Deathcult Rogue


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Related Questions

Deathcult Rogue

Creature — Human Rogue

Deathcult Rogue can't be blocked except by Rogues.

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Deathcult Rogue Discussion

greatgoofini on Rogue Won

2 weeks ago

I know you said your 2 drop slot is crowded (whoch it is lol) buuut it seems like having another Oona's Blackguard in Metallic Mimic contributes rather well to your game plan. Id rather toy with the deck to find a good balance so as to cut Deathcult Rogue and some other stuff to pop in the mimic and I'd even try running some Herald of Secret Streams despite his non synergizing creature types. You'll end up with a lot more Deathcult Rogue replacements with even larger buffs by T4 or later. Plus he's on curve for a big swing if he's not answered.

Deco_y on Rogue Won

1 month ago

ZorrosRage I actually saw that Rogue deck earlier, I was going to comment but I was on break at work and I completely forgot haha.

I specifically designed this deck to be built around unblockable creatures with equipment, so I think I would want to keep Deathcult Rogue in the deck. Having equipment on him is just too good in the games I've played with this deck.

I originally had Vampire Cutthroat in the deck but I felt like having the Slither Blades were enough for the one drop. I already have too much stuff to play turn 2 to cast him turn 2, and turn 3 I would rather have the extra power to push the damage through. But I've kept him in the back of my mind and will continue to do so.

I honestly am not a big fan of Auntie's Snitch, and I've toyed with Oona's Prowler, but I like having the guaranteed damage that other cards provide. They're both exellent cards, but I just choose to have the deck built this way.

I also originally had 4x Bitterblossom while designing it and in the deck's first iteration, but I found it a bit clunky having 4. I cut 2 to add an additional Stinkdrinker Bandit and Triton Tactics.

All legitimate recommendations, but I need to do a few more games with my playgroup with this iteration before I consider swapping from my unblockable build. I'll keep them all in mind though :)

ZorrosRage on Rogue Won

1 month ago

I really don't like Deathcult Rogue in the deck. Unblockable for 3 does not seem worth it. I think one of these would work better in that spot Oona's Prowler,Vampire Cutthroat , Auntie's Snitch

Maybe up Bitterblossom to 4 and Stinkdrinker Bandit to 4.

Please look at my Rogue Deck and let me know what you think

Mave on Smooth Criminal

1 month ago

Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.

Merfolk Looter & Undercity Informer is something you should also keep out of your deck. You rather want to go fast with Rogues and Mill isn't something your deck want's to do.

Neurok Commando & Sygg, River Cutthroat are certainly good because of their cardadvantage.

If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.

I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)

ScSabella on Purist Rogue Tribal

9 months ago

Deathcult Rogue has great flavor I agree. but it's also... not good. a 2/2 unblockable for 3 mana isn't cost-efficient. compare it to Slither Blade, a 1/2 unblockable for 1 mana. if I make an EDH version of the deck I'll add it for sure tho!

shadow63 on Purist Rogue Tribal

9 months ago

Your lands aren't rogues!! You fail lol. Jkjk looks like a super fun deck. Have you thought about Deathcult Rogue?? Not that great but it's a flavor win

musicman3310 on Minimal Attack Black Semi-Ramp

9 months ago

From looking, it seems you like direct damage. If that's the case, I think of three cards off my head. Deathcult Rogue, Bump in the Night, Geralf's Messenger, Alms of the Vein, and Gonti's Machinations

amicdeep on Muggin!

1 year ago

I know you like the prowl machanic but have you seen considered any of these?Corrosive Mentor, Gonti, Lord of Luxury, Nezumi Graverobber, Shadow Alley Denizen, Deathcult Rogue ?

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