Pyroclasm deals 2 damage to each creature.
|Have (3)||gildan_bladeborn , abritt , GuNDanU|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
I don't know anything about the source material, so these suggestions are more tactical than thematic.
Glenn is the only source of among the survivors. Misstep locks down the existing Horde for a turn, and a good selection of counterspells will take the edge off the Horde's nontoken effects. I see Glenn being the support/control. Cards like Black Ward and Spirit Mantle give protection from the Horde, and Absolute Grace gives everything protection from black. Angel of Glory's Rise can wipe the Horde, but see my thoughts on Michonne below.
Negan wants sacrifices. I assume the Horde will choose to sacrifice a generic token when possible, so Ashling, the Extinguisher should be used to target the important stuff. Most mass sacrifices affect everyone equally, so cards like Slaughter the Strong and Tragic Arrogance have to be used very carefully, since Negan only triggers on an opponent's sacrifice, and the Horde can rebuild faster than the survivors. Archfiend of Depravity might be one of the best cards here, as long as you have a method for the Horde making decisions.
Michonne's equip clause doesn't mean much when the opponent doesn't use blockers, so a Zombie tribal focus might work. It's a little odd to use one Zombie army against another, but that's what I see here. Use lots of Zombies, lots of buffs, and try to beat the Horde at its own game.
Daryl might be fun to use with Enrage effects. I'm seeing big mana and big creatures. Rites of Flourishing, Zhur-Taa Ancient, and similar effects become a lot less symmetrical in a 4-on-1 match. I'm a little leery of Pyroclasm and friends, for the same reason as mass sacrifice for Negan: the Horde can rebuild from a boardwipe a lot faster than the survivors.
For the Horde itself, what colors and effects did you want?
1 month ago
@Nonary27: Runo has quite some hoops to jump through, to use him effective. But when you achieve to flip him, I think he's a 'high' mid Tier commander. He only cost 3 mana for a 1/4, is quite decent because he's immune to Pyroclasm/Abrade type effects. Like you already mentioned, the lack of green is a big downside, because the deck is lacking ramp, the green creature topdeck-tutors and all the good green/blue sea creatures.
Aesi is in casual EDH, the better Tatyova. But in cEDH the difference between 5 and 6 mana is huge, since the games don't last as long in battlecruiser. Still, Aesi isn't two ranks below Tatyova.
@Sephyrias: If wizards would print more broken cards like Griselbrand/Asmodeus the Archfiend or Time Vault, Mairsil could reach a higher tier, but currently there are a lot better grixis commanders. Also the deck runs a lot of "bad" cards, which are only good with Mairsil and when you remove/counter Mairsil you're stuck with a lot of mediocre cards in your hand.
@Nonary27: like enpc already mentioned, Omnath can be abused with Food Chain + Squee, the Immortal so cast Omnath infinitely. In casual EDH you can build him as an Elemental tribe-commander or as landfall commander, but in my opinion I wouldn't build him that way, because there are a lot of better choices to build a landfall commander.
1 month ago
1 month ago
So, i was playing a casual EDH game with a friend when he casts a Anger of the Gods upon my creatures, then i follow up with a Brave the Elements to protect my creatures from red, my friend then casts a Pyroclasm arguing that, due to the stack, my creatures would be killed by Pyroclasm BEFORE they gain protection from red, wich kills my Teshar, Ancestor's Apostle and half my board.
I know the last spell in the stack resolves first, but this looks a little awkward to me. Is this correct?
2 months ago
EJ!! Let's do this! This build is already tight, but here are my thoughts\suggestions...
Cards I'd consider cutting: Seize the Spoils, Reckless Endeavor, Daretti, Ingenious Iconoclast, Poison the Cup, Vengeful Reaper, Dream Devourer, Replicating Ring, Ward of Bones, Darksteel Forge, the flip tibalt guy, Ash Barrens, Cryptic Caves, Darksteel Citadel, Foreboding Ruins, Mortuary Mire, Zhalfirin Void
Cards I'd consider adding: Light Up the Stage, Chaos Wand, You Find Some Prisoners, Reckless Fireweaver, Valakut Exploration, Rakdos Charm, Murderous Rider, Praetor's Grasp, Rakdos Signet, Bojuka Bog, Luxury Suite, Blood Crypt, Haunted Ridge, Smoldering Marsh, Dragonskull Summit, Bloodstained Mire, Temple of Malice
I would also suggest swapping Red Elemental Blast for Pyroclasm... seems silly, but pyroclasm can be cast even if there are no blue targets. So may not be relevant, but could be randomly at some point.
3 months ago
If I may plug my own version, Strange stories from the old church has a couple of tech pieces that I've gotten to like. If you expect your mob of Zombies gets Pyroclasmed or something, Westvale Abbey Flip gives you an option for a bigger creature, and Vault of the Archangel can break a stalemate. They're both pretty pricy, though.
I like this build, and it's one of the more original approaches I've seen.
3 months ago
Poseidon31 thanks for the suggestions!! I considered idyllic tutor originally and thought it would be too slow, but you are right that Bloodbraid won't hit it every time. I cut 1 Ghostly Prison to make hitting nine lives a bit more probable (I think not always hitting it is ok because it puts one on a bit of a clock when you account for fetches/shocks etc) and cut both the Pyroclasm 's for a Wrath of God like you suggested and then also added 2 Anger of the Gods (wrath of god reminded me of this card). Maybe 2 wrath and 1 anger would be better but I honestly don't know the meta well enough to tell.
3 months ago
Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...
I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.
I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).
So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.
About the sideboard I was thinking the Wastelands may not be too effective.
If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.
For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.
If you see too many counterspells it is always nice to have cheap good old Duress.
I think Engineered explosives was a nice touch. Just as By Force.
I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.
I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...
But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V