Enchantment — Aura
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Printings View all
|Commander 2014 (C14)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Infinite Reflection occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Infinite Reflection Discussion
1 day ago
I could see it taking a 'clone' slot. Mercurial Pretender, being probably the weakest there. Although it does have good incremental rather than explosive value. There's also Magmaw whose only purpose is to have a sac outlet.
2 months ago
I love the intention behind this. I really wanna see that karaoke. One important point: As far as I know, EDHrec doesn't include data from tappedout, so uploading lists here will only help in providing awesome lists, but it won't count towards the 600.
Now to the topic:
Clones seems the way to go indeed. Helm of the Host is interesting for Alirios, as are Followed Footsteps and maybe Clone Legion. Also: Infinite Reflection, Minion Reflector, Mirror Mockery, Stolen Identity, Zndrsplt's Judgment. And permanent flicker sources should be useful, as well: Conjurer's Closet, Deadeye Navigator, Thassa, Deep-Dwelling. Oh, and if there ever was a deck to include Identity Thief, this is it.
3 months ago
I used to have a pretty competitive Tatyova. when building her you really want to focus on her ability, she is a Landfall goddess.
LANDS: 38 More Lands are needed, Terramorphic Expanse is another Evolving Wilds and triggers Tatyova twice. and what i believe is a great land card and if not a staple for this deck Alchemist's Refuge . this card with Seedborn Muse will give you practically another turn on someone else's turn.
Since you going to be bring in lands allot, your going to want other creatures that play off the "Landfall" trigger.
Rampaging Baloths creating a 4/4 beast with every land can make you quite scary. Roil Elemental Stealing your opponents creatures when a land enters will give you huge advantage. Psychosis Crawler your going to be drawing lots of cards, might as well deal some damage with it. Hedron Crab and then we have a bit of mill... actually this is scary. you can play this card fast and let the hurt begin.
INSTANTS: Krosan Grip A K-grip is always a good card to have in a deck. Crop Rotation It brings in a land. and you can find Reliquary Tower . another land card that is a must have in a deck that will have you drawing so many cards. Deprive Returning cards to your hand is a great way to play lands again. this is a cheap spell with an EXPLOSIVE result.
ENCHANTMENT: a great card for "landfall" is Burgeoning if you can get this out early is crazy ramp. if you can get it out mid to even late game is SUPER good with all the "Landfall" triggers you might have out on the table. Courser of Kruphix here is a way to play lands from the top of your library in case you don't have any in your hand. plus some extra life gain. Exploration lets you play more land per your turn. Zendikar's Roil and some more tokens per land entering the battlefield.
ARTIFACTS: once this deck starts to really take off Aetherflux Reservoir will end games fast. Alhammarret's Archive even more life and even more card draw. Storm Cauldron is a nasty card. it will stop other plays in their tracks, while giving you all the advantage.
COMBOS: There are a few combos that are optional.
Amulet of Vigor , Perilous Forays and any token generator Rampaging Baloths , Zendikar's Roil ... you can even use your opponents creatures as sac fodder if you have Roil Elemental . HOW THIS WORKS: with Perilous Forays pay sac a creature, find a land and put it on the battlefield. triggering Zendikar's Roil creating another creature. with Amulet of Vigor that land comes in untapped, allowing you to repeat this until you have all your basic land and all the triggers you could possibly want.
this is an infinite combo Retreat to Coralhelm , Walking Atlas and Simic Growth Chamber this allows you to repeatedly bounce Simic Growth Chamber to your hand and on the battlefield as many times as you want.
So here is my suggestions. just ways to energize with Tatyova. Hope this helps.
7 months ago
Ramp, ramp, ramp, ramp.
Having access to Green gives you the simplest and most straightforward ways to gain a huge advantage over your opponents; ramp spells. You have some already. I would add even more.
I agree with bushido_man96 about Abundance . Highly underplayed and under-utilized, it work wonders for you. I do like Explore , though, mainly for the card draw. I wouldn't cut it just yet, although I would find room for Kodama's Reach or even Harrow and the ever-amazing Farseek . Tempt with Discovery is also a bomb.
7 months ago
I don't know about Winds of Abandon . I'm not sure I'd like to give my opponents that many lands if I didn't have to. But if you've got good results running it in the past, then ignore me. Based on the mana curve of your deck, though, something like Austere Command might provide you with more flexibility.
It seems to me that other than for use with Turntimber Ranger , your cards like Arcane Adaptation serve no other purpose. I understand wanting to have an infinite combo win con like that, but the Arcane Adaptation cards seem pretty dead otherwise. If you're set on keeping the combo in, I think that's cool, but those would be easy cuts otherwise for the other value cards you want to squeeze in.
A card you might consider that can help with making sure you've got lands in your hand to abuse Chulane's ramp ability is Abundance . It's a replacement effect that can fill your hand with lands on any draw, so you've always got some to ramp out with Chulane. Just something to consider.
The deck looks like fun, and I enjoy your creative approach to allies.
7 months ago
Hey y'all. Sorry about the commotion I caused. I went back and hopefully made up for it. Here is the monstrosity that has my attention this week.
I'm trying make room for a few more utility cards, but as you know, three color allies can only be tuned so far. The main things in order I am hoping to find room for from my "Trying to Make Room" list are (in no real order) Eternal Witness , Reclamation Sage , and Kindred Discovery . I was thinking of cutting either Sea Gate Loremaster (hopefully cutting allies won't put me down a slippery slope) or Infinite Reflection .
9 months ago
Clones are one of my favorite things. You aren't using actual Clone etc though. No problem.
Infinite Reflection hasn't been mentioned yet. That or Mirrorweave can give you a one round win if there is something sufficiently nasty on the field to copy. Maybe Soul Foundry or Mimic Vat to pump out copies.
Blue and white are the right colors to BLINK cards. If you blink a clone it comes back as any damn thing you want to copy. You'd need to put in Clone creatures though. Blinking that Duplicant is fun.
11 months ago
ETB Clones: Infinite Reflection , Mirrorpool , Spark Double , Vesuvan Shapeshifter , Body Double , Clever Impersonator , Dack's Duplicate , Evil Twin , Gigantoplasm , Mirror Image , Phantasmal Image , Phyrexian Metamorph , Protean Raider , Quicksilver Gargantuan , Progenitor Mimic , Sakashima the Impostor , Sakashima's Student , Stunt Double , Vizier of Many Faces , Altered Ego , Bramble Sovereign .
Just some cards, hope that helps.