Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.

: Add or to your mana pool.

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Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Game Trail Discussion

multimedia on Kinder Surprise

1 week ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

multimedia on Korvold Devours All

3 weeks ago

Hey, nice budget version, good change to Korvold from Prossh.

Tireless Tracker, Mystery Card Booster version, may be out of budget range, but in my opinion it's the best casual value creature with Korvold. Repeatable source of creating permanents that can sac (Clues) just by playing a land. Clues can be a backup repeatable draw source if Korvold is disrupted. Awakening Zone was just reprinted in Double Masters. Eldrazi spawn tokens can sac themselves for colorless mana. Dreadhorde Invasion can be another repeatable source of a token to sac to Korvold.

One drop Bloodsoaked Champion has good interaction with Korvold as a repeatable creature to sac. Attack with Korvold sac Champion and since Korvold attacked you can reanimate Champion for . Reassembling Skeleton also does this, but you can reanimate Skeleton at any time.

Orcish Lumberjack is another one drop who can sac a Forest to make three mana. This interaction is very good with Korvold and Ramunap Excavator. Viscera Seer, Caustic Caterpillar and Spore Frog are other good one drops with Korvold because they can sac themselves. Seer can be a repeatable sac outlet that can also help to setup your draws with Korvold since you can scry before you draw.

Korvold's draw ability goes well with Jolrael, Mwonvuli Recluse and Mad Ratter since on your turn if you draw at least one card with Korvold then you make a Cat or two Rats. These creatures also trigger on opponents' turns if you draw two or more cards which is very possible since can sac at instant speed, good with Clues and Eldrazi spawns.

Some budget land upgrades to consider:

Good luck with your deck.

DemMeowsephs on Prossh Food Chain

1 month ago

G'day mate! I might have some suggestions that could help you out, so let's start off looking at your mana base. You run a LOTTTT of lands that come in tapped. In my opinion- you should ditch them all. So what could you add-in? Some of these are kind of pricy, but as you build this deck more definitely consider some of these land options.

There are also some VERY good ramp options in your colors! Ramp is very important, and I would consider all of these

Now I know that's a lot, and a lot in money, but I promise you its a big step in helping your deck perform a lot better. Once you have a good mana base, things will come a lot easier. If you ever need to find cards to put in Proshh, I recommend checking out EDHREC, which gives you many helpful suggestions for every commander. (Click here to go to your commander on edhrec. If this helps, be sure to check out and like some of my decks, (Double Trouble EDH, A Deal With the Devil EDH, and many more! Anyways though, good luck on your deck, hope this helps, and have a great day!!! Happy tapping!

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

2 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

Kazierts on Fool Moon

2 months ago

I happy that those were of any help to you.

So here are some more options that you could maybe use:

  • Village Ironsmith  Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter  Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.

  • Mayor of Avabruck  Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.

  • I don't know how Geier Reach Bandit  Flip would fit in the deck, but its werewolf form would definitely help by getting everything guy that comes into play instantly transformed.

  • Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.

  • Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.

  • I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"

I also have some land suggestions, though I don't know if they would fit your budget.

  • Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.

  • Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.

  • Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.

  • Skarrg, the Rage Pits and Castle Embereth are some utility lands that may help you close out the game or at the very least put some pressure on your opponents.

One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.

  • Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.

Balaam__ on R/G Werewolves

2 months ago

Nice build. Have you considered swapping out some basic lands for Game Trail? Your deck is focused and streamlined enough that you’ll more often than not have a basic land in hand to mitigate the ‘reveal x or y’ stipulation.

multimedia on Ghired Conclave Exile budget upgrade

2 months ago

Hey, nice budget upgrade of the precon. Good to see Breath of Fury, such a good budget card with Ghired.

Some cards to consider adding:

  • Dolmen Gate: Mystery Booster Cards version is $1, lets Ghired and your other creatures freely attack and not die to combat damage if blocked, but your creatures do combat damage to blockers. This effect is good with Ghired because he wants to be attacking.
  • Open the Armory: tutor for Fury or Greaves, two cards that are very helpful to have more access too.
  • Ogre Battledriver: haste enabler and pump, curve into Ghired to attack with 16+ power of creatures.
  • Elemental Bond: repeatable draw that triggers when 3 or higher power tokens are created, triggers when a 4/4 Rhino is created. Good interaction with Battledriver because your creatures ETB with +2 to their power and Bond sees this.
  • Faeburrow Elder: ramp, can tap for two mana (green and white) with Ghired or any other red permanent in your control it can tap for three mana (green, white and red).
  • Shared Summons: budget creature tutor that can get two different creatures.
  • Canopy Vista
  • Battlefield Forge
  • Game Trail
  • Fortified Village
  • Kessig Wolf Run

Cards to consider cutting:

  • Desolation Twin
  • Soul Foundry
  • Burn at the Stake
  • Conclave Guildmage
  • Wayfaring Temple
  • Growing Ranks
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • 1x Mountain
  • 1x Plains

Good luck with your deck.

multimedia on Naya Token - All the tokens

3 months ago

Hey, nice budget first draft. Mystery Booster Cards was such a good product. I'm glad you got a box and you pulled Shards/Rhys which are excellent with the strategy here.

Something that Mystery Booster Cards doesn't have are lands for Commander and that's an area to consider improving. Glade and Vista are good upgrades, but also consider Command Tower and Exotic Orchard? These Rainbow lands are staples in multicolored Commander decks. Naya Panorama is the Naya Panorama which can search for a basic land. Consider cutting some basic lands for these lands as well as more dual lands to help with color fixing?

Because you have Glade and Vista then Farseek and Skyshroud Claim are improvements for land ramp since they can search for one of these lands because they're dual lands that are two different land types. Sheltered Thicket and Scattered Groves are two more budget dual lands that are two different land types.


Four of the best cards here are enchantments making Idyllic Tutor very helpful especially to get Assemble. Congregation at Dawn can tutor for any three creatures and you stack them on top of your library in any order. This creature tutor is an instant therefore you can cast it at the end step of your last opponent and then draw the first creature you tutored on your turn.

Druids' Repository is also an enchantment and it can be powerful with tokens as a repeatable source of ramp. With at least six attacking creatures and Hellkite Charger this can be infinite combat steps with Charger's trigger as long as you have at least seven creatures attacking to put seven counters on Repository. You can remove those seven counters and make seven mana to trigger Charger since you can stack all the attack triggers so that you put all the counters on Respository before you trigger Charger last to then remove the counters to make the mana.

If Rith is one of these attacking creatures and creatures you control have haste then this combo can be infinite attacks with him which also equals infinite attacking tokens since each time you trigger him if he does combat damage to a player then you make more attackers. If not using Respository for this infinite attack combo then it's just a good source of ramp with tokens.


Some other budget lands to consider adding:

Cards to consider cutting:

  • Gruul Guildgate
  • Selesnya Guildgate
  • Blossoming Sands
  • Adventurous Impulse
  • Grow from the Ashes
  • Search for Tomorrow
  • Balduvian Rage
  • Anointer Priest

Good luck with your deck.

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