Blazing Volley

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blazing Volley


Blazing Volley deals 1 damage to each creature your opponents control.

TheoryCrafter on FLING THE BURN

3 weeks ago

Have you considered Soul-Scar Mage? This will not only give them Wither, it will practically make most of your instants, sorceries and activated abilities board wipes once All Will Be One enters the battlefield.

May I also recommend cards that don't target including, but not limited to Anger of the Gods, Blazing Volley and Scouring Sands to get around cards that grant some sort of Hexproof, Protection, Shroud and/or Ward?

Plus, with all the looting going on you may want to consider cards with Flashback(including, but not limited to Increasing Vengeance, Past in Flames and Seize the Storm) and Madness(including, but not limited to, Avacyn's Judgment and Fiery Temper).

Other cards to consider are Bearer of the Heavens(if you're feeling really spiteful), Burning Anger and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

Crow-Umbra on The Jeremy Renner App Experience

7 months ago

I'm glad you like the deck primer/description Wan-Shi-Tong. I like your suggestions! Before I saw your comment, I saw your suggested cards and also thought that End the Festivities could replace Blazing Volley. Brash Taunter could for sure be a lot of fun here. I'll continue play-testing to see where Brash Taunter or Repercussion could fit in.

In regards to the deathtouch instants, I was recently doing a brewing session with one of my friends who has also played MtG for 10+ years, and he didn't say anything about the stack interactions with Tor Wauki getting deathtouch after his damage resolves. Even if that is the case, I'm not really bent out of shape about it, since many of the other instants and sorceries are cheap enough that they can be played after Tor Wauki gains deathtouch. In my playgroup, some of my friends have given an opponent's blocked or blocking creature deathtouch to clear a threat, or for political purposes.

Wan-Shi-Tong on The Jeremy Renner App Experience

7 months ago

Hi! I really like the Deck and the intro. I would recommend End the Festivities over Blazing Volley. Plus i'm not sure if the deathtouch instants work the intended way, because the ability of Tor Wauki the Younger should go on the stack and resolve before he has deathtouch. One of my personal favorite cards Brash Taunter could work for you, although it has anti synergy with wither. Another card that works nicely with damage based boardwipes is Repercussion.

Apollo_Paladin on Rakdos Menace (MTG Arena Build)

9 months ago

Hey, awesome suggestion Gingervitis! I'm definitely going to give Pestilent Spirit a try in here. Maybe I'll just kick End the Festivities up to a x4 count instead of x2, since that and Blazing Volley seem like they'd be the best cards in the format to pair with him.

If I need direct damage to creatures at Instant speed, I think I'd probably go with Dual Shot over Spikefield Hazard but I'm going to give it a shot as-is before I start making tons of swaps.

Good looking out!

Zungry on Burning Frogs

10 months ago

This deck doesn't seem to have an actual way to win. I pitted it against one of my decks and while I sure did lose a lot of creatures after they were turned into frogs, I eventually had more creatures than your deck had ways to kill them and I won.

Enigma Drake seems like a good win-con. Why only have two of them? Blazing Volley could be good for wiping all of your opponent's creatures with Polymorphist's Jest. Or maybe Fire Ants, so you don't have to spend two cards just to kill one creature.

patmurphy1986 on Lathliss Commander

1 year ago

Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals

Coward_Token on Innistrad: Crimson Vow

1 year ago

End the Festivities is a humble common that deserves mention, being a strictly better version of Blazing Volley, another humble yet noteworthy common. Killing swats of your average mana dork while potentially chipping away at the local superfriends deck isn't bad at all for one mana, esp. in cEDH.

Necrosis24 on Card creation challenge

1 year ago

TypicalTimmy, you are correct! I would run a voltron spell-slinging deck. So I would be using cards like Giant Growth. In addition would likely use the heroic/prowess mechanic.

He is indeed quite hard to get rid of so your opponents would require indirect/preemptive removal: Counterspell, Silence/Gideon's Intervention, Blazing Volley, Fleshbag Marauder, or any boardwipe. And green just has to hunt with combat!

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