Mistblade Shinobi

Mistblade Shinobi

Creature — Human Ninja

Ninjutsu _(, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) _

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Planechase 2012 Edition (PC2) Common
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mistblade Shinobi occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mistblade Shinobi Discussion

dingusdingo on Yuriko Reality and Consultants - cEDH

1 month ago

MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.

Your combo costs

  • for the Oboro activation
  • Play a land and have at least 3 other islands in play
  • Cast Time Warp for
  • Total cost is
  • 3 Islands + Mystic provides
  • There is still required every execution of your turns loop
  • You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
  • Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
  • This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.

You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.

I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.

My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.

No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.

Funkydiscogod on Changelinja

8 months ago

Yeah, so I'm thinking with Higure, the Still Wind and all the card draw you have, you might be better running a small toolbox of 1-of ninjas for Higure to fetch out as the situation calls for them. I mean, you don't need Throat Slitter in every match, so 1-of might be appropriate with all the fetch and draw, as would Mistblade Shinobi and Shapesharer .

I know one of the staples of Modern Ninjas were Spellstutter Sprite , Snapcaster Mage and Faerie Miscreant with their powerful etb abilities. Of those, I could see Spellstutter Sprite having nice synergy in a deck like this, as most of your cards are both faeries and ninja.

KidKontrol on Ninja strike force

9 months ago

-Cut fallen shinobi, too high ninjitsu cost, replace with a killspell like Tragic Slip .

-Ninja of the new moon isn't up to snuff, replace with Ninja of the Deep Hours .

-Replace the phantom ninja with Mistblade Shinobi .

-Mist-Syndicate Naga will probably be soft to a lot of decks, replace with Changeling Outcast .

-Choking tethers needs to be another killspell too, or maybe Gudul Lurker

sleeper_agent007 on Ninja Shenanigans

9 months ago

This looks a bit like my first draft. Here are few comments.

I would run more 0-1 drops because you really want to be dropping Infiltrator or Deep Hours on turn 2. You want to get the card advantage going early otherwise you risk falling behind as the game progresses. After all, Ninja have smaller bodies, no natural evasion and are costly if not supported by cheap enablers. You can consider Tormented Soul or maxing out thopter.

I would also try to maximise your mana by adding cheaper support spells. With the in mind, I would run Duress over Thought Erasure and Vapor Snag over Doom Blade .

I REALLY like your idea of pushing Naga and Tetsuko. I would probably run the full set of Mist-Syndicate Naga and replace Cunning Evasion with a full set of either Distortion Strike or Shadow Rift so you can keep connecting with Naga and making clones. Cover of Darkness would be even better if this is just for casual kitchen table magic.

The Naga/Tetsuko synergy would be my prinary focus in this build and I might be dropping Fallen and Moonblade for Skullsnatcher and an extra Mistblade Shinobi since they are both cheap and ca potentially wreck opposing strategies by exiling cards from the yard and clearing the way your clone army. Both also benefit greatly from Tetsuko.

Overall it is very inspiring!

Hissp on Two Lands One Ninja

10 months ago

Obviously Modern Horizons threw a lot of changes into the list. In my current iteration I'm running 26 creatures + Mutavault :

My ninjitsu enablers are either free ( Memnite , Ornithopter , Phyrexian Walker ) or provide repeatable utility ( Cabal Therapist , Putrid Imp , Sage of Epityr , Sidisi's Faithful ). I don't prioritize evasion at all. I'm also running all 3 1-drop changelings ( Changeling Outcast , Mothdust Changeling ,{Universal Automaton})

I'm running every creature with a ninjitsu cost of 1 or 2 ( Azra Smokeshaper , Ingenious Infiltrator , Mistblade Shinobi , Ninja of the Deep Hours , Sakashima's Student , Skullsnatcher , Walker of Secret Ways ) as well as 3 more expensive ninjas that provide value ( Fallen Shinobi , Mist-Syndicate Naga , Throat Slitter )

The other creatures I'm running either provide incredible ETB value ( Gilded Drake , Spellstutter Sprite , {I would probably run Snapcaster Mage if I had one}) or facilitate team evasion ( Filth , Tetsuko Umezawa, Fugitive , Wonder .

And of course there's the Dragon Knife itself, Draco :D

Itake on Master of Ninjutsu

10 months ago

I haven't thought about that (but it sounds like an interesting idea!), but I have thought about the difficulty of playing Master of Cruelties . Usually you can get the kill at the earliest turn 6, that's a lot of time for things to go wrong.

But when the deck works, you have enough control to last that long. Especially if you get Mistblade Shinobi and Tetsuko Umezawa, Fugitive out.

Putting in more Alesha's and discard/mill cards would mean having to put in a lot of cards just to get Master out quicker. Not sure what to remove, but do you have any idea on what kind of cards to add for that to work?

I'm very excited about the upcoming Ninjas! I'm thinking of swapping out one or more Ninja of the Deep Hours for Ingenious Infiltrator . Mist-Syndicate Naga sounds a bit slow but I'd like to test it out, might be great with Higure, the Still Wind .

DarkStarStorm on Tetsuko Mystical Scepter/Control cEDH ReVamp

1 year ago

I guess that my quandry is that most of the 1/1s you have already have built-in evasion. These are the only ones that you have that don't (discounting Timestream Navigator because it's not there to attack).

  • Eternal of Harsh Truths
  • Master of Waves
  • Raven Guild Master
  • Salvage Drone
  • Scroll Thief
  • Shorecrasher Elemental

A quick gander at EDHREC shows some cards that are crazy when paired with Tetsuko.

Kogarashi on When do ninjutsu effects trigger?

1 year ago

As a note, ninjutsu itself doesn't trigger. It's an activated ability. The requirements to be able to activate it are that you must have an attacking creature that hasn't been blocked. This means you can't activate ninjutsu until the declare blockers step, and you have through the end of combat step to do so, when your attackers are no longer officially attacking. However, as long as you have priority during any of those steps, you can activate ninjutsu, so you could use Quickling to bounce your blocked Mistblade Shinobi and then use the Mistblade's ninjutsu ability to swap it with Faerie Miscreant.

And as DragonKing90 said, while first strike can cause the combat phase to have two combat damage steps, the combat phase will only have one declare blockers step no matter what, so using ninjutsu will not reset that.

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