Witty Roastmaster

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Witty Roastmaster

Creature — Devil Citizen

Alliance — Whenever another creature enters the battlefield under your control, this deals 1 damage to each opponent.

DemonDragonJ on All Creatures Great and Small

3 months ago

I have replaced Sylvan Library with Witty Roastmaster, which increased the average converted mana cost of this deck from 3.63 to 3.65, and I understand that I have removed an excellent source of card advantage, but I do not believe that this deck has sufficient amounts of lifegain to reliably pay for the library's ability, plus the devil has excellent synergy with this deck's main strategy, so I am satisfied that this is change is worth the increased mana cost.

Crow_Umbra on Token Legion

4 months ago

In case you hadn't seen yet, but Caesar, Legion's Emperor is live on the site now.

If you're looking for a potential infinite combat combo, Aggravated Assault + Phyrexian Altar + Anim Pakal, Thousandth Moon at 5+ power (or just enough token production on attack tbh).

Hellrider and Brutal Hordechief are some fun go-wide group slug options. Witty Roastmaster is another Impact Tremors effect, but might not be as necessary since you already have Corpse Knight.

Devilish Valet could also work to potentially one-shot somebody with enough creature token creation on an attack.

I'd also highly recommend Dolmen Gate and/or Reconnaissance as board protection effects. I get that you have some aristocratsy stuff going on, but this is mostly to save some of your key token creators that have to attack. In case you're unfamiliar with Reconnaissance, this EDHREC article helps detail some of its timing to act as a pseudo-Vigilance anthem, and save your creatures from combat after they've dealt damage.

Crow_Umbra on Anim Pakal, Gnomes of Devastation

5 months ago

Your deck looks pretty fun. I run Anim Pakal in the 99 of one of my decks, and have enjoyed how she plays. In looking at your deck, I do have a few recommendations for consideration:

Hope these suggestions are to your liking.

Crow_Umbra on Isshin, Two Combats as One

5 months ago

Thanks for checking my deck out, I appreciate it! No prob, happy to help.

Some of your swaps look pretty good. I would still recommend to try some lower cmc rocks than Chromatic Orrery. That 7 cmc can be a bit steep for ramp that's supposed to help set up more on earlier turns. Even Cursed Mirror could be a cool option since it can ETB as a copy of any creature and act as ramp.

If you want to round out your go-wide theme a bit more, I'd recommend Commissar Severina Raine as another group slug option that can also act as a draw piece.

Ojer Taq, Deepest Foundation  Flip is pretty cool. If you want to lean into the group slug damage stuff, give Ojer Axonil, Deepest Might  Flip another look. Most of the ping damage in the group slug stuff is 1-2 damage, so Ojer Axonil would bump that up to 4. Most of the group slug/ping options used by Isshin decks are Red. Speaking of which, Impact Tremors, Witty Roastmaster, and Purphoros, God of the Forge are all great options if you're going to be cranking out creature tokens.

Mondrak, Glory Dominus has been really solid for me as a token doubler and solid attacker/defender from the Indestructible counter. Mondrak also has a bit more versatility than Ojer Taq, since it can double all your tokens, although tripling creature tokens is pretty cool.

If you like the deathtouch anthem from Ankle Shanker, def check out Vault of the Archangel and Kaya, Geist Hunter. Kaya is also another token doubler that is a more budget option than both Mondrak and Ojer Taq.

Best of luck with your deck. Keep me posted on how it works out for you

Crow_Umbra on Multiman Isshin

6 months ago

Nice to see more Myriad Isshin lists. I feel like it's a growing sub-variant of the token go-wide Isshin strat. In looking at your deck, I think you have a lot of great pieces that most Isshin decks would want, but I do have a few suggestions:

  • Your land count is kinda low at 30. I get that your Equipments are intended for protective and aggro purposes, but I think they may be mana intensive for that purpose. Since Isshin wants to go wide, I'd recommend swapping some of your equipment (but not Feast and Famine lol) for a few more lands and 2 cmc mana rocks. It's a personal preference thing, but totally ignore if it hasn't been an issue in your irl plays.

