Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.
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|Commander / EDH||Legal|
Sunbird's Invocation occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Sunbird's Invocation Discussion
3 days ago
Sunbird's Invocation is another good one for some alternative card draw.
1 week ago
Its been so much fun playing with the deck thank u for the list! Zedruu being so mana hungry i find it difficult to double spell or catch up even at a casual table
What do you think about adding a few more board wipes and some of the following, Curse of Opulence , Treasure Nabber , Dockside Extortionist , Spark Double , Humble Defector , Chasm Skulker , Sunbird's Invocation
2 weeks ago
Cool deck, +1!
- Training Grounds / Heartstone to make her activation cost 1 mana, freeing up more mana to draw cards.
- Ancient Tomb if your mana base can handle it, it's great ramp.
- Avaricious Dragon seems interesting, because you can draw extra cards, suspend your whole hand, then have nothing to discard.
- You might want some more ramp in general, seems pretty low, even with her cheating stuff out.
- Scholar of the Ages Doesn't seem like the kinda of card you want to suspend.
- Reversal of Fortune Can wiff.
- Zhalfirin Void Out for Tomb.
- Sunbird's Invocation How often are you casting big things from your hand?
2 weeks ago
Another fellow Jhoira player, I see.
Feel free to take a look at my deck. Eldrazis are a good direction, but don't limit yourself to only those. There are plenty of high CMC spells that deserve a place in a deck like this. I also suggest to avoid Sunbird's Invocation , since spells cast with suspend or creatures put onto the battlefield with something like a Quicksilver Amulet don't trigger it (it is triggered only if you cast something from your hand).
Moreover, I suggest to not include MLD cards or extra turn spells. They are of course a sure way to win, but trust me: if your opponents know that you run those, they'll feel the urge to kill you before you get the chance to cast anything. More often than not, a single Ulamog, the Infinite Gyre and a All Is Dust are enough to win.
I also run quite a bit of instant speed interaction and I suspend at the end of my last opponent's turn (don't suspend in your main phase, unless you immediately take it out of exile in the same turn). This gives me 2 advantages: my opponents have one less turn rotation knowing what I suspended and also may think I have counterspells in my hand, so they play it slower. You should always bluff.
Commander / EDH
SCORE: 3 | 2 COMMENTS | 470 VIEWS | IN 1 FOLDER
2 weeks ago
Ph'nglui mglw'nafh Eldrazi R'lyeh wgah'nagl fhtagn.
You can see them. They are somewhere there. Waiting in their sleep. And when they wake up - they will bring interplanar Chaos and destruction. Prepare yourselves, though shall they spare no one.
After finding Jhoira of the Ghitu , I was thinking what needs Suspend the most. Obvious answer - high mana cost cards. And what's more expensive, than Eldrazi? Hmm, I have no idea. And that's how the deck has been made. Few cards with "put on the battlefield", like Belbe's Portal or Quicksilver Amulet , few "without paying mana cost", like Omniscience , Sunbird's Invocation or Temporal Aperture and with enough mana rocks Planar Bridge or, of course Eye of Ugin .
Of course not to forget draw cards, but it's obvious in blue decks :)
And last and most important part - cards, that are taking off the time counters from suspended cards - imagine card:Omnisciense with Suspend 4 on turn 3 :) And then you have, for example Timecrafting and bang, t4 card:Omnisciense. And if not that, then maybe Ulamog, the Ceaseless Hunger ? And there is more removing time counters, like Clockspinning or Fury Charm or Timebender .
That do you think? Does the deck have a chance?
I am looking forward to see your feedback :)
3 weeks ago
I would highly encourage Sunbird's Invocation . It's a great way to cheat in mono-red since you have such a high mana curve, as expected when playing Dragons.
Gauntlet of Power and Gauntlet of Might actually help your opponents. As an aggro deck, I'd recommend dropping these. You want to slow your opponents down, not help speed them up. I'd encourage you to replace both of these with the aforementioned cards.
Otherwise it looks solid and fun.
4 weeks ago
Arch of Orazca - Repeatable late game draw
Commune with Lava - Late game "draw," can be used end of opponents turn as well
Hedron Archive - Ramp and card draw
Ignite the Future - Very good "draw"
Light Up the Stage - Almost as good "draw"
Mind's Eye - Expensive, but mid-late game draw is always nice
You have virtually no draw, just lots of looting which is fine for GY shenanigans but you will run out of gas quickly.
4 weeks ago
If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .