Okiba-Gang Shinobi

Okiba-Gang Shinobi

Creature — Rat Ninja

Ninjutsu (3)(Black) ((3)(Black), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

Browse Alters

Trade

Have (0)
Want (2) Boat , kittenmilkshake

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) None
Mystery Booster: Convention Edition (MYSCON) None
Planechase Anthology (PCA) None
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Okiba-Gang Shinobi occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Okiba-Gang Shinobi Discussion

Barbarian_Sun_Pope on Let's see what kind of trouble we can get into

3 weeks ago

Personally I think the logistics of the deck should always come down to playtesting and the local meta. That being said, here's what I'd change out from a glance. Also I avoided most of the discard to make room for card draw.

Remove - 15

Add - 15

  • 4 Swamp - Bringing the land count to 22 because a lot of cards in your deck still require mana for abilites. (Pack Rat, Bone-reader, Piper, Ink-Eyes)
  • 3 Ayara, First of Locthwain - Not 4 to avoid dead draws because it is legendary.
  • 4 Piper of the Swarm - Not legendary, earliest token generator, and works with pretty much everything in the deck/fuels Ayara and Marrow-Gnawler.
  • 2 Morbid Curiosity - To fill up your hand mid to late game.
  • 2 Read the Bones - More card draw

Bonus

You'll still have 20 rats in the deck, which should keep Marrow-Gnawler happy. Read the Bones and Morbid Curiosity are probably the easiest thing to change here for sideboard. I'd probably replace it with Throat Slitter and/or Okiba-Gang Shinobi (or two of the bonus cards) depending on the meta. Hope this helps and I wish you luck with you FNM =).

Lamplighter on Let's see what kind of trouble we can get into

3 weeks ago

Thanks for the comment.

Very True, I did not think about taking Gnat Miser out as, like you said, is very situational.

I definitely like Changeling Outcast moving Throat Slitter to the mainboard might work after that change and adding Okiba-Gang Shinobi may help with discard as well. If that seems viable I really like Waste Not because of that mana and card ramp. I just need to figure out what is going to be taken out. Icon of Ancestry seems good, but im not sure how well it will fit if I am going more towards discard now.

How do you like Ayara, First of Locthwain (even though it is not a rat) as well as Piper of the Swarm and Nezumi Shortfang? I think the quickness of this combo can really come in handy. Create rat > gain 1 life/deal 1 point > sac rat > draw a card. All of that for 2 mana then having damage continue every turn they do not have cards in hand. (i.e. sort of like The Rack)

Lastly, I was looking at land Barren Moor or Castle Locthwain for card draw when I am really hurting for cards. Westvale Abbey  Flip can just be a late game win con if the game is at a stalemate.

Thank you again for the feedback and suggestions. I made a could of changes accordingly.

Hoobynobber7395 on Like A Syr.

5 months ago

Okiba-Gang Shinobi and Ink-Eyes, Servant of Oni would be great too, makes players discard, and lets you pull from their graveyards

Annorax on Yuriko, Shadow of Tigers

6 months ago

Personally I'd swap out Azra Smokeshaper for something like Okiba-Gang Shinobi or Throat Slitter . I just find that if you ninjutsu in Azra during combat and make someone invulnerable its pretty much pointless at that point cause your turn is almost over anyway. I just find that those two offer more utility for the deck than Azra would.

Itake on Master of Ninjutsu

10 months ago

I've made some changes! I've rarely (if ever) been able to use the ability on Judge's Familiar . Swapping two for Siren Stormtamer , which I think will be more useful.

Slip Through Space is a great card but I mostly use it just to "cycle" really. Sometimes it's great to pull of a combo with Master of Cruelties, but most of the time I don't need it. Swapping 2 of them for Chart a Course . Might swap the other two for Artful Dodge , would be very useful to have it ready for use in the graveyard.

In with 1 Alesha, Who Smiles at Death for a Okiba-Gang Shinobi . Okiba-Gang is great, but pretty expensive even to ninjutsu in.

Lastly swapping out a swamp for Leechridden Swamp .

mal099 on A Deeper Dark

10 months ago

You're essentially playing Mono Black Control, so most of what works for that deck should work for you too. Corrupt to finish the game? Some card draw, to gain even more card advantage, like Sign in Blood or Read the Bones ? I was thinking about Rat Colony , but that's possibly too easy to kill. Rancid Rats might be nice instead of Typhoid Rats , it has better synergy with Okiba-Gang Shinobi . Crypt Rats is always nice, it can clear the board when your opponent has better stuff than you, and can potentially kill your opponent.

graycattt on Dimir Flicker Control

1 year ago

Added 1 Okiba-Gang Shinobi as a finisher of sorts. Could potentially come down once the flicker strategy starts to fizzle to keep the opponent's hand empty during the final beatdown.

lamocomp1 on Ninjas and Owls

1 year ago

Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.

To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack

Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.

Changelog Show

Load more