Creature — Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
|Have (3)||, metalmagic , lizardwarrior|
|Want (5)||JawnWayne , shpadoinkle , orkanik , Creeds , deathdealer1225|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Commander Anthology (CM1)||Rare|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
4 days ago
Here's a list to consider. Some are expensive, some will make you lose friends, and some are just jank.
Some board control can come in the form of Cyclonic Rift
Some other funny creatures to include might be Archetype of Endurance, Protean Hulk, Progenitor Mimic, Beguiler of Wills (as long as you have enough creatures), and Seedborn Muse (there's more that's just a few)
If you're needing more token generation, Avenger of Zendikar can provide that (however brief), and it has a similar effect to Mycoloth (which you have already), and that gets plain dumb when you pair it with ETB-affected cards like Kapsho Kitefins (and it buffs Ezuri when you have token doublers on field). Also Ezuri gets really happy when you Clone Legion someone with a bunch of tiny tokens on their field
and finally, one of my favourite combos to this day...
2 weeks ago
I wouldn't let go of white as Intangible Virtue is pretty much mandatory for a token deck. I have considered adding black, but I think it makes the manabase a little too complicated and expensive for not that much benefit.
I like Slimefoot, the Stowaway and was so happy when it came out that there was a legendary fungus, but ultimately I feel like he's better on Aristocrat-style decks (which's the direction people usually go with GB Saprolings, with the tokens being there mostly for sacrifice rather than attacking, which's why they don't need things like Intangible Virtue. I'd probably give him more thought if splashing black didn't require such a big investment.
Nissa, Voice of Zendikar is a little weird here, I like her -2 but not for 3 mana (assuming I only get to do it once), and her -7 doesn't have any synergy with the rest of the deck (as I run very few lands and generate mana in other ways). If her +1 was a proper Saproling instead of a Plant I'd deeeeeefinitely be running her, though.
Sprout Swarm I really like, I ran it for years, but five mana for a Saproling, even if it can be recurred, was just a too slow for the level of performance I wanted from this deck and it couldn't keep up with newer additions. If it made 2 tokens for the same cost, it'd be amazing, but as is it doesn't make the cut.
Mycoloth is a big no-no also as I used to run it way back in the day and it was a removal magnet that took my entire board with it. Won a few games thanks to having it, but mostly it just made me lose and the wins would have been wins anyway if I had other finishers instead of it. Fungal Infection is really nice, I like that it's Sprout with removal attached to it, but it would require me to run black and I don't know how much room I can make for removal (right now I'm running white and have no Path to Exiles and some people would consider that a crime lol). Finally Korozda Guildmage isn't really a good fit regardless of color because there aren't any nontoken creatures with relevant toughness for it to sarifice.
And Aura Mutation would've been a great sideboard card, but it's sadly not Modern legal.
Either way, thanks a lot of stopping by and commenting!!
2 weeks ago
Have you considered making this deck three colors or perhaps even simply ?
At the very least, Aura Mutation in the sideboard?
1 month ago
I think it would be a better proposition to make the spells cost 1 of the main color (e.g. black for Grixis) and then a hybrid of the ally colors. Then focus the spell's effects on the main color's interaction with the allies to design them.
Also I believe MaRo has said that tribal non-creatures will not happen again. It caused a lot of interaction ruckus.
I have to disagree Boza about what is within the color pie for each shard. The grixis one is mainly black, but red does sacrifice and can use that to remove creatures, with say Goblin Grenade or Fling. Blue however... is a long stretch to have do either of these, so perhaps the idea of a hybrid shard spell is not particularly interesting as the color pie sets too many restrictions, unless you straight up copy what the Shards have been doing in the Alara block - e.g. Grixis doing reanimation for a turn.
Unless the OP changed the cards since your posting, I think it's unfair to compare the Naya one to Finale of Devastation. For X = 2, you get to find a 4 CMC or less creature and put into your hand. Then for the rest of the turn your creature cards costs less.
What I find iffy is the combination of X spells with something that benefits casting other spells - like the Jund one granting your other creature spells Devour 2... The scaling of the card works directly against its other benefits. That just seems like bad design, even if it is intended as a conscious choice between scaling the effect and taking advantage of the sub-effect.
The Jund one is certainly still within green's color pie. Mycoloth is mono green with Devour. Green can create a lot of tokens. Usually it depends on something else like Avenger of Zendikar, but they do get a few odd X spells Gelatinous Genesis or Sylvan Offering.
I agree about both the Esper and Bant ones having little hold within Blue's slice of the color pie. Blue can create tokens, but usually not in bulk without depending on a 3rd party.
1 month ago
I've got a Nethroi build here that I've been playing and I love it: Nethroi of the Squirrels and Golems
It does a similar thing by reanimating 0 and 1 power creatures that make a bunch of tokens on ETB if you're looking for suggestions. I don't have as many sac outlets, but Izoni, Thousand-Eyed and creatures with Devour, especially Skullmulcher and Mycoloth, are good includes.
2 months ago
First off, I like this deck. it has some of my favorite things, like elves, and +1/+1 counters. Second off, I find it funny that you have expensive cards like Doubling Season bumping elbows with a Druid of the Cowl.
I don't really know how to do transitions well, so here are my suggestions: Sage of Hours, Herald of Secret Streams, Simic Ascendancy, Spark Double, Blighted Agent, Cold-Eyed Selkie, Cultivator of Blades, Pir/Toothy, Hadana's Climb Flip, Prime Speaker Zegana, Master Biomancer, Mycoloth, Solidarity of Heroes, Fable of Wolf and Owl, Wild Beastmaster, and/or Gyre Sage. Also, I noticed that you were running 5 color lands (Lands that produce any color mana. I feel you should replace them with basics/other duals.
I hope this helps!
2 months ago
Pollenbright Druid can give you another body to sacrifice to Mycoloth, while also giving a +1/+1 counter if needed or Proliferating your spore counters. Thallid is a 1 drop that generates and uses spore counters. Mirror Entity takes all your frail creatures and turns them as big as you can pay for. Overrun can be a nice finisher with all these tokens lying around
I would remove Contagion Engine for another Mycoloth. Raking Canopy is only good for Sideboard and doesn't need to be in Mainboard as it can well be a dead card on your hand. I would also switch out Tukatongue Thallid for another Utopia Mycon and Thallid Shell-Dweller