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Two-brid mana is inherently balanced. It takes work and building around it to be able to pay instead of , but it also takes work to be able to pay . The two-brid cards available are pretty bad outside of mono color(and even then, it tends to be Spectral Procession in Modern and Beseech the Queen in EDH that are the only ones that see play) for that reason. However, if new cards were printed, there would be no real problem outside of some annoying people complaining about color pie breaks online.
For example, Lightning Bolt but twobrid. Giving ALL colors access to Lightning Strike isn't broken at all. Does it help decks like Tron or Monoblue who typically have problems removing creatures? Yep. But will it break any format? Most definitely not. Well, it will make Modern Burn and Pioneer Red Aggro lists a lot better in this specific case.
Compare this to . You are almost always paying life instead of the mana cost. You will only ever not pay life in very specific situations. In fact, if you pay mana for it when you have enough life, people question you. They wonder what the hell you are doing in your deck. Phyrexian mana is like having a multicolored Simian Spirit Guide in your hand at all times, except it costs 2 life. It's raw, unfettered mana advantage, which quickly and easily turns into advantage in the action economy.
Also, take a look at the banned Phyrexian mana cards. And the playable ones. Gitaxian Probe is Peek , which is basically unplayable. Mental Misstep would be unplayable if it cost instead of . Gut Shot , Postmortem Lunge , Mutagenic Growth , Dismember are all horrible if they didn't have the Phyrexian mana attached. It's the fact that they cost the generic cost only that makes them good. Dismember is a 1-mana spell, that costs a bit more later on if you have mana to spare but not the life. All the 1 mana Phyrexian Mana cards are actually zero mana.
April 8, 2021 10:03 a.m.
I am a bit curious -- why would you actually want any of the hybrid cards in offcolor decks? I don't actually know of any single Hybrid card that is worth running in a corresponding monocolor deck.
April 5, 2021 10:55 a.m.
Use Disallow as a catch-all and Absorb if you end up playing against a lot of aggressive decks. Ionize is just glorified Cancel , and in the decks that want 3 mana counterspells the 2 damage might as well not even be on the card.
April 5, 2021 10:51 a.m.
The reason is that, when you're playing the long game, 2 damage is worthless. Your win con should be scary enough that 2 life is entirely irrelevant to the equation. However, gaining 3 life can buy you a turn.
Disallow can interact with almost everything, but is still a 1-for-1. Absorb, because of the 3 life, can be a 1.5-for-1 if played on curve. Not a straight 2-for-1, but the 3 life is worth enough that it will give you a very much needed edge against aggressive decks.
April 5, 2021 10:35 a.m.
First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.
And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.
Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.
The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.
The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.
Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.
Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.
The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.
I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.
April 2, 2021 12:41 p.m.
Honestly this feels like yet another 'people hate it coz it's new' situation and it'll just turn out to be fine.
I mean, Partner was powerful definitely but nowhere near broken. Companion was quickly and easily balanced. Opposition Agent is playable but it didn't shatter any format.
It'll be okay, it will literally change nothing about commander.
March 31, 2021 5:24 p.m.
I like it
Anyways I have a promo Earl of Squirrel with alternate art and I am going to build around now
March 31, 2021 4:22 p.m.
You'd want to run the numbers at a few different points. Use x = 0 when calculating for Ad Naus/Bob effects, use the average cost you plan on casting it at for general mana cost, and use x = 1 for calculating the absolute minimum lands you need to be able to play.
March 30, 2021 4:13 p.m.
It's a HUUUUUUUUUUUUUUUUUUUUGE step in the right direction. Doesn't do too much for EDH, but I've seen a lot of cards good all the way to Modern in White.
March 30, 2021 4:10 p.m.
The problem is Eminence entirely rewrites your deck. Instead of building around the commander, you're building around what it says on the Eminence text. You get one mediocre ability from turn one that does not require you to pay mana for it and cannot be interacted with outside Tevesh Szat.
I could see it come back maybe, but they'd have to charge you mana for the ability to activate to be able to balance it.
March 30, 2021 4:09 p.m.
Actually, Arcanis is really absurd. Archetype and some of the other pieces could easily be cut, but Arcanis is amazing. 6 mana isn't too bad for repeatable Ancestral Recall that can also bounce itself to get away from removal.
