Citadel Siege

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
  • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Citadel Siege Discussion

Zerraphon on UNDER NEW MANAGEMENT | Victoria Angelica!

1 day ago

I would 100% either add True Conviction or Citadel Siege instead of Bow of Nylea in my play testing, the death touch never mattered, cause you already have fliers, and angels are inherently big power/toughness and have abilities alongside them! The utility is nice, but a +1/+1 for a green and a colorless seems silly. The other 3 modes are useless as 2 damage to a flier never matters, what’s three life when your commander does a better job? And the cards shuffled into your library? Run Eternal Witness , Praetor's Counsel , Seasons Past and the like will provide way better effectiveness and utility than the bow!

Zerraphon on Holy of holies

1 week ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

NinetyFish on Bant Angels

1 month ago

Love me some Bant angels! My own Bant angels build is right here if you want to see my take on it: Live and Learn

Some stuff that stands out to me:

-It doesn't seem like you play enough creatures or token generators to make an expensive spell like Cathars' Crusade worth it. If you're set on some +1/+1 counters gameplay, Citadel Siege is a CMC cheaper, guarantees you counters each combat phase, and has the option of the Dragons ability in case you need it.

- Belbe's Portal and Quicksilver Amulet are fun ideas, but they seem far too slow in practice, right? It'll be eight mana to finally put a creature into play with them. Seems to me that the deck would flow better if you just replaced those cards with cheap ramp like Nature's Lore and Kodama's Reach , and just hardcast the angels instead.

-In my own experience with Bant angels, the most important things I've needed in games is fast mana ramp and card draw, as otherwise the angels are just too slow and expensive. I have really been enjoying the Signets like Azorius Signet and the Talismans like Talisman of Curiosity . For card draw, Mystic Remora , Sylvan Library , and Bident of Thassa have really done work for me as well!

Defense of the Heart seems like a really powerful choice. I hadn't considered before until I saw it in your deck. How has it performed for you?

dahhahm on Sun and tree

1 month ago

Well you don't need the extra Longshot Squad if you have more Abzan Falconer . I think Hardened Scales and Citadel Siege are pretty fun.

NinetyFish on Game of Marchesa

3 months ago

Queen Marchesa just oozes flavor, she's such a cool card.

Maybe Citadel Siege could be a fun add? The card could represent the forces in opposition of the queen (long may she reign). If you choose Dragons, you can use Citadel Siege as a political asset on everyone's combat phases: "if you attack someone else with your biggest creature, I'll tap down one of your smaller ones instead!"

Duelist's Heritage is another fun political card if you want to play some more politics at the table. Offer people double strike if they don't send it at you!

hkhssweiss on Ravos and Reyhan Test

7 months ago

In a +1/+1 counter deck, Pir, Imaginative Rascal is a beast of a card. Hangarback Walker can also be a great card for an impending board wipe. Cathars' Crusade although quite high on curve can lead to plenty of shenanigans if it comes on to the battelfield. Citadel Siege also is a great passive enchantment that can go out of hand and both modes can possibly be helpful.

Hope that helps!

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Citadel Siege occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%