Sunbird's Invocation

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost/mana value. You may cast a card revealed this way with converted mana cost/mana value X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

Latest Decks as Commander

Sunbird's Invocation Discussion

alechodgin23 on Yidris, Maelstrom Thief

4 weeks ago

That makes sense. It may be a good idea to include some cards that give Yidris double strike because then your spells cascade twice: - Assault Strobe - Berserkers' Onslaught - Blood Mist

Also, some extra combat steps would be awesome in here. They would also allow your spells to cascade twice as long as you connect both combats: - Aggravated Assault - Fury of the Horde - Relentless Assault

I’d recommend including Sunbird's Invocation for more value.

I’d also recommend having a back up win condition within the deck that doesn’t revolve around combat like Torment of Hailfire . Imagine casting a huge TOH with it copied a couple times!

Could you check out my spell slinger deck? I’d love to get your take on it! It may even give you some more ideas. Here’s the link:

Sacrifice Lands and Recur Them for the Win!

FoxandtheVoid on Norin, Agent of Chaos

1 month ago

Profet93

Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.

Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.

Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.

As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.

Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.

As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!

Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.

Profet93 on Norin, Agent of Chaos

1 month ago

FoxandtheVoid

I like your deck and it's avg cmc. How do you deal with the lack of card draw red has? I see you have some wheels, but without a reliable way to tutor for them or draw into them, wouldn't it be best to add more general card draw to help ensure you don't run out of gas. Have you considered the following....

War Room - Draw

Tome of Legends / Endless Atlas - Draw

Humble Defector - Draw + Politics. I use homeward path in my build for this slight synergy and politics with confusion in the ranks. Not needed but fun. Also noteworthy is homeward path's ability to mess with opposing GY shenanigans should they attempt to reanimate ours/other creatures

Ignite the Future / Light Up the Stage - "Draw" that works well with top. Flashback on ignite has won me 3 games that I can remember, although my avg cmc is slightly higher.

Per your description, I think running caged sun and gauntlet of power would be helpful as refilling our hands is only as useful as we can drop stuff down. Again, your cmc is slightly lower so perhaps only gauntlet of power is needed

Curse of Opulence - T1 Norin, T2 Curse. T3 Profit + Politics

Dockside Extortionist - Speaking of treasure, is he not included due to price? I see you have gauntlet of might and mana crypt so I'm unsure if you have budget restrictions

Myriad Landscape - Or is it too slow?

Ruby Medallion - Are you not running this due to it's inability to ramp artifacts? I find it useful nevertheless, especially when trying to dump your hand, I think its potential use outweighs the lack of artifact ramp.

Sword of the Animist - T1 Norin, T2 Sword, T3 Norin grabs the sword, swings at the enemy, runs away back to safety while grabbing a land. I like land ramp due to it being less susceptible to removal and fueling valakut.

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1

Dualcaster Mage - Value + combo with heat shimmer or twinflame should you wish to go that route. Each of those cards fuels ETB synergies as well.

Sunbird's Invocation - Expensive to cast but THE VALUE if it sticks. Hit or miss with many players, but has won me too many games to count. Perhaps my meta might be a bit more relaxed than yours though

Blast Zone - See no way for you to interact with enchantments. This might help should you wish. Nice with crucible

Flametongue Kavu - Removes most creatures, although it kills itself if its the only targettable creature on board

Inferno Titan - Burn, baby burn!

Terror of the Peaks - Burn baby burn part 2!

Zealous Conscripts - ETB value + Combo with Kiki-Jiki

A synergy to put in your description is Honor Shaku + Norin + Mind's eye = Draw during each opponent's draw step by tapping norin to fuel honor and honor to fuel mind's eye

Looking forward to your response to each suggestion. +1, nice deck. Would love to know more about your meta as well.

seshiro_of_the_orochi on Style Points

2 months ago

And I forgot to mention Double Vision and Sunbird's Invocation .

cooknathan on Veyran, Voice of Duality, what …

3 months ago

I'm probably not the only one confused with which triggers Veyran, Voice of Duality works with.

603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”

  1. So cards like Guttersnipe or cards with magecraft clearly work (she triggers her own magecraft), cool, no problem.

  2. There seems to be a consensus that cards with prowess and similar ( Stormchaser Mage , Aetherflux Reservoir , Wavebreak Hippocamp ) also work so long as it triggers with an instant or sorcery and not another card type. Ok, so maybe the permanent's trigger condition does not need to say 'instant' or 'sorcery'.

  3. What about if something like Niv-Mizzet, the Firemind was triggered with a Brainstorm ? Does the permanent's trigger condition need to say 'cast' too? What 'causes' the triggered ability to trigger? Is it the casting or the drawing? Same question with Baral, Chief of Compliance .

  4. What about cards that need an extra cost to trigger Lunar Mystic or Mirari ? Do we (or can we, or can't we) pay the extra cost when Veyran triggers it an additional time?

  5. What about cards like Knowledge Pool or Eye of the Storm which also requires the card to exile?

  6. What about Primal Wellspring or Pyromancer's Goggles do you get two copies?

  7. If Runaway Steam-Kin has two counters and you cast a red instant, does it end up with four counters? Does Aria of Flame or Sphinx-Bone Wand get one or two counters? How about Mizzix of the Izmagnus ?

  8. How does Spellweaver Volute work? DO you get two copies of the same instant?

  9. I think that covers everything. If anyone has any weird edge cases, this might be a good place to post it. Do any of these cards not work for some reason? Sunbird's Invocation , Jori En, Ruin Diver .

Thanks!

Named_Tawyny on Does Sunbird's Invocation trigger twice …

3 months ago

Yes. A triggered ability is one that starts with 'When' or 'Whenever', so Sunbird's Invocation would qualify.

Additionally, remember that each of those triggers lets you cast the spell, so Veyran, Voice of Duality 's Magecraft trigger will go off (twice) for each time as well.

So when you cast the one spell from your hand, Veyran will trigger twice, and Sunbird will also trigger twice. You'll end up getting to cast TWO spells from your library (assuming you don't whiff on the reveal) and that will cause Veyran to trigger four more times - so he'll get +6/+6 until end of turn.

Not bad. Not bad at all.

Neotrup on Does Sunbird's Invocation trigger twice …

3 months ago

Yes. Sunbird's Invocation is a permanent you control with an ability being triggered from casting an instant or sorcery, so it will trigger an additional time.

bonettig on Does Sunbird's Invocation trigger twice …

3 months ago

Hi everyone, since Sunbird's Invocation triggers when you cast a spell from your hand, if I have Veyran, Voice of Duality and cast from my hand an instant or sorcery spell... does the enchantment trigger once or twice?

Thanks!

Load more