Guild Artisan

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guild Artisan

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're colourless artifacts with ", Sacrifice this artifact: Add one mana of any colour.)

Gingervitis on Mono-Red """"Staxs""""

11 months ago

Cool!

If you are concerned about making this deck just a little better, you could add a background such as Street Urchin, Guild Artisan, or Popular Entertainer.

Abaques on Alternative themes/gimmick EDH deck ideas

1 year ago

There are a ton of interesting combinations to be had with the backgrounds from Battle for Baldur's Gate. Only a relative handful of the combinations have lots of decks so there is room to really explore and create something that is you. All the commanders are really cheap too.

I have two decks with backgrounds, both are not something I've seen anywhere else.

One of my favorite decks to play is my Wilson, Refined Grizzly and Shameless Charlatan deck, Tinker Tailor Soldier Bear where the theme is Wilson is a spy. I put a lot of +1/+1 and ability counters on Wilson and have him copy the best thing on the board. There were a couple of cards that were kind of pricey in the deck list, but only two (Training Grounds and The Ozolith) are really vital to the deck and even then I could cut those if I had to. The ability that Shameless Charlatan gives to Wilson kind of ends up being a combat trick, which is really kind of fun because you don't tend to see a lot of combat tricks in EDH.

The other deck with backgrounds is one that I just built with Lulu, Loyal Hollyphant and Guild Artisan. It's a boros treasure deck that uses the treasures from Guild Artisans to trigger Lulu's ability to untap and add a +1/+1 counter to tapped creatures. Aside from the treasure focused cards, I've filled the deck with cards that have a tap ability or are evasive attackers. I just built it last weekend and I'm hoping to try it out next week at the weekly commander night at my LGS, so I don't know how well it plays yet, but I'm optimistic. I kind of expect that I'll need to tweak it somewhat, but I think I'll need to play it a few times to know how. Happy to get any advice anyone would have as well (Prosperous Pachyderm).

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 year ago

Thank you for the suggestions CommanderNeyo, also cool user name. Kind of a shame we didn't see more of Commander Neyo in later seasons of Clone Wars.

You have some pretty interesting suggestions, mixed in with a couple of cards I have played before. I'll do my best to address my thoughts on each. Of your suggested cards, I do have Breena, the Demagogue & Mardu Ascendancy in my obnoxiously convoluted Maybe List. A long response for a long post:

  • Mardu Ascendancy has been on my radar since the earliest days of this deck's creation. I agree that it could fit right on, but haven't been able to decide what to swap it for.

  • Breena, the Demagogue used to be in earlier versions of this deck. I swapped it out for Tymna the Weaver a few months ago. I think I swapped it out because there are 2 Breena decks in my meta that I play against semi-regularly, and I wanted to cut down on potential confusion with multi-Breenas out. Agreed though, I have had rotations in the past where I'd draw multiple cards. Might revisit this and swap Tymna back out, especially since Professional Face-Breaker fills a similar function as Tymna.

  • Fiery Emancipation is cool, but I'm a bit more inclined to play that in something like Tor Wauki the Younger, which is more pinger damage focused. The triple color pip investment is not my favorite for 3 color decks. Cool card though, I can definitely see the value as a rec.

  • Dismantling Wave and Wear / Tear - I've been running both of them in my 99 for this deck since its inception more or less. I like removal options that are versatile, and/or can hit multiple targets at once without necessarily being a wipe. I like both cards. Dismantling Wave feels helpful and relevant each time I've played it, & usually takes care of at least one value engine per board.

  • Death Tyrant is an admittedly funky inclusion. Definitely a more experimental and flex spot that I've changed around the most over the past 10 months. I do play in a pretty token heavy, go-wide meta. I frequently play against the likes of Jetmir, Nexus of Revels, Xyris, the Writhing Storm, Wilhelt, the Rotcleaver, Chatterfang, Squirrel General, and Krenko, Mob Boss. I've seen Death Tyrant pop off for the Wilhelt deck. I've tempered my expectations that it would do a fraction of that here. Definitely a spot I could try something else. Possible landing spot for Mardu Ascendancy?

  • Boros Charm is great. I liked it a lot in my Osgir, the Reconstructor deck when it was still built. I think between Teferi's Protection, Akroma's Will, and Flawless Maneuver I feel pretty decent on instant speed protection. Definitely something I've considered, especially with the other modal options. I love modal spells lol.

