|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Pyroclasm deals 2 damage to each creature.
13 hours ago
Do you think the general idea would be to have lots of creatures with 4+ toughness and then using the CMDers ability make eggs and fire off red sweepers like Pyroclasm / Volcanic Fallout / Firespout ect ect to ideally get valuable creatures?
1 week ago
Both Red Elemental Blast and Pyroblast are not Modern-legal. For future reference, whenever you see the text blurb saying that your deck contains illegal cards, you can ask it to highlight those cards.
In regards to Modern-legal replacements, I’d offer Ricochet Trap as an anti-blue card. You should also run more board wipes, like Anger of the Gods , Pyroclasm , or, since you’re running Tron, All Is Dust . Dragon's Claw is also good sideboard material.
1 month ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
1 month ago
Speaking as something of an EDH sadist, you should run Curiosity . Enchanting Niv-Mizzet, Parun and then drawing a card creates a loop, provided you continue targeting opponents with the ping. Unfortunately, in EDH you're usually going to have to deal 120 damage to win, and this loop only works so long as you have cards in your library. So in all likelihood, you'll only kill one and a half opponents. You can end the loop by targeting a creature (including your general, if he's the only one on the field), in order to not deck yourself.
One solution to this is to add Timetwister effects. The card itself is in excess of $2,000 these days, so, if you have that kind of money, just buy a small boat. Consider Day's Undoing , Diminishing Returns , Clear the Mind or Time Spiral in addition to your Echo of Eons ... If you cast these after drawing your deck with the Curiosity loop, you can continue shooting people.
Completely shifting gears, I love that you're running Ponder and Brainstorm . Xerox cantrips like these dig you to what you need and past what you don't. Preordain is similarly busted, and Brainstorm goes from good to great with shuffle effects like your Evolving Wilds or Terramorphic Expanse . The Zendikar/Onslaught fetches, like Scalding Tarn or Flooded Strand , are the gold standard here, though they do tend to be very expensive. Slow fetches, like Bad River or Mountain Valley , are similar, cheaper, and still powerful. Faithless Looting is a great card in EDH, as it is in many ways a red Preordain . If you want to go the combo-route, Gitaxian Probe is great for checking for enemy counter-magic.
Dig Through Time is similar to the above suggested Treasure Cruise . I suggest running one or the other, but not both; delve tends to get in its own way, if there're too many delve cards in the deck. Since Dig Through Time sees more cards, if you want to use the Curiosity loop, I think it's better; if you have ethical qualms about infinite loops in EDH, Treasure Cruise is better in that it provides more card-advantage.
A similar source of card-advantage is Mystic Remora . Landing this one turn one can slow down your opponents if you have a slower hand, and in more inexperienced metas it can easily be an Ancestral Recall or two. It's similar effect to your Rhystic Study with a higher cost on the trigger means you can get some real value fast.
Your artifact-ramp can use some work. Chrome Mox is great if you draw your deck and need to cast a Timetwister effect, though it is $40-ish. Talisman of Creativity is extremely powerful, as is Prismatic Lens , Fellwar Stone , the soon-to-release Arcane Signet , Thought Vessel and Coldsteel Heart . In general, two-mana ramp is a lot better than three-mana ramp in EDH, as once you hit three mana you should be trying to do more powerful things. Mana Vault is good for casting Thousand-Year Storm early.
One card I think would be fun to try is Goblin Welder . He lets you reanimate your Inkwell Leviathan for cheap, if you discard it early in the game. Wurmcoil Engine is a great card to sac-recur, as its splitting in two means you end up, over time, netting more and more artifacts to the field. However, this synergy is very slow if you can't untap your Goblin Welder . One thing to consider that is often forgotten with Goblin Welder is that you can use it to target your opponents' stuff. If you're facing down a Blightsteel Colossus and it's controller has an artifact in the 'yard, you can make your opponent sac the Blightsteel and return the (presumably less powerful) artifact.
Depending on your meta, you may want to consider Pyroclasm , Anger of the Gods , Kozilek's Return , etc. These are cheaper than your Mizzium Mortars , and if you're careful you can avoid killing your own dudes.
Presumably, after the first game or two your opponents will start trying to kill your general on sight. Increased cheap interaction will protect him and maintain any advantage you have; Swan Song , Turn Aside , Dispel , Spell Snare , Spell Pierce or even Mental Misstep (in some metas) are all worth considering.
Right. That's all I got. Good luck!
2 months ago
2 months ago
Yo! Always nice to see a new Kess list... it's my go-to cEDH deck.
If you're digging for specific combo pieces, Plunge into Darkness is really good -- the problem is that it is often competing with Ad Nauseam for your life total. My Kess list runs Impulse over Plunge into Darkness because in Storm, I often don't need a specific card, but rather a specific kind of card; in Doomsday-style decks, in my experience your digging for exactly Demonic Consultation , Jace, Wielder of Mysteries or Laboratory Maniac . I think it's probably a good card to run, if only because it is very good as a top ten-twenty tutor.
Consider Doomsday . I don't have the concentration and/or the brainpower to make it work, but I understand that with enough of each it can be a one-card win.
Depending on your meta, I'd cut Stranglehold before Ashiok, Dream Render . Being three mana means Ashiok is not going to compete with Kess to be cast, and the graveyard exile effect is not a small plus.
