Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
|Want (3)||deman464 , Ozurot , DawnbringerRB|
Printings View all
|Modern Horizons (MH1)||Uncommon|
|Commander Anthology (CM1)||None|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Wall of Blossoms occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GWU (Bant): 0.7%
Wall of Blossoms Discussion
1 month ago
Bant blink is easily one of my favorite decks... some cards to consider are Venser, the Sojourner as an alternate blink engine/wincon... Wall of Omens/Wall of Blossoms for slowing aggro and helping you draw into key pieces...Eternal Witness to enable tons of shenanigans.
Overall +1 this certainly looks good!
1 month ago
I am so glad to see Project Melira alive and well. :)
Murderous Rider is a bit mana-hungry. I personally prefer Mindslicer in order to hose control decks.
Walking Ballista and Shalai don't make a lot of sense, unfortunately.
Kor Firewalker is an easy way to hose red decks, which usually gave Melira builds the most trouble (and are more popular online than in person).
I personally prefer Gavony Township over Castle Lochtwain. You don't really want to cause yourself to lose life. Your opponents will do that for you regularly enough.
You probably won't play much of Wheel of Sun and Moon....for a better multi-colored option to wish for, try Varolz, the Scar-Striped
1 month ago
Thassa, Deep-Dwelling is really good. I would cut Razaketh, the Foulblooded for it because he's just so expensive. Also maybe cut your really expensive cards like Myr Battlesphere and Sheoldred, Whispering One for cards like Ice-Fang Coatl and Wall of Blossoms
2 months ago
Cards I would remove:
AEtherling Does not combo with much and is not a huge impact for the cost
Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists
Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs
Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone
Mirror Image See above
Phyrexian Metamorph See above
Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.
Wall of Omens I would limit the amount of walls as they can not attack
Wall of Blossoms See above
Cards I would add:
Tutors: lets you find any missing piece as most of your best stuff is creature based
Cultivate Ramp and thin your deck
Kodama's Reach Ramp and thin your deck
Wood Elves can abuse with blink
Farhaven Elf can abuse with blink
Recursion: a couple more options to return things from your graveyard
Elvish Visionary Card draw that can attack
Mulldrifter Card draw, plus you can evoke and save him with a blink effect.
Hornet Queen Generate a lot of flying deathtouch tokens
Prime Speaker Zegana Card draw
Sunblast Angel A reusable semi board wipe
Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects
Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game
on Tron Wurms
2 months ago
No problem! I think on its face Quicksilver Amulet is probably better than Dramatic Entrance. My only insight to advocate for dramatic entrance would be because the artifact/activated abilities hate being sideboarded in game two when the opponent brings in Pithing Needle/Abrade.... dramatic entrance can also just be straight up counter-bait.... when the opponent sees dramatic entrance they will counter it if they can, but if your gonna amass the mana to cast the wurm anyway then they will likely just run out of counters.. at least that's why I use it.
Somthing else to consider if aggro is problematic in conjunction with Elderscale Wurm maybe instead of Tron Lands/Urza's Tower ect ect. Would be using Defender Ramp with Axebane Guardian/Overgrown Battlement, Wall of Blossoms, Wall of Roots, Carven Caryatid... granted this completely warps the deck into something else entirely but I figured I'd mention it.
Good luck with the brew!
2 months ago
I think you all make good points... the best case scenario I can from the hip think of is a path to an off-brand/mono green Valakut deck.
- Valakut, the Molten Pinnacle
- Primeval Titan
- Azusa, Lost but Seeking
- Dryad of the Ilysian Grove
I dont think that this would be any better or more reliable than already established Titan-Shift though.... but its certainly neat to think about!
3 months ago
3 months ago
The advantage of using Hulk combos with Yarok as General is Yarok gives you an extra ETB ability for small creatures who Hulk can tutor for such as Cloud of Faeries and Hulk can tutor for many small creatures including three two drops. With Yarok + four lands + Cloud of Faeries + Shrieking Drake equal infinite mana by tapping and untapping those four lands repeatedly. Adding draw from a creature who ETB lets you draw and cast all the cards in your deck with infinite mana.
The combos are:
- Protean Hulk + Flash : way to cheat Hulk dying to then tutor for and put onto the battlefield a winning creature combo.
- Yarok + Cloud of Faeries + Shrieking Drake : infinite mana.
- Yarok + Cloud of Faeries + Shrieking Drake + Elvish Visionary / Baleful Strix / Ice-Fang Coatl / Wall of Blossoms / Fblthp, the Lost : infinite mana and infinite draw.
Laboratory Maniac can be a win condition with infinite mana and infinite draw because the two drop can draw after Labman is on the battlefield. Aetherflux Reservoir is another win condition because you're repeatedly casting all these cards while being able to draw into Aetherflux. Like Storm, Aetherflux cares about all the cards that you cast during the turn before and after it's on the battlefield. I see Spellseeker and it's an excellent enabler for Hulk combos. With Yarok's trigger Spellseeker can tutor for both Flash and Summoner's Pact which lets you tutor for Hulk for free.
You're already playing several of these cards that can be part of combos, but other cards to consider adding:
Cards to consider cutting:
- Tishana, Voice of Thunder
- Greenwarden of Murasa
- Noxious Gearhulk
- Kruphix, God of Horizons