Play Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
6 months ago
Openil - just for clarity, this isnt intended to be a cEDH deck nor is it intended to function (well) in a cEDH meta. cEDH is simply too fast, and this deck does not currently run enough stax to bridge the gap. For cEDH, you would need to rely much more on combos nearly every game, and at that rate you're much too slow and inconsistent, the aikido shell just holds you back rather than a dedicated combo oriented shell.
This deck is however intended to function in a "pretty high powered" casual meta. When playing in more middling metas, I sometimes take out Sickening Dreams, or Ad Naus altogether, simply because combos like that tend to be frowned upon by middle power casual players, and it gets a lot of salt (which just isn't fun for me or the table when people get salty).
Additionally, the deck cost as it stands is simply because I enjoy the project of making something sub-optimal, as optimal as possible. I hope the price alone does not cause anyone to infer that this is intended to be a cEDH deck. It can function probably 90-95% the same on a sub-$800 budget (I haven't really been keeping up with prices in the last year, might be you could go even lower with all these new reprints).
Now, to the original question nade0 brought up -
With an "oppressive board state", assuming due to creatures as you mention, there's effectively three flavors - either they're going infinite token generation (or simply a shit load), they you have a bunch of creature based engines set up, or somewhere in the middle with a lot of big stuff but not 20+ of them.
For the former there's Rakdos Charm, simple enough.
For the latter of the three, you'll be relying on a lot of single target removal.
The middle is where it can get a bit tougher. Admittedly, there's no easy answer, but you'll be relying on pillowfort pieces while you a) just try to stay alive to where your opponent is below 20 ish life, and b) get damage in via Delirium type effects or some flying sunforger equipped beats, or even a Boros Charm. This sounds roundabout, and it is, but keep in mind that we play the long game and have high survivability so life totals are typically pressured, and with damage doublers we get a surprising amount of reach with seemingly incidental chunks of damage. There's also a lot of ways you can get creative to steal a win - part of the fun of this deck. You do need to be careful though, and use your removal well, lest you let their engines generate too much value and run off with the game.
To answer your more explicit question - why no board wipes? Because many players don't like them when they're cast. Sure, sometimes the table is relieved if someone really is running ahead (in which case I either didn't use removal correctly, or I got unlucky and never found any via any means), but for the most part it is a net-negative in a sociopolitical aspect. Making other players groan does not do much for your wanted perception of non-aggression.
7 months ago
Great deck, +1 from me. I'm running a fairly similar take on Xantcha but focus more on combat tricks instead of enchantments. Some cards you might like are Cannibalize, Undying Evil, Heartless Act, Blood Frenzy, Tainted Strike and False Orders. Delirium and Backlash are pretty funny, too.
9 months ago
My favorite are the three that skip damage prevention and redirect instead. Thereby allowing your opponents to take lethal commander damage from their own commander. Although that is a rare occurrence unless you pump their creatures first. Reflect Damage, Mirror Strike & Glarecaster.
I love these effects so much that the first deck I built ended up being split into 3. Each emphasizing different mechanics The bigger they are, the better they fall damage and spell doubling with Deflecting Palm, The Game of Houses (Daes Dae'mar) a more political redirection where I work on building up my opponents creatures and trying to take them out with commander damage from their own commanders, and a Stuffy creature based one with Feather at the helm which I just realized I never added to tapped out. Check them out if you'd like!
1 year ago
Oracle text: "Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn."
It actually does have to be cast on the turn of the player who controls the creature you're targeting, even though the original card text doesn't indicate this.
1 year ago
Another couple cards! Backlash, Cinder Cloud, Choking Vines, Wheel of Fortune, Sylvan Library, Dazzling Beauty, Delirium, Disempower, Erratic Mutation, Essence Vortex, Feint, Fire Covenant, Glyph of Reincarnation, Hail Storm, Harmonic Convergence, Imps' Taunt, Lammastide Weave, Lava Storm, Long-Term Plans, Mages' Contest, Mask of the Mimic, Misinformation, Natural Selection, Outmaneuver, Psychic Barrier, Sandstorm, Scout's Warning, Seedtime, Shaman's Trance, Silhouette, Simulacrum, Siren's Call, Spore Cloud, Squall Line, Suffocation, Surge of Strength, Telim'Tor's Edict, Three Wishes, Thunderheads, Tidal Wave, Trailblazer, Transmutation, Vapor Snag, Venarian Glimmer, Warpath (and probably every other red card that cares about attacking and blocking creatures, some research needs to be done); Winter's Chill, Word of Command (maybe?) Augury Adept (more like a bend and a "small" one since it's actually white too. Still, being a possible monoblue card that gains life, might still be considered for the list). Same for Balefire Liege and Selkie Hedge-Mage. Collapsing Borders, Delusions of Mediocrity, Illusions of Grandeur, Game of Chaos, Merchant Ship, Relic Bind
1 year ago
kalfred16 No probs, happy to help out other players who enjoy the same commanders! It is always interesting to compare deck lists and see what ideas others have come up with! I am myself gonna test out how well Backlash and Delirium work ^^
1 year ago
Backlash requires the creature to be untapped to target. Also worth noting that if the creature becomes tapped before Backlash resolves then the spell fizzles.
Good shout on Delirium - it can be played on any opponent's turn - it doesn't have to be the turn of the creature's controller.