Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

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Trade

Have (2) gildan_bladeborn , abritt
Want (1) evallard13

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Pyroclasm Discussion

BEDECK on Emrakul Griselbrand Suicide Shadow Resurrection

21 hours ago

Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...

I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.

If you choose to do so you would have 16 free slots. You could go with 4 Exhume, 4 Collective Brutality for some counterspell protection, 4 other creatures of choice that you like and 4 Thoughtseize.

I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).

So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.

Sideboard

About the sideboard I was thinking the Wastelands may not be too effective.

If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.

For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.

If you see too many counterspells it is always nice to have cheap good old Duress.

I think Engineered explosives was a nice touch. Just as By Force.

I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.

Blast Zone is interesting, but with so much Wasteland in the format it becomes unusable quite often.

I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...

But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V

multimedia on Dragons Forever

3 weeks ago

Hey, you're welcome.

Because you have Gnawbone and Goldspan you don't really need the ramp from Ramos since getting ramp from him is slow and honestly not really worth it. He's pretty subpar for a six drop Dragon.

If you're against a Goblin deck you most likely want to deal with lots of 1/1 Goblin tokens. You probably want some low CMC damage wipes that don't hurt flying Dragons such as Earthquake and Flame Sweep. Pyroclasm and Anger of the Gods wreck tokens for low CMC and don't outright kill Dragons.

CommanderNeyo on Modern Giants

1 month ago

I recently made a Giant tribal deck as well, and I highly recommend adding Lightning Bolt . Because of the high mana value of your cards, you need some interaction in the early game to help you not fall far behind. Bolt solves that issue by killing most early-game threats, and is also nice to give you that last bit of reach to close out games.

I also highly recommend cutting Beanstalk Giant and Hamletback Goliath . While they are both fun, they are extremely mana intensive and generally do very little for you compared to the other giants. I think it is better to have more Calamity Bearer , Quakebringer , and Tectonic Giant . Doubling your damage with Calamity Bearer is so good (especially with Surtland Flinger ), and works well with Quakebringer . Speaking of which, Quakebringer puts a clock on the opponent, even in the graveyard (which is where it is likely to be, due to the abundance of removal). Tectonic Giant is a good cheap giant (as giants go) that also provides you some value even if it dies.

Additionally, I also recommend cutting Battle of Frost and Fire along with Reflections of Littjara . I personally love those card choices here, but from my limited experience, you already have great cards at this mana value slot, and with giants you have a hard time trying to get threats out. Adding more high-mana cards only results in a hand full of cards but not the ability to play them. I recommend considering using cheaper board wipes like Pyroclasm and Anger of the Gods so that you have something to do earlier, before you get the mana to play your giants. That way, you aren't having to decide between removing your opponents threats at the same time you are wanting to drop your own.

Lastly, I would recommend adding either Opt or Serum Visions , just so that you have more early-game action. They help ensure you find the lands or giants you need, and have really helped smooth my deck out.

With the new giants released in Kaldheim, I have really fallen in love with the tribe, so I am glad to see someone else come to enjoy it as well!

GoldenDiggle on Building a new deck.

2 months ago

Hey Man! Cool deck idea, perhaps I can help a bit.

First off, both Pyrohemia and Scourge of Kher Ridges as well as any way to recur them (in case they are destroyed or the board is wiped) are probably best here.

Obviously Firespout , Pyroclasm , Crush the Weak , Fiery Confluence and Anger of the Gods are good options for you to ping or clear boards. Some of the odd ones are Hail Storm and Magma Vein . Chaos Maw and Cinder Giant are cool options here as well.

Fights are great if you pick on smaller creatures, Gruul Ragebeast and Magus of the Arena come to mind here. As far as other creatures go, Raging Swordtooth is cool too.

Devastate is pricey but lets you build a board first. I'm not sure if Sporeweb Weaver is on your radar or not, but I hope it is now!

mistborn314 on Impulsive Firestorm (Syr Carah cEDH Primer)

4 months ago

Frd123, these are solid recommendations. I will have to try out Karn, TBH I hadn't considered how his downtick got stuff back from exile. I have spun into Sentinel Tower or Aetherflux Reservoir with only 1 or 2 mana left and lost them permanently. Additionally, my list had evolved in a grindy midrange storm build. I've added some light stax pieces back in and Karn punishes those greedy mana bases which can be back breaking especially paired with the plethora of Pyroclasm -like cards in the list which keep the board clear of dorks. (I have been working on revising my primer but I was waiting until Strixhaven finished before completing)

I think the recursion could be handy, but I have enough redundant effects to where I have never wanted for recursion. Past in Flames and Underworld Breach are more than enough for me personally.

For the cost reducers, Mystic Forge has floating around on the periphery of my mind but I could never just find the slot. Ever since Birgi, God of Storytelling  Flip released, I have felt comfortable with the current list of cost-reducers. Now with Birgi, I have even toyed with running the Grinning Ignus combo into a big X spell, Flux, or a lethal Grapeshot.

Metropolis39 on Midrange Dinos

5 months ago

I love this. Pyroclasm is prob better than fallout. 2 vrs 3 mana is a big deal

TheVectornaut on jeskai

6 months ago

My main suggestion would just be to look for versions of your cards that do similar things for less mana. For instance, Soul Sear could probably be Lightning Bolt , Blazing Salvo , Mizzium Mortars , Thundering Rebuke , Roast , or Tears of Valakut if you're expecting flyers. Similarly, Dissolve and Ionize might be better as Spell Pierce , Counterspell , Hindering Light , Izzet Charm , Mana Leak , etc. depending on what you need to counter when.

The only other card I'll suggest (and I admit that it's a pet card of mine so I might be biased) is Myth Realized . It triggers prowess itself, grows from the same triggers as prowess, provides a mana sink in the late game, and is a creature that can conveniently dodge your own boardwipes whether they be Pyroclasm , Evacuation , or Wrath of God .

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