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Said on Kruphix, God of …...

#1

Heyo, marking this cos you asked for help, please reply so it pings me and I remember to look

June 14, 2021 9:22 a.m.

Said on Aikido of the …...

#2

You never "need" to expand your usage of any color. If a given color isn't being as useful, it's almost always worth cutting it.

June 12, 2021 1:25 p.m.

Sophisticate might be alright, but I'm skeptical. It's just worse compared to Avatar and Geist, one of which has trample, and then you also have Champion which breaks through most defenses pretty easily. It's worth at least testing though, and keeping on your radar.

June 12, 2021 1:23 p.m.

I definitely prefer Aspect of Hydra over the 2 Blossoming Defense , to be honest. While Defense isn't bad, Aspect is just so good, and it can easily add 5 or 6 damage for a single mana, which can give you some really quick kills.

I'm not a fan of Wrap in Vigor , I don't think you ever want to be holding up two mana to prevent a wrath when you can instead just not play any more creatures. Realistically, 5+ power on board is scary to anyone, and they're forced to either find a way to stop combat or kill your creatures.

Also, when building your sideboard, think of what you're cutting for each card. For example, you'd probably cut Champion or Avatar to pull in 2 Scooze and 2 Weather against an aggro list. With that in mind, I'd rather have Reclamation Sage as your artifact/enchantment hate because it switches for Steel Leaf perfectly, and continues your board state building while other cards won't.

Or Thrun -- you don't have any other 4 mana card maindeck. As such, he's not great to side in. Dungrove Elder , Great Sable Stag , Barkhide Troll , Bassara Tower Archer are all better options, but they depend on your meta. You'd run Dungrove on default because it grows, Stag if counterspells, merfolk decks, or black creature decks are a problem, and the other two(which slot in for stuff like Avatar instead of Champion) if you need them to come down earlier.

Those are my thoughts for now, but I gtg so I guess I'll talk more later.

June 11, 2021 10:18 p.m.

You definitely want some more 1 mana creatures -- I'd go with the playset of Dryad Militant . It's a good rate and against some decks it'll have to be killed first before they can care about your other stuff.

Scooze is grindy, so I'd go to 2 copies maindeck. It's okay as a manasink once your main aggro plan is going, but it's better in long games.

I'd honestly not bother with the Loaming Shamans, put two of the Scoozes in there and if four scoozes isn't enough grave hate, then consider adding some more.

Prowling Serpopard is okay, but I'm not sure how relevant the "can't be countered" clause is right now. We just got Counterspell though, so we'll see.

I'd definitely play four Rancor . Also, Ram Through seems pretty meh to me. I wouldn't bother with it.

Mutagenic Growth could be really powerful. At least consider it.

You need at least a copy or two of Weather the Storm in the sideboard for aggro matchups. You already have a decent matchup against things like burn or zoo, but that'll hole it all up.

If you had a LOT more 1 drops, Rhonas's Last Stand could really put in some work. I'd at least test it out after you get a few weeks of experience, maybe it'll be good.

June 11, 2021 2:18 p.m.

Said on Phyrexian Arena...

#6

I'd honestly play Greed over Arena just because even two black means you're able to draw more cards, and it's very easy to sink three or four mana into it, although the cost is MUCH higher(which balances it I guess)

June 11, 2021 12:16 a.m.

Said on Phyrexian Arena...

#7

Actually, black has the best card draw in cEDH. And no, those options aren't color locked at all. For card draw engines, white finally got it's own version of Mystic Remora in MH2. For ramp, most of it is artifact based, while mana dorks make up green's redundant ramp package, rituals build red and black's speed, and while blue and white have High Tide and Smothering Tithe, they're both better off taxing the table to effectively have mana advantage rather than literally. Stax pieces cover every color with red being by far the worst at it(you'd rather run Cursed Totem), but colorless artifacts again make up a large portion of it.

You did say that you were oversimplifying it, but you also ignored half of the entire format when it's fully possible to be fully inclusive in the same space.