I'm not sure Go for the Throat is good enough to merit inclusion in a cEDH deck. It's a limited one-for-one at best, and there are other cards you may want to consider running over it. Except against fat elf decks, you're not likely to face down a creature at a cEDH table with CMC more than four or five. (Note that this is my experience; if it isn't yours, feel free to ignore me). This means you're not going to be getting much of a mana-spent advantage. Also, in any EDH game you're facing down two or, more often, three opponents, meaning you're facing roughly two to three times the number of cards you have. So one-for-one's aren't usually going to be good enough; counterspells are different, in that they can break up combos and thus become effectively a 'several-for-one.' I love that you're running Fire Covenant , as it is a paragon of the x-for-one idea. Consider Ashes to Ashes , Pyroclasm , Rolling Earthquake , or even just Fact or Fiction to replace it.
I highly suggest bringing Dack Fayden out of the Maybeboard to the Mainboard. Strictly speaking, cEDH is more similar to Vintage than it is similar to any other magic format, and being able to nab someone else's Mana Crypt , Sol Ring or similar is a huge play. Also, the Faithless Looting every turn isn't exactly insignificant either.
Consider running Baral, Chief of Compliance . His discount effect is good with Intuition , Frantic Search or (if you choose to un-Maybeboard it) Remand , but more importantly his looting effect is useful for finding combo-pieces. Your list strikes me as being rather counter-heavy, and Baral makes your counterspells not only stop opponents, but actively help you as well.
Your deck's mana curve is very consistent and low. Consider including Sensei's Divining Top from the Maybeboard and then adding Counterbalance to the mix. I've obviously never played your specific list, but it looks like control is a significant element in what you're trying to do. Getting the counter-top combo going is a good way to control the game without worrying about losing the card-advantage war.
Good luck man! The list looks good overall!
2 months ago
Greetings, human! Below are my suggestions; feel free to heed/ignore them as you choose.
In EDH, playtesting with your meta is really the only way to know how much counter, burn and card-draw you need. That being said, you typically want a cantrip and a counter in your opening hand, which means running approximately 5 - 10 of each is a good idea. I think Preordain should definitely be in your deck alongside your Ponder , and Brainstorm becomes astronomically better with shuffle effects. Although the Zendikar and Onslaught fetches can be very expensive, cheaper alternatives definitely exist: Terramorphic Expanse is functionally identical with the Evolving Wilds I see you're running; the slow fetches (like Flood Plain and Rocky Tar Pit ) are on the table; and Ash Barrens is around $3 these days. Aside from Preordain , some card-draw/filtering spells I advise at least considering are: Impulse , Chart a Course , Faithless Looting , Chemister's Insight , Archmage's Charm , Think Twice , Oona's Grace , Frantic Search , Sleight of Hand , Pull from Tomorrow , Fact or Fiction , Dig Through Time and Treasure Cruise . Slate of Ancestry is an artifact source of repeatable card advantage.
I suggest Faithless Looting , Chemister's Insight , Think Twice and Oona's Grace because you can cast them from your graveyard. This will give you extra triggers off of Kykar, Wind's Fury and Jeskai Ascendancy . Similarly, if you choose to run cards like Young Pyromancer and Monastery Mentor (which I highly suggest you do), these cards will get additional triggers as well. Murmuring Mystic is another creature to consider, as is Taigam, Ojutai Master .
Burn spells are tough in EDH, if only because you have three times as many opponents as usual, and they all have double the usual life total. So burn is typically going to be spot removal or mass removal rather than to-the-face, like in Modern. Generally, I do not recommend running many one-for-ones in a format where you're facing three opponents rather than one; the only one-for-one I highly suggest is Swords to Plowshares . Electrolyze is an instant that does not cost card advantage, so I advise this too. Mass-removal, like Wrath of God , Pyroclasm or Supreme Verdict is generally much more successful. However, because of your general and the nature of your deck, you'll likely want to only run one or two board-wipes. Things like Shattering Spree , By Force , Dust to Dust , Return to Dust , Grasp of Fate and Vandalblast are also worth considering.
Counter magic is good. I advise adding a few spells to your current package. Consider the following: Swan Song , Dispel , Exclude , Unified Will , Remand (maybe -- it's a meta call), Negate , Flusterstorm , and, provided you have access, Cryptic Command , Force of Will , Mana Drain and Pact of Negation .
An area that I see as being capable of a lot of improvement is your mana-base. Though the best fixing is, of course, wildly expensive, affordable options exist. Steam Vents , Hallowed Fountain and Sacred Foundry are all about $10 or so these days, as are City of Brass and Mana Confluence . I personally like Reflecting Pool , Exotic Orchard and Forbidden Orchard as well.
As Foretold is at least worth considering. Aetherflux Reservoir is, I think, probably better than Sentinel Tower , though if your meta is filled with creatures you can nail with the Sentinel Tower then you may wish to keep it. If you want to go on the aggro plan, Supreme Phantom is also worth considering, as is Intangible Virtue . Kindred Discovery is good if you name "Spirits." If you are like me and don't have ethical qualms about infinite combos, Isochron Scepter with Dramatic Reversal is a good way to make infinite tokens if you have enough rocks out.
Speaking of rocks, I like your current suite. I'd also consider Mind Stone , Coldsteel Heart (maybe), Fellwar Stone and Everflowing Chalice . Arcane Signet is coming out soon, and that's definitely worth an include.
Right. That's all from me. Good luck with deck-building!
2 months ago
Thanks a lot for the previous help! The original idea was an UR Pili Pala tempo deck, but I don't know so much red spells. I like the idea, but I will need some help (suppose adding Tormenting Voice , Expedite as you said, ( Pyroclasm ?)). I can't afford the Walking Ballista , and I don't like Blue Sun's Zenith as a wincon. Thanks and sorry for the deck mistake !
Pyroclasm occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%