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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Forge Anew
Enchantment
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Last_Laugh on Arna Kennerud, Skycaptain
2 months ago
Hey, nice job. I think you may want to cut a few of your legendary equipment since Arna can't copy them. I do have a few suggestions for you that're budget friendly but have been very impactful for me.
EQUIPMENT:
Blade of Shared Souls can start cloning things like Esper Sentinel or Spark Double (copying Arna).
Plate Armor is free to equip in no time. This card is amazing here.
Champion's Helm is a nice power/toughness boost that protects Arna and other legendaries. This card used to be $10+ for a reason.
Thran Power Suit and Cranial Plating are 2 more Nettlecyst-ish effects.
CARD DRAW:
Shimmer Dragon is another card that used to be expensive. You can tap equipment to draw and being tapped doesn't effect how the equipment works at all.
UTILITY:
Forge Anew has a lot of random utility, but the instant speed equipping on your turn is pretty gross.
Chrome Host Seedshark is a card I haven't seen much, but those incubate tokens are basically creatures on demand and carry equipment like champs post-boardwipe. I've been super impressed in the few games I've seen it.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Arna's Kennundrüm: Counters Auraquipment?
zapyourtumor on RW Hammer feat. Kellan
5 months ago
No way Voldaren Thrillseeker is playable in hammer, 3 mana creature with an activitated ability that costs mana
Not running some combination of Ornithopter + Puresteel Paladin also feels like a big mistake here, since puresteel is just generically good and ornithopter allows for t2 combo kills (t1 ornithopter sigarda, t2 double hammer)
Stoneforge Mystic better than Open the Armory, id cut 2 open and 2 Kellan for 4 stoneforge if you can afford it.
Forge Anew is a decent 2 of as well. All in all I'd run less of the fling effects and fling creatures, since those are only good once you have a hammer attached. I'd focus on making the hammer equipping more consistent instead of playing those win more effects
gzusvictory on Halvar, Divine Voltron
8 months ago
I would run it. It’s got the bottom effect of Forge Anew, which is nice since our commander doesn’t help with the initial equip and only passes the equipment around for free. Codsworth is still Reanimate-able. I like that it ramps out our equipment with the second ability. Codsworth helps synergize with our commander by simultaneously protecting it some and speeding up the game plan of equip+kill.
The question really is what would we take out? Probably take out Loyal Warhound or Thousand Moons Smithy Flip for it?
Loyal warhound is the second iteration to Knight of the White Orchid which is both played in this deck understandably for ramp, but Codsworth ramps out equipment every time while the warhound may miss if you have the greatest or tie the greatest land count.
I haven’t given Thousand Moons Smithy Flip a shot yet. Seems like a good alternate win con of going wide and synergizes well with the artifact theme, but has nothing to do with helping our equipments get equipped outside of becoming a land.
Crow_Umbra on Isshin in the Red Zone
9 months ago
I think if Forge Anew is your only equipment support card, then it is likely not worth it to run the big heavy equipments. If you like equipment, but don't want to necessarily carve out an equipment support subtheme, the equipment that will be most (generally) helpful for Isshin decks are:
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Equipment that help your entire board by providing +1/+1 counters, a keyword anthem, or create tokens. I think both of the Andurils help towards that by making tokens or antheming your board somehow.
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Helm of the Host is arguably the most worth it of all your "big equipment" as a potential combo piece, but I think you'll want to get up to at least 35ish lands, to make it more feasible.
I will admit, that equipment generally aren't my preferred play-style, but more so if they're at the top end of a mana curve without additional support of some kind to help them out.
GeminiSpartanX on Halvar, Divine Voltron
1 year ago
I was able to play a few games recently, and I just want to tell you how impressed I am with Bitterthorn, Nissa's Animus. Having 2 of that effect in the deck that can stack on each other is absolutely worth it. It often feels cheaper than Sword of the Animist in the early game since you don't need to immediately equip it for it to start gaining value (3 mana with a free body for the effect instead of 2+2). It also doesn't feel bad to attack with it into blockers since you still get the effect and the equipment hangs around afterwards. I'd try and find some space for it if you can (maybe in place of loyal warhound or a similar effect). I like the other changes you've recently made as well. Forge Anew is big value and instant-speed equip leads to nice interactions with first-strike + swords and 2 creatures.
Crow_Umbra on Equipped Samurai
1 year ago
If you're open to Universes Beyond cards, I'd suggest replacing Naomi, Pillar of Order with Frodo, Determined Hero. You don't really have a high enough concentration of Enchantments for Naomi to trigger consistently enough. Frodo also has an ETB and on attack trigger, which would allow him to cheat those Equip costs.
I think you could probably cut a land or Armory of Iroas, since your mana curve is fairly low, and add in Conjurer's Mantle.
Although your build is budget, a few more expensive (and off-Samurai theme) upgrades to consider are Forge Anew, Sigarda's Aid (excellent for cheating equip costs), Leonin Shikari, and Puresteel Paladin. Puresteel Paladin is getting a reprint in Commander Masters, so it should hopefully go down in price a bit.
Delphen7 on Is there a way to …
1 year ago
The usual templating for this would be something that gives you the ability to do effects at instant speed. Cards like The Wandering Emperor or Forge Anew explicitly state that you can take some game action at instant speed, while others like Necromancy or Lightning Reflexes again use the word instant as the word for changing their timing, but an oracle search for "abilit" and "instant" reveals nothing that allows you to change the timing of abilities. "abilit" and "flash" gives nothing relevant either.
pssst. Down here. Yeah you. You could just cheat. Activate the ability during combat. It's their fault if they don't know what your card with tiny text in a hard to see place does. Who reads the cards anyways...
Crow_Umbra on Rograkh + Ardenn Equipment Deck
1 year ago
Hi there! Have you had a chance to play this deck irl at all yet? Do you have a set budget in mind per card, or overall for the deck? I have a few suggestions for potential additions as well as some likely swaps:
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Sigarda's Aid - Super helpful to cheat Equip costs, as they can get mana intensive
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Dismantling Wave / Wear / Tear - Can maybe replace Austere Command as a slightly faster options to deal with multiple artifacts/enchantments at once, and also because you can likely afford to run 1-2 fewer board wipes.
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Forge Anew - Some more excellent new equipment support.
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Frodo, Determined Hero - Excellent attacker that can skip on equip costs for himself.
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Generous Gift - Is a versatile removal option since it can also destroy lands. The 3/3 Elephant token is fairly irrelevant in the grand scheme of an EDH game.
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Promise of Loyalty - Can likely replace Slash the Ranks. I've played this in a Voltron Aura deck a couple years ago, and found it to be super helpful since it kept some heat off me while I swung away as everyone else was in rebuild mode. This is also a bit better than Slash the Ranks since the sacrifice removal gets around Indestructible, and destroy effects don't
I think you can remove Winds of Rath since your deck isn't really running any Aura enchantments to have your creatures benefit from.
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