|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
|Promo Set (000)||None|
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Kefnet's Last Word
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
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Kefnet's Last Word Discussion
4 days ago
Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.
1 month ago
I absolutely love this deck; seems borderline competitive, since it beats almost anything in the late game with the brutal, repeated mind-control from Kefnet's Last Word.
But, you might get swamped early on by little creatures. Maybe replace two-three of Kumena's Awakening (since you don't ascend very easily with this deck) with some Essence Scatter / Consign / Censor type cards
1 month ago
Argy, yeah sorry about that i was just being lazy, anyway I think I would replace 2 of the Welding Sparks in the side with Padeem, Consul of Innovation and move the sparks to the mainboard, because Removal is important in this format with Danger noodles and such running around, so you need something to kill creatures with abilities before Skysovereign, Consul Flagship. I would add the Welding Sparks in instead of the Speedway Fanatic, because despite giving your vehicles haste he only crews 1 of them, and I would also add in 2 Kefnet's Last Word and trim 1 Merchant's Dockhand and 1 Dive Down to steal The Scarab God or God-Pharaoh's Gift which has been picking up more steam lately, especially the blue-red version. I would also 2-3 of the negates in the mainboard with Syncopate since it's better against midrange and can also counter control finishers like The Scarab God and Torrential Gearhulk. For the sake of this suggestion i'm assuming Sweltering Suns is for token matchups, but if i'm wrong please tell me so I can offer a more helpful suggestion. I think you could also replace Sweltering Suns with something like Blazing Volley since the suns kills every creature in your deck, even with 1 Chief of the Foundry out. And now since you have more removal in the mainboard you can also replace 1 Essence Scatter in the sideboard with a Negate. Anyway I hope this was a more helpful post, thanks for letting me know.
3 months ago
By the looks of things your'e going for cards that are fun and you want to play with over a powerful or tempo based strategy which makes my job (providing feedback so I can post a deck after yours) a little tricky. Nevertheless here's some cards I think might be fun in this deck.
Gonti, Lord of Luxury is fine as he's a death touch blocker that decentivizes your opponents from attacking you letting you can get to the later turns and lets you steal stuff from your opponents which is cool. Same with Gifted Aetherborn although he's a little more expensive.
Ramping into your bigger spells is probably necessary if you ever want to cast them. It's hard in your colors however my suggestions would be Manalith or Cultivator's Caravan but mainly Pirate's Pillage as it lines up perfecly with a turn 4 pillage into another land turn five and a seven manna spell like Nicol Bolas, God-Pharaoh, Swarm Intelligence and God-Pharaoh's Gift.
If you want to increase the power level without breaking the budget my suggestion would be to just pick a theme. You have Wildfire Eternal, and Swarm Intelligence with 19 creatures. Also a GPG with no way to cheat it out or throw your own creatures into the graveyard. Mirage Mirror and GPG don't make sense as the creatures you're building around are legendary. I'd go all in creature re-animator, all in zombie tribal or all in spellcasting but idk obviously if your just playing casually with your friends none of this paragraph is relevant.
3 months ago
4 months ago
Leon9358, this is definitely a different tactic than my build with Rashmi, Rashmi's Foggy Summonings. I did a couple quick games against each other, and yours won consistently thanks to River's Rebuke.
I feel like Rashmi, Eternities Crafter isn't really being used to her fullest potential here, although paired with a late game Nissa, Steward of Elements or River's Rebuke she can generate some good value. You have zero instants, so you can never take advantage of her ability on your opponent's turn. I would consider dropping a pair of Kefnet's Last Word and putting in an instant-spped card draw like Glimmer of Genius or Hieroglyphic Illumination to help you dig for your Rashmi or other finishers.
Similar to Rashmi, you are only taking advantage of half of Majestic Myriarch's abilities as none of your creatures have any keywords. Emperor's Vanguard is easily my first choice to cut. Dreamcaller Siren would be a good swap since flying will benefit your Myriarch, and flash will also enable Rashmi. You might instead consider swapping in a pair of Dreamcaller Sirens in place of a pair of River's Rebuke to lower your average CMC. Ramunap Hydra is another option to replace the Vanguard, as it come loaded with a bunch of keywords. Siren Stormtamer is another option to give you the flying keyword, while also protecting you and your creatures from some removal. Vizier of the Menagerie could also be a good idea in this deck since you are running so many creatures; the Vizier also pairs with Rashmi and Nissa very nicely.
5 months ago
Memnarch is another way to take control of other cards permanently. I'm surprised that hasn't been mentioned yet. It is absolutely brutal in my You can try... deck. Treasure Mage to go find him. Kefnet's Last Word is another for theft. Lots of good thieving cards out there.
7 months ago
It looks pretty fun but I think it would be better if you went more aggro for example removing Confiscation Coup, Swarm Intelligence, Kefnet's Last Word and other control spells. To put in more things like Rigging Runner and more Dire Fleet Captain.