Creature — Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
(You may cast Beanstalk Giant from exile if you sent it on an adventure.)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
(You may cast Fertile Footsteps for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Fertile Footsteps, this card is treated only as Beanstalk Giant in whatever zone it is in.)
(Example scenarios for Fertile Footsteps| You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Beanstalk Giant from exile. You can cast this from a cascade spell if the spell has a cost greater than Beanstalk Giant's cost.)
|Have (2)||gildan_bladeborn , abritt|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Beanstalk Giant Discussion
4 days ago
For 5 mana Wrenn and Seven equals
2 weeks ago
Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.
Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.
Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca
Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.
Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.
Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.
2 weeks ago
Feed the Pack gives you a sac outlet, Master of the Feast can give ya a cheap early threat. Footbottom Feast can pull juicy tidbits from your graveyard, and Beanstalk Giant, Everflowing Chalice and Explosive Vegetation can help you ramp. Fresh Meat takes advantage of graveyard shenanigans. Hot Soup seems like a must include in this deck. Fruit of the First Tree will get you life and card draw. Just a few ideas for you, I’m a total sucker for theme decks, I love it! Just a shame Chef's Kiss isn’t in the color identity. Love the deck.
1 month ago
Thanks kenvan19! Appreciate the kind words! Yes it can escalate quickly when you ramp with Beanstalk Giant's adventure! You’re pretty much able to cast anything you have in your hand, with the added value of the doubling effect of Lucky Clover. Lots of fun!
1 month ago
I recently made a Giant tribal deck as well, and I highly recommend adding Lightning Bolt . Because of the high mana value of your cards, you need some interaction in the early game to help you not fall far behind. Bolt solves that issue by killing most early-game threats, and is also nice to give you that last bit of reach to close out games.
I also highly recommend cutting Beanstalk Giant and Hamletback Goliath . While they are both fun, they are extremely mana intensive and generally do very little for you compared to the other giants. I think it is better to have more Calamity Bearer , Quakebringer , and Tectonic Giant . Doubling your damage with Calamity Bearer is so good (especially with Surtland Flinger ), and works well with Quakebringer . Speaking of which, Quakebringer puts a clock on the opponent, even in the graveyard (which is where it is likely to be, due to the abundance of removal). Tectonic Giant is a good cheap giant (as giants go) that also provides you some value even if it dies.
Additionally, I also recommend cutting Battle of Frost and Fire along with Reflections of Littjara . I personally love those card choices here, but from my limited experience, you already have great cards at this mana value slot, and with giants you have a hard time trying to get threats out. Adding more high-mana cards only results in a hand full of cards but not the ability to play them. I recommend considering using cheaper board wipes like Pyroclasm and Anger of the Gods so that you have something to do earlier, before you get the mana to play your giants. That way, you aren't having to decide between removing your opponents threats at the same time you are wanting to drop your own.
Lastly, I would recommend adding either Opt or Serum Visions , just so that you have more early-game action. They help ensure you find the lands or giants you need, and have really helped smooth my deck out.
With the new giants released in Kaldheim, I have really fallen in love with the tribe, so I am glad to see someone else come to enjoy it as well!
2 months ago
zapyourtumor haha that's cause it was based off my standard version of this deck, Giant Trouble in Little Standard. I made this into a modern deck just cause I really liked the combo of Hamletback Goliath and Surtland Flinger .
I didn't want to add too many non-creature spells or else I totally would've added a few more burn spells like Lightning Bolt in here. I have thought about cutting out green but I also like how well Beanstalk Giant combos with Surtland Flinger. Plus it enables me to get Hamletback Goliath out on turn 4 by playing Invasion of the Giants turn 2, Beanstalk Giant turn 3, then my big boi turn 4, which is always fun.
I really like Ancient Grudge as a replacement to Sunder Shaman so I'm definitely gonna do that! And I agree that Vanquisher's Banner could be cut, but it's tons of fun when I do get it out and I'm mostly just playing this deck casually, not so much competitively.
Also, I do really like Stinkdrinker Daredevil , however it would end up dying to my own Battle of Frost and Fire so I'm not so sure I would want it in there. Crush Underfoot isn't too bad, but Squash is just a bit more consistent in damage and it combos well with the last ability of Battle of Frost and Fire .
I never noticed Inferno Titan and Frost Titan when I made this deck so they might both be worth looking into! I did have Crystalline Giant in this deck originally but I took it out cause it felt too inconsistent and I needed room for Surtland Flinger and Hamletback Goliath haha. Thundercloud Shaman is also definitely worth playtesting in place of Battle of Frost and Fire so I'll have to try that out too.
Thanks for all of your suggestions, they were really well thought out and very helpful! :D
2 months ago
This looks a lot more like a standard deck than a modern one. I'd probably either switch to standard/pioneer or add some modern upgrades (for example a playset of Lightning Bolt ).
Also, I'd suggest cutting green for only two colors, since trying to make a smooth 3 color manabase on a budget is miserable and probably impossible. I don't think Beanstalk Giant is good enough to merit this pain. For the sideboard, you also don't need green for Sunder Shaman . Even though its a nice giant card for your artifact destruction, it costs four mana and doesn't even have an immediate board impact so it won't destroy anything until turn 5. Against most artifact decks you would much rather have Ancient Grudge .
Vanquisher's Banner is only a singleton, costs ten bucks, and is an especially slow card even in an already slow deck; I'd definitely cut this.
To help accelerate into your slow giants, I'd run 4x Stinkdrinker Daredevil . Crush Underfoot doesn't seem too good to be honest, since it doesn't really stall the early game when you most need removal, but it might work okay.
Inferno Titan and Frost Titan are both great giant cards, especially the first one. Crystalline Giant is a nice cheaper 3 drop giant, since you probably want to lower your mana curve a bit. Thundercloud Shaman is a nice wipe.
Happy brewing :]
4 months ago
Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.
The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.
Here some nonland cards that I'd definitely add either way:
Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf
I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.