June 8, 2021 2:18 p.m.

Said on Phyrexian Arena...

#8

Epicurus we're in the commander subforum, so nobody will comment on its Modern or whatever power level.

Also, "removal, recursion, combo piece" excludes "value engine, card draw engine, ramp, stax piece, tutor, etc". Additionally, while probably the most popular way to play cEDH is with fast combo, there are many many decks that play the long game, switch between them, etc. It's a lot more varied than t2 wins from the turbonaus players.

Another point as to why Arena is bad is that there are TONS of cards that can draw you two or three or even more cards per rotation for only 2 maybe 3 mana. Verity Circle is INSANE in any meta that uses mana dorks. Compost and Insight are incredibly effective draw engines. Ghostly Pilferer is solid too. It's so easy to find a 2 or 3 mana card that draws you at least one card if not several each rotation that Arena is just a $20 version of what a hundred other $2 cards do, except worse.

June 8, 2021 1:11 p.m.

Said on Phyrexian Arena...

#9

It's the kind of card that does put in the work, but it's gotta be built around correctly(much like any card draw)

Necro is used sort of as a combo piece but also as a massively effective draw engine.

Arena is used to guarantee you two cards played per rotation, which is great . . . if that's your gameplan. It's also really underwhelming in EDH where it's trivial to assemble ways to draw 2, 3 or even 4 extra cards a rotation.

I'll take a cEDH perspective here. In cEDH, this is unplayable, because

It also compares badly to every other good card draw spell:

  • Mystic Remora comes down turn one and either stalls the other players, giving you the ability to pull ahead, or is basically Ancestral Recall at worst.

  • Rhystic Study can come down turn one with Crypt and turn two with basically every other rock. It also draws absurd amounts of cards.

  • Wheel of Misfortune or any other wheel allows you to jam a bunch of rocks in play and then reload to 7 on turn 1, meaning you just pull ahead pretty effectively.

  • Sylvan Library is just good.

It's good, but not THAT good.

June 7, 2021 10:24 p.m.

One card I would love to try in cEDH is Dovin, Hand of Control . Turn one Mana Crypt this guy, especially if you're going first, should be backbreaking.

Other than that, Flood of Tears is hilariously good. Oftentimes you get to the point where you have several Mana rocks and dorks in play in addition to an assortment of creatures, and this just resets the board except you have your scariest thing in play and probably one or two Mana dorks/rocks, meaning you take the way the game had been going and now you're ahead on Mana and are totally winning.

June 7, 2021 12:59 a.m.

posting in case anyone else says anything

June 4, 2021 3:54 p.m.

For more casual gameplay:

Red is (again) the fast mana color. With 5 low-budget, solid-power rituals, red easily converts cards into mana. Red also has Wheels, so you can refill your hand, although those tend to be a little bit more expensive budget-wise.

Green is the raw ramp color. If you're mono green, then you have lands, lands and more lands, and also mana dorks and probably lotus cobra to go with your infinite pile of lands. Oh and one or two big creatures, gotta win somehow. Colossal Dreadmaw should suffice.

Blue draws cards. Like, seriously, it takes extra turns and draws cards and counters some spells.

Black is whatever you want it to be. Seriously. Like, mono green is tribal and ramp and ramp, but mono black is tribal and pox and ramp and control and storm and reanimator and stax and combo and beatdown and big-things-from-my-trade-binder and demons-are-cool.

White has hatebears. It says "nah, you can't win, oh wait you're not a tuned combo deck I guess I can't tell you what to do"

May 28, 2021 9:05 p.m.

if you look into cEDH, there are mono color lists for every color.

Godo, Bandit Warlord is an incredibly powerful deck, and really highlight's red's ability to ritual out large amounts of mana.

White has both Heliod Ballista and Teshar KCI, both of which show very different sides to white.

Blue has artifact decks with Urza and Emry, and a couple other interesting lists.

Green is actually a storm color.

Black is just generally good.

In fact, the only color pair without representation is in cEDH.

May 28, 2021 3:08 p.m.

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