Consign // Oblivion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Consign // Oblivion

Instant

Consign:

Return target nonland permanent to its owner's hand.


Oblivion:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Consign // Oblivion Discussion

TUMTUM on Deck for GP

3 months ago

So for the GP, I want to play blue-black control. here's the thing, I don't want to cheap out on the deck, but I also don't want to spend 100 $ on a creature suite. I instead replaced that with different creatures in my version. The rest of the deck mirrors the shell , though there are somethings that I am caught in a crossroads with. My sideboard seems a bit weak, any suggestions. Should I mainboard Commit / Memory over Consign / Oblivion and should I use one more Hostage Taker over Gonti, Lord of Luxury. I would love to see your opinions thank you for reading and please check out my deck http://tappedout.net/mtg-decks/25-01-18-blue-black-control/ and have a nice day!

xhuggels on

3 months ago

i like the idea of Essence Scatter. i dont really see what Consign / Oblivion would do for this deck. im guessing you are trying to force them to discard creature cards so that The Scarab God can reanimate them, but you arent really running enough discard for effectively force them to do so, so i dont think itll work the way you want it to, at least not consistently. Ive been brewing all kinds of treasure decks myself, trying to figure out what works and what doesnt, and in all cases treasure map just seems too slow. pay to scry 1 isn't horrid, but it takes too long to flip in an Abrade heavy meta. the first mentioned is definitely the better of the 3 options of you have to choose between those 3.

Urn3m3s1s on

3 months ago

@xhuggels alright I'll see what I can do, but for now I'm going to put it in the maybe board. I think I should find a spot for either Treasure Map  Flip, Consign / Oblivion or Essence Scatter.

Urn3m3s1s on

4 months ago

@xhuggels that is not a bad suggestion, I was thinking more of Consign / Oblivion.

Entomo on

4 months ago

I've been building gateway and I think you need to go wider on the CMC slots. Playing Farm / Market and Striped Riverwinder give you 6 and 7 cmc slots, while being cards you realistically only cast for 3 or 1 mana. I would cut out 4x Glint-Sleeve Siphoner 2x Shadow of the Grave and 3x Spell Pierce to the sideboard. add in 4x Farm / Market 4x Striped Riverwinder (or Consign / Oblivion) 1x Vizier of Tumbling Sands.

Snivy__ on Meet the Dino that Cheats Spells [RIX]

4 months ago

Hey there! I have some tips for this deck that I would like you to take into consideration:

Run Abrade instead of Lightning Strike. Most of the time (if you are a smart control player) you will be hitting their creatures instead of them. Abrade gives you the ability to destroy artifacts that are annoying you or artifact creatures that don't die to Strike (such as Torrential Gearhulk or Heart of Kiran).

Sweltering Suns is an AMAZING card in the Standard meta rn. I would move it from your sideboard to your mainboard.

Where are your Disallows? They are DEFINITELY a much better counterspell than Insidious Will. 3-4 Disallow are pretty much essential in any control deck.

I don't really see the point in Consign / Oblivion. It doesn't really do much in a solid control deck. I'd say replace it with a 4th Harnessed Lightning because you get a solid amount of energy through Glimmer of Genius's.

Good luck with this deck!

Shyvana_ on U/B Nezahal Control

5 months ago

Unsummon, Expel from Orazca, Supreme Will, Lookout's Dispersal, Countervailing Winds, Hornswoggle, Consign / Oblivion, Perilous Voyage, and maybe Winds of Rebuke are some more counterspells / control spells you could possibly use. Unsummon is the best, but I like Expel from Orazca. You won't be able to use it, unfortunately. As for destroying stuff, Walk the Plank and Vanquish the Weak are good ones in spell form, then there are bunches in creature form.

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