As this enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.
: Gain or .
|Have (2)||CompleteWaste , lorddarkstar|
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|Commander / EDH||Legal|
Latest Decks as Commander
Game Trail Discussion
3 months ago
It looks like your breakpoint for Eldritch Evolution is at 3 mana, but the single copy of Gisela is the only creature you can tutor for at that point that costs more than the sacrificed creature. If you want Evolution to be the Birthing Pod for this deck, I'd suggest adding more threats that cost 4-5 mana. Fives are particularly valuable since they can themselves be sacced to find Bruna or Deceiver of Form . Sticking with the Eldrazi type, Emrakul's Hatcher , Kozilek's Channeler , and the popular Reality Smasher seem like they'd be the most effective. The world's your oyster if you don't mind running other creature types. Stormbreath Dragon , Sigarda, Host of Herons , Baneslayer Angel , and Thragtusk are some picks recommended by the internet as the best modern creatures on 5. If you prefer having only the biggest baddest threats in the 7-9 range, I'd cut Evolution entirely for more ramp in Cryptolith Rite / Citanul Hierophants , From Beyond / Awakening Zone , or really whatever other options you prefer. Another card I'd consider cutting is Kozilek's Return since it will wipe out all of your tokens (even after upgrading with Emrakul's Evangel ) unless you're lucky enough to also have Eldrazi Monument out. Maybe Mizzium Mortars could be your sweeper if that's what you're looking for. A final cut I'd make is the odd fifth copy of Game Trail . Unless that's a typo, you don't typically want to run more than 4 copies of nonbasics, even in casual. Plus, your deck looks like it could use more white and colorless mana sources anyway. An interesting option that jumped to my mind was Westvale Abbey Flip since you already have a human token theme. Some other tribal picks that might fit are Champion of the Parish , Thalia's Lieutenant , and Mayor of Avabruck Flip.
Let me know if you have any questions and good luck! (BTW, I'm not a great sideboard builder, but I do know eldrazi make use of Warping Wail and Oblivion Sower in addition to the more traditional hate artifacts.)
5 months ago
Hey, well done with your budget version of these partners.
Quicksmith Genius is a repeatable draw source with Rocks. With Toggo you can cycle through your library to find a Bounce land and win condition. Valakut Exploration is lots of card advantage with landfall. These cards with the Bounce land combo lets you draw your entire library for no mana cost to find a win condition.
Inspiring Statuary turns Rocks into ramp. Cinder Glade, Game Trail and Sheltered Thicket are playable budget Gruul lands. Glade and Thicket are dual lands that Three Visits, Nature's Lore, Farseek, Wood Elves, Skyshroud Claim, etc. can search for. Naya Panorama and Jund Panorama are other Fetch lands.
- Inspiring Statuary > Kuldotha Forgemaster
- Cinder Glade > Gruul Guildgate
- Game Trail > Rugged Highlands
- Sheltered Thicket > 1x Forest
- Naya Panorama > 1x Forest
- Jund Panorama > Radiant Fountain
Good luck with your deck.
9 months ago
Hey, interesting version of Atla, that's a lot of creatures.
Consider cutting a few of the least good creatures for more early game ramp?
- Arcane Signet, Fellwar Stone, Wild Growth could replace Gruul Ragebeast, Thromok the Insatiable, Autochthon Wurm
Could also replace a few other big creatures for some enablers.
- Mirror Entity, Imperial Recruiter, Samut, Voice of Dissent could replace God-Eternal Rhonas, Archetype of Endurance, Impervious Greatwurm.
Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.
I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:
- City of Brass and Exotic Orchard could replace Arctic Flats and Highland Weald.
- Fire-Lit Thicket, Rugged Prairie, Wooded Bastion could replace the three Guildgates.
- Brushland, Battlefield Forge, Karplusan Forest could replace Blossoming Sands, Graypelt Refuge, Shivan Oasis.
- Windswept Heath, Wooded Foothills could replace Game Trail and Fortified Village.
Good luck with your deck.
9 months ago
Hey, nice budget version, good change to Korvold from Prossh.
Tireless Tracker, Mystery Card Booster version, may be out of budget range, but in my opinion it's the best casual value creature with Korvold. Repeatable source of creating permanents that can sac (Clues) just by playing a land. Clues can be a backup repeatable draw source if Korvold is disrupted. Awakening Zone was just reprinted in Double Masters. Eldrazi spawn tokens can sac themselves for colorless mana. Dreadhorde Invasion can be another repeatable source of a token to sac to Korvold.
