Kellan, the Fae-Blooded
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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Kellan, the Fae-Blooded

Legendary Creature — Human Faerie

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

(You may cast Kellan, the Fae-Blooded from exile if you sent it on an adventure.)

Birthright Boon

Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle your library.

(Then send this card on an Adventure in exile. You may cast the Sorcery portion from exile.)

(You may cast Birthright Boon for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Birthright Boon and put it on the stack, this card is treated only as Kellan, the Fae-Blooded in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

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legendofa on Kellan is red/green

2 months ago

I believe that Kellan, the Fae-Blooded, Kellan, Daring Traveler, and Kellan, Inquisitive Prodigy are all off the mark. Kellan, at his core, is strongly .

Obviously, he's not a brutish barbarian or wild elementalist or anything like so many common representations of . The Gruul Clans are dedicated to bringing down the social and physical structures of Ravnica, Innistrad werewolves spend half their time as wild animals, Atarka dragons are the biggest and most feral, and so on, and none of those match Kellan. But that's a narrow view of .

Kellan is driven almost entirely by his emotions and a desire to understand his place in the world . He's impulsive and capricious and puts his faith in fate to guide him . He doesn't seem to have any long-term plans, doing what seems right in the moment even regarding his quest to find his father. He wants to personally experience what the planes he visits have to offer and easily makes personal connections with the people he meets .

He's not . He doesn't have any special appreciation for societal strictures and regulations. He doesn't use light or healing magic, outside of the swords that were given to him. While he will protect and care for his friends, that comes from a place of emotion and personal bonding rather than an impersonal sense of duty. He isn't conformist and doesn't expect conformity from others.

He's not . He's not at all academic. He's intelligent and can be inquisitive, but he prefers a direct hands-on approach rather than research. If he starts studying something, it's generally because he finds it interesting in the moment. He has no connection to the elements of air or water. He doesn't seem to believe that people can control and define their own destiny, and he doesn't spend a lot of time making plans. He is not especially manipulative, and he doesn't rely on trickery or illusions.

He's not . He is not overly selfish or ambitious. He doesn't seem to be willing to make major sacrifices for personal gain, or get others to sacrifice on his behalf. He doesn't use magic related to death, disease, necromancy, or soul manipulation. He isn't driven by a desire for more power, and he isn't concerned with improving his status in life.

There seems to be two camps of color philosophy interpretation. The first is that it's representative of self-identity and expression. People have brought up the valid point that he's at an age where people often struggle or experiment with their personal identity and interests, and that this struggle and experimentation could be why his card color is inconsistent, as he travels the multiverse and expands his horizons. To me, though, color philosophy goes deeper than that. It represents personality and outlook on society and the world as a whole. Changing color philosophy is equivalent to changing personality, changing worldview, changing what makes you, you. I've used the examples of Ajani, Sarkhan Vol, and Tezzeret before. Each of them has a defining core color, and their supplementary colors change as their entire philosophy on life changes. For Kellan, as far as I can tell, the totality of his story portrayals supports an color identity, and the and are just snapshots, no more representative of him as a whole than Jace or Elspeth suddenly becoming when they get angry or when they want something for themselves.

So I see Kellan as inherently , but a side of that gets explored less than the savage stereotype.

Felipix on Boros don't have artifact recursion?

2 months ago

I'm building a Kellan, the Fae-Blooded and I need instants that cost 4 or less that return artifacts from the graveyard to the battlefield, hand or battlefield

I need any card that go in this restriction, thanks!

Edit: In this deck I need some instant wincon that I can search with Sunforger

I need some things (exactly 8) that help me to make my Sunforger better, like attach cost less, and any another help is help-able

legendofa on Kellan's cards are starting to …

3 months ago

Minor spoilers for MKM. Does Kellan have a defined core philosophy (= color identity)? I freely admit I checked out of the story completely with March of the Machines, so I'll start reading the story again, but looking from the outside, he seems a bit annoyingly "perfect-main-character"-ish, in that he's always exactly what the situation needs. And he's the main character, I know. I also know that people can change their beliefs over time. But if color identity for major characters (planeswalkers, story-critical legendary creatures) is defined by their outlook on life, what their priorities and desires are, and Kellan has had three different color identities in three consecutive sets, what does that say about him? So far, it just seems like his life philosophy (as defined by color identity) is "whatever lets him be as plot-relevant as possible."

