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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Play Delirium only during an opponent's turn.

Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

griffstick on Card creation challenge

1 week ago

Delirium this is one of my favorite pet cards and I made an alter too Deliriumaltered

But obviously you're talking about the delirium mechanic not the card

debuf on debuf

7 months ago


Funnily enough, I have two, possibly three of the cards mentioned in the deck already.

Delirium & Backlash I already have in the deck.

Pain Magnification might be in my maybe board.

I might use Vial Smasher the Fierce as my commander, do you know any more commanders like it?

Imaginary_Friend777 on Marchesa, Forced Combat

8 months ago

Hey, I just built a very similar deck and had a couple suggestions. Have you thought about a couple cards like Ghostly Prison or Windborn Muse to keep you safe early? Blazing Archon is great, but it is more of a late game threat. You have a lot of global forced combat like Goblin Diplomats and Avatar of Slaughter, so you want to make sure those effects don't come at you. You can also achieve this with political pieces like Shadrix Silverquill or Loran of the Third Path. One more thing, I like to have on hand are some surprising wincons like Delirium for big commanders and Incite Rebellion for big boards. Definitely some cool ideas here!

griffstick on Could someone kindly explain to …

2 years ago

Yea she is the commander for Comeuppance effects, Deflecting Palm effects, Delirium effects. This is how I see it built the same most often. That's not how I built her. She doesn't give you a obvious direction to build. I have built her 3 times.

I've built her as mardu good stuff with everything having deathtouch. With the idea of losing the monarch being advantageous, to use the deathtouch tokens, as fodder for Attrition effects or Vampiric Rites Type cards.

Then I built her as monarch tribal. Basically all the benefits of being the monarch with fancy recursion and protection effects.

And the last way I built her was superfirends with a huge removal package. And a combo that uses Blasphemous Act + Vicious Shadows to kill the table if I never get to my plaswalkers ults

Last_Laugh on Cards that redirect damage from …

2 years ago

The redirecting damage is more of a red thing. With red you get Deflecting Palm and its little brother Boros Fury-Shield or things like Delirium and Backlash.

DeeLight on Queen Marchesa’s Game of Thrones

2 years ago

Can't believe I didn't find this sooner. Sweet concept! I particularly love all the reflects. How about Backlash? Pretty close to being another Delirium.

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

3 years ago

Openil - just for clarity, this isnt intended to be a cEDH deck nor is it intended to function (well) in a cEDH meta. cEDH is simply too fast, and this deck does not currently run enough stax to bridge the gap. For cEDH, you would need to rely much more on combos nearly every game, and at that rate you're much too slow and inconsistent, the aikido shell just holds you back rather than a dedicated combo oriented shell.

This deck is however intended to function in a "pretty high powered" casual meta. When playing in more middling metas, I sometimes take out Sickening Dreams, or Ad Naus altogether, simply because combos like that tend to be frowned upon by middle power casual players, and it gets a lot of salt (which just isn't fun for me or the table when people get salty).

Additionally, the deck cost as it stands is simply because I enjoy the project of making something sub-optimal, as optimal as possible. I hope the price alone does not cause anyone to infer that this is intended to be a cEDH deck. It can function probably 90-95% the same on a sub-$800 budget (I haven't really been keeping up with prices in the last year, might be you could go even lower with all these new reprints).

Now, to the original question nade0 brought up -

With an "oppressive board state", assuming due to creatures as you mention, there's effectively three flavors - either they're going infinite token generation (or simply a shit load), they you have a bunch of creature based engines set up, or somewhere in the middle with a lot of big stuff but not 20+ of them.

For the former there's Rakdos Charm, simple enough.

For the latter of the three, you'll be relying on a lot of single target removal.

The middle is where it can get a bit tougher. Admittedly, there's no easy answer, but you'll be relying on pillowfort pieces while you a) just try to stay alive to where your opponent is below 20 ish life, and b) get damage in via Delirium type effects or some flying sunforger equipped beats, or even a Boros Charm. This sounds roundabout, and it is, but keep in mind that we play the long game and have high survivability so life totals are typically pressured, and with damage doublers we get a surprising amount of reach with seemingly incidental chunks of damage. There's also a lot of ways you can get creative to steal a win - part of the fun of this deck. You do need to be careful though, and use your removal well, lest you let their engines generate too much value and run off with the game.

To answer your more explicit question - why no board wipes? Because many players don't like them when they're cast. Sure, sometimes the table is relieved if someone really is running ahead (in which case I either didn't use removal correctly, or I got unlucky and never found any via any means), but for the most part it is a net-negative in a sociopolitical aspect. Making other players groan does not do much for your wanted perception of non-aggression.

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