Acrobatic Maneuver

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Acrobatic Maneuver


Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

king-saproling on Aurelia Combat Master

3 months ago

Have you considered these cards? Cloudshift, Ephemerate, Flicker of Fate, Justiciar's Portal, Slip On the Ring, Acrobatic Maneuver, Scrollshift, Distinguished Conjurer, Gilraen, Dunedain Protector, Livio, Oathsworn Sentinel

After you declare Aurelia as an attacker, you can respond to her triggered ability with a Cloudshift effect to flicker her, making her a new object. Then when she attacks during the 2nd combat, her ability triggers again to get you a third combat. The creatures who have cloudshift abilities are extra nice because the number of extra combats you get is only limited by the amount of mana you have available to spend on their abilities.

TypicalTimmy on Am I correct in that …

1 year ago

The new Commander, Preston, the Vanisher and Felidar Guardian seem to go infinite if you allow them to.

When you have out Preston, if you did not cast Felidar Guardian and it enters the battlefield, you will have a flicker effect from Felidar Guardian on the stack. Just ignore this particular one unless you have something useful to hit it with.

What we are really interested in is the 0/1 white Illusion token copy of it that Preston, the Vanisher creates. For when that token enters the battlefield, it'll have its own flicker effect.

For the token's flicker effect, we want to hit Felidar Guardian. Which flickers it, creating the loop.


Even if we do not have targets we would like to use with Felidar Guardian, that is okay because we will be able to generate an infinite amount of 0/1 tokens. Even if we do not immediately have a wincon such as gaining a trillion life and dumping it all into Aetherflux Reservoir, having a trillion 0/1 tokens on the battlefield can easily help us win the game in many other ways.

Dete on Kess EDH

2 years ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

king-saproling on Boros Aurelia

3 years ago

I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.

You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon

king-saproling on Versatile Assassins

3 years ago

These might interest you: Magewright's Stone (you can untap Mangara and use his ability again while the first activiation is still on the stack, exiling 2 things), Thousand-Year Elixir, Puppet Strings, To Arms!, Erratic Portal (return Mangara to hand before the ability resolves. it will exile the target without exiling Mangara), Acrobatic Maneuver (works like Erratic portal. when Mangara returns he will not be exiled by the old Mangara's ability, since the new one is a new object), Angel of Condemnation, Eldrazi Displacer, Sanctum of Eternity, Flickerform, Illusionist's Bracers, Rings of Brighthearth, Witch Hunter, Adarkar Valkyrie, Mimic Vat, Palace Jailer

Valengeta on Gain life, lose friends

3 years ago

Looking better now! I still have one doubt about Acrobatic Maneuver. You don't have anything with ETB effects, so is it just for protecting your creatures against removal? If so I think you're better off using Emerge Unscathed. IMO the flickering just for triggering Soul Warden and Auriok Champion isn't worth the 3 Mana, even if you draw a card

jimmythebass on Kyle's Budget Feather

3 years ago

Some cards worth considering - I won't mention any cards that are more expensive for a paper copy than Aetherflux Reservoir since it seems to be the most expensive single in the deck:

*Boros Charm is amazing, since it can either give Feather double strike, save you from a non-exile boardwipe, or remove a planeswalker (or a player who's almost dead)

*Sunforger+Magnetic Theft is good in any Boros deck that runs a decent number of instants and is at its best with Feather being able to get Magnetic Theft back every turn (side note: according to edhrec, only 35% of Feather decks with Sunforger also run Magnetic Theft. Why the hell is this not 100%?)

*Seize the Day can potentially let you kill multiple opponents in one turn

*Bedlam guarantees Feather won't get blocked

*Chandra's Ignition is the best board wipe for Feather decks imo since she can easily get quite large and she recycles it

*Acrobatic Maneuver fizzles targeted removal, cantrips, and gets recycled (in general you want to be running as many recyclable cantrips as possible)

*Settle Beyond Reality is a recyclable removal spell that can potentially combo with the Dualcaster Mage that's already in your list to become a one-sided wipe

*Knight of the White Orchid and Solemn Simulacrum get you lands and are excellent targets for your blink spells if you don't need to use them as protection

*Zada, Hedron Grinder and Mirrorwing Dragon both at best make several copies of your cantrips, and at worst turn your pump one dude spells into pump your team spells

As for the manabase:

*With how cheap Command Tower is since it's printed in every single commander precon the only reason not to run it in any multicolor deck is if you forget it exists. There's a reason it's the single most played land in the format

*By the standards of dual lands that come in untapped if certain conditions are met, Inspiring Vantage and Clifftop Retreat are both relatively cheap

*Mistveil Plains is worth considering if you do get a Sunforger

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