Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Pyroclasm Discussion

mistborn314 on Impulsive Firestorm (Syr Carah Primer)

1 month ago

Frd123, these are solid recommendations. I will have to try out Karn, TBH I hadn't considered how his downtick got stuff back from exile. I have spun into Sentinel Tower or Aetherflux Reservoir with only 1 or 2 mana left and lost them permanently. Additionally, my list had evolved in a grindy midrange storm build. I've added some light stax pieces back in and Karn punishes those greedy mana bases which can be back breaking especially paired with the plethora of Pyroclasm -like cards in the list which keep the board clear of dorks. (I have been working on revising my primer but I was waiting until Strixhaven finished before completing)

I think the recursion could be handy, but I have enough redundant effects to where I have never wanted for recursion. Past in Flames and Underworld Breach are more than enough for me personally.

For the cost reducers, Mystic Forge has floating around on the periphery of my mind but I could never just find the slot. Ever since Birgi, God of Storytelling  Flip released, I have felt comfortable with the current list of cost-reducers. Now with Birgi, I have even toyed with running the Grinning Ignus combo into a big X spell, Flux, or a lethal Grapeshot.

Metropolis39 on Midrange Dinos

2 months ago

I love this. Pyroclasm is prob better than fallout. 2 vrs 3 mana is a big deal

TheVectornaut on jeskai

3 months ago

My main suggestion would just be to look for versions of your cards that do similar things for less mana. For instance, Soul Sear could probably be Lightning Bolt , Blazing Salvo , Mizzium Mortars , Thundering Rebuke , Roast , or Tears of Valakut if you're expecting flyers. Similarly, Dissolve and Ionize might be better as Spell Pierce , Counterspell , Hindering Light , Izzet Charm , Mana Leak , etc. depending on what you need to counter when.

The only other card I'll suggest (and I admit that it's a pet card of mine so I might be biased) is Myth Realized . It triggers prowess itself, grows from the same triggers as prowess, provides a mana sink in the late game, and is a creature that can conveniently dodge your own boardwipes whether they be Pyroclasm , Evacuation , or Wrath of God .

MurderForBrunch on Skred

3 months ago

Hi! First of all, I really like your list! It's a pretty cool list, pretty close to what I want to build! I just have a couple questions/suggestions.

Have you tried Seasoned Pyromancer ? That card seems pretty good against control, I almost want to call it Red Lingering Souls, in that it's something that gives you threats from the graveyard haha

On the other hand, I don't quite dig the Kozilek's Return in the sideboard. I would play either Pyroclasm or Sweltering Suns . I do love the Guttural Response though! I totally forgot that card existed! hahaha

Prospekt on Ultimate Hydra Deck (modern edition)

3 months ago

nmerves I think Hydra Omnivore will be very helpful because it damages each opponent instead of one! If you find you're getting attacked a lot you could play things like Pyroclasm or Winds of Qal Sisma to remove attackers. If you find your creatures get removed a lot you can try things like Essence Harvest or Heroic Intervention to protect your board. When you get targeted a lot you should run more interaction to prevent people from stopping you. I can provide some more card ideas if you need them, depending on what problem you're having.

RNR_Gaming on How to kill things of …

3 months ago

Fiery Cannonade is the closest you'll get to Pyroclasm unless it gets down shifted. Rolling Thunder is another option :)

Balaam__ on How to kill things of …

3 months ago

* Pyroclasm , and I don’t think it is.

aholder7 on

4 months ago

okay so a few things of note here.

first. i'd suggest running 4-ofs for your best cards. there isn't any clear reason why you'd want 3 ofs in this scenario except mogis who is legendary in which case it's fine.

second. Lightning Bolt. it's one of the best red cards in the game and it's cost effective way of solving problems cannot be understated. i think it's important that it gets a slot in this deck.

