Game Trail

Game Trail

Land

As this enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.

: Gain or .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Game Trail Discussion

TheVectornaut on Human to Eldrazi Conversion

3 months ago

It looks like your breakpoint for Eldritch Evolution is at 3 mana, but the single copy of Gisela is the only creature you can tutor for at that point that costs more than the sacrificed creature. If you want Evolution to be the Birthing Pod for this deck, I'd suggest adding more threats that cost 4-5 mana. Fives are particularly valuable since they can themselves be sacced to find Bruna or Deceiver of Form . Sticking with the Eldrazi type, Emrakul's Hatcher , Kozilek's Channeler , and the popular Reality Smasher seem like they'd be the most effective. The world's your oyster if you don't mind running other creature types. Stormbreath Dragon , Sigarda, Host of Herons , Baneslayer Angel , and Thragtusk are some picks recommended by the internet as the best modern creatures on 5. If you prefer having only the biggest baddest threats in the 7-9 range, I'd cut Evolution entirely for more ramp in Cryptolith Rite / Citanul Hierophants , From Beyond / Awakening Zone , or really whatever other options you prefer. Another card I'd consider cutting is Kozilek's Return since it will wipe out all of your tokens (even after upgrading with Emrakul's Evangel ) unless you're lucky enough to also have Eldrazi Monument out. Maybe Mizzium Mortars could be your sweeper if that's what you're looking for. A final cut I'd make is the odd fifth copy of Game Trail . Unless that's a typo, you don't typically want to run more than 4 copies of nonbasics, even in casual. Plus, your deck looks like it could use more white and colorless mana sources anyway. An interesting option that jumped to my mind was Westvale Abbey  Flip since you already have a human token theme. Some other tribal picks that might fit are Champion of the Parish , Thalia's Lieutenant , and Mayor of Avabruck  Flip.

Let me know if you have any questions and good luck! (BTW, I'm not a great sideboard builder, but I do know eldrazi make use of Warping Wail and Oblivion Sower in addition to the more traditional hate artifacts.)

multimedia on Infinite Landfall = So Many Win Conditions

5 months ago

Hey, well done with your budget version of these partners.

Quicksmith Genius is a repeatable draw source with Rocks. With Toggo you can cycle through your library to find a Bounce land and win condition. Valakut Exploration is lots of card advantage with landfall. These cards with the Bounce land combo lets you draw your entire library for no mana cost to find a win condition.

Inspiring Statuary turns Rocks into ramp. Cinder Glade, Game Trail and Sheltered Thicket are playable budget Gruul lands. Glade and Thicket are dual lands that Three Visits, Nature's Lore, Farseek, Wood Elves, Skyshroud Claim, etc. can search for. Naya Panorama and Jund Panorama are other Fetch lands.

Good luck with your deck.

multimedia on Kinder Surprise

9 months ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

multimedia on Korvold’s Buffet

9 months ago

Hey, nice budget version, good change to Korvold from Prossh.

Tireless Tracker, Mystery Card Booster version, may be out of budget range, but in my opinion it's the best casual value creature with Korvold. Repeatable source of creating permanents that can sac (Clues) just by playing a land. Clues can be a backup repeatable draw source if Korvold is disrupted. Awakening Zone was just reprinted in Double Masters. Eldrazi spawn tokens can sac themselves for colorless mana. Dreadhorde Invasion can be another repeatable source of a token to sac to Korvold.

One drop Bloodsoaked Champion has good interaction with Korvold as a repeatable creature to sac. Attack with Korvold sac Champion and since Korvold attacked you can reanimate Champion for . Reassembling Skeleton also does this, but you can reanimate Skeleton at any time.

Orcish Lumberjack is another one drop who can sac a Forest to make three mana. This interaction is very good with Korvold and Ramunap Excavator. Viscera Seer, Caustic Caterpillar and Spore Frog are other good one drops with Korvold because they can sac themselves. Seer can be a repeatable sac outlet that can also help to setup your draws with Korvold since you can scry before you draw.

Korvold's draw ability goes well with Jolrael, Mwonvuli Recluse and Mad Ratter since on your turn if you draw at least one card with Korvold then you make a Cat or two Rats. These creatures also trigger on opponents' turns if you draw two or more cards which is very possible since can sac at instant speed, good with Clues and Eldrazi spawns.

Some budget land upgrades to consider:

Good luck with your deck.

DemMeowsephs on Prossh Food Chain

10 months ago

G'day mate! I might have some suggestions that could help you out, so let's start off looking at your mana base. You run a LOTTTT of lands that come in tapped. In my opinion- you should ditch them all. So what could you add-in? Some of these are kind of pricy, but as you build this deck more definitely consider some of these land options.

There are also some VERY good ramp options in your colors! Ramp is very important, and I would consider all of these

Now I know that's a lot, and a lot in money, but I promise you its a big step in helping your deck perform a lot better. Once you have a good mana base, things will come a lot easier. If you ever need to find cards to put in Proshh, I recommend checking out EDHREC, which gives you many helpful suggestions for every commander. (Click here to go to your commander on edhrec. If this helps, be sure to check out and like some of my decks, (Double Trouble EDH, A Deal With the Devil EDH, and many more! Anyways though, good luck on your deck, hope this helps, and have a great day!!! Happy tapping!

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

11 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

Kazierts on Fool Moon

11 months ago

I happy that those were of any help to you.

So here are some more options that you could maybe use:

  • Village Ironsmith  Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter  Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.

  • Mayor of Avabruck  Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.

  • I don't know how Geier Reach Bandit  Flip would fit in the deck, but its werewolf form would definitely help by getting everything guy that comes into play instantly transformed.

  • Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.

  • Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.

  • I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"

I also have some land suggestions, though I don't know if they would fit your budget.

  • Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.

  • Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.

  • Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.

  • Skarrg, the Rage Pits and Castle Embereth are some utility lands that may help you close out the game or at the very least put some pressure on your opponents.

One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.

  • Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.

Balaam__ on R/G Werewolves

11 months ago

Nice build. Have you considered swapping out some basic lands for Game Trail? Your deck is focused and streamlined enough that you’ll more often than not have a basic land in hand to mitigate the ‘reveal x or y’ stipulation.

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