Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sheltering Light Discussion
6 months ago
Thundering Rebuke deals 4 damage, triggers Arcbond ; 4 damage to each creature and each player, triggering both Boros Reckoner for 4 damage to any target, and Deflecting Palm to deal 4 damage to the controller of the Arcbonded creature.
It sounds very convoluted, but I think you're right '^^
If you can make your Boros Reckoner indestructible (with Sheltering Light for example), then cast Arcbond on it, then deal it damage with Thundering Rebuke , because the Reckoner says "any target", you could repeatedly target itself with its trigger, and Arcbond will trigger over and over again, dealing 4 damage to the whole board and each player repeatedly, until you've had enough. If you also have a Brash Taunter in play, the opponent will die before you would.
6 months ago
Also another question.
If it's true, then it deals infinite damage and gives me infinite health? And say that I attack a indestructible creature with it. Would that still give me infinite life? Or does the damage have to resolve as to actually harm the indestructible player/creature?
8 months ago
Your mana curve is so low that you don't need that much land (or ramp even really). Try swapping out a couple lands (and maybe a signet) for the following: Mentor of the Meek, Abzan Beastmaster, Sylvan Reclamation
Bring your price down, consider some cheap, instant-speed protection for your commander! You're drawing a billion cards anyway, you'll always have the mana to spare and probably will draw into at least one when you need it. I'm thinking of cards like: Blossoming Defense, Simic Charm, Mizzium Skin, Sheltering Light, Gods Willing, Valorous Stance
1 year ago
Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!
That said, here are a few pointers that should help you smooth out some rough edges:
- You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
- Dowsing Dagger Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
- I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
- Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
- Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).
1 year ago
1 year ago
Risk Factor is not good in combo-kill decks. Your opponent will always choose the damage option as their life total don't matter since you're confined through winning by combo.
Remove Truefire Captain and Gideon's Sacrifice. Lethal combos should not take 4 or more cards to win the game with. The less cards you need to win with the more likelier you'll be able to pull off the combo. A better combo than Truefire would be Boros Reckoner, Irencrag Feat, Star of Extinction. (You don't even need indestructible and you could win as early as turn 4.)
In order to consistently pull off your combos you also need draw power. White and Red are not suited to drawing cards which is this deck's biggest weakness. Instead you should make it so this deck wins by dealing damage over time and it uses your main combo as a plan B if that fails. I suggest running cards that just fit well around Boros Reckoner and Jaya, Venerated Firemage.
Feather is a good evasive body that can get some damage across. Pair that with Sheltering Light as you'll be able to scry multiple times and be able to protect Boros Reckoner from removal spells without losing your indestructible spell. Reckless Rage can also be spammed on repeat with Feather, but it also works well with Boros Reckoner as you can ping him with it to remove two of your opponent's creatures at once.
Thermo-Alchemist and Spear Spewer are great early game pinging creatures, but with Jaya, Venerated Firemage you can double their damage output and they make greater blockers to protect Jaya with. Hanweir Garrison also generates crazy value with Jaya as she doubles the power of the tokens you'll be able to flood the board with and the tokens can double as chump blockers if needed.
1 year ago
I have a few you cards you might consider.
Dawn Charm gives so much versatility depending on the situation. If someone destroys a creature, you can just regenerate it and you get the card back. They have a lethal swing? Just prevent it and make a retaliation attack. Get hit with a Traumatize, counter that bad boy. It's just a nice utility card.
Mirrorwing Dragon is nice because it radiates all your instant and sorceries to your creatures, but it's also a great defensive card if some casts Path to Exile. That way it also board wipes their entire board as well.
Akroan Conscriptor can steal your opponents creatures at instant speed. It's especially nice if you have Cloudshift so you can steal them forever. And you can can do this on every turn so long as you have enough mana which is nice.
Chandra's Ignition can be a nice board wipe while also taking the opponents life at the same time. And you can do this on multiple occasions. It is sorcery spee, but it can be speed the game up a little bit.
And lastly, this one isn't really necessary, but it's pretty funny. I know you took out cards that give indestructibility, but if you have a card that gives your creature indestructible like Sheltering Light, then cast Arcbond and Martyrdom, you can just insta-kill everyone if your creature ever takes damage. So it can come out of nowhere and that's pretty hilarious to me.
I've never been great when trying to take cards out to add new ones, but these are just a few cards that I thought would be cool. I have them in my Feather deck and they work out pretty well. Feather's definitely one of my favorite decks I have and it's a lot of fun. +1
1 year ago
Nice deck. Looks fun to play.