Sideboard


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Aiming to win the game the turn Aurelia hits the battlefield with a midrange strategy, surviving the early game with ramp and creatures.

Infinite combats with commander and one of the following:

  • Helm of the Host attached to Aurelia. New token hits the field, and attacks on the new combat phase from original Aurelia.
  • Sword of Hearth and Home equipped to any other creature you control that will survive every combat. Blink Aurelia, creating a "new" Aurelia creating another combat phase.

Some fun cards:

  • Urabrask's Forge is great to have for extra combats. The tokens remain until end of turn, so the army grows by 1 in power and quantity.
  • The Mycosynth Gardens can make a copy of any of your favorite equipments.

Hoping to include enough interaction to remove blockers for early game combat gains.

A little stax package with Drannith Magistrate, Grand Abolisher, Windborn Muse, Blind Obedience

Included some cards in the list because I just want a reason to use them, like Trusty Machete

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99% Casual

Competitive