Sheltering Light

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

TypicalTimmy on I recently heard that we …

9 months ago

I heard this recently and now I am wondering if I have been playing the game wrong this whole time, or if the information presented to me was incorrect.

Suppose I have Murder in hand, and my opponent has a problematic creature I want gone. I go to cast Murder.

The claim goes that putting Murder on the stack only acknowledges that a spell is waiting to resolve. That when it actually DOES resolve is when I choose my target. The argument claims that telling my opponent(s) what my intended target is ahead of the spell resolving is a case of "additional free information".

  • An example of additional free information would be the following: You have a Swamp on the battlefield. You play a Rakdos Carnarium and bounce the Swamp back to hand. On your following turn, you play a Swamp for turn. An astute observer will notice that this Swamp has different artwork from the one you had bounced, meaning you have at least one land in hand. If you only have 2 cards in hand at this point, your opponent(s) now know at least 1 is a basic land, by default.

So, back to the question. I have Murder on the stack. My opponent asks who I am aiming to kill. I decide to say nothing. My opponent freaks out and says I am cheating or whatever. The game grinds to a halt and people are mad.

Alternatively, I tap my mana, pull Murder from my hand, motion it over Edgar Markov and say YEAH FUGG THAT GUY and my opponent goes "Uh, in response Sheltering Light."

Well. Crap.

But, Murder never resolved. I never had to say Edgar Markov was my target. I gave that information, freely. Had my opponent not known I was going to kill him, they might not have protected him.

So... who's correct?

  • Do I not actually need to reveal a target until a spell or ability ACTUALLY resolves?
  • Or do I need to reveal the intended target immediately, as the spell or ability moves ONTO the stack?

carpecanum on The First Rule of Fight Club is...

1 year ago

Isochron Scepter and/or Spellbinder would let you reuse Instants if Feather is dead. Not quite card draw but it ameliorates the need for it a little.

Loran's Escape and Sheltering Light et al could be cast every turn and allow you to protect your creatures or nuke you smaller guys with impunity. Lots of 1-2 mana Indestructible Instants.

My favorite Red card draw is Stolen Strategy. Other than that maybe a few artifacts that let you draw for mana or Arch of Orazca?

I'm not sure of specifics but weren't there a lot of older cards that say "draw a card during your next upkeep"? I bet a few are Instants that would fit here. Some Red ones are in Zada, Hedron Grinder decks for massive card draw.

thefiresoflurve on The First Rule of Fight Club is...

1 year ago

Hey there! funnily enough, I actually drafted up a Feather deck recently just for fun.

If you want more draw, some good options might be: Shelter, Sheltering Light, or maybe Loran's Escape.

Storm-Kiln Artist is another creature you might consider using just for the amount of value you'll get out of it with Feather.

Lae'zel's Acrobatics or Ghostway should definitely be replaced with Semester's End, since it actually targets and will synergize with your commander better.

Happy building!

legendofa on necromantic selection and spellskite

1 year ago

The word "target" doesn't show up in Necromantic Selection's text box, so it's not a targeted effect and can't be affected by Spellskite, or anything else that changes a target. (I'm assuming the Spellskite survived using a Welding Jar or Sheltering Light or something.)

plakjekaas on Goad effects

3 years ago

Let's see:

Thundering Rebuke deals 4 damage, triggers Arcbond ; 4 damage to each creature and each player, triggering both Boros Reckoner for 4 damage to any target, and Deflecting Palm to deal 4 damage to the controller of the Arcbonded creature.

It sounds very convoluted, but I think you're right '^^

If you can make your Boros Reckoner indestructible (with Sheltering Light for example), then cast Arcbond on it, then deal it damage with Thundering Rebuke , because the Reckoner says "any target", you could repeatedly target itself with its trigger, and Arcbond will trigger over and over again, dealing 4 damage to the whole board and each player repeatedly, until you've had enough. If you also have a Brash Taunter in play, the opponent will die before you would.

9-lives on Indestructible and Arcbond and damage …

3 years ago

Also another question.

Would this work? Infinite Combo of any creature, especially Soulfire Grand Master with Sheltering Light , Gideon's Sacrifice , and Arcbond ?

If it's true, then it deals infinite damage and gives me infinite health? And say that I attack a indestructible creature with it. Would that still give me infinite life? Or does the damage have to resolve as to actually harm the indestructible player/creature?

TempestArmor on Arcade Games

3 years ago

Looking good!

Your mana curve is so low that you don't need that much land (or ramp even really). Try swapping out a couple lands (and maybe a signet) for the following: Mentor of the Meek, Abzan Beastmaster, Sylvan Reclamation

Bring your price down, consider some cheap, instant-speed protection for your commander! You're drawing a billion cards anyway, you'll always have the mana to spare and probably will draw into at least one when you need it. I'm thinking of cards like: Blossoming Defense, Simic Charm, Mizzium Skin, Sheltering Light, Gods Willing, Valorous Stance

The following are also decent budget counter spells: Dissolve, Sinister Sabotage, Mana Leak

rumpy on

3 years ago

Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!

That said, here are a few pointers that should help you smooth out some rough edges:

  • You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
  • Dowsing Dagger  Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
  • I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
  • Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
  • Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).
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