Stolen Identity

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash Rare

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Stolen Identity

Sorcery

Put a token onto the battlefield that's a copy of target artifact or creature.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

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Stolen Identity Discussion

EternalBrewmaster on Temmet, Vizier of Clones

1 week ago

Stolen Identity, Sphinx's Revelation, Cackling Counterpart, Batterskull and Tempt with Reflections would all be solid, especially the first two. I would cut All Is Dust as I don't know why you would play it in the first place since you have so many colored permanents. Clone Legion, and Followed Footsteps would also be sweet. Personally I would cut cards like Grasp of Fate amd Counterspell and use creatures that you want to make tokens of anyways to do those sorts of things, like Angel of Serenity and Draining Whelk. Geist-Honored Monk would be sweet too.

Adorned Pouncer probably isn't good enough for EDH; I would also cut Enlightened Tutor, Secure the Wastes, and White Sun's Zenith. Play cards that actually do things like the ones I mentioned above instead of ones that late game make you a ton of tokens. Temmet is different from any other token general in that he wants you to have 1 big token rather that a massive token army. To that end, play Medomai the Ageless since this is a combat-focused Azorius deck and Blade of Selves for obvious reasons, but also for Anointed Procession shenanigans. I would also cut Sword of Fire and Ice, Phyrexian Processor, and Quietus Spike to make room for more creatures and tokenization cards. The sword is great and all, but just because you can play it in every deck doesn't mean you should, and there's plenty of card draw available to this deck without it. The processor is just off-flavor for me and there's not a lot of obvious ways to gain back the life, and Quietus Spike will certainly kill people quickly, and make them want to kill you quickly too, all of them. So again, I would suggest playing more token-producing value cards in those slots. Lightning Greaves is actually sub-optimal in this deck as the shroud will prevent you from targeting the equipped creature with Temmet's ability.

Hyperalgialysis on Tokemon *Budget* Temmet EDH

2 weeks ago

Your maybe board looks like one awesome deck. Your main would greatly benefit from including bits of it. Regardless, if you want to keep it under $50 I will try and offer some budget options you may not have considered. Quicksilver Gargantuan is a great Clone and pairs really well with Stolen Identity. Identity Thief is awesome with etb effects. I also like Sram's Expertise, Servo Exhibition and Raise the Alarm all solid token makers. If you start seeing some value in adding more instant and sorcery spells, Talrand, The Sky Summoner and Talrand's Invocation are both solid in that type of strategy. I did see the incovation in the maybe board but if talrand makes it in the invoaction is good too. Elspeth, Knight-Errant starts to get out of price range but is so good I had to mention her. A few good board wipes are Descend upon the Sinful Planar Outburst and Planar Cleansing. The cleansing makes your opponents so sad cause it hits mana rocks too. Judge's Familiar Spiketail Hatchling Spiketail Drakeling and Spiketail Drake are all good targets for copy effects and give that extra value since they are counterspells on a stick, and they fly! One last good thing to cover would be draw. Since you are lacking a little, Jace's Ingenuity and Opportunity are both great at instant speed and really net a lot of cards for the investment. Mind Spring is really good since it can dig so deep late game. Think Twice Catalog Artificer's Epiphany Tragic Lesson all instant speed and most do not require a discard.

acbooster on Multiple Mizzix of the Izmagnus ...

1 month ago

But this is still a valid question, because of a neat card printed in Kamigawa, Mirror Gallery :)

If you have two Mizzix, both will apply separately. For a similar example, look at Goblin Electromancer. If you have two Electromancers, the reduction from both will apply. The same concept works here, only the reduction amount depends on the number of experience counters. It's also worth noting that if you were to cast, say, Stolen Identity with 5 experience counters, both Mizzix will trigger and you'll get two more counters for a total of 7.

As for the second question, the trigger will resolve before the spell because the ability triggers off of the spell being cast. It would play out like this: You have Mizzix on the field with however many counters, let's say 6. You apply go to cast All Is Dust and apply the reduction, paying for it and putting it on the stack. Mizzix's ability triggers when the spell goes on the stack, and the ability goes on the stack above it. Since the stack resolves in FILO order, First In Last Out, the ability will resolve, giving you your 7th counter, and finally All Is Dust will resolve causing all colored permanents, including Mizzix, to be sacrificed.

