Blessed Breath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blessed Breath

Instant — Arcane

Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane (White) (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

KongMing on $10 Controlled Burn, Arcane Edition! [UltraBu copy

1 year ago

Hello, 'tis I, the creator of the original. I've made some modifications since you made this if you want to peek back at what I've done.

Blessed Breath is also an option if you are splashing .

enpc on Ink-treader ideas

1 year ago

You can also use arcane effects to do some dumb stuff. For example, if you cast Kodama's Reach with a Blessed Breath spliced onto it targetting ink-treader, you will get a Kodama's reach for each creature on the battlefield due to how the splice mechanic works (which basically makes one spell with both effects so you have a Kodama's Reach that now targets).

Means that you can also use cards like Uproot to decimate a player's manabase (and mess up their draws), get an instant boardstate with Spiritual Visit or just generate a lot of mana with Desperate Ritual.

enpc on Splice Onto Arcane EDH

3 years ago

You would need to switch commanders, but having access to Ink-Treader Nephilim makes splice extra dumb. Splice Blessed Breath onto Kodama's Reach targeting the Nephilim and you get a lot of lands real quick.

RiotRunner789 on My Deck is my Phylactery

3 years ago

Nice. Down to 5. Basically when your down to just a few left, they all deserve to be there it just depends on flavor or more deserving.

Ghostly Prison and Propaganda: I love these enchantments but you can afford to lose them. You have a RIP and web of inertia combo that does this x100 times better. On top of that you have half a million combos that stop you from taking damage.

Hanna, Ship's Navigator: You have the Heliod land and a mass return spell. This one is slower and less efficient plus with RIP out, useless.

I'm a bit lost on the last two. I'd say cut creatures and I say that because they get hit by the most board wipes and spot removal. Maybe Starfield Mystic. He doesn't help ramp to zur.

Last rec would be to lose either path to exile or swords to plowshares and swap with Blessed Breath or something similar like Mother of Runes to just help keep zur safe (plus protection is a form of evasion).

billium813 on Donate To-Don'tRoastMe Defense Fund

3 years ago

I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!

I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!

Suggestions:

I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile

Seek the Horizon could be upgraded to Explosive Vegetation

Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.

Cloudchaser.Kestrel on Feather Redeems Boros in EDH [Primer]

4 years ago

Awesome primer! As I've been going through Feather decks for ideas I've been noticing a lot of interesting repeats (they all have Teferi's Protection despite it only working once? How odd) now I understand why.

Just want to add my two cents here on a different direction you can go. Arcane spells - feather sees spliced spells as targeting even if the original spell does not, and it's a great way to get extra effects in there.

For instance Zada, Hedron Grinder + Desperate Ritual spliced onto something that targets. Makes insane amounts of mana.

Crack the Earth + Spiritual Visit + a targeting arcane spell, say Blessed Breath + Zada or Mirrorwing Dragon = annihilator x where x is the number of creatures you control, for 3 mana.

I haven't completely tuned it yet, but just want to throw out some alternative ideas if people want to take a look.


Feather the arcane

Commander / EDH Cloudchaser.Kestrel

SCORE: 2 | 1 COMMENT | 87 VIEWS | IN 1 FOLDER


KongMing on $10 Controlled Burn, Arcane Edition! [UltraBudget]

4 years ago

Eh, the increased cost really is a reason to dismiss it for this deck, though. And it's still Turn 3 or 4 before I can swing or block with the elementals, which are only 1/1s. Not really that 'fast' compared to other modern human or elf decks, even budget ones. I don't benefit from ETB, death or attack triggers either, so spawning more creatures doesn't do much for me.

Guttersnipe's damage happens the moment I cast the spell, whether that spell gets countered or not. It also hits all opponents for 2 damage, which is a huge difference in a 4-player game.

