Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Acrobatic Maneuver Discussion
5 months ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon
7 months ago
These might interest you: Magewright's Stone (you can untap Mangara and use his ability again while the first activiation is still on the stack, exiling 2 things), Thousand-Year Elixir, Puppet Strings, To Arms!, Erratic Portal (return Mangara to hand before the ability resolves. it will exile the target without exiling Mangara), Acrobatic Maneuver (works like Erratic portal. when Mangara returns he will not be exiled by the old Mangara's ability, since the new one is a new object), Angel of Condemnation, Eldrazi Displacer, Sanctum of Eternity, Flickerform, Illusionist's Bracers, Rings of Brighthearth, Witch Hunter, Adarkar Valkyrie, Mimic Vat, Palace Jailer
9 months ago
Looking better now! I still have one doubt about Acrobatic Maneuver. You don't have anything with ETB effects, so is it just for protecting your creatures against removal? If so I think you're better off using Emerge Unscathed. IMO the flickering just for triggering Soul Warden and Auriok Champion isn't worth the 3 Mana, even if you draw a card
10 months ago
Some cards worth considering - I won't mention any cards that are more expensive for a paper copy than Aetherflux Reservoir since it seems to be the most expensive single in the deck:
*Boros Charm is amazing, since it can either give Feather double strike, save you from a non-exile boardwipe, or remove a planeswalker (or a player who's almost dead)
*Sunforger+Magnetic Theft is good in any Boros deck that runs a decent number of instants and is at its best with Feather being able to get Magnetic Theft back every turn (side note: according to edhrec, only 35% of Feather decks with Sunforger also run Magnetic Theft. Why the hell is this not 100%?)
*Seize the Day can potentially let you kill multiple opponents in one turn
*Bedlam guarantees Feather won't get blocked
*Chandra's Ignition is the best board wipe for Feather decks imo since she can easily get quite large and she recycles it
*Acrobatic Maneuver fizzles targeted removal, cantrips, and gets recycled (in general you want to be running as many recyclable cantrips as possible)
As for the manabase:
*With how cheap Command Tower is since it's printed in every single commander precon the only reason not to run it in any multicolor deck is if you forget it exists. There's a reason it's the single most played land in the format
*Mistveil Plains is worth considering if you do get a Sunforger
1 year ago
Thought I'd drop a few white card draw spells that are missing on your list. All of the "Draw a card" portions are secondary, but I am usually willing to pay an extra mana to get that replacement effect.
1 year ago
Cool deck! You might like these: Steelshaper's Gift, Godo, Bandit Warlord, Stonehewer Giant, Spellbinder, Cloudshift (if you blink Aurelia after her attack trigger, she comes back as a new object, which has technically not attacked yet this turn, allowing you to get another additional combat when she attacks during the 1st additional combat. The best time to blink her is usually during the end of combat step so that you can get damage in with her), Acrobatic Maneuver, Ephemerate, Flicker of Fate, Justiciar's Portal, Feather, the Redeemed, Mask of Memory, Anarchist, Charmbreaker Devils
1 year ago
Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.
Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.
Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.
1 year ago
I focused heavily on the blinking effect for a cheap (CMC<=3) mix of scarecrows and shapeshifters under my own "Reaper Scarelings" deck (at Archidekt). If you run enough ETB-enablers (Cloudshift, Ephemerate, Acrobatic Maneuver, etc.), it might be worthwhile to include Toothy, Imaginary Friend as a card-draw engine. Consider attaching Deadeye Navigator to an ETB monster as well.