards, Lord of the Void is the only one I don't really think belongs. Again, this is a really strong card that you can use to devastating effect... but everyone at the table will know it. Also, people tend to be very incentivized to remove things like Lord that steal cards out of their library. In my superfriends list, I specifically run Ashiok, Nightmare Weaver not because it's that great in EDH, but because people will swing at them again and again and again even to the point of ignoring my much more dangerous planeswalkers, because it's actively ripping resources away from them, and the other walkers are ticking up much more subtly - towards much more devastating ults.
In short, run Lord if you like, but be prepared to have him removed, and to draw the ire of the table if he sticks around.
3 weeks ago
I didnt know that about Xiahou Dun, the One-Eyed I rarely see him in my play groups
Atm I'm still tweaking my version of toshiro umezawa but I was thinking along with Primal Amulet
Mirari and Mirrorpool would be useful if you're looking to copy spells I'm still looking for more cards similar to those 2.I don't know if these others cards would fit your play style but thought of running Lord of the Void, Corrupt, Maze of Ith, or Fleshbag Marauder?
3 weeks ago
True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.
Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.
I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.
1 month ago
Either way, sweet build!
1 month ago
Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.
First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.
Depending on your meta and budget you should consider follwing cards:
- Feldon of the Third Path
- Dualcaster Mage
- Mimic Vat
- Myr Battlesphere
- Tempt with Vengeance (great win con in Purphoros)
Cards I'd cut:
- Mizzium Mortars: seems bad
- Swiftfoot Boots: in a token strategy and with an indestructible commander Lightning Greaves should be enough
- Shared Animosity and Legion Loyalist: can be good but this deck doesn't seem to rely on attacks at all, rather Kiki combo or just burn
- Thornbite Staff: too slow, imo
- Sword of Feast and Famine: well it's value, but I don't know if it does enough in this deck
- Grinning Ignus: I see why he is in here but I can't imagine hm being super usefull
Hope this is a help.
1 month ago
Hello, thanks for your input! I too have been having much success with Engulf the Shore in my mono blue control deck Mono-Blue Control. So much that I considered giving a go at yet another mono blue deck! I was keeping Engulf the Shore in mind while building this but I discovered that it's effectiveness is just a bit less impressive in this kind of deck. Mainly because there are only 10 island cards in the deck as opposed to 25 or so that were in the other deck. That means that most of the time, your Engulfs won't be bouncing enough things that you want to deal with when you want them dealt with.
This deck is utilizing the desert mechanics with cards like Ipnu Rivulet for additional milling and Scavenger Grounds to deal with things like Commit to stop them from getting their library back as well as stopping all the considerable amount of powerful graveyard cards in Standard. Mirrorpool is great for copying a Startled Awake late game and hitting for a massive 26 cards (52 with Fraying Sanity!). Aether Hub goes well with Glimmer of Genius to power our Minister of Inquiries. I could possibly at one point try sideboarding a few of them if there are decks with tons of 1 and 2 toughness creatures. Which brings me to my next point of creatures. We really don't want to be bouncing our Manic Scribes and Minister of Inquiries as they'll be blocking decently and doing tons of mill work.
As to why we're running Walking Ballista, there's actually quite a few reasons why. The most important reason is value, value, value. This guy does such a great job at filling a curve because he can be played as a 2-drop, 4-drop, 6-drop, etc and is always going to land with some impact. The flexibility doesn't stop there, he's colorless so mana and land types don't matter while casting him. He's also a great mana-sink card, a card that allows us to pour mana into something every turn to ensure no wasted value, and is good at any point in the game whether it be early on to block and ping something to protect our life total, mid game to act as a removal spell or get him out with a few counters when we don't have anything else going on also giving our opponent a threat to worry about that they pretty much need to deal with, or late game where he comes in with 3+ counters and is a big threat to our opponent. Also, another important reason is that having him in our graveyard helps fuel delirium for Manic Scribe as acting as artifact and creature (card types we otherwise don't have a ton of). With all these things working for it I thought it would be an essential inclusion as the last 2 slots in this 60.
I agree about Jace, Unraveler of Secrets which is why he's a one of in the sideboard! I think he's great in the mirror and against any kind of grindy control deck where he gives us value over the scale of a late game. He's not so great against faster more aggro decks and the 5cmc cost is a bit much against a lot of the current standard meta just to be able to bounce something or scry draw when he hits the field. Otherwise, he's a great planeswalker but I just think 1-of in the sideboard is the correct number for him unless you have a control heavy meta.
Thanks so much for your input! :)