Wall of Blossoms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon
Commander Anthology (CM1) None
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Planechase 2012 Edition (PC2) Uncommon
Stronghold (STH) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Wall of Blossoms

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

Browse Alters

Wall of Blossoms Discussion

beggarmage on another brick in the wall

1 month ago

I agree that a white splash would be useful because of Arcades, the Strategist and Perimeter Captain , in fact i believe that using 3 Axebane Guardian and changing the Simic Growth Chamber to Azorius Guildgate would be enough to run these cards without problem. about the Wall of Omens i supose that Wall of Blossoms is the exactly same thing and we could change then to Wall of Denial , assuming that arcades will be more efficient in making card draws than blossoms. thanks for commenting ^^

saralach on Selvala combo 2.0

1 month ago

If you're running Aluren, why not Cloudstone Curio ? You can use it with Wall of Blossoms and Elvish Visionary to draw out a win condition.

A backup super dork is gonna be Karametra's Acolyte . It's still very possible to use Staff/Mantle to get infinite green mana.

samjamhams on Walls

1 month ago

Did consider it, Wall of Blossoms does the same thing in green so can be grabbed with summoners pact.

bushido_man96 on Karametra's Short-Term Memory | Primer V-M20

1 month ago

Academy Rector is a great tutor, as long as you have a sac outlet to go along with it. Otherwise, no one at the table is likely to touch it. Riftsweeper offers some sweet tech to go along with it, and with all the bounce you run, could be worth it. Temur Sabertooth provides more bounce. Utopia Tree is another nice mana dork that is great for multi-colored decks that I rarely see played, but unfortunately is a 2 CMC dork. Wall of Blossoms is another Wall of Omens .

Looks like a lot of fun to play!

subject19 on Balls to the walls

1 month ago

lagotripha Oh yeah, I totally forgot that Wall of Blossoms had been printed. That one should be included for sure, probably instead of Carven Caryatid and maybe also some number of Wall of Omens or Axebane Guardian . Vesperlark is good, but I am a bit concerned that it is not a wall. Overgrown Battlement is such a powerful ramp card, and I really want to minimize the number of creatures that are not walls to utilize it. Spellskite is included because it can counter some decks and works really well with Assault Formation , but Vesperlark only has one toughness. It does return a wall though, given that there is one in the graveyard.

lagotripha on Balls to the walls

1 month ago

There are some really cool new cards to test out- most notably Wall of Blossoms has been printed into modern. Vesperlark also offers resurection for all your creatures in your colours.

multimedia on meren

2 months ago

Hey, saw your forum topic asking for help.

Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:

If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.

Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.

Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .

Other low mana cost cards to consider adding:

Lands within the deck's budget to consider adding:


Cards to consider cutting:

  • Crypt of Agadeem
  • Golgari Rot Farm
  • Grim Backwoods
  • Temple of the False God
  • Barren Moor
  • Bramble Sovereign
  • Butcher of Malakir
  • Golgari Findbroker
  • Izoni, Thousand-Eyed
  • Llanowar Dead
  • Mindwrack Demon
  • Savra, Queen of the Golgari
  • Torgaar, Famine Incarnate
  • Underrealm Lich
  • Kodama's Reach
  • Skyshroud Claim
  • Deadbridge Chant
  • Open the Graves
  • Panharmonicon
  • Ever After

If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.

PookandPie on Animarvelous 2

2 months ago

Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.

Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).

Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.

Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.

After the 1 drops, you have some good 2 drop acceleration like Sakura-Tribe Elder , Wall of Roots , and so on. I especially like Wall of Roots because it can be used the same turn its cast.

Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.

Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.

Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.

The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.

So, to summarize everything up:

Cut:

1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart

Add:

1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.

If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.

There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.

Anyway, this was a long, loooong comment, but I hope it helps you out, man.

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Wall of Blossoms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.08%

GWU (Bant): 0.7%