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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
3 weeks ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
3 weeks ago
Looking for some help/advice with updating my old Fungus deck to use in some casual 60 card wind down games on Commander Nights at my LGS. Old Fungus Deck.
- Convert from Selesnya to Golgari.
- Add Deathspore Thallids for early board presence and creature removal.
- Add Psychotrope Thallid for card draw
- Add another Utopia Mycon and Mycoloth to make it more likely that I'll draw them.
- Add a few Slimefoot, the Stowaway for overall synergy.
There's a lot of good creatures in this space to fill a tribe, easily enough to easily fill the 36 available slots, and then some. But I also need to keep in mind that I'll probably want some instant speed removal/protection, so there's plenty to add, which first requires me to remove plenty.
Planned wincons are either overrun with Saproling tokens, swinging with a Mycoloth enchanted with Fists of Ironwood, or pinging my opponents to death with Slimefoot via mass saproling sac.
1 month ago
Wow this deck seems very well put together! I started working on the same commander a bit ago, but have been having trouble narrowing down the cards. In my deck I'm designing, I have more token generators, stuff that puts out tokens on upkeep and such. I'm still thinking of ways to pump extra mana in to if you have any new ideas!
1 month ago
lhetrick13 and Bulldawg1310 Thanks so much for the suggestions. For some context, this deck was based on my even less focused old deck. I wanted to redo it and most of these cards were ones I already had. As for the focus, I’m more sold on the tokens and healing. I have so many counters mostly because my main token generators (Iridescent Hornbeetle and Mycoloth) used them so I’m happy to drop that. I quite like the look of Brimaz, King of Oreskos and Basri Ket. One note that I would like to add is that I want to keep the deck relatively cheap. Or at least have small chunks of new cards to buy in order to improve it. Once again thank you so much for the comments and I'm excited to see where we can take this deck.
2 months ago
TheStoneRaptor - I have a few suggestions I can share but keep in mind, I am by no means an expert so take all my advice/suggestions with a grain of salt.
You have a very high mana curve with a average CMC of 3.95..this is a very slow deck. Also to your disadvantage, you are not running much in terms of "interaction" beside Aim High + Plummet , which is not exactly efficient. Regardless of what you do here, you will need to likely lower your mana curve to either speed up the deck or add in more interactions.
You are running more than 60 cards, I would not recommend this as it is a trap...usually. Most decks are built around a few cards that you want to draw every game for the deck to work at its best, adding in more cards just lowers the probability of drawing the cards you really want.
It seems like you have a few themes with this deck. I see Essence Warden so think Soul Sisters...I see some +1/+1 counter synergy...AND I see token creation. I would pick a theme and really hone in on it. The deck will run much smoother.
Some suggestions for trimming down the mana curve. Darien, King of Kjeldor, Emmara Tandris, Iridescent Hornbeetle, Mycoloth are all almost at least 5 CMC and create tokens in some manner. I would recommend removing most of these cards and replacing them with something similar. Some great options include Brimaz, King of Oreskos, Esika's Chariot, Anointed Procession, Parallel Lives, Intangible Virtue, etc. The same goes for Planeswalkers...you have Ajani, Valiant Protector who throws around +1/+1 counters and Elspeth, Sun's Champion. I would take these out and maybe replace with maybe Basri Ket or just drop them entirely.
Hopefully something I mentioned you will find helpful. If seeing something similar might help, I do run a +1/+1 counter deck (I'll Raise you +1/+1...) and specifically a cat theme token deck (Feline Feelings. Take a look at those for some inspriation. They are not perfect by any means by they are fun an effective.
Good luck and happy brewing!