Consign / Oblivion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Consign / Oblivion

Instant

Consign:

Return target nonland permanent to its owner's hand.


Oblivion:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Consign / Oblivion Discussion

Kemokyle on Help me cut cards for ...

1 month ago

I think you're splitting your focus between ETB/Evasion creatures and setting up the top of your library for Yuriko's triggered ability a bit too much.

Cuts I recommend: Metallic Mimic - Is a ninja, buffs ninjas, but no evasion built in so will be harder to trigger Yuriko. You've got enough creature type fixing to gain more benefit off Yuriko triggers than an extra counter.

Kathari Remnant - I feel like most of your cuts are going to come from your 1-3 drops since you want a higher average CMC for Yuriko's triggers, so the cascade will be lackluster.

Amoeboid Changeling - Once one of your board-wide subtype changers hits the board (especially since you're tutoring for them), since this doesn't have evasion, I don't think it'll see much use.

Consign // Oblivion - The bounce is nice, 2 discards from someone is a little meh. But feel like you can just have creatures that bounce your board to gain more benefit like Faerie Impostor.

Tetsuko Umezawa, Fugitive - Besides herself, you only have 4 creatures in your list with power/toughness 1 that don't already have evasion built in, 3 of which are ninjutsu creatures that will likely be unblocked anyways.

Dragonlord Silumgar - Good CMC for Yuriko's trigger, and a nice ETB effect. But they get the creature back when you ninjutsu him away, and he's a little pricey to tack onto a ninjutsu cost to regain the same target.

RedUndead40 on Ninja Gaiden

1 month ago

rob_shifflett great idea, I didnt even think of that. Far // Away, Never // Return, Consign // Oblivion, and Rags // Riches seem pretty playable. I will add them in for now but I need to cut a bunch more.

eragon795 on

2 months ago

Hi!

This is a cool idea, and I'm making a similar deck myself. I don't have a link, sorry, because it's not on TappedOut yet. Also, if I come across as harsh, I apologise for that.

Moving on the the deck (and hopefully helping) the first thing is you should be playing around 26 lands, maybe 27 if you have cycling deserts. Next, although it sounds counter-intuitive, you actually want fewer dual lands. The strength of Hour of Promise is that it can:

  1. get any land and

  2. make zombies if you have enough deserts.

Therefore, you want to play 7-10 deserts. Particularly Ipnu Rivulet, as that becomes one of the main win conditions (along with Banefire in this case).

Next, your deck lacks focus. It has some of the strongest cards in standard, but that doesn't help if they aren't doing anything for your deck. This deck doesn't want cards like Goblin Chainwhirler, Nezahal, Primal Tide, Soul-Scar Mage or Wizard's Lightning, because those are aggressive cards and you're building a ramp deck.

Instead, consider things to help you stabilise against aggro, forr example Sifter Wurm, Pelakka Wurm or Krosan Druid, as well as removal like Abrade, Struggle / Survive or even Consign / Oblivion.

Finally I would reccomend playing Gift of Paradise in some number, possibly over Grow from the Ashes. While Grow can be more explosive, you need padding for your life total again.

Then tweak the numbers a bit.

Hopefully you don't mind this long addition, and I wish you luck in the building process!

TUMTUM on Deck for GP

6 months ago

So for the GP, I want to play blue-black control. here's the thing, I don't want to cheap out on the deck, but I also don't want to spend 100 $ on a creature suite. I instead replaced that with different creatures in my version. The rest of the deck mirrors the shell , though there are somethings that I am caught in a crossroads with. My sideboard seems a bit weak, any suggestions. Should I mainboard Commit / Memory over Consign / Oblivion and should I use one more Hostage Taker over Gonti, Lord of Luxury. I would love to see your opinions thank you for reading and please check out my deck http://tappedout.net/mtg-decks/25-01-18-blue-black-control/ and have a nice day!

xhuggels on

6 months ago

i like the idea of Essence Scatter. i dont really see what Consign / Oblivion would do for this deck. im guessing you are trying to force them to discard creature cards so that The Scarab God can reanimate them, but you arent really running enough discard for effectively force them to do so, so i dont think itll work the way you want it to, at least not consistently. Ive been brewing all kinds of treasure decks myself, trying to figure out what works and what doesnt, and in all cases treasure map just seems too slow. pay to scry 1 isn't horrid, but it takes too long to flip in an Abrade heavy meta. the first mentioned is definitely the better of the 3 options of you have to choose between those 3.

Urn3m3s1s on

6 months ago

@xhuggels alright I'll see what I can do, but for now I'm going to put it in the maybe board. I think I should find a spot for either Treasure Map  Flip, Consign / Oblivion or Essence Scatter.

Urn3m3s1s on

6 months ago

@xhuggels that is not a bad suggestion, I was thinking more of Consign / Oblivion.

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