Consign / Oblivion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Consign / Oblivion

Instant

Return target nonland permanent to its owner's hand. / Aftermath (Cast this spell only from your graveyard. Then exile it.)Target opponent discards two cards.

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Consign / Oblivion Discussion

Entomo on Esper Gateway

2 weeks ago

I've been building gateway and I think you need to go wider on the CMC slots. Playing Farm / Market and Striped Riverwinder give you 6 and 7 cmc slots, while being cards you realistically only cast for 3 or 1 mana. I would cut out 4x Glint-Sleeve Siphoner 2x Shadow of the Grave and 3x Spell Pierce to the sideboard. add in 4x Farm / Market 4x Striped Riverwinder (or Consign / Oblivion) 1x Vizier of Tumbling Sands.

Snivy__ on Meet the Dino that Cheats Spells [RIX]

2 weeks ago

Hey there! I have some tips for this deck that I would like you to take into consideration:

Run Abrade instead of Lightning Strike. Most of the time (if you are a smart control player) you will be hitting their creatures instead of them. Abrade gives you the ability to destroy artifacts that are annoying you or artifact creatures that don't die to Strike (such as Torrential Gearhulk or Heart of Kiran).

Sweltering Suns is an AMAZING card in the Standard meta rn. I would move it from your sideboard to your mainboard.

Where are your Disallows? They are DEFINITELY a much better counterspell than Insidious Will. 3-4 Disallow are pretty much essential in any control deck.

I don't really see the point in Consign / Oblivion. It doesn't really do much in a solid control deck. I'd say replace it with a 4th Harnessed Lightning because you get a solid amount of energy through Glimmer of Genius's.

Good luck with this deck!

Shyvana_ on U/B Nezahal Control

3 weeks ago

Unsummon, Expel from Orazca, Supreme Will, Lookout's Dispersal, Countervailing Winds, Hornswoggle, Consign / Oblivion, Perilous Voyage, and maybe Winds of Rebuke are some more counterspells / control spells you could possibly use. Unsummon is the best, but I like Expel from Orazca. You won't be able to use it, unfortunately. As for destroying stuff, Walk the Plank and Vanquish the Weak are good ones in spell form, then there are bunches in creature form.

Hyperalgialysis on Mono Blue Fish Mill

1 month ago

Try black first. Duress and Harsh Scrutiny can slow the opponent down some, Yahenni's Expertise is a good early sweeper. Bontu's Last Reckoning is good if they get big too quickly for you. Essence Extraction is amazing against aggro due to the life gain, as is Consign / Oblivion. If budget is a non issue, Fatal Push and Vraska's Contempt. If it is an issue, Never / Return and Hour of Glory both work well enough. As far as some alternate win conditions, Torment of Scarabs and Torment of Hailfire are really good. Metallurgic Summonings and Gonti, Lord of Luxury.

TheOrakle on

1 month ago

Some things to point out about this page:- The color wheel below registers Drowned Catacomb as a black source for some reason, my land mana is actually split evenly between black and blue, 50/50- The mana-curve below shows Consign / Oblivion as a seven-drop because it adds the two halves.

BlaineTog on Bad Bogles 2: Back in Black -- $8 / 2 tix Hexproof

2 months ago

For the main deck, we're already pretty well optimized for what we're trying to do. Obviously you'd want to upgrade the mana base with better dual lands and Carnage Tyrant comes in for Scaled Behemoth, but other than that, I like our setup as-is. There's a case to be made for going with Fatal Push over Trial of Ambition but between getting to re-cast it and potentially taking out Hazoret the Fervents and Bristling Hydras, I honestly think Trial is the better removal spell for us. Honestly, the sorcery speed and 1B cost hardly matter since we're can't even start committing threats to the battlefield until turn 4 and having to wait until turn 6 (Guardian with Negate backup) isn't that bad for us either.

The sideboard changes things up a bit. First, Vraska's Contempt comes in over Hour of Glory. Hour gets the job done but Contempt is better once our mana base can support reliably making double-black by turn 4. This might also be a decent place for some Pushes, swapped in place of Consign / Oblivion. We might also be able to slip some copies of Duress into the sideboard with more-reliable Black mana, but that would depend on your meta.

SubParSaladBar on Budget U/B control - Ixalan

3 months ago

Noxious Gearhulk, Gonti, Lord of Luxury, Demon of Dark Schemes, Kefnet the Mindful , Consign / Oblivion , Dynavolt Tower , Rags / Riches, Lost Legacy , Dispossess , Metallurgic Summonings and Aether Meltdown are good suggestions if you want some extras. Also if you want to keep Freebooter and stormtamer around you could play Lookout's Dispersal for another counter spell.

K1ngr3ese on Esper Marionette Gift

3 months ago

Thanks! I do enjoy piloting reanimator decks. Mardu is my competitive version currently but esper is quite powerful. I put this together orginally to showcase reanimator synergy with Fabricate. That is now being reworked because fabricate colors are Green, White, Black which lack a discard mechanic outside of gate.

With regard to gearhulks. I build this to minimize the downside of G-PG (make creatures 4/4) Noxious is always good (i run him side)it loses 1 power to scarab and gift. cataclysmic can be useful depending on the matchup and loses 1 toughness. torrential is definitely problematic as long as you find interesting things to flash back, it loses 1 power 2 toughness. This was why i had smaller creatures with cool abilities. The big plus is that you can run Refurbish.

Examples of interesting instants to flashback that are NOT staples...

Time to Reflect. Consign / Oblivion. Failure / Comply. Siren's Ruse. Acrobatic Maneuver. Disappearing Act. Essence Extraction. Farm / Market. Ritual of Rejuvenation. Start / Finish. Tragic Lesson. Pull from Tomorrow. Failed Inspection. Insidious Will... i could keep going but you can see how esper can make things interesting. Nox in play, acrobatic maneuver on nox, draw, reanimate torrential, flashback acrobatic maneuever on nox again, draw a card = lols? These are all instants to make use of torrential. Go nuts!

Just remember you can always board into 1 of 3 different modes. Mode 1... creatures (like the deck i have built). Mode 2... control (like the deck you are intending to make) and finally mode 3... mill with The Scarab God+ Fraying Sanity+ Fleet Swallower+ Embalmer's Tools ...reanimated creatures are zombies. Could be interesting! Hope my passion for reanimator has been insightful lol. Like i said before i enjoy piloting these decks.Esper is very versatile.

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