Mirrorworks

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Tokens

Mirrorworks

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.

Price & Acquistion Set Price Alerts

C18

MBS

MBP

Ebay

Mirrorworks Discussion

BS-T on Brudiclad's transformers

1 week ago

There are a number of things I'd consider a bit underwhelming, either for the format or for how Brudiclad plays. For example, in my experience you don't want to rush your commander out in this case - he is best played on or a turn before you are going to swing city, so the Loyal Drake and Apprentice don't get you as much value in practice as in theory. Similarly Geode Golem, you want B-man in before combat not after.

If you are looking for Fireball or BSZ to be an alternative win condition - drop in a Rings of Brighthearth for your Basalt Monolith to be infinite BFFs with! There options for direct damage that are better when you don't have the mana combo online too, like Comet Storm or Jaya's Immolating Inferno, maybe Banefire depending on your playgroup. Another infinite combo is to use a Zealous Conscripts for Kiki-Jiki to play with.

Other stuff I'm not jazzed with would be:

  • Mind Stone
  • Mind's Eye (does nothing in multiples, is mana intensive, and blue should be able to do 'draw' better)
  • Chief of the Foundry (what's another +1/+1 when you're turning a million of your guys into 6/12 tramplers or 6/6 flying dragons)
  • Pia Nalaar's buffs are also pretty limited.
  • OG Jhoira has very little to do with the strategy as far as I can see, other than you can cheat some of your fatties in - but then you need more clone spells to get tokens of them that you can copy, Quasiduplicate, Fated Infatuation and as previously said, Cackling Counterpart.
  • Also you can't copy Ulamog effectively unless you are using Helm of the Host so something like Bane of Bala Ged which can gobble up those clone spells may even be better.

Tawnos is a borderline one, he's only good some of the time but I do like that he can double up Mimic Vat or Mirrorworks (could be a good add). Tamiyo's Journal and Kuldotha Forgemaster are excellent as a producer and user respectively of your overactive artifact factory.

Again, as EldraziTitan87 said - Wurmcoil is a beast (yes pedants, I know it isn't a 'beast' :O) and Tempt with Vengeance is clever.

OK, I've said loads, hope you think it's somewhat helpful. I'd love your and others counterpoints too. Here is my +1 and especially for including Shared Animosity - that is nifty!

oo7x7oo on Competitive Sharuum Combos: Infinite Possibilities

3 weeks ago

Mirrorworks or Minion Reflector on the battlefield before Sharuum enters. Workhorse can be anywhere, if it's on the battlefield you can remove all the counter to add mana so it goes to the graveyard.

1) Cast Sharuum while Mirrorworks is on the battlefield, Workhorse in the graveyard.

2) Sharuum ETB and Mirrorworks triggers. Put both abilities on the stack so that Sharuum's ETB returning Workhorse solves first.

3) Workhorse enters and triggers Mirrorworks on top of Sharuum's mirrorworks trigger.

4) Remove all counters from Workhorse for 4 mana and use it to pay for both Mirrorworks triggers.

5) Sharuum's Mirrorworks trigger resolves, legend rule sac the original commander to the graveyard. The copy of sharuum targets and brings back the commander.

6) Sharuum comes back repeat step 1) netting a token of Workhorse --> infinite Workhorse = infinite army and mana

mgc974 on Vela the night clad combo ...

3 weeks ago

Hello everyone,

Here is my Vela, the night-clad combo artefact deck. I built thins deck around 4 differents and some specific synergie. I want to stay budget.

The goal of the deck is simple: draw, tutor, loot, find the pieces of combo, play the combo. At instant speed if it's possible with Shimmer Myr. On of the obstacle for the deck is that we need Vela on the battlefield first, than we can combo.

This is my first real combo deck ans it's for playing in a casual metagame. So I choose to play two combo that requires 4 cards (Vela included), one that requires 3 cards and one that requires only 2 cards.

Maybe the deck is a little weaker. But i want to keep a flexibility and not always try to win turn 5/6. My goal is that my deck remains a challenge for me when i'm playing with it. I can choose the level of difficulty.

So here are the combos:

Krark-Clan Ironworks + Mirrorworks+ Myr Retriever + Vela the Night-Clad or Marionette Master

Battered Golem + Banishing Knack + Ornithopter + Vela the Night-Clad or Marionette Master

Grand Architect + Pili-Pala + Exsanguinate or Torment of Hailfire

Thopter Assembly + Time Sieve

I use some card draw and tutor to find my combo pieces.

And here some synergies:

Scrap Trawler and Darksteel Plate + card:Nevinyrrall's disk or Oblivion Stone

Rite of Replication + Vela the Night-Clad. With Rite of replication kicked, it deals 30 damages to opponents when you sacrifice the five copies of Vela.

I'm for your advices to perfect my deck. I take all advices.

Just no cards over 5/7 dollars

Zeke_the_planeswalker on

1 month ago

Hexaflexagon I removed Myr Propagator, True Conviction, Forced Worship, Mirrorworks, and Dispense Justice as well as added Origin Spellbomb to get some limited draw in there

Hexaflexagon on

1 month ago

I'd take out True Conviction (high cmc for the minimum amount of lands), Forced Worship (Arrest is better), Myr Propagator (is just bad), Dispense Justice (Dispatch is better), and Mirrorworks (high cmc for minimum lands). That might be enough (I haven't counted) or you might just have to take stff out of your choice.

elgosu1337 on Estrid Parallel Lives Tribal

1 month ago

Hi nenya14! You could definitely replace the lands with a budget land base, and cut some of the more expensive ramp and draw spells to put in other ramp and draw. The hard part to replace would be the token doublers and the enchantment animators, but you could also try an artifact package with Mycosynth Lattice, Mirrorworks, Sculpting Steel, Phyrexian Metamorph, Prototype Portal, and Cogwork Assembler to copy enchantments after they are turned into artifacts, and March of the Machines, Titania's Song, The Antiquities War, Tezzeret the Seeker , Karn, Silver Golem, or Sydri, Galvanic Genius to turn the enchantments into creatures and attack. You could also just make creature tokens with Sigil of the Empty Throne, or win without creatures using Induced Amnesia.

carpecanum on Twice the activation twice the fun

2 months ago

Mirrorworks would be pretty funny. double your doubling.

carpecanum on H O P E

2 months ago

Mirrorworks?

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