Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Kaladesh (KLD) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Acrobatic Maneuver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Acrobatic Maneuver Discussion

king-saproling on Boros Extra Turns/Steps

2 months ago

Cool deck! You might like these: Steelshaper's Gift, Godo, Bandit Warlord, Stonehewer Giant, Spellbinder, Cloudshift (if you blink Aurelia after her attack trigger, she comes back as a new object, which has technically not attacked yet this turn, allowing you to get another additional combat when she attacks during the 1st additional combat. The best time to blink her is usually during the end of combat step so that you can get damage in with her), Acrobatic Maneuver, Ephemerate, Flicker of Fate, Justiciar's Portal, Feather, the Redeemed, Mask of Memory, Anarchist, Charmbreaker Devils

LordKunai on Feather Redeems Boros in EDH [Primer]

3 months ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

Hero-X on THE Reaper King

3 months ago

I focused heavily on the blinking effect for a cheap (CMC<=3) mix of scarecrows and shapeshifters under my own "Reaper Scarelings" deck (at Archidekt). If you run enough ETB-enablers (Cloudshift, Ephemerate, Acrobatic Maneuver, etc.), it might be worthwhile to include Toothy, Imaginary Friend as a card-draw engine. Consider attaching Deadeye Navigator to an ETB monster as well.

king-saproling on Aurelia's Angelic crusade

7 months ago

Cards like Cloudshift , Ephemerate , Justiciar's Portal , Flicker , and Acrobatic Maneuver are pretty cool with Aurelia because they can be used for protection.. or for extra combats! After the first combat, flicker Aurelia. She re-enters as a new object that has not attacked yet this turn, so when she attacks during the second combat you will get a third combat, and so on. Better yet, these spells can be fished out with Sunforger. Eldrazi Displacer works in a similar way but is a bit more restrictive: you would need to activate the Displacer's ability in response to Aurelia's attack trigger so that her trigger will resolve last and untap her. Aurelia won't deal damage, but all your other creatures will get additional combats for every spent.

king-saproling on Religion is War

7 months ago

Aurelia is so rad. My girlfriend plays an Aurelia deck and it can explode out of nowhere. You might like these: Gratuitous Violence , Berserkers' Onslaught , True Conviction , Chance for Glory , Final Fortune , Heartless Hidetsugu , Stonehewer Giant , Hero of Bladehold , Cloudshift (after the first attack but before the second attack {technically during the "Beginning of Combat Step" of the second combat phase}, flicker Aurelia. Aurelia will be a new object on re-entry. Thus, when she attacks during the second combat, you will then untap and get a third combat because this iteration of Aurelia is attacking for the first time), Ephemerate , Justiciar's Portal , Acrobatic Maneuver

Cloudchaser.Kestrel on Sun-Feather

9 months ago

I would cut:

Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,

Removal targets: Smothering Tithe , Gisela, Blade of Goldnight

good cards you don´t really have the support for. Aurelia, the Warleader , Avacyn, Angel of Hope , Cloudshift - the only solid target I see is Sun Titan ? same with Eerie Interlude

Paradox Engine was recently banned in commander.

Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.

Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.

AutomaticFrenzy on $20 Budget Rubinia

11 months ago

I'm a little confused, but maybe I'm misunderstanding. Since Acrobatic Maneuver Momentary Blink and Oblivion Ring say that the creature returns under its owners control and not your control, wouldn't blinking them in that way just put them back onto the opponents battlefield?

I don't see anything like Cloudshift , Ghostly Flicker , Nephalia Smuggler , Synod Sanctum , etc, that would steal them permanently

mortalrage on The Great Depression Tazri Budget 40$

11 months ago

Marshal's Anthem is one of my favourite budget cards in my Tazri deck being fantastic for late-game recovery to make a final push or worst case it's just a nice anthem.

I would argue that Deadeye Navigator is so good in this deck that it's worth spending a few bucks for even for a super-budget build but if you don't want to buy it, Flickerform is another decent choice for the deck. For example, in a similar price range, I would say Deadeye is a lot better than Brago, King Eternal in this deck due to the amount of flexibility it provides, being able to cause rallies BEFORE combat, not to mention going infinite with Chasm Guide and Harabaz Druid .

I noticed some suggestions about Harmonize , but you could potentially go for something like Guardian Project (or similar effect) instead since the deck is already built around creature ETBs.

One more suggestion would be to try to include at least a couple more flicker instants such as Illusionist's Stratagem or Acrobatic Maneuver . Being able to flicker allies while you have Hero or Evangel on the field for protection is almost vital so you want to be able to do this consistently during other players' turns. Join the Ranks is in a similar position: never underestimate being able to get allies to hit the board at instant speed!

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