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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Blood for the Blood God!
Instant
This spell costs less to cast for each creature that died this. (Was put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
capwner on No Pain no Gain
5 months ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1
Last_Laugh on Isshin Aristocrats
1 year ago
Some more go-wide damage effects could serve you well with this gameplan and I have a few suggestions outside of that too.
Purphoros, God of the Forge/Impact Tremors would be mean, but effective.
Blood for the Blood God! is go-wide damage and card draw.
Vault of the Archangel and the threat of potential activation alone will get attack triggers through.
Luminous Broodmoth let's you double up on some death triggers, makes your deck more resilient, and addresses the deck's lack of flyers.
Inquisitorial Rosette is a token producer + evasion for your attackers.
Devilish Valet will one-shot someone out of the game. I've hit for over 1 million (been hit for 8 million). Just 6 tokens in a turn is 64 power and it snowballs fast from there.
Mishra, Claimed by Gix Meld/Commissar Severina Raine are amazing in Isshin. I see they're in your maybeboard, but they're especially worth adding with the aristocrats subtheme.
Last_Laugh on competitive cards vs casual cards
1 year ago
yeaGO I've noticed that some hatebears seem to tip the scale a little more than they should imo (almost like they got grouped with stax pieces) so that's probably the majority of the difference in scores.
The newer cards thing is possibly an issue too but most of the newer stuff is around Streets of New Capenna or older (so I'd assume that's not too new?). Indulge / Excess, Scepter of Celebration, and Seize the Spotlight from SNC with only Blood for the Blood God!, Sheoldred, the Apocalypse, and The Meathook Massacre that're newer.
Last_Laugh on Every Masochist Needs a Marchesa to Love Them
1 year ago
Ok, Thundering Raiju and Blood for the Blood God! in, Damnation (tentatively) and Fellwar Stone out.
Max_Hammer on A Wizened Wizard’s Clerical Error
2 years ago
Set fire to the universe, brother! Blood for the Blood God! is a must-add, just because you'll get that extra draw. Y'know, on October 2nd when it comes out.
World at War and Savage Beating could also be good, since you'll also be attacking with other creatures (especially if you end up adding Efreet Flamepainter).
Approach of the Second Sun is kind of cheeky, if you wanted to add more draw to get back down to it a second time. Although, this wincon feels a little lame in comparison to your current one. Second Sun is a good card, but it's less fun if you win that way, y'know?
As far as hubs, Burn is one for sure. maybe Jank, Unblockable, or Theme/Gimmick if you wanna push it.
Anyway, this is sick, so I decided to make a budget version! Here it is: Budget for the Jank God!
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