Creature — Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
Printings View all
|Mystery Booster (MYS1)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Emrakul's Hatcher Discussion
4 months ago
I see you also run the Kiki-Jiki/Combat Celebrant combo!
You would equip it to Kiki-Jiki, tap it to create another Hatcher. Sac the 3 tokens to dump into the Sword, untapping Kiki-Jiki. Its just another way of creating infinite hasty bois to throw at everyone :)
7 months ago
8 months ago
Yeah... I know that feeling of selling cards I shouldn't have.
Since you are crazy enough to wanna hear my suggestions, then here I come. I have to say one thing before though. A sideboard is somewhere you can put cards to switch between matches to fix your deck's weak point. So, even if have one Garruk, absolutely mainboard him. That would make the deck more consistent. Having him in the sideboard doesn't help.
Mutiny is another card that just isn't good. It's too unreliable as it needs your opponent to have at the very least two creatures and one of them needs to be strong enough to kill the other, in which case you'll kill the weaker but will still need to deal with a strong creature. Kozilek's Return isn't budget friendly. However, it's a good boardwipe that doubles if you cast a big Eldrazi, clearing the way for an attack. If you strictly want a single target removal you could use Lightning Bolt , Wild Slash , Abrade or, if want to have as few colors as possible, Reality Shift .
Same goes for Spark Harvest . Too unreliabe and sacrificing the resources you'll need to accomplish your goal doesn't seem good. You can use Dismember instead as really few creatures can survive -5/-5 and you wouldn't need a black source anymore.
Hamletback Goliath is cute altough being nothing else. It's not bad per say, but offers nothing more than just a big body. No protection, no evasion, not even trample. Even if it becomes a 40/40 it can be blocked by a 1/1. Just as a comparison, Hamletback Goliath can be destroyed, bounced or exiled, but Ulamog, the Ceaseless Hunger can't be destroyed and Emrakul, the Aeons Torn has protection from an absurd amount of things while simultaneously having evasion. You're investing a lot of mana in those Eldrazi and they "pay you back" by impacting the board as soon as they come in and are rather resilient. Rather than the Goliath, you could use Emrakul's Hatcher , Beanstalk Giant , Oblivion Sower or even Drowner of Hope . Here's a more organized way to explain:
Emrakul's Hatcher - Not nearly as big and has no potential to grow, but helps you "ramp". Also is a red card, so makes you have to properly adjust your manabase accordingly.
Beanstalk Giant - Not as big, but can grow really big if go all in the ramp plan as it also helps you ramp by being a ramp spell.
I've been writing a lot. Feel free to agree or disagree with what I said. Just because I think something would be better it doesn't it will be better or that you should like it, after all, the deck is yours.
Also, if you could change the format to Casual it would help a lot. When writing these comment, TappedOut can directly show you cards I want to suggest. However, since the deck is labeled as Unknown format, anything I try to recommend ends up being recognized as illegal.
8 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
Xica on Janky Combo
1 year ago
Seems like deck that could be plausibly good in pauper, imho modern has just too many ways to interact with you at instant speed even if you draw Lightning Greaves , or simply outright ignore it via stuff like Geth's Verdict , Liliana's Triumph (will likely rise in popularity as it catches boggles even through Leyline of Sanctity ), and the like...
...meanwhile at common there are a gazillion Eldrazi Spawn token generators, stuff like Emrakul's Hatcher , Awakening Zone ...etc. If any new cheap changelings come out in red or green, that means pauper is reap for a new deck.
1 year ago
When multiple triggers you control occur from the same event, you can stack them in the order you want.
Arcane Adaptation isn't a trigger, it is a static ability, so no need to stack that one. Now assuming you have no other creatures...
When you complete casting of
, you have three enters the battlefield triggers from the Hatcher's entry, which you stack like this (best way I can think of):
TOP-> Genesis Chamber trigger -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
First you resolve
to put a Myr token into play. This adds another trigger to the top of the stack:
TOP-> Dragon Tempest trigger (Myr token) -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
Next you resolve Dragon Tempest, which gives the Myr haste and deals 2 damage to something (you control the Myr and the Hatcher). Now the stack looks like:
TOP-> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
Next you resolve the Hatcher, who puts 3 spawn in play, triggering Dragon Tempest three more times:
TOP-> Dragon Tempest trigger (spawn token-1) -> Dragon Tempest trigger (spawn token-2) -> Dragon Tempest (spawn token-3) -> Dragon Tempest trigger (Hatcher)
As you now have a total of five creatures, each of these four triggers will deal 5 damage. I don't see a way to stack the triggers that would get the Myr to deal 5 damage without giving up the 5 damage triggers from the spawns.
1 year ago
Hey! So, a question about how a few things would interact. Say I have Arcane Adaptation on the battlefield, making all my creatures dragons. I also have Dragon Tempest , making all my creatures dragons, and a Genesis Chamber , creating a Myr whenever a non-token creature enters the battlefield.
So, my question comes from this: If I were to cast an Emrakul's Hatcher , it would create 5 creatures in total. The hatcher, the myr, and the three Eldrazi Spawn. Do those all enter at the same time, so each of those 5 would deal 5 damage off of the Dragon Tempest triggers? Or does the hatcher enter first, dealing only one damage assuming no other creatures, followed by the rest? And if the latter, can I control the entering order triggers between the Spawn and the Myr?
1 year ago
I know the cost is a little high, but Emrakul's Hatcher has been a real powerhouse for me in Purphoros! The 4 bodies at once can be huge, and then being able to sac the spawn to cast something else can really help with the follow-up.
Also any reason not to throw Hanweir Battlements in there since you already have the Garrison? Transforming isn't really super necessary but it does seem fun!