|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Wall of Omens
Creature — Wall
When Wall of Omens enters the battlefield, draw a card.
Wall of Omens Discussion
1 week ago
First of all, I like the flavor here.
I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.
Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.
You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.
Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.
One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.
Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.
++ for Fog Bank. Love that critter.
3 weeks ago
So there are a couple different ways you could go here. Delver of Secrets Flip is a good card, but tends to go onto more proactive shells. If you want to go the Delver route, you could make it more tempo oriented with Young Pyromancer and a Stoneforge Mystic shell. Otherwise, you could go for a more control shell and drop the Delvers and the Gearhulks and slot in Snapcaster Mage and Vendilion Clique and rely on your instants and sorceries and planeswalkers for the win. If you go this route, you'll want to put in Celestial Colonnade s probably. Now for some additional suggestions:
Wall of Omens is okay in the control build, it provides a decent blocker and gives you a card.
Spell Pierce may be a good sideboard card in the case of extremely fast combo decks
Timely Reinforcements is a good stabilizing card
Field of Ruin a good way to punish greedy mana bases or get rid of other manlands
Cards that I would cut from mainboard and sideboard are:
Lava Coil at 2 mana and sorcery, this removal is too slow and doesn't hit enough of the metagame to warrant its speed. I'd consider replacing with the Paths
Serum Visions This one is a tough cut, but frankly if you're playing control you want as many of your plays to be instant speed as possible, just so you have the flexibility to deal with your opponent's threats as they come.
Cards I'd move to the sideboard:
Hindering Light now this one comes with the stipulation that you remove the Thing in the Ice Flips. Basically, play with thing in the ice and see how good it is, and if you find it isn't proactive enough (which is why I cut them from my deck) get rid of them and move the hindering lights to the sideboard.
1 month ago
It seems a little slow at the moment, you won't drop anything meaningful until T3. I think 4x Wall of Omens fits very well to have early board presence and draw. 1x Heliod, God of the Sun would also be a good include.
I think 4x Runed Halo would be better than 4x Psychic Corrosion , maybe include 1-off if mill is your alternate win-con. 2x Wrath of God or 2x Supreme Verdict may be better than Oust to help against aggro.
Another sideboard option: 1x Greater Auramancy
1 month ago
Wall of Omens also feels like a gimme with all the bouncing you'll be doing
1 month ago
Cut: Angel of Serenity and Fiend Hunter since the exiled cards come back in when they themselves leave. They're a little too hard to pull of compared to the other flicker cards, and the angel is very mana intensive. Wall of Omens is a maybe cut. I feel like there are probably better ways to get draw in.
1 month ago
Right. Let's talk Stax.
Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.
Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.
Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .
In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)
In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.
As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.
Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.
Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.
If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.
As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .
Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .
You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .
If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.
I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .
I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.
Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.
Aright. Good luck man! Oloro was my first general, so I got a soft-spot.
1 month ago
I agree that a white splash would be useful because of Arcades, the Strategist and Perimeter Captain , in fact i believe that using 3 Axebane Guardian and changing the Simic Growth Chamber to Azorius Guildgate would be enough to run these cards without problem. about the Wall of Omens i supose that Wall of Blossoms is the exactly same thing and we could change then to Wall of Denial , assuming that arcades will be more efficient in making card draws than blossoms. thanks for commenting ^^
1 month ago
Fruit of the First Tree feels like a bad card imo
Wall of Omens occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.61%