Mirrorworks

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Tokens

Mirrorworks

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.

Mirrorworks Discussion

Wolfsbane706 on The Most Ridiculous Cases of ...

1 week ago

What's the most egregious case you've seen of someone making a monumental mistake only to try and pass it off as someone else's fault that things didn't turn out the way they wanted?

For me, it happened just recently. I was in a 3-way EDH match against a pair of brothers, both of whom were playing Saheeli artifact decks. Eventually, Brother 1 plays a Blinkmoth Urn and copies it with Mirrorworks . This wouldn't be such a big deal if I hadn't earlier played Primal Vigor . He ends up with 4 copies of the Urn (probably due to breaking a ruling I didn't know about) and promptly hands his brother the game.

After the game ended, Brother 1 decides that it's my fault Brother 2 won. Because I played Primal Vigor. Maybe indirectly because Brother 2 got twice as many tokens as he would have normally, but even without Brother 2 had enough artifacts out to generate massive amounts of mana.

Yawgmoth73 on Master Tranmuter + Ugin's Nexus ...

1 month ago

I saw a combo with Master Transmuter + Ugin's Nexus + Mirrorworks that supposedly gives infinite turns. But I don't really see how this works, in order to get the extra turn from the Nexus, it has to die, and if you use Mirrorworks to make a copy of it, you have to allow one to die, still leaving one in play which negates the extra turn from the one that died. You have to let the copy die so you can bounce the original with Transmuter. There does not seem to be a point where I retain priority from when the copy comes into play and when the copy gets sacked where I can bounce the original Nexus to my hand. Can someone please explain how this combo works, if it works?

CaptainBanana42 on Brudiclad EDH - The token master

2 months ago

Hi, here are some cards which could be fun: Clone Legion , Faerie Artisans , Mirrorworks , Stolen Identity , Supplant Form . Expect Mirrorworks every card can copy creatures from your opponent which is double the fun then creating a copy of your own creatures.

NINJA1492 on Saheeli, Combo Queen

2 months ago

Value Cards:

Mirrorworks with most of the deck, Voltaic Key for ramp, Paradox Engine for ramp, Tawnos, Urza's Apprentice for copying value, and Mindslaver for recurrable control

Recovery cards:

Goblin Welder , Daretti, Scrap Savant , Codex Shredder , Recoup , Scrap Mastery

Removal:

Chaos Warp , Spine of Ish Sah , Nevinyrral's Disk , Oblivion Stone

Protection:

Ensnaring Bridge

Tutors:

Inventors' Fair , Kuldotha Forgemaster , Saheeli's Directive (artifact genesis wave, not a tutor but close), Fabricate , Trophy Mage , Whir of Invention , Mystical Tutor , Tezzeret the Seeker

Card Draw:

Sensei's Divining Top , Padeem, Consul of Innovation , Wheel of Fortune , Mind's Eye , Jhoira, Weatherlight Captain , Stroke of Genius , Sai, Master Thopterist

Combos: Infinite Mana:

Rings of Brighthearth + Basalt Monolith ,

Metalworker or Gilded Lotus or Basalt Monolith or Thran Dynamo or Mana Vault or Grim Monolith + Voltaic Construct + Karn, Silver Golem ,

Su-Chi + Nim Deathmantle + Ashnod's Altar or Krark-Clan Ironworks (add Purphoros, God of the Forge for infinite damage too)

Krark-Clan Ironworks + Scrap Trawler + Myr Retriever + Sol Ring or Mana Vault or Grim Monolith or Mox Opal . Add Pyrite Spellbomb , Mind Stone , Solemn Simulacrum , Commander's Sphere , or Ichor Wellspring to draw your deck. Pyrite Spellbomb and Mycosynth Lattice on board or Mox Opal lets you do infinite damage with this loop too. Hangarback Walker in this loop makes infinite 1/1 tokens. Walking Ballista in this loop does infinite damage. Aetherflux Reservoir on board leads to infinite life (because the loop takes casting 3+ spells) and thus infinite damage.