third. your win con appears to be Mogis/burn. Mogis is a very slow way to win. normally for a control deck you are controlling them until you can drop some threat that you can protect that will win the game shortly after that or at least create such a lock as to make getting out of it futile. mogis will never turn on in your deck so at most it's going to be 2 damage a turn from mogis assuming they aren't doing a wide strategy. perhaps a planeswalker like Liliana, the Last Hope who you can +1 to help remove creatures and win off of her ult.

fourth. your mix of control spells is heavily weighted towards destroying creatures after they hit the field. thats something you want to respond to but people play other cards that you'll need to deal with. enchantments like Wilderness Reclamation, artifacts like Amulet of Vigor and non-permanents of all kinds. you also will lose pace with decks that use creature that have ETBs such as Omnath, Locus of Creation and Uro, Titan of Nature's Wrath which yes you can kill but you'll be losing card advantage. you need a few more proactive responses and ways to gain incremental advantage over your opponent. discard spells like Thoughtseize or at least multipurpose cards like Kolaghan's Command and Collective Brutality can help. other proactive cards such as Blood Moon and Ghostly Prison can shut down or at least slow opposing decks to keep them from racing ahead of you.

with the above things in mind i'd suggest something along the following changes.

cards to remove:

-3 Crackling Doom: soul shatter and other remove should be sufficient

-3 Lightning Helix: lifegain is great for stabilizing but the power removal comes from it's mana efficiency. on turn 2 being able to play a discard spell and hold up a Lightning Bolt for their creature is much more powerful than the life gain from helix. still a great card for sideboard to bring in against lightning fast agro decks like burn or zoo.

-1 Soul Shatter: i'm not sure you need any of these in the mainboard. you have Anguished Unmaking to get around indestructible should it come up. Dreadbore and Anguished Unmaking can kill planeswalkers. That leaves hexproof is the only thing that this gets around that you don't have an answer for already. hexproof is uncommon enough that i'd personally put this in the sideboard, but considering how many of this effect you have in your deck i'm assuming your meta has enough hexproof to warrant 2 mainboard slots.

-4 Divine Gambit: 1 for 1 at best, 1 for 0 at worst. the ability to exile most types of permanents is powerful but the downside seems too risky and likely to set you behind.

-3 Anger the gods: you don't need 7 soft sweeps. with the amount of removal you have a board wide damage spell is likely for hitting tokens or other wide strategies. for most of these scenarios 2 damage should be enough. in the scenarios where 2 isn't enough, 3 likely isn't either. Wrath of God or similar would be a better bet for those situations.

-1 Pyroclasm: you probably don't even need 4 soft sweeps in the main unless you are expecting a dearth of going wide strategies in your meta.

-3 Mogis, God of Slaughter: without a way to turn him on or a way to create a true lock outs like teferi-pool you aren't going to get as much value out of mogis as you need to make him your win con.

cards to add:

+4 Lightning Bolt: this is solid removal or a damage to face if you don't need to use it as such.

+2-4: Thoughtseize: considered one of the best discard spells in the game because it hits basically everything at the cost of 2 life.

+2-4: Duress: you can choose Inquisition of Kozilek or Raven's Crime or another discard spell of your choice. i'd suggest at least 6 discard spells and you can decide the split between your discard spells depending on how aggressive your meta is.

+2 Kolaghan's Command: small creature removal, artifact removal, discard spell. very versatile.

+4 Liliana, the Last Hope, a strong contender for win con. i went with 4 copies because it doesn't have innate protection and you want it early if you can as it provides good value.

+1 Path to Exile: to make it a 4 of.

+1 Fatal Push: to make it a 4 of.

??? Tibalt's Trickery: I don't know if this is a good idea in control. you are giving up a card to change what card your opponent is casting. but they are still getting something. so you are 1 for 0ing them in a way. if they are casting a spell like Scapeshift for the win then obviously this will help but the risk of them flipping an equally scary threat off the top is very real. but your choices in counterspell are pretty limited.

if you are willing to mess around with your mana base you can probably make good use of Blood Moon as well but that would require some careful maneuvering in a 3 color deck.

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