Twilight Shepherd

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Duel Decks: Divine vs. Demonic (DDC) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Twilight Shepherd

Creature — Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard put there from play this turn.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Price & Acquistion Set Price Alerts

C14

DDC

SHM

Ebay

Recent Decks

Twilight Shepherd Discussion

unstablemustard on Kaalia, Winged beatdown

1 week ago

The biggest drawback for my Kaalia deck is when she hits the field without haste. She eats removal in almost every 4 man pod I have ever played against. Hall of the Bandit Lord is well worth the 3 life loss for her. Also Bastion Protector, Grand Abolisher, Fervor, Hammer of Purphoros and Urabrask the Hidden.

Balefire Dragon, Thundermaw Hellkite, Yosei, the Morning Star, Adarkar Valkyrie, Chancellor of the Annex, and Bogardan Hellkite are excellent inclusions.

Might I also suggest Twilight Shepherd and Karmic Guide for that sweet recursion?

Swords to Plowshares and Angel of Serenity for removal. Phyrexian Arena and Bloodgift Demon for card draw.

EldraziMimic on Lyra Dawnbringer - Tribal Angel

1 month ago

LOVE the idea. Some other cool angel cards:

Adarkar Valkyrie, Angel of Condemnation, Angel of Jubilation, Angel of the Dire Hour, Angelic Favor, Blinding Angel, Chancellor of the Annex, Devout Invocation, Iona, Shield of Emeria (<-- a MUST for this deck! :D), Karmic Guide, Luminarch Ascension, Moonsilver Spear, Platinum Angel (<-- another must, imo), Seraph, Silver Seraph, Twilight Shepherd...

Just a few cool angel themed cards.

I would suggest adding some more board wipes, especially Austere Command, and also maybe adding in a Path to Exile.Personally Id also think about Dawn Charm and Lapse of Certainty

I think this deck would work great if taken in an equipment-ish direction, since white has some great equipment tutors!

Jacka2813 on Flash mob

1 month ago

Just noticed the ruling for Twilight Shepherd is return all card that were put in your graveyard from the battlefield. Flash is never on the battle field so it wouldnt come back.

CWSchub on Flash mob

1 month ago

Wow, my mistake! I've given it some thought, and Twilight Shepherd is actually pretty op, you might want to consider a t2 4/4 with flying and vigilance and getting back your Flash for a next turn drop. Since you rely on beaters to win and you can only drop the beaters with flash

CWSchub on Flash mob

1 month ago

Twilight Shepherd to return Flash to your hand at the end of your turn, Ulamog, the Infinite Gyre destroy a land for 2 mana. I'd still consider splashing green for Eternal Witness. consider Mana Leak too, and Serum Visions.

Firegriff on Brago's Oppressive Rule (Lockdown Control EDH)

2 months ago

Have you considered Twilight Shepherd? It would let you get anything that was destroyed each round when blinked. A possible combo is Godhead of Awe with Elesh Norn, Grand Cenobite. Keep your opponents from having an army.

xyr0s on Mono White Control 2018

2 months ago

A few things:

Ensnaring Bridge is a real liability - this is a deck that wants to attack, and gains advantage from attackers with 3 power, and you could easily end up stumbling over your own bridge. What is the reason you'll rather play that than Ghostly Prison?

You have exactly 3 cards that would be delayed a turn from playing colorless sources (Spectral Procession - or am I missing something?), and that one can actually be played from colorless mana, if need be (delayed, but not unplayable). Since you are playing Knight of the White Orchid, you can regain land if you spend a Ghost Quarter pretty often. I would move Condemn to sideboard, and add 2 Ghost Quarter.

Also: Why did you label this deck as control? It seems more like an aggressive deck with some disruptive elements, than a deck that aims at long games and hard-to-deal-with winconditions?

And another card for cardadvantage: Twilight Shepherd.

spacemunky on Elenda, the dusk rose

2 months ago

Twilight Shepherd could help you recover your non-token creatures after board wipes.

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