Sunbird's Invocation

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost/mana value. You may cast a card revealed this way with converted mana cost/mana value X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

Latest Decks as Commander

Sunbird's Invocation Discussion

Rivel on Mono red Dragon Deck V2

1 month ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

patmurphy1986 on Lathliss Commander

1 month ago

Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals

iammute on Alena + Sakashima Dragons v2

4 months ago

Cool deck! I’m building an Izzet Double Dragon deck based around cloning and copying Scourge of Valkas and Terror of the Peaks

A few cards that could be great for your deck are : Dragon Tempest is an extra Scourge of Valkas that gives all your dragons haste too. Purphoros, Bronze-Blooded is another haste enabler with added utility. Molten Echoes , Reflections of Littjara and Sunbird's Invocation can get you a lot of extra value just for playing dragons

A kicked Rite of Replication on Scourge of Valkas or Terror of the Peaks will end most games if you’re into ‘I win’ plays. Sakashima's Will or Kindred Charge are jankier ways that will get you most of the way there

TypicalTimmy on Criminally Underplayed EDH Gems

4 months ago

A lot of players dislike Sunbird's Invocation because of the fear of wheeling into nothing. For example, you play a Sol Ring. What are the chances your top card has MV 1 or less? Likely quite small. So it feels like it's only meant for big plays, like +6mv. Well, it's not. If you construct a curve properly, you'd be shocked at just how often you find something you can use.

As for Empowered Autogenerator, many players dislike it as it enters tapped and requires multiple turns to "pay back" the mana investment. I wouldn't look at it that way. Consider this: Every time you use it, you net +1 additional mana from previous uses. If you have an opening hand and can play it on curve or even before with other ramp, by mid-game this artifact alone is playing your wincons and pays your full commander tax. It yields serious value. When you tap and add 7 mana, that's definitely nothing to scoff at. Even if you're only at 4 mana, that means you've also produced 3+2+1 or 6. Now you've made 6+4 or 10.

10 mana from one source is HUGE over the course of the game. Absolutely worth considering if you're already at cards with +4MV.

TypicalTimmy on Criminally Underplayed EDH Gems

4 months ago

Sunbird's Invocation. You'd be surprised how often it kicks off.

Also Empowered Autogenerator.

Polaris on Could I get clarification on …

4 months ago

Yes.

Mox Tantalite is a bit weird because it doesn't have a mana cost. You can't cast it normally. However, you can "cast it without paying its mana cost" if you have an effect that's worded that way, like Sunbird's Invocation (or for that matter, suspend). Since it doesn't have a mana cost, its mana value is 0, so it also qualifies for Sunbird's Invocation's effects.

As a side note, suspend doesn't disqualify you from casting a spell. Most suspend cards also have mana costs (like Rift Bolt), and any time you could cast it from your hand, you have the choice to cast it for its mana cost or suspend it for its suspend cost. Mox Tantalite can't be cast normally because it has no mana cost, not because it has suspend.

TypicalTimmy on Could I get clarification on …

4 months ago

I was playing a game, and had Sunbird's Invocation out on field. Cast a small spell, nothing too crazy. Just a MV artifact. Because Sunbird's Invocation is not a may ability, I have to reveal the top 3 cards of my library and I am allowed to choose up to one with mana value 3 or less and cast it without paying it's mana cost.

Among those three was Mox Tantalite. Now, I didn't know if I could cast this or not, so I elected for a Cloud Key instead.

However, let's move back to Mox Tantalite. It says that rather than cast it from your hand, you Suspend 3 it for . I also see there is no MV indicated in the top right hand corner of the card.

When I revealed Mox Tantalite with Sunbird's Invocation, if I wanted to, would I be able to cast it? It isn't being cast from my hand, so Suspend shouldn't kick in because it specifically says:

  • "Rather than cast this card from your HAND, (...)"

So, for the future, when I wheel into Mox Tantalite, am I able to cast it for and put it directly into play?

Thanks.

hejtmane on Equipement deck

7 months ago

I always found sunforger better in decks like feather (mine does not run it to mana expensive for the payoff) or Firesong and Sunspeaker style decks they get more use

The best equipment are Sword of Fire and Ice it draws and if you have double strike and hit twice you get two triggers and Sword of Feast and Famine untapping extra mana then you pair it with Aggravated Assault yea unlimited combat is possible and note the swords have protection

Auras are always worse than equipment with few exceptions because they just blow up your creature and they are gone example of exception Rancor.

In boros you are limited on card draw but it is way better than the old days. You are better off looting or exiling to dig through your deck than trying to use sunforger

I would look at Commune with Lava instant speed until the end of your next turn is so sweet. Light Up the Stage Valakut Awakening  Flip

Sunbird's Invocation Cascade light but dam I gotten so much value from this card people have to use their removal on it all the time.

I also like Furious Rise in these style of decks I run it in my Samut deck.

Other ones to look at The Immortal Sun Outpost Siege Endless Atlas

You can always leverage Monarch white has always had it but red has some monarch triggers as while now and you are going to be combat oriented so you have that to explore for more card draw.

Then you have your Sram, Senior Edificer and Puresteel Paladin

I would also think about Sigarda's Aid it helps a lot

Ardenn, Intrepid Archaeologist would great in a deck like that as while

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