I don't want to dismiss this too quickly, and I also want to see the damage potential, so let's set up two similar situations. I hit 'Playtest' for the deck, and am using a sample hand it has generated. Thermo-Alchemist, Guttersnipe, Gelectrode, Toils of Night and Day, Mystic Monastery, Plains x2.

Okay, not bad. Let's play a second hand side by side, replacing the Guttersnipe with Young Pyromancer. I'll denote them as [GS] and [YP].

[GS] Turn 1 :: Draw Blessed Breath, play Mystic Monastery, pass.

[YP] Turn 1 :: Draw Blessed Breath, play Mystic Monastery, pass.

[GS] Turn 2 :: Draw Toils of Night and Day (oh boy), play Plains, cast Thermo-Alchemist, pass.

[YP] Turn 2 :: Draw Toils of Night and Day, play Plains, cast Thermo-Alchemist, pass.

[GS] Turn 3 :: Draw Mountain, play Mountain, cast Gelectrode, pass. (Ping opponent with TA on their end step.)

[YP] Turn 3 :: Draw Mountain, play Mountain, cast Young Pyromancer, pass. (Ping opponent with TA on their end step.)

Pausing here to asses board states. The nice thing about YP here is the extra W mana I have leftover right now, so I can cast Blessed Breath to protect my creatures, and get an elemental out of the deal. With the GS board, I'm playing Gelectrode first to get it unsick, and so I can play GS next turn and be able to Blessed Breath like I am with YP this turn.

[GS] Turn 4 :: Draw Reach Through Mists, play Plains, cast Guttersnipe, pass. (Either Blessed Breath or Reach Through Mists as needed, generating a total of 6 damage to a single opponent or 14 damage to 3 opponents.)

[YP] Turn 4 :: Draw Reach Through Mists, play Plains, pass. (Use Toils of Night and Day to tap down attacker and get an extra untap out of TA, splice on protection for a blocker if needed. If not, just Reach Through Mists, splice as needed. Can also use Toils to untap Mystic Monastery to give an extra blue mana to cast Reach. If we cast one spell, we generate a 1/1 elemental and a total of 2 damage against a single opponent or a total of 6 damage to 3 opponents. Two spells gives us 2 elementals, 3 damage or 9 damage.)

Let's pretend we had to use Blessed Breath to protect our creatures in both cases. So YP will in effect cast Toils with BB spliced, untapping Mystic Monastery, and then casting Reach at end step to draw an Island.

[GS] Turn 5 :: Draw Island, play Island, cast Reach Through Mists drawing Peer Through Depths, generate 6 damage to a single opponent, 14 to three. Cast Toils of Night and Day on Mystic Monastery and Island, generate 4 damage to a single opponent, 10 to three. Cast Peer Through Depths, revealing Island, GS, Mountain, Peer Through Depths, and Reach Through Mists, selecting Reach Through Mists and generating 4 damage to a single opponent, 10 to three. (A single opponent with no lifegain will now be dead.) Cast Reach Through Mists, generating 4 damage to a single opponent, 7 to two, drawing Evolving Wilds. Pass.

[YP] Turn 5 :: Draw Peer Through Depths, play Island, etc...

From here, you can see that as a Burn deck, there's no way Young Pyromancer can outdamage Guttersnipe in the early game. Even if you're going cantrips, Guttersnipe can still rack up more damage. The tap triggers and the protection in the deck help deal with oncoming aggro, so the tokens aren't as necessary as blockers as they might initially seem.

Maybe I'll make a $15 deck that features some of the cards people have been suggesting, because those would all synergize well together, lol.

KongMing on $10 Controlled Burn, Arcane Edition! [UltraBudget]

4 years ago

It's a little easier going three colors with this build because of how little it relies on white, but I see your point. I think Dive Down would go great in a deck with stuff like Electrostatic Field and Weaver of Lightning , but I really like the repeatability of the Splice on Blessed Breath . Getting it in hand means I get at least two uses out of it, unlike needing 8 deckslots for a playset of Apostle's Blessing and Dive Down .

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