One drop Bloodsoaked Champion has good interaction with Korvold as a repeatable creature to sac. Attack with Korvold sac Champion and since Korvold attacked you can reanimate Champion for . Reassembling Skeleton also does this, but you can reanimate Skeleton at any time.
Orcish Lumberjack is another one drop who can sac a Forest to make three mana. This interaction is very good with Korvold and Ramunap Excavator. Viscera Seer, Caustic Caterpillar and Spore Frog are other good one drops with Korvold because they can sac themselves. Seer can be a repeatable sac outlet that can also help to setup your draws with Korvold since you can scry before you draw.
Korvold's draw ability goes well with Jolrael, Mwonvuli Recluse and Mad Ratter since on your turn if you draw at least one card with Korvold then you make a Cat or two Rats. These creatures also trigger on opponents' turns if you draw two or more cards which is very possible since can sac at instant speed, good with Clues and Eldrazi spawns.
Some budget land upgrades to consider:
- Exotic Orchard > Bloodfell Caves
- Llanowar Wastes > Jungle Hollow
- Ash Barrens > 1x Mountain
- Dragonskull Summit > Shadowblood Ridge
- Rootbound Crag or Game Trail > Rugged Highlands
- Woodland Cemetery or Foreboding Ruins 1x Swamp
Good luck with your deck.
10 months ago
G'day mate! I might have some suggestions that could help you out, so let's start off looking at your mana base. You run a LOTTTT of lands that come in tapped. In my opinion- you should ditch them all. So what could you add-in? Some of these are kind of pricy, but as you build this deck more definitely consider some of these land options.
- Blood Crypt
- Bloodstained Mire (Budget: Rocky Tar Pit) (This can search for a card like Blood Crypt AND basics)
- Blackcleave Cliffs
- Sulfurous Springs
- Graven Cairns
- Luxury Suite (Maybe)
- Dragonskull Summit(Maybe)
- Foreboding Ruins (Maybe)
- Smoldering Marsh (Maybe)
- Overgrown Tomb
- Verdant Catacombs
- Blooming Marsh
- Llanowar Wastes or Nurturing Peatland
- Twilight Mire
- Woodland Cemetery (Maybe)
- Undergrowth Stadium
- Stomping Ground
- Wooded Foothills (Budget: Mountain Valley)
- Copperline Gorge
- Karplusan Forest
- Fire-Lit Thicket
- Rootbound Crag (Maybe)
- Spire Garden (Maybe)
- Game Trail (Maybe)
Cinder Glade (Maybe)
The first five for each color (The Shock Lands, Dual Fetch Lands, Fast Lands, Pain Lands, and Filter lands are the best, and I recommend putting in those five of each color. The others are more budget options you may want to include for the moment before you can get your hands on more expensive options. There are also some multicolor lands that are VERY helpful, such as some of the following.
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Command Tower
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
There are also some VERY good ramp options in your colors! Ramp is very important, and I would consider all of these
- Oracle of Mul Daya
- Birds of Paradise
- Sylvan Caryatid
- Bloom Tender
- Selvala, Heart of the Wilds
- Dark Ritual
- Nature's Lore
- Farseek and Sakura-Tribe Elder
- Emerald Medallion, Jet Medallion, and Ruby Medallion
Now I know that's a lot, and a lot in money, but I promise you its a big step in helping your deck perform a lot better. Once you have a good mana base, things will come a lot easier. If you ever need to find cards to put in Proshh, I recommend checking out EDHREC, which gives you many helpful suggestions for every commander. (Click here to go to your commander on edhrec. If this helps, be sure to check out and like some of my decks, (Double Trouble EDH, A Deal With the Devil EDH, and many more! Anyways though, good luck on your deck, hope this helps, and have a great day!!! Happy tapping!
11 months ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
11 months ago
I happy that those were of any help to you.
So here are some more options that you could maybe use:
Village Ironsmith Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.
Mayor of Avabruck Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.
Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.
Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.
I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"
I also have some land suggestions, though I don't know if they would fit your budget.
Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.
Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.
Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.
One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.
- Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.
11 months ago
Nice build. Have you considered swapping out some basic lands for Game Trail? Your deck is focused and streamlined enough that you’ll more often than not have a basic land in hand to mitigate the ‘reveal x or y’ stipulation.