  • Ramp overall feels fairly solid. Admittedly, I don't like the Signets as much because of the activation cost. My deck is fairly low to the ground, and rarely have felt the need for it. Zhentarim Bandit and Captain Lannery Storm can really gas things up with 1-2 swings each. Each time I've played Sword of the Animist, I wasn't the biggest threat until a couple turns later, and most of my Basics are on board now.

  • Austere Command is a top end removal option I've gone back and forth on. I recently added Ruinous Ultimatum to the deck as my top end nuclear option. It sat in my hand during a game I played this past weekend where I had the 7 mana, but one of the mana generators was Liquimetal Torque lol. On paper, I like Ruinous Ultimatum as a problem solver, but am not a fan of the very specific color pip investment.

  • Segue to Liquimetal Torque - I run it in most of my decks as just a rock. There's been a couple of occasions where I was able to turn something into an artifact when a Vandalblast went off. Not often, but still cool to know the option is there.

  • Guild Artisan and Veteran Soldier - I honestly hadn't considered them at all. I don't attack with Isshin often. The times I do, he's wearing Boots or Greaves, Dolmen Gate or Iroas are on board, or I have some kind of protection in hand ready to go. I try not to risk him in combat if I don't have to.

  • Combat Calligrapher was in one of the earliest versions of the deck that had more "pillow" effects like Marchesa's Decree. I played it once or twice, but my opponents would swing with it a couple times to get their Inklings, then kill the Calligrapher so they could then attack me with the creatures I gave them. One of the aforementioned Breena decks in my meta runs Calligrapher. They have had similar things happen to them lmao.

CommanderNeyo on Musashi's Mosh Pit [Primer]

1 year ago

I have a deck with a similar playstyle, but I went with Rograkh, Son of Rohgahh and Tymna the Weaver as the commanders.

I think you should seriously look at Mardu Ascendancy, since it has the potential to generate you a ton of tokens (on top of having some built-in protection).

Another card I would recommend taking out of the Maybeboard is Breena, the Demagogue. She has worked extremely well for me, and she will easily draw you four cards in one turn all the while buffing your creatures into large threats.

I also think that Fiery Emancipation is a great card, and worth a consideration. The triple-damage easily ends games on the spot, and is a huge swing not many people are prepared for.

How is Dismantling Wave working for you? I like that it hits all opponents, but seems a bit pricey for artifact/enchantment removal. I run Wear / Tear instead, but might give Wave more of a look.

Death Tyrant seems fairly mana-intensive for its effect, does your meta run a lot of token decks?

Surprised not to see Boros Charm here. I would definitely give it a look, it has personally saved me more than once!

For ramp, I see you don't have any of the traditional signets (Boros Signet, Rakdos Signet, Orzhov Signet). Do you feel as though you have enough ramp already? Also, how has Liquimetal Torque worked out for you? I have considered it in the past, but never knew how often its ability would be useful.

Because your creatures are low to the ground, have you considered Austere Command?

Have you considered some of the backgrounds, namely Guild Artisan and Veteran Soldier? Artisan will generate you four treasures, and Veteran will generate 6 tokens.

Have you also considered Combat Calligrapher? Every swing will generate you a good amount of tokens, and it lures your enemies into attacking each other.

My apologies for the long post, but I hope it is helpful!

Pedrodamus on Guild Artisan and 1 opponent

1 year ago

It's worded like it would, but wanted to confirm that Guild Artisan triggers if you only have 1 opponent

jarncards on destroy build destroy

1 year ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

CommanderNeyo on Isshin, two attacks for one

1 year ago

Have you considered some of the new Backgrounds, such as:

Guild Artisan, to generate (4) treasure tokens.

Veteran Soldier, to create (6) soldier tokens.

Agent of the Shadow Thieves, to allow you to attack recklessly with Isshin.

Tavern Brawler, since it acts as pseudo-card draw.

Popular Entertainer, to goad your opponents' creatures.

I think that since Isshin is so cheap mana-wise, you can reliably have him and generate value out of the backgrounds. Let me know what you think!

Also, I am in love with Fiery Emancipation, and highly recommend it here as well if you have the budget for it.

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