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Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Acrobatic Maneuver Discussion
1 month ago
I would cut:
Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,
Paradox Engine was recently banned in commander.
Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.
Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.
3 months ago
I'm a little confused, but maybe I'm misunderstanding. Since Acrobatic Maneuver Momentary Blink and Oblivion Ring say that the creature returns under its owners control and not your control, wouldn't blinking them in that way just put them back onto the opponents battlefield?
3 months ago
Marshal's Anthem is one of my favourite budget cards in my Tazri deck being fantastic for late-game recovery to make a final push or worst case it's just a nice anthem.
I would argue that Deadeye Navigator is so good in this deck that it's worth spending a few bucks for even for a super-budget build but if you don't want to buy it, Flickerform is another decent choice for the deck. For example, in a similar price range, I would say Deadeye is a lot better than Brago, King Eternal in this deck due to the amount of flexibility it provides, being able to cause rallies BEFORE combat, not to mention going infinite with Chasm Guide and Harabaz Druid .
One more suggestion would be to try to include at least a couple more flicker instants such as Illusionist's Stratagem or Acrobatic Maneuver . Being able to flicker allies while you have Hero or Evangel on the field for protection is almost vital so you want to be able to do this consistently during other players' turns. Join the Ranks is in a similar position: never underestimate being able to get allies to hit the board at instant speed!
5 months ago
Hey, there's several older cards that are not played, or really known which are very good with Feather. These all have draw:
- Balduvian Rage : at worst this is one mana draw, at best it can kill an opponent with Feather.
- Bandage : one mana draw.
- Niveous Wisps : one mana draw.
- Panic : one mana draw.
- Spiritualize : lifelink and draw.
Other cards that can be upgrades for cards currently here:
6 months ago
The loop works. With Release to the Wind , since you can cast the exiled card without paying its mana cost, it functions similarly to flicker effects when combined with flash. So you could flash Naru Meha, Master Wizard back onto the battlefield while the original Release to the Wind is still on the stack.
With Acrobatic Maneuver and Ghostly Flicker the return is automatic and will similarly trigger the spell-copying ability. The only thing you have to watch out for is that Ghostly Flicker requires two valid targets, since it doesn't say "up to."
For all of these, you'll also need a valid target for the initial cast of the spell you'll be copying.
6 months ago
Cast Release to the Wind targeting another creature, flash Naru Meha, Master Wizard or Dualcaster Mage copying Release to the Wind targeting Naru Meha, Master Wizard or Dualcaster Mage repeat? If so, does this work with Acrobatic Maneuver and Ghostly Flicker ?
10 months ago
This is a really cool looking build!
A few suggestions:
If you're already running Auramancer and Monk Idealist, Weight of Conscience is a great removal option that becomes sort-of repeatable.
If you're already running Remember the Fallen and Trusty Packbeast, one or two more sacrifice-able artifacts would probably help out. Consider Commander's Sphere.
10 months ago
Nice, flicker is fun. I play a UW Flicker deck with Sunscape Familiar and Compulsive Research and stuff. I'm of the opinion that Momentary Blink has to be better than Acrobatic Maneuver, but that's just me. Getting to recast it for extra value is better than the single card drawn every day of the week, and it's 1 less mana for the initial cast.
Part of me doesn't want to divulge one of my secrets, but another part of me kinda does... Gulf Squid is incredible. With blink effects behind it you just get to completely tap them down on their upkeep, which is usually either a Silence at worst or a Time Walk at best. Paired with Ghostly Flicker and Mnemonic Wall, they never get to use their lands again except on their upkeep. Fun stuff.
Acrobatic Maneuver occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%