Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost/mana value. You may cast a card revealed this way with converted mana cost/mana value X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.
|Have (2)||orzhov_is_relatively_okay819 , sepheroth119|
|Want (2)||Dave_whitner , TrevStar7|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sunbird's Invocation Discussion
2 months ago
I always found sunforger better in decks like feather (mine does not run it to mana expensive for the payoff) or Firesong and Sunspeaker style decks they get more use
The best equipment are Sword of Fire and Ice it draws and if you have double strike and hit twice you get two triggers and Sword of Feast and Famine untapping extra mana then you pair it with Aggravated Assault yea unlimited combat is possible and note the swords have protection
Auras are always worse than equipment with few exceptions because they just blow up your creature and they are gone example of exception Rancor.
In boros you are limited on card draw but it is way better than the old days. You are better off looting or exiling to dig through your deck than trying to use sunforger
Sunbird's Invocation Cascade light but dam I gotten so much value from this card people have to use their removal on it all the time.
I also like Furious Rise in these style of decks I run it in my Samut deck.
You can always leverage Monarch white has always had it but red has some monarch triggers as while now and you are going to be combat oriented so you have that to explore for more card draw.
I would also think about Sigarda's Aid it helps a lot
Ardenn, Intrepid Archaeologist would great in a deck like that as while
2 months ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
...it's like a $1,000 deck... For a $4 Commander, lol
3 months ago
Otherwise, probably my favorite, was a Turn 5 win with Lathliss, Dragon Queen.
T3 - Spinerock Knoll exiling Sunbird's Invocation. Cast Terror of the Peaks. Terror ETB with 5/5 token. Terror sees a 5/5 but before damage I pay into Lathliss for a +1/+0 global buff. Terror sees a 6/5 and hits for 6 (-13). Tempest sees 3 dragons with 2 ETB together, so 6 more damage (-19). Swing for 7+6+6 (-38). Bet they wish they didn't -2 shockland themselves.
Opponent dead on turn 3.
- T4 - Cast Moltensteel Dragon off topdeck for . ETB 5/5. Buff crew +1/+0. Terror sees a 6/5 and a 5/4. Hit next opponent for 11. Tempest sees two ETB at five Dragons. Land another 10 (-21). Pay Spinerock Knoll to free-cast Sunbird's Invocation and swing for 7+6+6 for 40 at 2nd opponent for TKO and remaining 6+5 at other opponent for 11.
Opponent #2 dead on turn 4.
- T5 - Land drop, cast Lukka, Coppercoat Outcast. Sunbird's Invocation wheels for Scourge of Valkas. Lukka can exile a 5/5 token and wheel for a Dragon. When that Dragon ETB, I get the 5/5 back. You can see where this is going... Gg.
Turn 5 win.
3 months ago
is my favorite color, followed by .
And I love giant stupid creatures and enchantments.
4 months ago
Also, some extra combat steps would be awesome in here. They would also allow your spells to cascade twice as long as you connect both combats: - Aggravated Assault - Fury of the Horde - Relentless Assault
I’d recommend including Sunbird's Invocation for more value.
I’d also recommend having a back up win condition within the deck that doesn’t revolve around combat like Torment of Hailfire . Imagine casting a huge TOH with it copied a couple times!
Could you check out my spell slinger deck? I’d love to get your take on it! It may even give you some more ideas. Here’s the link:
5 months ago
Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.
Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.
Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.
As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.
Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.
As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!
Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.
5 months ago
I like your deck and it's avg cmc. How do you deal with the lack of card draw red has? I see you have some wheels, but without a reliable way to tutor for them or draw into them, wouldn't it be best to add more general card draw to help ensure you don't run out of gas. Have you considered the following....
Humble Defector - Draw + Politics. I use homeward path in my build for this slight synergy and politics with confusion in the ranks. Not needed but fun. Also noteworthy is homeward path's ability to mess with opposing GY shenanigans should they attempt to reanimate ours/other creatures
Curse of Opulence - T1 Norin, T2 Curse. T3 Profit + Politics
Dockside Extortionist - Speaking of treasure, is he not included due to price? I see you have gauntlet of might and mana crypt so I'm unsure if you have budget restrictions
Myriad Landscape - Or is it too slow?
Ruby Medallion - Are you not running this due to it's inability to ramp artifacts? I find it useful nevertheless, especially when trying to dump your hand, I think its potential use outweighs the lack of artifact ramp.
Sword of the Animist - T1 Norin, T2 Sword, T3 Norin grabs the sword, swings at the enemy, runs away back to safety while grabbing a land. I like land ramp due to it being less susceptible to removal and fueling valakut.
Dualcaster Mage - Value + combo with heat shimmer or twinflame should you wish to go that route. Each of those cards fuels ETB synergies as well.
Sunbird's Invocation - Expensive to cast but THE VALUE if it sticks. Hit or miss with many players, but has won me too many games to count. Perhaps my meta might be a bit more relaxed than yours though
Blast Zone - See no way for you to interact with enchantments. This might help should you wish. Nice with crucible
Flametongue Kavu - Removes most creatures, although it kills itself if its the only targettable creature on board
Inferno Titan - Burn, baby burn!
Terror of the Peaks - Burn baby burn part 2!
Zealous Conscripts - ETB value + Combo with Kiki-Jiki
A synergy to put in your description is Honor Shaku + Norin + Mind's eye = Draw during each opponent's draw step by tapping norin to fuel honor and honor to fuel mind's eye
Looking forward to your response to each suggestion. +1, nice deck. Would love to know more about your meta as well.