Infinite Mana Outlets:

Walking Ballista , Retrofitter Foundry , Staff of Domination ( add Aetherflux Reservoir to kill), Stroke of Genius , Comet Storm

Infinite turns:

Prototype Portal + Ugin's Nexus

Wipe Your Opponents:

Mycosynth Lattice + overloaded Vandalblast

or Mycosynth Lattice + Darksteel Forge + Oblivion Stone

shwanerz88 on Jhoira, Conqueror of Storms

2 months ago

Alright, I got my 1st changes. Ive got so many ways to produce mana and eventually plan on getting mana severance to help me go off for lab maniac. So im taking out 3 basics and Star Compass and adding:

Aaerys on Jhoira, Conqueror of Storms

2 months ago

Interesting concept, you have the draw sorted so I would possibly include Glint-Nest Crane to dig through the deck. Baral's Expertise also works a treat with aetherflux reservoir.

Definitely include Unwinding Clock and flash effects to make use of stuff like signets and artifact lands :) oooh and Mirrorworks damn that's awesome once you get it working right.

I would suggest looking at the decklist of Daretti the precon, it has good mono red artifact interaction. I'm building Sen Triplets with artifact interactions so if you like you can check my decklist here Masters of your Mind but it's in Esper haha

Good luck!

carpecanum on Reaper King modified

3 months ago

Basalt Monolith is usually for infinite combos and I don't see the other pieces here. Helm of the Host makes another scarecrow for free instead of paying 2 mana like Mirrorworks so thats cool. If your entire deck is removal / scarecrows then anything that gives you Flash is great.

Stolen Identity and Soul Foundry are also good choices, Riku of Two Reflections if you're feeling silly.

Thieves' Auction is hilarious in a Reaper King deck. Everybody is forced to choose your little scarecrows because otherwise each time you put one on the board you destroy something they just chose. If your boss gets killed throw him in the graveyard and Living Death allows you to bring back scarecrows for more destruction.

If you want to put in protection for your boss Clout of the Dominus and Aspect of Mongoose are cheap to cast or Dense Foliage prevents spell removal while still allowing you to do the scarecrow destruct thing.

I stopped playing this type of Reaper King deck because in 1v1 it was pretty degenerate. The potential for land destruction makes this a stupid good deck.

More than anything else I would suggest some kind of graveyard recursion because if you end up facing down 3 decks at once you're going to need more scarecrows...

BS-T on Brudiclad's transformers

3 months ago

There are a number of things I'd consider a bit underwhelming, either for the format or for how Brudiclad plays. For example, in my experience you don't want to rush your commander out in this case - he is best played on or a turn before you are going to swing city, so the Loyal Drake and Apprentice don't get you as much value in practice as in theory. Similarly Geode Golem, you want B-man in before combat not after.

If you are looking for Fireball or BSZ to be an alternative win condition - drop in a Rings of Brighthearth for your Basalt Monolith to be infinite BFFs with! There options for direct damage that are better when you don't have the mana combo online too, like Comet Storm or Jaya's Immolating Inferno, maybe Banefire depending on your playgroup. Another infinite combo is to use a Zealous Conscripts for Kiki-Jiki to play with.

Other stuff I'm not jazzed with would be:

  • Mind Stone
  • Mind's Eye (does nothing in multiples, is mana intensive, and blue should be able to do 'draw' better)
  • Chief of the Foundry (what's another +1/+1 when you're turning a million of your guys into 6/12 tramplers or 6/6 flying dragons)
  • Pia Nalaar's buffs are also pretty limited.
  • OG Jhoira has very little to do with the strategy as far as I can see, other than you can cheat some of your fatties in - but then you need more clone spells to get tokens of them that you can copy, Quasiduplicate, Fated Infatuation and as previously said, Cackling Counterpart.
  • Also you can't copy Ulamog effectively unless you are using Helm of the Host so something like Bane of Bala Ged which can gobble up those clone spells may even be better.

Tawnos is a borderline one, he's only good some of the time but I do like that he can double up Mimic Vat or Mirrorworks (could be a good add). Tamiyo's Journal and Kuldotha Forgemaster are excellent as a producer and user respectively of your overactive artifact factory.

Again, as EldraziTitan87 said - Wurmcoil is a beast (yes pedants, I know it isn't a 'beast' :O) and Tempt with Vengeance is clever.

OK, I've said loads, hope you think it's somewhat helpful. I'd love your and others counterpoints too. Here is my +1 and especially for including Shared Animosity - that is nifty!

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Mirrorworks occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%