Mirrorworks

Mirrorworks

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.

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Set Rarity
Commander 2018 (C18) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

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Tokens

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Mirrorworks occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Mirrorworks Discussion

ive-been-degaussed on Breya and zirda are companions

2 months ago

Can't run Kurkesh, Onakke Ancient with Zirda as companion, since Kurkesh has no activated abilities.

Same goes for Mirrorworks.

McDeity on Jhoira

2 months ago

Consider cutting Mirrorworks, Magistrate's Scepter, Hellkite Tyrant, and Emry, Lurker of the Lock for some combination of Meteor Golem/Spine of Ish Sah and fetch-lands (Polluted Delta, Flooded Strand, etc). The fetches should help increase land count, but still thin the deck to avoid flood when comboing.

Swim_ish on Chromium’s Esperations

4 months ago

Blackheart426, Quietus Spike is a card I am thinking about adding but am not quite sure about it yet, and I am also looking to add Mirrorworks and Whir of Invention, but my problem is I don’t know what cards to take out. If you see any cards that you think I could replace with any of them, please let me know!

McToters on Naban, Dean of Irritation

5 months ago

Wow, this is super fascinating! I’ve never seen a mono-blue deck like this before. Naban is a great choice for a commander. Hopefully some of my advice will help! These are just my initial thoughts.

1) Hot Damn, 55 creatures! That’s the most I’ve ever seen in a deck. I can see how it works with your commander though. So that’s pretty neat you’ve been able to make that work. Props to you on that. I think you have some room to take a few out though and add some good game-changers in.

2) I see a pathway to a little more efficiency if you do take some creatures out and you put in cards like Sculpting Steel, Mirrorworks or Mirage Mirror to copy your Panharmonicon. If you do that you can add in Fabricate, Inventors' Fair, Reshape, and Tezzeret the Seeker. At least this is the route I would go because it heavily backs up support for Panharmonicon—the only other card that does what your commander does. I know you don’t want to make this an artifact deck but with those handful of cards you can have a faster way to get what you want out since you already have easy access to your commander. And in the event your commander is targeted too much you have an alternative to copying your triggers.

3) I think I you should add in Cloudstone Curio from your maybe board if you already own it or can afford it. Helps bounce creatures back to your hand to play again for value. Also, if you add in those cards from my second bullet point you’ll have another useful artifact to tutor for. Altar of the Brood isn’t even a terrible idea either. I kind if like that actually.

4) Most likely unnecessary but since you are going tribal, have you ever entertained the thought of using Arcane Adaptation? It would enable you to add in some bomb non-wizards that could still count as wizards. Probably something you may not want to do but seems like it could open up some different options.

Awesome deck! +1

BMHKain on Omnath, who Mana Breaks for us all.

6 months ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:


Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain

30 VIEWS | IN 1 FOLDER


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

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