Creature — Human Rogue
Deathcult Rogue can't be blocked except by Rogues.
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|Commander / EDH||Legal|
Deathcult Rogue Discussion
1 year ago
Slither Blade (1 cost) in, Deathcult Rogue (3 cost) out. Drop your removal for 3x each hand hate cards Thoughtseize and Inquisition of Kozilek, so you're not guessing your defense strategy and counter timing. If your strapped for cash, try Despise and Duress. This leaves you 2 open slots for Bident of Thassa.
Your curve is so low, Drop down to 3x Mana Leak and drop a Swamp for perhaps 2x Wharf Infiltrator. Bumping your draw mechanic, working with your evasion archetype, and makes use of your duplicate Land, Throne of the God-Pharaohs, and Bident of Thassa.
1 year ago
@alucardvanguard: Hey, thanks for taking time to look at the deck!
I agree on some of your recommendations about getting in some better creatures. I cut Deathcult Rogue & Keymaster Rogue for Ornithopter & Spellstutter Sprite respectively. Hell, the sprite reminded me of another card to add that I put in the maybeboard until I can find a spot: Familiar's Ruse. Also, I do like Dimir Infiltrator as well but I am not sure what to cut just yet.
Regarding the delve cards Dig Through Time, Temporal Trespass, & Treasure Cruise. I have a soft spot for these cards and would love to use them. My issue with them is they are costly if I have no graveyard yet, resulting in a dead card in my hand early game. Also, the game plan is to mainly secure the Maralen of the Mornsong + Mindlock Orb lock before winning with damage (if they don't forfeit). With that in mind, high damage cards like that would paint a bigger target on my head.
Thanks again for the suggestions.
1 year ago
I know you said your 2 drop slot is crowded (whoch it is lol) buuut it seems like having another Oona's Blackguard in Metallic Mimic contributes rather well to your game plan. Id rather toy with the deck to find a good balance so as to cut Deathcult Rogue and some other stuff to pop in the mimic and I'd even try running some Herald of Secret Streams despite his non synergizing creature types. You'll end up with a lot more Deathcult Rogue replacements with even larger buffs by T4 or later. Plus he's on curve for a big swing if he's not answered.
1 year ago
ZorrosRage I actually saw that Rogue deck earlier, I was going to comment but I was on break at work and I completely forgot haha.
I specifically designed this deck to be built around unblockable creatures with equipment, so I think I would want to keep Deathcult Rogue in the deck. Having equipment on him is just too good in the games I've played with this deck.
I originally had Vampire Cutthroat in the deck but I felt like having the Slither Blades were enough for the one drop. I already have too much stuff to play turn 2 to cast him turn 2, and turn 3 I would rather have the extra power to push the damage through. But I've kept him in the back of my mind and will continue to do so.
I honestly am not a big fan of Auntie's Snitch, and I've toyed with Oona's Prowler, but I like having the guaranteed damage that other cards provide. They're both exellent cards, but I just choose to have the deck built this way.
All legitimate recommendations, but I need to do a few more games with my playgroup with this iteration before I consider swapping from my unblockable build. I'll keep them all in mind though :)
1 year ago
Please look at my Rogue Deck and let me know what you think
1 year ago
Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.
If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.
I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)
2 years ago
Deathcult Rogue has great flavor I agree. but it's also... not good. a 2/2 unblockable for 3 mana isn't cost-efficient. compare it to Slither Blade, a 1/2 unblockable for 1 mana. if I make an EDH version of the deck I'll add it for sure tho!