MKM minispoiler Show

Previous color changes represented major life events. Ajani losing red to become pure white, then adding green represented his personality changing from angry, to serene, to a mentor and nurturer. Sarkhan's color changes showed him as a Jund shaman, then serving Nicol Bolas, then finding inspiration and enlightenment.

Color identity is (or should be) a descriptor of what the character holds dear and considers important, not a descriptor of what the character's good at for this set. Color philosophy is one of the most interesting parts of the game for me, and it kind of looks like it doesn't apply to the new main character.

indieinside on Kellan, the Fae-Blooded

3 months ago

I have never used a card like Kellan, the Fae-Blooded. How does it work if I am wanting to search? Do I cast the creature and then pay the additional cost?

Barbarian_Sun_Pope on Building Voltron, in a cave with a box of scraps.

4 months ago

CaveBoy - I like the Paradise Mantle + Auriok Steelshaper combo, though I'm not sure what I'd take out yet, thanks for the suggestions.

IHATENAMES - I can't believe I forgot Goblin Gaveleer! I used to love using that guy in limited. The other cards are definitely a good start for a sideboard. I'll probably replace the Lizard Blades for Colossus Hammer and Kellan, the Fae-Blooded for Akiri, Fearless Voyager since I can still cheat the hammer's equip with Bruenor and the Paladin. Thanks for the suggestions.

IHATENAMES on Building Voltron, in a cave with a box of scraps.

4 months ago

The line between equipment and creatures is a hard thing to get right i think it should always be skewed more towards creatures which i think looks decent here but be careful about this number!

I would encourage you to play more creatures/ equipment that get buffed when you get multiple equipment on it. Ideas being Goblin Gaveleer , Champion of the Flame , Thran Power Suit these may not look impressive but 1+ equipment and they go big. Newer card I have tried Kellan, the Fae-Blooded is probably good but slow.

When building your sideboard i would look at protection/ recursion/ meta based archetype hate. Think Mantle of the Ancients , Blacksmith's Skill , Unlicensed Hearse , Crumble to Dust , maybe look at what other people are playing with a junk sideboard full of removal and graveyard hate for a few times then see what you need from there.

Obligatory simple answer is look at what equipment decks are currently doing good in modern. Stoneblade decks and hammer time. Both use Stoneforge Mystic to find and put in Kaldra Compleat for a quick kill. Stone blade is a midrange tempo shell to support what your doing. The hammer time deck has a plan A combo of putting Colossus Hammer on a creature and swinging for lethal in 1 to 2 turns.

Coward_Token on Kellan Kombos?

7 months ago

Kellan, the Fae-Blooded is basically a Open the Armory in the Command Zone (you're allowed to make him skip going into Adventure-exile and instead just return to the C-Zone). This could let you reliably assemble infinitive combo pieces. What's some <=boros combos that requires 1-3 Auras/Equipment + Kellan and no other cards?

The main thing I've thought of myself is Breath of Fury + Captain's Claws-type Equipment/Elemental Mastery/Helm of the Host, but it's pretty janky since it still requires a bunch of conditions, see e.g.: (Anduril, Flame of the West seems the most promising since you can probably catch out one or two people who don't have flying blockers).

Also this one for (rogue) cEDH:

DMFF on Kellan's Delirium-Blade (WOE)

8 months ago

You know, I think you may be onto something with the Esper Sentinel suggestion. It synergizes well with the Kellan, the Fae-Blooded strategy or can even be a great equip target. Not to mention the reasons you gave above. I plan on playtesting this deck a bit on Wednesday online, so I will let you know my findings. It will most likely take the place of the Dragon's Rage Channelers. Skrelv, Defector Mite is intriguing as well. I may attempt to slot a single copy or find a home for it in the side, but definitely noteworthy. As for Saheeli, I feel that she would be a bit clunky in this deck. While she shares Third Path Iconoclast's ability, her -2 can really only make something a copy of Sword of Fire and Ice, which I feel is too narrow. The lower cost of Iconoclast and another possible body to swing with for game makes me want to keep him. Thank you for all the suggestions, it is most appreciated!

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