|Commander / EDH||Legal|
Printings View all
Combos Browse all
Put a token onto the battlefield that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Price & Acquistion Set Price Alerts
|Have (21)||gildan_bladeborn , Pelli , Mousemke , Myllyes314 , , pskinn01 , damo_rox , TThors , , Fairseas , bakeraj4 , LegendDeer , golgarigirl , Wolfebladeelite , bradyofportdetroit , Ashy , redlegs_17 , Tiddilywinkus , pokemate0 , Famicomania , thetechzombie|
|Want (4)||Willis1994 , Ariumlegion , samuelianstorm , acbooster|
Stolen Identity Discussion
3 weeks ago
If you're using Gwendlyn Di Corci as your commander, you'll want to take advantage of all that forced discarding. Waste Not is one of the best cards for doing that, though there are of course a number of others.
Also, with as many evasive creatures as you are using, you'll want some way to take advantage of that. In particular, you'll probably want to consider adding cipher cards to your deck, particularly Stolen Identity.
You'll also want to give serious thought to adding prowl cards to your deck, particularly Knowledge Exploitation, Notorious Throng, Stinkdrinker Bandit (which also boosts unblocked rogues nicely), and Auntie's Snitch.
1 month ago
Made some major changes to this deck. The deck is less focused on winning via combat damage, and more focused on gaining value from small evasive creatures. Some additional finishers that have been added include Quietus Spike and Stolen Identity. There are still a few cards in the list that I am looking to replace, but overall, the deck is looking better.
1 month ago
Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.
I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.
For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer Flip to get at their creatures.
For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.
If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron
Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.
Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.
So...all in all, I know that's a lot, but hope it helps even a little bit.
1 month ago
Riptide Entrancer could be fun too!
1 month ago
patoska, thanks for the advice. I decided to go with Stolen Identity, partially because it's cheaper, and can be applied to a creature on the field, whereas Living Hive would require its own Aqueous Form to really shine. The other cards you mentioned have in majority been added to the deck.
1 month ago
I think is a little bit slow, maybe you can replace Agent of Horizons for Llanowar Elves or something similar.
And maybe Blossoming Defense or Ranger's Guile for Gaze of the Gorgon and Mending Touch.
I think Apostle's Blessing can help, it protect your creatures and give them unblockeable when you need.
With Hidden Strings you can tap possible blockers or untap your own lands and you can play it again with cipher.
Other late games threats that you can consider are Living Hive and Stolen Identity.
2 months ago
Sorry, I didn't look at the mana base. Good call. Still that seems too little. Maybe some natural token generators like Broodbirth Viper is good for this. It's a pretty strong body that draws cards, and you can sac the tokens at the end of combat. Maybe Efficient Construction, if you think you have enough artifacts. Metallurgic Summonings already generates powerful enough bodies but you can counter a spell and sac the token for a huge thing. Mirror Mockery and a little clever politics could go a long way. Maybe Stolen Identity on a fattie. Could be pretty scary. Summoner's Bane is like an Essence Scatter on a stick.
3 months ago
Some good ideas, but I can't agree on "dredge" - that mechanic is already a multi-format cancer. WoTC is already trying a concentrated effort to not make blue the best at everything, an idea that they are finally embracing. I think giving blue more dredge would really crumble any attempt at color parity that WoTC has finally refocused on establishing.
LOVE "myriad" & love "partner" though. They should probably keep focusing on underutilized mechanics this time around instead of spitballing a bunch of new stuff.
For me.... "Cipher". That mechanic ruled! I love Stolen Identity
The other is "Council's dilemma" Selvala's Stampede