Enchantment — Class
(This enters the battlefield at Level 1. You may increase this enchantment's level by one by paying the appropriate costs. Activate to increase the level only as a sorcery.)
When this enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
|Have (3)||CatLord9001 , orzhov_is_relatively_okay819 , bigred2728|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Fighter Class Discussion
1 week ago
Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!
1 month ago
1 month ago
Forging the Tyrite Sword overperforms consistently for me (pseudoramp) then grabbing sunforger is solid. Fighter Class seems good here. Eventually (once monarch is rightfully back with you) forcing blocks is good - if you choose to level it up.
2 months ago
Fighter Class is built for this deck. Actually there are tons of new Knights in Forgotten realms who will go awesome in this deck: Guardian of Faith , Forsworn Paladin , Triumphant Adventurer , Vorpal Sword etc.
Haakon is best used with the 2 tribal removal, as said above. Crib Swap and nameless inversion. Inversion can push through more damage or kill. In my knights deck, I found that Haakon required too much discard support that wasn't great without him to really justify his inclusion. Call the Bloodline may help.
You may find that Circle of Loyalty doesn't do very much. The issue with knights is that they have two sub-themes; equipment, and go wide with tokens. But there aren't enough cards that are good enough in commander to support the go-wide theme and it is pretty weak. That's why I don't like anthems that aren't also creatures in Knights. The problem with the equipment theme is all the good equipment costs like $50 apiece.
Mirror Entity is one of the best knights around. You don't need that many dudes to crush a player.
2 months ago
Hey, you're welcome. If you want more advice from me I would rather give it here.
Some changes to consider based on the card suggestions in my last comment.
- Ardenn, Intrepid Archaeologist --> Flickerwisp
- Toggo, Goblin Weaponsmith --> Ironclad Slayer
- Fighter Class --> Faith Unbroken
- Open the Armory --> Introduction to Prophecy
- Akiri, Fearless Voyager --> Venerable Warsinger
- Colossus Hammer --> Bonesplitter
- Empyrial Plate --> Haunted Cloak
- Zephyr Boots --> Mask of Avacyn
- Arcane Signet --> Liquimetal Torque
- Sun Titan --> Late to Dinner
- Thought Vessel --> Pressure Point
- Mistveil Plains --> Plains
- Battlefield Forge --> Mountain
- Furycalm Snarl --> Plains
- Axgard Armory --> Plains
These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.
2 months ago
2 months ago
Hey, nice overall upgrade of the precon on a very low budget.
Wyleth is much better as a Commander than Bruenor because Wyleth can draw cards which is more powerful as a repeatable ability than Bruenor's pump as well as only being able to equip once for free. Drawing cards in Boros can be more difficult than with other colors thus if your Commander can repeatedly draw then that's an advantage that Boros can really benefit from. You can get reduced equip costs or even free equip from other cards.
With Ardenn, Intrepid Archaeologist at combat on your turn you can equip all equipment you control for free to Wyleth which is nice with Colossus Hammer . Ardenn has excellent interaction with Toggo, Goblin Weaponsmith 's Rocks which are equipment that's created when a land you control ETB. Toggo creates free equipment and Ardenn lets you equip it all to Wyleth for free.
Fighter Class is first an equipment tutor and then you can pay three mana for level 2 which reduces all equipment equip cost by two mana. Level 2 and Level 3 effects are static, after you pay mana the first time. With Level 2 you can pay three mana again to further reduce the cost of equipment another two mana, etc. If you pay five mana for level 3 then you don't lose the effects of level 2. Level 3 can be repeatable creature removal of your choice of opponent blocker when Wyleth attacks.
Akiri, Fearless Voyager is more repeatable draw with equipped creatures as well as a repeatable way to save Wyleth for one mana from many board wipes, other removal and in combat by giving him indestructible. Arcane Signet is a staple mana rock in Commander. Sun Titan is versatile repeatable reanimation of any 3 CMC or less permanent which includes Wyleth.
Pair Empyrial Plate with Thought Vessel to make Wyleth huge and a threat to win by doing evasion Commander damage. Zephyr Boots is a one drop equipment that can give Wyleth flying evasion as well as repeatable loot.
Consider cutting a few basic lands for more Boros dual lands as well as some utility lands? Mistveil Plains combos with Sunforger to keep casting instants since Mistveil puts an instant from graveyard back into your library to then cast again with Sunforger. Battlefield Forge and Furycalm Snarl are budget duals that can ETB untapped and Axgard Armory can be an equipment tutor.
If interested I offer more advice including cuts to consider. Good luck with your deck.
2 months ago
I think you need better turn 1 plays.
t1 Gaveleer, t2 Hammer + Resolute Strike for a 15 pt swing. Most ppl concede. If you get the Charger and they kill it after it's equipped, that's still an 11 (13) pt pop to the dome. (t1 youll wanna play the hammer, it's not as easy to kill. the Charger gets haste on equip so T2 you can Charge + Resolute Strike)
Another card, a new one, I've been playing is Fighter Class for it's tutor effect and later, reduced equip cost.
Anything not black or red concedes. I love it. I'm thinking of modifying it for modern because the quick starts are insane.