DrukenReaps on Finding A Azorius Control Commander ...

1 month ago

Well that is the first time I have ever been to the WU page on edhrec lol. A great way to deal with hate I found is just speed everything up, I've done it a few times and lose some great cards in the process but taking a decks average CMC from ~4-5 down to ~2-3 is just something that can put you miles ahead of your opponents.

Since you seem set on changing commanders I really like Geist of Saint Traft takes boardwipe or anti hexproof cards to kill and comes out turn 3 so you always have a creature then. He is small and other than control I don't know what your plan is. He is also very different from brago. They both like to attack but brago flickers your stuff this guy just hits harder.

Lavinia of the Tenth seems kinda meh. You can flicker her which if you can do that consistently every turn then she turns pretty good but I feel like you would be much better off going to GW and playing Gaddock Teeg so the big scary stuff is hampered rather than the small silly stuff.

Grand Arbiter Augustin IV doesn't seem like he would be directly hated. I play a karn deck with some mana reducers that are ignored because my opponents are busy with a turn 3 wurmcoil engine. So I wouldn't expect augustin to get hated off the board a lot. He slows your opponents and speeds you up. pretty nice and feels low key.

Isperia, Supreme Judge likes to swing into your opponents and is a decent body with evasion and makes people hesitate to swing at you. needs Swiftfoot Boots or Lightning Greaves or similar. much like brago does.

Gwafa Hazid, Profiteer can they really be mad at you when you give them cards? ;) (I jest they will be mad and this guy will die...)

Temmet, Vizier of Naktamun this one is new and interesting to me. I think this is one of your better options just load up on things like Stolen Identity, Phyrexian Rebirth, Rite of Replication and swing with scary unshockable tokens. Strionic Resonator should be great here. I really like this one for his cheap cost and you almost want him to die so that you can embalm him. that threat should keep him around a bit more.

Calliber on Out of my way, butt kicking time!

1 month ago

Have you considered Cipher's like Hands of Binding, Hidden Strings and Stolen Identity?

Rzepkanut on Jeleva The Lone Spellslinger

2 months ago

So I have quite a few ideas about this deck. First off i think you have too few mana sources, so i would go up to at least 34 lands. I think in addition to removing the mill strategy I'm not a fan of cards that steal a creature for only one turn and just return it. I would rather kill it. I would also cut all the targeted hand disruption and land removal because they have a very minor impact on the game most of the time. You can destroy important lands with cards like Strip Mine without needing to use up slots in your deck. Hand disruption in multiplayer needs to be repeatable or else it's not very good. In Commander I find people have such powerful topdecks that trying to control people's hands one card at a time doesn't really do much anyway because they will still just draw the most powerful card in their deck. Without a ton of countermagic and removal to stop what doesn't get removed from the hand it's hard to actually control the game this way. Most countermagic does not play well with your Commander's ability however. So I would just focus on ways to control and dominate the board. I also included some really good green hate cards and creature hate cards. Alright so I have way too many card ideas to use at once i think but here we go...

Hibernation, Perish, Slay, Chromatic Lantern, Rise of the Dark Realms, Commit / Memory has really impressed me recently, Fated Return, Necromantic Selection, Expropriate, Mystic Confluence & Cryptic Command are counterspells with other modes you can cast anytime, Mizzix's Mastery, Stolen Identity, Supplant Form, Worst Fears....

golgariizzet on Lazav, Clone God

2 months ago

Consuming Aberration should be in there some where it is solid mill. Circu, Dimir Lobotomist is good for your deck and so is Grindclock. Mental Vapors, Paranoid Delusions, Stolen Identity, Whispering Madness are some to think about i personally love the cipher ability whispering madness can really wheel them down if ciphered on to the right creatures. Collective Restraint, Koskun Falls, Norn's Annex, War Tax. might be some good ones to add in with propaganda they stack nicely together.

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