Mirrorworks

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Mirrorworks

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay 2. If you do, put a token that's a copy of that artifact onto the battlefield.

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Mirrorworks Discussion

dlamars on Daretti, Some Assembly Required

8 hours ago

Hey, so I've been play testing your list and I've noticed your cmc feels a little high. A couple observations:

I tried Karn Liberated and Ugin, the Spirit Dragon in my own list and drawing them early is harsh. Have you considered Codex Shredder in the possible situation where discarding them is necessary early on for daretti's +2? It's great for returning them to your hand when needed and throws a card in the yard each turn which can be nice. I replaced both with Unstable Obelisk(this is iffy since it doesn't help get daretti out early, I might put karn back in after testing) and All Is Dust(which I see you run anyway) since both can be easily recurred via daretti, Past in Flames or Recoup.

How is Clock of Omens feeling to you? It seems pretty situational and while it can be used for ramp I haven't found it to be effective most of the time.

Blightsteel Colossus doesn't really mesh great with daretti but if I had a foil id probably include it anyway. Have you considered Chandra's Ignition as a possible wincon with it?

Contagion Engine is awesome for a one sided board wipe, but I wonder if the slot wouldn't be better for a 2 mana rock allowing daretti to come out a turn early and start +2ing? The same could be said for Tormenting Voice substitutin Fellwar Stone and/or Thought Vessel(or one of the rituals).

Lastly I would say Mirrorworks and Mindslaver are great but situational.The mirror plays better the sooner it comes out but later on it can be kind of meh. Mindslaver is obviously just good with daretti but it does paint a target in 4-player, does it generally generate enough value for you to use it and still survive a potentially hostile table?

Anyways thanks for looking at my build and your suggestions. I hope mine help you out too!

Pieguy396 on Myr Invasion

1 week ago

If you're generating infinite mana, a great way to kill your opponent is by forcing them to draw their entire library with a card like Blue Sun's Zenith. I'd recommend taking out Myr Propagator, Myr Welder, and Steel Overseer for 4 copies of the Zenith, as well as taking out Mirrorworks Myr Turbine, and Myr Matrix for 4 copies of Serum Visions, which can really help you find your combo pieces.

NV_1980 on Construction Complete!

2 weeks ago

You are absolutely correct; silly of me. However, we could change this combo slightly and still allow it to work as intended. All we need to do is sacrifice the original Sharuum right after step 1, as a response to the original Sharuum entering the battlefield and the triggers that are put on the stack as a result of that.

Doing it this way, the legend rule does not need to go into effect; the original and copied Sharuum will never simultaneously be on the battlefield. Also, the triggered abilities of both Mirrorworks and Minion Reflector will still work. After all, the official rules of both cards include:

"If the artifact that caused Mirrorworks's/Minion Reflector's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay 2. If you do, youll still put a token onto the battlefield. That token has the copiable values of the characteristics of that nontoken artifact/creature as it last existed on the battlefield."

I will make the appropriate changes to the combo. Thank you for noticing this; it's much appreciated!

Chuubii on Construction Complete!

2 weeks ago

I have a question about the Sharuum the Hegemon + Mirrorworks/Minion Reflector + Krark-Clan Ironworks/Ashnod's Altar combo.

At step 4. wouldn't the legendary rule (as a state based action, that resolves before you gaining priority) prevent you from sacrificing the original and copied Sharuums?

Shimtalia on Moduhilatiry

3 weeks ago

Since I can't figure out how else to display them, here is my "acquire" list that will replace other cards in the deck:

Arcbound Ravager - Geth, Lord of the Vault - Hangarback Walker - Mayael's Aria - Mirrorworks - Solemn Simulacrum - Steel Overseer - Walking Ballista - Ancient Den

Gosse on [[Primer]] - Daretti the Degenerate (On Hiatus)

1 month ago

LTmiller currently working on this list aswell! I had a few questions though.. how essential is unwinding clock? Are there any suitable replacements for mishras workshop and bazzar of baghdad? What's your thoughts on Trinisphere instead of static orb? I have animar in my meta. Also is the value combo of Mirrorworks + Panharmonicon too slow? U basically net 3 panharmonicon and every artifact u lay u can get 5 of that artifact and if they have etb u get a max of 20 of that etb pretty spicey. Thanks! :)

Mark_Hill_AL on Daretti, Stax Savant

1 month ago

Hey,

Really cool deck! You have a good mass of the most important stax and LD pieces but I think the biggest think you can do now to up the competitiveness of the deck is to really drop you mean CMC. At the moment it is quite high, dropping it would allow you play more stuff in a single turn getting to your lock pieces quicker and reducing the number of dead draws in the early game.

Trimming your curve is pretty time consuming, it's something I have been working on over a long time with my decks - but it's really worth it! Looking at your list briefly I have a few suggestions (caveat: I don't play Daretti personally so these won't be the most informed).

Things i would consider cutting:Nullstone Gargoyle - this is very expensive for a fairly mediocre effect. Would swap this out for Myr Retriever.Magus of the Wheel - not sure you need any more wheel effects than you already have.Chandra Ablaze - I think Chandra, Torch of Defiance is just much better.Outpost Siege - I appreciate the pseudo card advantage but I think you are better served playing a few more card selection spells like Cathartic Reunion, Tormenting Voice, Faithless Looting.Stranglehold - This might be a meta call, if you are playing against Narset turns or something it seems good but in most situations i think it's a bit too specific. Stopping players from searching libraries is good but if you achieve a faster lock they won't be casting anything anyway...Crucible of Worlds - don't think you get enough value out of this to be worthy of the include. Goblin Charbelcher - I think there are definitely more synergistic things you can be doing at this slot. Mirrorworks - I think instead of copying what you already have these slots are better dedicated to getting to the things you need quicker. Prototype Portal - I think this is just a bit slow, also same thing as for Mirrorworks.

In terms of what to put in i think Paradox Engine is an auto include. It makesThe Chain Veil even better besides allowing you to generate absurd amounts of mana - particularly good after you have wiped the board of lands leaving your mana artifacts behind. I would also definitely try and squeeze in Possessed Portal this is a super hard lock if you can keep it around. As I said, more card selection so I would think about the suite of Faithless, Tormenting and Cathartic. Ruination is noticeably absent, this card is great here. I didn't notice and graveyard hate? Maybe Grafdigger's Cage is worth a shot?

Anyway I am not sure if my suggestions are of any use but I stand by the lowering the mean CMC argument. It may just take a lot of play testing and time to figure out!

Happy staxing!

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