Target creature you control gains protection from the colour of your choice until end of turn.
Draw a card.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
5 months ago
so ive been obsessing over this deck lately and have some things to note and suggest... Lurrus and pyromancer conflict with the companion mechanic... a substitute im filling in is Stormchaser Mage. Otherwise another piece of tech ive been tinkering with is Jeskai Ascendancy instead of lurrus; its neat but i think lurrus is the way to go... Quicken is somthing else im toying with to work with light up/ending and considering Shelter for staving off spot removal/evasion.
6 months ago
If there were specific cards you were trying to dig to (lock pieces, a combo, selection for removal/counters/whatever) I could get behind more draw - but all that Potion really reads as is "Discard this card and draw another one for 3 mana: gain 3 life" in this deck. Without a way to bounce it, or a way to use the lifegain, it's not actually doing anything to get you real value or advance your plan.
Shelter , Judge Unworthy (very on-flavor), or old faithful Bonder's Ornament could fit the same role a little better, potentially. Either that, or find a good way to put the extra life to use in your game plan, IMO.
6 months ago
Nice added both, thanks.
Shelter does look like the poor girl forgot to put everything on in the morning.
I realy like Quirion Ranger , both the attitude and the skin to hair contrast. They must have put in a lot of work with the face.
Had to laugh when googling it and saw the old version :D
Quirion Ranger (there is some attitude)
6 months ago
7 months ago
Update 6/9/21: Having played this deck several times, uneven play patterns started becoming apparent. First, turns were taking too long. This was not because of complexity but rather indecision. Should I play and activate Jayemdae Tome or play Akroma, Angel of Wrath ? Second, when Akroma, Angel of Wrath hit the battlefield I immediately became threat numero uno. Moreover, I couldn't maintain pressure without her. I had to rely too much on Akroma (although to be fair, let's all remember, it's OG mono-white so whatcha gonna do?). Third, while I could cycle though the deck it was at the cost of more impactful cards. Abeyance and Shelter are great but by themselves they don't do much.
Enter OG Akroma EDH v.2
11 months ago
Hey, I was thinking about your deck. By my experience, Angel of Vitality is not that powerful as she looks like. Maybe you should replace her with something that make better use of your powerful lifegain, for example Ajani's Pridemate , Speaker of the Heavens (he's in your sideboard), Light of Promise or Heliod, Sun-Crowned , to boost creature of your choice (You will have them plenty). Also, I was thinking about your final strike and those are my two propositions: Shelter (instead of Sunbeam Spellbomb ) and Angel of Destiny if you couldn't kill your enemy in conventional way. I m not a very experienced player, but I'm glad if I helped. Btw. I like your deck :D. Good luck with it ^^.
1 year ago
With limited card draw in your colors, it might be worth playing some more cantrips that buff Bruse and replace themselves.
Bestial Fury and Fists of Flame give much-needed trample. Blindblast, Panic Spellbomb, Panic, Rile, and Stun get past lone blockers, while Key to the City gets past anyone. Shelter protects or allows to get past certain colors of blockers. Dragon Mantle gives you a big buff. Burnout prevents tricksy blue spells in combat or counters against your stuff.
And since you have two commanders, Tome of Legends is doubly good.
1 year ago
Good job in putting together a viable deck on a budget! I am thinking that a simple and cheap card such as Shelter could be helpful to have Bruna sneak through blockers and/or avoid removal when you swing I assume for lethal commandar damage, plus it replace itself.
Not a fan personally of Opportunity: sure, 4 cards are nice, but 6 CMC is really a lot to spend - it basically 2 Divination sticked together, with the advantage of instant speed being reduced by the need of having 6 mana available. Since your deck focuses on auras, maybe Ophidian Eye to get some value over time?