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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
2 weeks ago
For decent salt but fun game I'd focus run some staxy type card.
Archfiend of Depravity weep tokens decks
Sepulchral Primordial steal 3 creature at once
Molten Primordial steal 3 creatures
Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness
Altar of Dementia free sac plus many more upsides
Syr Konrad, the Grim with cards entering and leaving graves a decent wincon
Hofri Ghostforge double use etbs with other upside
Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare
Burnished Hart ramp
Tragic Arrogance you choose kinda boardwipe
Command the Dreadhorde Greatness at any cost
Victimize 1 bad guy fir 2 good guys. Seems legit
Painful Truths draw 3
Skullclamp for all the dorks out there. Let's make them useful
Helm of Possession trade your borrowed creature for a newer model
Smothering Tithe do you pay the tax?
Leonin Arbiter did you pay that tax
Wayfarer's Bauble ramp
Ruthless Technomancer ramp reanimation
Hoarding Ogre budget ramp
Fracture flexible removal
Stinging Study good with commander
Archon of Emeria 1 spell per turn
Rule of Law 1 spell per turn
Any of the Fleshbag Marauder effects
Visions of Ruin ramp kinda but mostly removal
Thrilling Discovery card draw
Echo Chamber fun card
Spreading Plague neat includes not great
Grave Betrayal steal creatures
These are just a few ideas. You'll have to mess with it from there.
1 month ago
AbyssusDraconem I appreciate the response, I have considered splashing white for Thrilling Discovery . Though I wouldn't want to add Spark Elemental because I can't get it back with Unearth. Prismatic ending would be a nice edition for combating like Chalice or something.
Altar's Reap would be cool, but wouldn't Village Rites work better?
7 months ago
Sinner's Judgment needs three counters, so you either need to protect it for three turns or use proliferate-type effects. Since it costs seven mana to disturb-cast, heavy control/prison might be the way to go. Blood Moon is a classic prison card, but it can be hard to use with three colors.
I think using Sinner's Judgment as a backup win condition would work better than using it as a main win condition. Good luck, and have fun!
7 months ago
Hey, nice version. Mogg War Marshal is underwhelming, could be cut since you have other better creatures who Alesha can reanimate who can create Goblin tokens.
Vile Entomber with Alesha gives you a repeatable Entomb effect which is especially helpful with Karmic Guide. Anger is excellent haste source when playing self-discard. Thrilling Discovery, Thrill of Possibility, Bone Shards and Geier Reach Sanitarium are some of upgrades for self-discard effects. Access Tunnel is another land to make Alesha unblockable.
Some upgrades to consider:
- Vile Entomber --> Ebondeath, Dracolich
- Anger --> Hanweir Battlements
- Thrilling Discovery --> Tormenting Voice
- Thrill of Possibility --> Murderous Rider
- Bone Shards --> Mutual Destruction
- Access Tunnel --> Vorpal Sword
- Geier Reach Sanitarium --> 1x Swamp
- Exotic Orchard --> Temple of Silence
- Caves of Koilos --> Scoured Barrens
- Battlefield Forge --> Wind-Scarred Crag
- Smoldering Marsh --> Bloodfell Caves
Good luck with your deck.
1 year ago
In general, I would reference a non-budget Dredge list (from MTGgoldfish or another website like it) when you make upgrades, since those lists contain all the cards you'll want to get in the exact configurations you'll need. However, the Dredge deck in particular requires large investments alongside certain cards (like sets of fetchlands with Life from the Loam) in order to make them work, which can be difficult to figure out on your own.
I'd recommend making smaller upgrades first; the $25 Mardu version I listed above (Dredge ($25)) adds some white tri-lands to the mana base for Thrilling Discovery, Smiting Helix, and sideboard cards. Any other upgrades you'll want to make are going to be really big investments, so it'll be good to have a solid but fairly inexpensive base to play with while you work towards the more expensive stuff.
Now, it's important to consider which particular variant of Dredge you want to build before you start investing: some decks splash white for Thrilling Discovery and Prismatic Ending, some go for the traditional Jund list, others are straight Mardu. As of right now the most successful Dredge decks are cutting white for 1 mana enablers like Merchant of the Vale and Burning Inquiry for more speed (since graveyard hate is very popular atm). I personally like the white splash, but you do you.
Once you've figured that out, the most important upgrades you'll need to make are to the mana base. Competitive Dredge is heavily reliant on land synergies with Bloodghast, Life from the Loam, and by association Conflagrate (which is usually casted from the graveyard for big X values after filling your hand with lands via Loam). Fetchlands are by far the most important cards to have if you want to go this route. Having a nice suite of lands will also help with casting costs, which is always an issue with budget mana bases.
Other than that, the only upgrade you can really make until you have the lands is adding 3 Ox of Agonas for 1 Haunted Dead and 2 Smiting Helix; it's not too expensive to do this, but it also happens to be better with fetchlands, as they help pay for Ox's escape cost.
For lands, you'll want 8 R/X fetches, 4-5 R/X Dual lands, a couple fastlands, 3ish five-color lands, and one or two basics (~19 lands total). My recommendation for a 4c (RBgw) list:
- 4 Bloodstained Mire
- 4 Wooded Foothills
- 2 Stomping Ground
- 2 Blood Crypt
- 1 Sacred Foundry
- 1 Copperline Gorge
- 3 Gemstone Mine or a split of Gemstone Mine and City of Brass/Mana Confluence
- 2 Mountain
- Note: you don't have to get green lands like Stomping Ground until you have Life from the Loam.
- +3 Ox of Agonas, -2 Smiting Helix, -1 Haunted Dead
- +3 Life from the Loam, -3 Silversmote Ghoul Must have fetchlands
- +1 Bloodghast, -1 Silversmote Ghoul Must have fetches and Loam
- +2 Conflagrate, -1 Darkblast, -1 Golgari Thug Must have Loam
Hope this helps!
1 year ago
I thought about Hollow One but I couldn't quite figure out where to slot it. I think Burning Inquiry would be a great idea for this deck except it is a "budget" deck that I'm trying to keep under $30. Similar problem for Dark Deal. If you're thinking about upgrading the deck, these are great cards to start with. Additionally, If I include Thrilling Discovery, then I would want some more white mana lands/rocks to help play it. The biggest problem is that this deck is fueled by looter cards so if I can't play those cards then the deck won't work. Thanks for the suggestions!
1 year ago
Burning Inquiry is a great enabler and also usually pisses off your opponents by ruining their hand
Dark Deal could be another nice symmetrical discard spell
Hollow One you can usually cast for free
1 year ago
Nice deck, the red splash for Thrilling Discovery is interesting and helps offset some of the weaknesses of B/BW lists with the lifegain and draw effect. I do think I would rather have another Archon of Cruelty over Ashen Rider or Terastodon , they do similar things and Archon's effect is much stronger than both in most cases. Also, 18 lands might be a little low in games where you need to cast Rites or unearth Priest.