March 26, 2021 1:58 p.m.
What kind of life gain? Stopping lifegain is fine, but oftentimes there's far better ways to stop the deck than just saying no lifegain.
Although Ferocidon is 100% playable maindeck anyways, a 3 mana 3/3 with menace is an amazing body.
March 26, 2021 1:58 p.m.
Yeah, tell that to my last playgroup. Had to wear riot gear and bring an ax to get into the building. They kept boarding me out . . . wonder why. They also had really bad gun safety, I almost got my brains blown out three times.
It couldn't be my weird combos that they were never prepared for . . . could it?
March 24, 2021 4:31 p.m.
I will start one at EDH Staples Database. I added 4 cards so far because I don't have time, but I'm down to curate the list.
March 24, 2021 4:28 p.m.
Removal or not, it's still true. Even with high numbers of interactive spells, cEDH players only have a handful of ways to kill a resolved stax piece. While they can draw tons of cards and tutor stuff, it can still take a table rotation or two before somebody takes care of your stax piece.
Actually, I watch cEDH gameplay a lot(got into it during quarantine and I don't play digitally) and from what I've seen, even in no banlist games, a Kataki, War's Wage stuck in play for the whole game. It never died. That's when everybody had multiple moxen/crypts/rings/etc in play. Stax pieces stick around for a long time in general.
I mean, in my playtesting(4 decks pitted against each other), even though I have increased enchantment hate as one of my decks is Tuvasa the Sunlit stax, it's still pretty difficult to get rid of the stax pieces. Not impossible, but they stick around for several turns, easily.
March 24, 2021 4:16 p.m.
A lot of cEDH lists are turbo combo decks. They claim that "stax requires an understanding of the meta" when Stony Silence reads "$2, : $300 of each of your opponent's decks is now unusable" and Deafening Silence reads "nobody gets to win unless I say so".
March 23, 2021 4:22 p.m.
plakjekaas argues "a creature type can't be iconic for a color without a legendary"
Trius argues "unrelated criteria"
plakejkaas argues "for a creature type to be iconic(not referencing color here, so "iconic in general" was assumed) it should have a named character"
Trius argues "squirrels didn't until recently, squirrels are very iconic"
plakjekaas argues "squirrels aren't iconic"
(simplified conversation included so that I can refer to my thought processes)
Squirrels are iconic as a meme, not as a color's posterboy. Also, if you didn't know of squirrels until recently that doesn't mean they're an iconic meme in the community. That's like me saying "I didn't hear of
March 23, 2021 4:18 p.m.
cEDH lists do want to assemble the entire win out of nowhere, however, most of the combos are well known.
Nobody expects Krosan Restorer to even be in your deck. Everyone at the table will need to read it. And then most of the time they will ignore it, because it screams noob. I mean, it takes set up plus 3 mana and then it's a measly colored Monolith that doesn't need to be fed to untap . . . but it's also able to generate a lot more with the karoo lands. It's good, just not obviously good.
So it sits on the table, not being something anybody is afraid of, until suddenly you go off with it.
Same for pretty much the rest of the deck. Nobody is worried about Brave the Sands until it is used as a combo piece to kill them.
March 23, 2021 12:46 p.m.
This is definitely one of those decks that honestly you shouldn't care too much about the strategy. Like a squirrel tribal deck. The point is it's fun and does some stupid things. It's not supposed to win in situations that are competitive at all.
So honestly, you do you here.
If you want suggestions for a budget friendly competitive list, lemme know and I'll help you out. This deck though is 100% mess-around-with-friends, which isn't bad -- IMO everybody should have one -- but I get the feeling you're looking for something that'll win.
March 23, 2021 10:52 a.m.
Pikobyte it follows the "unexpectedly good" strategy. While it is possible to build a budget-friendly competitive deck that looks like a competitive deck, you can instead build a deck that is designed specifically to look unthreatening before assembling an entirely off-the-wall not-well-known combo and killing the table.
Basically, this entirely relies on the competitive players not suspecting anything. Which is actually very effective, until you play more than a couple matches with the same people.
March 23, 2021 10:46 a.m.
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|Playing since||2012 Core Set|
|Avg. deck rating||3.00|
|Favorite formats||Commander / EDH, Modern, Pioneer|
|Good Card Suggestions||6|
|Last activity||3 days|