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Fetchlands are absolutely insane. They not only represent perfect mana, but basics for playing around Blood Moon, cards in the grave for things like Delirium, Tarmogoyf, and Delve cards like Tasigur, the Golden Fang or the banned Treasure Cruise; extra Landfall triggers, a deck shuffle(which is less relevant in Modern without Brainstorm but it still does something), and more.

Basically, fetchlands mean that not only is there always a land in grave, so Delirium only requires 3 rather than 4 card types worth of work, and DRS is at least Birds of Paradise, but that many decks that use fetches literally have more mana and more card draw than they would have otherwise.

DRS would be Ragavan . . . but worse, because now three different colors have access to that sort of perfect 1-drop. Jund would become the best color combination with access to eight turn one ramp plays that also present clocks, Lurrus to get them back, Dauthi as a wincon and Bauble as a card draw engine, and just a pile of the best interaction in the colors.

September 17, 2021 10:09 a.m.

Abaques commander isn't already a ramp race? In my experience, the player with the most mana available is the one who is winning. And why is Biorythm different than Craterhoof, Avenger of Zendikar, a big Gary, Bolas's Citadel, Niv-Mizzet Parun . . . Half of commander is big cards that read "answer me or lose".

September 16, 2021 4:41 p.m.

I feel that anything that costs 7+ should be able to just win the game on the spot, given that it can be interacted with in some way.

September 16, 2021 1:03 p.m.

Said on Why Has WotC …...

#4

They're 100% going to keep printing them, they print one every dang set. Most of them are bad though.

Additionally, the support for the concept is already really strong in all of those formats. It's pretty rare that something comes along that is actually better.

September 11, 2021 11:26 a.m.

Said on Why Has WotC …...

#5

Eternal Witness + Eerie Interlude

spice it with Ephemerate and -insert creature with etb here- becomes stupidly powerful.

September 9, 2021 11:30 a.m.

Said on Why Has WotC …...

#6

Phasing is a mechanic entirely tied to the character of Teferi. In fact, it's literally his ability. It's a mechanic we first saw with Teferi, and one that disappeared when we stopped seeing Teferi. Then we got some Teferi stuff back, but he mostly used his other trademark, time manipulation, until m21 where he used both.

Teferi is also confirmed to be on Innistrad currently. That's why we're seeing Phasing on Innistrad.

The mechanic should continue to pop up here and there, probably in conjunction with Teferi(which so far has been the case -- phasing = Teferi in same set).

September 7, 2021 11:29 a.m.

Daveslab2022 mass land destruction. It's a generally annoying effect because far too many commander players are casual and instead of trying to win, they just play it without a plan for afterwards, so then Armageddon basically reads "restart the game" and that's not really fun. Optimally, it should be played as "lol, none of you can do anything and I still have a chonky dude that can run away with the game" and then Armageddon reads "I win, probably" instead, which is much less annoying although still a bit high power for your average table.

September 3, 2021 9:52 a.m.

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TriusMalarky — 2 years ago

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Playing since 2012 Core Set
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