|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Enchantment — Aura
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.
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Followed Footsteps Discussion
6 days ago
Steam Vents if it is in your budget
Street Spasm is another boardwipe.
Invoke the Firemind
Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind
Stitch in Time
1 month ago
I've been trying to make a UB artifact deck for a while. This thing looks really fun!
Some good sideboard cards might be Followed Footsteps and Mechanized Production. In this way, it forces your opponent to struggle with their removal. Essentially, they need to shut down your Titan Forge, but they also must find a way to get rid of your Enchantments and the original copies. Makes you go wide, so their resources go thin.
1 month ago
First off, you've got 2 of Verdant Confluence in your deck.
In addition, some of your token generation (admittedly all ones you classified as weak) doesn't feel very impactful for its cost. Hornet Nest is an ok rattlesnake card, but you don't have any way to ensure that it generates tokens. Sekki, Seasons' Guide doesn't really feel like it does enough to justify its huge mana cost. Followed Footsteps is a really cool card, but it feels like it would too often just be 5 mana to do nothing, since you need to wait a whole turn cycle before it does anything, and gets 2-for-1ed incredibly easily. I'm also not sure if you have enough instants/sorceries to justify Docent of Perfection Flip.
There are a bunch of great token generators that synergize very nicely with your deck. Cultivator of Blades gives a repeatable Overrun-style effect (albeit without trample) and brings with it some tokens to pump. Whirler Rogue lets you tap the tokens it creates to make your stuff unblockable. They may not exactly fit well with your deck, but I've found Awakening Zone and From Beyond to be incredibly effective token producers.
You suggested to replace Mosswort Bridge from the precon, but I feel that that's a big mistake. With Ezuri, you can easily meet its condition, and not only does it let you play the card for free, but also at instant speed. Imagine flashing in a Consecrated Sphinx in response to a wheel, or maybe Edric, Spymaster of Trest after your opponent decides not to block your team. Another great land for this deck is Rogue's Passage, giving you another unblockable effect on a land.
For more inspiration, check out my Ezuri deck (We're Gonna Need a LOT of Dice).
1 month ago
Upvoted, cool deck :D
For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).
Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.
My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.
IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).
2 months ago
If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.
The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:
Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.
As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.
Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.
Esper Charm is flexible card advantage. It's great.
As for what to cut from your current list, I feel like your very worst cards currently consist of:
Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.
2 months ago
3 months ago
white - Mobilization
to name a few