|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Creature — Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
Emrakul's Hatcher Discussion
Xica on Janky Combo
4 months ago
Seems like deck that could be plausibly good in pauper, imho modern has just too many ways to interact with you at instant speed even if you draw Lightning Greaves , or simply outright ignore it via stuff like Geth's Verdict , Liliana's Triumph (will likely rise in popularity as it catches boggles even through Leyline of Sanctity ), and the like...
...meanwhile at common there are a gazillion Eldrazi Spawn token generators, stuff like Emrakul's Hatcher , Awakening Zone ...etc. If any new cheap changelings come out in red or green, that means pauper is reap for a new deck.
5 months ago
When multiple triggers you control occur from the same event, you can stack them in the order you want.
Arcane Adaptation isn't a trigger, it is a static ability, so no need to stack that one. Now assuming you have no other creatures...
When you complete casting of
, you have three enters the battlefield triggers from the Hatcher's entry, which you stack like this (best way I can think of):
TOP-> Genesis Chamber trigger -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
First you resolve
to put a Myr token into play. This adds another trigger to the top of the stack:
TOP-> Dragon Tempest trigger (Myr token) -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
Next you resolve Dragon Tempest, which gives the Myr haste and deals 2 damage to something (you control the Myr and the Hatcher). Now the stack looks like:
TOP-> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
Next you resolve the Hatcher, who puts 3 spawn in play, triggering Dragon Tempest three more times:
TOP-> Dragon Tempest trigger (spawn token-1) -> Dragon Tempest trigger (spawn token-2) -> Dragon Tempest (spawn token-3) -> Dragon Tempest trigger (Hatcher)
As you now have a total of five creatures, each of these four triggers will deal 5 damage. I don't see a way to stack the triggers that would get the Myr to deal 5 damage without giving up the 5 damage triggers from the spawns.
5 months ago
Hey! So, a question about how a few things would interact. Say I have Arcane Adaptation on the battlefield, making all my creatures dragons. I also have Dragon Tempest , making all my creatures dragons, and a Genesis Chamber , creating a Myr whenever a non-token creature enters the battlefield.
So, my question comes from this: If I were to cast an Emrakul's Hatcher , it would create 5 creatures in total. The hatcher, the myr, and the three Eldrazi Spawn. Do those all enter at the same time, so each of those 5 would deal 5 damage off of the Dragon Tempest triggers? Or does the hatcher enter first, dealing only one damage assuming no other creatures, followed by the rest? And if the latter, can I control the entering order triggers between the Spawn and the Myr?
7 months ago
I know the cost is a little high, but Emrakul's Hatcher has been a real powerhouse for me in Purphoros! The 4 bodies at once can be huge, and then being able to sac the spawn to cast something else can really help with the follow-up.
Also any reason not to throw Hanweir Battlements in there since you already have the Garrison? Transforming isn't really super necessary but it does seem fun!
8 months ago
SamsWrath, I think you are missing part of the point of this deck. The more noncreature cards we throw in the deck, the more chance we have of wasting two mana. This deck wants to minimize those chances in every way possible by ensuring any sorcery or instant it runs can be recurred from the graveyard by itself (thus we run Dread Return ). If we throw in Corpse Dance , Yawgmoth's Will and Demonic Tutor , then we're just asking for some dead flips that don't immediately impact the board. So I typically pass on any noncreature card unless it's an immensely powerful artifact (because it can be recurred through several of our creatures) or it can cast itself from the graveyard (flashback, retrace, etc.).
As for Priest of Gix , he was removed as of the most recent build for Emrakul's Hatcher who is much more versatile. Cathodion doesn't in and of himself provide the mana for more flips and requires a sac outlet (which we typically get through flips), so he seems a little slow to me. I either want creatures to have immediate impact once they hit or provide immense value for a delayed payoff; anything that doesn't meet either of these criteria is cut. As for Su-Chi , he's 4 power and I have a whole section in the primer detailing the importance of Grenzo being at X=1 (flip creatures of power 3 and below).
Arcbound Reclaimer , however, has been on my radar for a while. I'm not a huge fan of putting the important piece to the top of our deck and potentially delaying when we can play it, but overall it could be worth it. I'll add it to the Maybeboard and will do some testing with it.
8 months ago
Really liking this deck. It's what I've been looking for in a mono red commander list. I wanted to see if you've tested or thought about a few cards.
Has Feldon of the Third Path ever been in the list? He seems like he'd fit right in.
What do you think about Warstorm Surge ? Too expensive? It seems like a powerful effect, but maybe it doesn't do enough when you are behind.
Lastly, what do you think about Sandstone Oracle over Magus of the Wheel? Oracle is more expensive to cast, but you don't need to worry about summoning sickness, the draw is one sided, and it has synergy with Goblin Welder.
9 months ago
I would put in Mana Echoes . It will make a ton of mana with the token producers. Also, I would put in Eldrazi Displacer. You can combo off by blinking Brood Monitor or Emrakul's Hatcher with a Blood Artist or Zulaport Cutthroat .
9 months ago
Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.
Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.
1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.
Let me know how this plays for you.
Emrakul's Hatcher occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%