Sunbird's Invocation

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost/mana value. You may cast a card revealed this way with converted mana cost/mana value X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

Alesamuel on Jodah Big Spell

1 month ago

I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.

In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.

Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.

I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.

Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!

thefiresoflurve on Typical Hinata is Typical

2 months ago

Okay, so cuts first: 1. all the "Diamond" series of mana rocks can go, they're kind of bad. The signets are good, they can stay.

  1. Paradoxical Outcome can go. It's not exactly what you want here since you don't have strong ETB themes.

  2. Keep Safe there are better counters.

  3. Decoy Gambit can go. Not really strong enough to warrant giving people the options.

  4. Sunbird's Invocation is a bit too expensive for what it does in this deck, IMO.

  5. Dualcaster Mage - this doesn't target (its ETB effect does the targeting), but if you want the copy effect, you can replace it later with something else, like Increasing Vengeance.

  6. Radiant Scrollwielder and Soulfire Grand Master - I saw exactly 4 cards that these even affect, probably not worth using with so little synergy. (and their abilities aren't the most useful here)

  7. Oona's Grace - not bad, but not worthy of the 100.

  8. Aether Gale - you have other cards that do what this is trying to do, but better.

You've also got what looks like multiples of a couple cards, which could help the count. Hope this helps! Let me know after you've made some edits and I'll help some more.

SteelSentry on Do you consider "Value" = …

3 months ago

most deckbuilding templates suggest you use 8-10 pieces of card draw, whether it's the Command Zone's template, the 8x8 method, or otherwise. If you're building a deck with cards like Defense of the Heart, Genesis Storm, or Sunbird's Invocation, do you consider these pieces to be "card draw", or do you have a category dedicated to "free value" cards?

ILuvMtg on G.I. Jo(dah)

3 months ago

Jodah is my favorite commander, so I kind of have a thing for giving feedback on other peoples Jodah decks.

First, Enter the Infinite. With Omniscience, it wins the game. My other suggestions are Sunbird's Invocation, Cast Through Time, Swarm Intelligence, Lurking Predators, Chromatic Lantern,Swiftfoot Boots and Lightning Greaves, (both are must-haves), Progenitus, Sphinx of the Second Sun, and Faeburrow Elder. I’ll stop now because at this point I’m basically just listing off all of the cards that I have in my deck that you don’t.

You can check out my Woah, where did THAT come from? Jodah deck if you want some more ideas.

Good luck!

bushido_man96 on Calamity upon our Gates! (RGWU Giant Tribal)

4 months ago

I like Sunbird's Invocation in decks like this. Greater Good could really help you refill your hand in response to a giant getting targeted. I also like Rishkar's Expertise as a big draw/big play spell. Brion Stoutarm could provide some extra utility.

I'm not sure on your custom card there. I like it, but wonder how pushed it is. Have you got a chance to sit with a group that will let you play it? If so, how did it affect the overall performance of the deck, especially with K&T being able to provide the ramp it does?

Anywho, I like it. Hope these help. +1.

bushido_man96 on Help with Ziatora

4 months ago

There are few enchantments you can consider that will help you get more fat creatures into play: Sunbird's Invocation for when you cast your big spells, and Lurking Predators for when your opponents cast spells. Elvish Piper and Quicksilver Amulet are a few other options for cutting some mana value down, and they give you the flexibility to put creatures into play at instant speed. This can ensure you get some attacks out of your creatures if you want before flinging one of them at the end of your turn.

A Strionic Resonator will let you double up on damage for sacrificing one creature.

Lifeline is a fun card, but it works for the whole table. With your build here, though, you'll usually be taking for more advantage of it than anyone else.

I'd also recommend cards like Warstorm Surge and Where Ancients Tread to help speed up the damage clock, since your commander only gives you one activation per turn cycle.

Rivel on Mono red Dragon Deck V2

8 months ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

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