  • On the topic of protection and going wide, I think Unbreakable Formation and Scapegoat are some great budget board protection effects. Clever Concealment is a slightly more budget friendly alternative to Teferi's Protection, but can still be pricey for some. Having some instant speed board protection options can be more helpful than protecting one creature at a time. Isshin thrives on maintaining aggro momentum, instead of protecting single creatures like a Voltron strat might.

  • I highly recommend putting in some ETB group slug damage like Impact Tremors, Corpse Knight, or Witty Roastmaster. Purphoros, God of the Forge is the most expensive upgrade you can make in this theme, but the first 3 mentioned will do plenty of damage with all your doubled up Myriad. From having played Isshin go-wide for the past year, I highly recommend the ETB damage to help your overall gameplan.

  • Professional Face-Breaker could be helpful and compliment the Treasure producers you already have in deck.

  • Devilish Valet could be a potentially heavy hitter with all your Myriad tokens you make each swing.

I hope these suggestions are a helpful start. Happy to chat through any additional suggestions if you're up for it. Best of luck with your deck!

Crow_Umbra on Ishhin Lv 5-6

6 months ago

Hi there, welcome to Tappedout and Isshin brewing. I saw your deck and thought I'd offer some suggestions. By the looks of your deck, you have an emphasis on utilizing equipment, but your creatures don't really support that too well.

I think it could be helpful to first determine if you want to have more of an emphasis on the equipment aspect, or go more creature heavy and open up more attack trigger shenangians that Isshin is capable of. A few general suggestions off the top:

  • If you do decide to go more of the equipment route, I think it could be helpful to add stuff like Puresteel Paladin, Ardenn, Intrepid Archaeologist, or Sigarda's Aid, depending on your budget. Equipments can be mana intensive to cast, then equip. These types of effects can help you get around those Equip costs.

  • I think you could drop (most) of the equipments, and instead go more creature heavy. Myriad creatures like Hammers of Moradin and Elturel Survivors are great in Isshin, since Myriad gets an additional trigger from him. Myriad creatures are all fairly budget friendly, with the exception of Battle Angels of Tyr

  • The other great thing about Myriad and other effects that create creature tokens that enter tapped and attacking, is that you can combine them with enter the battlefield group slug damage like Impact Tremors and Witty Roastmaster. Additionally, Devilish Valet can be a serious beater that can outright kill opponents depending on how many creature tokens you pump out on your attack swings.

I hope these suggestions are a helpful starting point. I'd be happy to offer some additional feedback if you would like it. Isshin is one of my favorite commanders of the past year, so you're in for a fun time.

Lightningbolter on Isshin (Unfinished)

6 months ago

Ogre Battledriver is kind of nice I may add him.

I did know that about Elturel Survivors, thanks for letting me know how that works tho.

I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.

Skyhunter Strike Force is nice I'll keep that in mind.

Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.

Corpse Knight and Witty Roastmaster are good adds, I didn't even think of taking advantage of the tokens with things like them and similar effects lol.

Hellrider and didn't even see that effect of Commissar Severina Raine but they are both good for the same reason.

I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.

I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.

I missed Soul Partition in the brothers war set, it's quite nice.

Generous Gift and Stroke of Midnight are definitely nice cards, kind of forgot about Generous Gift lol.

As for now I like Mortify a bit better as there's currently no really threatening Artifacts, but Wear / Tear will be noted tho.

I love Plumb the Forbidden lol.

Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.

I did see Flowering of the White Tree But don't have it for money reasons.

Crow_Umbra on Isshin (Unfinished)

6 months ago

Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.

I used to run Fervor until Rising of the Day dropped earlier this year.

  • Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.

  • A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.

  • If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.

  • If you like Adriana, Captain of the Guard, I'd recommend checking out Skyhunter Strike Force as a slighter CMC cheaper option, or as a redundant effect.

  • The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.

  • The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.

  • Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.

  • I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.

As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:

  • I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.

  • Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.

  • I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.

  • Mortify can probably replaced with Wear / Tear as an instant speed option that hits multiple targets.

  • If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.

  • Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.

  • A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.

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