Stolen Identity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Gatecrash (GTC) Rare

Combos Browse all

Tokens

Stolen Identity

Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Price & Acquistion Set Price Alerts

GTC

Ebay

Have (0)
Want (1) MirrorMountain

Stolen Identity Discussion

carpecanum on Reaper King modified

3 weeks ago

Basalt Monolith is usually for infinite combos and I don't see the other pieces here. Helm of the Host makes another scarecrow for free instead of paying 2 mana like Mirrorworks so thats cool. If your entire deck is removal / scarecrows then anything that gives you Flash is great.

Stolen Identity and Soul Foundry are also good choices, Riku of Two Reflections if you're feeling silly.

Thieves' Auction is hilarious in a Reaper King deck. Everybody is forced to choose your little scarecrows because otherwise each time you put one on the board you destroy something they just chose. If your boss gets killed throw him in the graveyard and Living Death allows you to bring back scarecrows for more destruction.

If you want to put in protection for your boss Clout of the Dominus and Aspect of Mongoose are cheap to cast or Dense Foliage prevents spell removal while still allowing you to do the scarecrow destruct thing.

I stopped playing this type of Reaper King deck because in 1v1 it was pretty degenerate. The potential for land destruction makes this a stupid good deck.

More than anything else I would suggest some kind of graveyard recursion because if you end up facing down 3 decks at once you're going to need more scarecrows...

Jaypay1994 on Making a Mess with Kess!

4 weeks ago

I'd definitely throw in more haste sources!! it's a great feeling when you can cast Jeleva and then immediately attack with her. i recommend:

also some board wipes would be good just to keep the board clear and kill Jeleva too. that way you can recast her for more spells!

also i would definitely give Stolen Identity a good look, because you basically cast it twice at the same time with her. Cast it with Jeleva's ability, then cipher it on to her. Once she deals damage to an opponent, you can then cast the spell a second time right away. Super cool synergy and a great way to ramp or get some creatures on board.

and then my last suggestion, for now, is Wildfire Eternal. this card is so good and it's a great way to cheat out big spells from your hand. i've actually made copies of him and was able to cast upwards of 4 big spells a turn. Super fun card.

If you're curious, you can look at my list. it is Jeleva and the deck that gets hated out.

Triton on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 month ago

It was pulling teeth (pun intended since I just got my wisdom teeth removed), but here’s my suggestions:

I’m sure someone has suggested Coastal Piracy before, but it’s a good card I use in my Edric EDH, which looks somewhat similar to this!

alexjustdoit on Dimir Guildkit Upgrade

1 month ago

Forgot to add, there's quite a few Dimir unblockables/fear that are great candidates for all the Dimir cipher cards. Pop a Stolen Identity/Undercity Plague on Dimir Infiltrator and copy the hell out of Doom Whisperer while your opponent loses their hand and creatures, or a Whispering Madness on the Infiltrator while Notion Thief is out, everyone will hate you.

18ths on Taigam, copypasta mastah

2 months ago

I considered him, but I found that most cases when its ability would trigger in this deck would also result in creature dead, exiled or in owner's hand. This makes Path to Exile even better, but nonbos hard with Fractured Identity. There are some three repeatable options - Will Kenrith (the best one actually), Niblis of Frost, Mother of Runes and seven nonrepeatable - Mirrorpool, Artful Dodge, Rite of Replication, Saheeli's Artistry, Slip Through Space, Stolen Identity and Valorous Stance. But I usually use Artful Dodge, Slip Through Space, Valorous Stance and Mother of Runes to protect Taigam and enable the deck.

It's a very good card and feels like an auto include in this strategy, but in this particular deck it works with only 10 cards, 4 of which I will probably use on different occasion. In case i dont have any of those 10 cards in hand, it will be a 5 mana dead card. I dont think it's worth it right now, but I'll add it to maybeboard. My decks change a lot over time, so maybe it will become better later. :) Thanks for the suggestion, though!

passascats on Etrata Trampoline

2 months ago

If you have Mirror Gallery, Blade of Selves and Stolen Identity might be interesting. I don't know how budget this needs to be, but Rings of Brighthearth with the resonator can end a player in one combat, or you could use something like Aphetto Alchemist to untap the resonator.
Looks like a fun build! Good Luck!

SynergyBuild on BMH: The Inverted Brainchild (Melek Superstorm)

2 months ago

Really, unless you can win instantly after casting Enter the Infinite (Lotus Petal into Rite of Flame into Desperate Ritual into Seething Song into Mana Crypt into Mana Vault into Sol Ring into Zealous Conscripts+Kiki-Jiki, Mirror Breaker, etc.) don't run it.

Leyline of Anticipation, Metallurgic Summonings, Omniscience, Stolen Strategy, Sunbird's Invocation, Swarm Intelligence, Mirari, Sentinel Tower, Swiftfoot Boots, Vedalken Orrery, Arcane Melee, Enhanced Surveillance, Jace's Sanctum, The Mirari Conjecture, Traumatize, Rise from the Tides, Crystal Shard, Expedition Map, Erratic Portal, Mana Cylix, Beacon Bolt, Stolen Identity, Laboratory Maniac, Melek, Izzet Paragon, Nivix Guildmage, Galvanoth, Echo Mage, Archaeomancer, Battle Hymn, and Fury Storm need to go, they don't do nearly enough.

Up next on the chopping board are every extra turn spell and every 'copy' effect, whether copying a creature/permanent or spell. It needs to go. Past in Flames is about all like that that is necessary. I feel Inner Fire is particularly bad... there are more cards to consider dropping think Jace's Sanctum, the Electromancer and Baral, but for now, their okay.

BotaNickill on Beware MY Child's Wrath! My Gawd!!

3 months ago

Awesome! Thanks a lot bro! I don't know why WOG was still in, thought I had removed it..lol. The Disenchant is for my buddy that I playtest with. He always puts some stupid enchantment on my commander that makes them useless, so yeah, disenchant. The Boros Charm I just thought would be nice if I had some artifacts or mana dorks out at wrath time that I wanted to save.

Other than that, I scrounged up a Progenitor Mimic and a Stolen Identity. I will keep my eyes out for the rest of the stuff you suggested, I'll have to use whats I gots for now though. I appreciate the help buddy, thanks!

Side note, do you now much about how to best use Kruphix, God of Horizons mana storing ability? Can I just tap any unused lands I have each turn and store the mana on him with a dice, than use it any time I want? Cause that would be awesome.

Load more