Mutiny

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Niko9 on Favorite EDH Cards

6 days ago

Oh, and it may seem a little weird but I really love targeted removal in EDH. One of my favorite things in a game is to look around the table, assess threats, and have lots of flexible answers. Cards like

Cast Out

Lightning Bolt

Mutiny

Path to Exile

Swift Reconfiguration

Tragic Slip

Actually, yep, Tragic Slip is definitely my pet removal spell : ) It's always the best card in my hand, it just depends on when it gets used.

I guess part of it is that when I used to play board sweepers it always felt so uninteractive. So many games became, somebody doing a combo, does anyone have Cyclonic Rift? And that's so chance dependent that it feels unfun, to me at least. I like target removal because they always have a target, so I can play enough of them to always have some answer, and then it's on me if I don't save it for the correct threat.

Beebles on Hit Me Baby! | Akiri Damage Ricochet | V-OJT

2 years ago

Hey 9-lives, thanks for your reply.

I can see why copying would not fit the aikido description. That’s an interesting detail. If you woud tell the folks that maintain this site, they might change that.

Apart from those semantic details, we seem to agree that Aikido, like the martial art, is about turning the strength of your opponents against them. My view on this deck regarding that hasn’t changed: This deck is not about turning the strength of my opponents against them.

It may run some cards that could be used for that purpose, but that doesn’t automatically mean it’s the strategy of this specific deck. Proposing that my deck is Aikido because it runs cards that are also used in Aikido decks is a deductive fallacy: all birds are animals but not all animals are birds. This deck is a different animal.

The intent of this deck is to first attack with equipped creatures to then dig for damage-based combo’s that all start with self-inflicted damage. It’s an equipment aggro deck that turns into a (self-inflicted-damage-redirection) combo deck in the late game. Nowhere in that game plan is it about making use of the strength of my opponents. It is a “stop-hitting-yourself” deck. Not an Aikido one.

Then, for your card suggestions: I like Justice Strike but as explained in the deck description, there isn’t a lot of room for instants and sorceries in this list. If I wanted another card that can trigger my combos, I would rather go for something like Sword of Fire and Ice. Mutiny I like less, because there is no synergy with my combos.

9-lives on Hit Me Baby! | Akiri Damage Ricochet | V-OJT

2 years ago

Perhaps add Justice Strike considering that you're using Guilty Conscience? Also, Mutiny might fit in? And, Aikido is very much known for using Boros Reckoner.

I would rather use the term "Tactical Redirection", as that is a generally equivalent term, and definitely covers what you are doing. IF you understand what the term aikido means, it is simply using the opponent against themselves, such as them damaging you to damage themselves, damaging creatures to damage their own creatures, and on and on. So, it covers a large base of cards. The idea that aikido is to copy is completely wrong, in the definition of aikido. In the way people used to make aikido decks, and used the term wrongly, they made creature copy/mirror cards. This is not aikido, this is simply mirroring. Only if you can control a creature and then use it to damage an oppoenent's other creatures or life total would it be aikido. Deflecting Palm is the essence of Aikido.

When you play a chess game, if you mirror your opponent, you're bound to lose. Hardly anyone has won a tournament with this type of deck. If you use aikido, and place a defensive formation, and then they lose a piece from attacking one of your pieces, and they lose a more valuable piece while you either don't lose your less valuable piece or you do. I know that each attack in chess is always losing a piece, but regardless I tried to explain it.

9-lives on Mutiny and its effficacy

2 years ago

Has anyone played with the card Mutiny? How useful is it? Is it a overall good card? I haven't seen it in any decks, but I'm fairly new to MTG.

9-lives on

2 years ago

One card I've liked for a long time, and have never seen a deck use it: Mutiny! Should I put it in here? Would it be useful?

multimedia on Pirates a'hoyyyyyyy

2 years ago

Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.

You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.

I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.

Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.


Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.

Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.

Good luck with your deck.

9-lives on

3 years ago

Should I get rid of Truefire Captain for Zirda, the Dawnwaker as a companion?? If so, what should I put in Truefire Captain 's' place? Mutiny ? Or Deflecting Palm ? Anything would be nice.

Kazierts on Blind Eternities Summoning

4 years ago

Yeah... I know that feeling of selling cards I shouldn't have.

Since you are crazy enough to wanna hear my suggestions, then here I come. I have to say one thing before though. A sideboard is somewhere you can put cards to switch between matches to fix your deck's weak point. So, even if have one Garruk, absolutely mainboard him. That would make the deck more consistent. Having him in the sideboard doesn't help.

Mutiny is another card that just isn't good. It's too unreliable as it needs your opponent to have at the very least two creatures and one of them needs to be strong enough to kill the other, in which case you'll kill the weaker but will still need to deal with a strong creature. Kozilek's Return isn't budget friendly. However, it's a good boardwipe that doubles if you cast a big Eldrazi, clearing the way for an attack. If you strictly want a single target removal you could use Lightning Bolt , Wild Slash , Abrade or, if want to have as few colors as possible, Reality Shift .

Same goes for Spark Harvest . Too unreliabe and sacrificing the resources you'll need to accomplish your goal doesn't seem good. You can use Dismember instead as really few creatures can survive -5/-5 and you wouldn't need a black source anymore.

Mist Intruder is just generic, and ingest isn't a really good mechanic. Run Eldrazi Skyspawner instead. It's one mana more expensive but also ramps you for one mana.

Hamletback Goliath is cute altough being nothing else. It's not bad per say, but offers nothing more than just a big body. No protection, no evasion, not even trample. Even if it becomes a 40/40 it can be blocked by a 1/1. Just as a comparison, Hamletback Goliath can be destroyed, bounced or exiled, but Ulamog, the Ceaseless Hunger can't be destroyed and Emrakul, the Aeons Torn has protection from an absurd amount of things while simultaneously having evasion. You're investing a lot of mana in those Eldrazi and they "pay you back" by impacting the board as soon as they come in and are rather resilient. Rather than the Goliath, you could use Emrakul's Hatcher , Beanstalk Giant , Oblivion Sower or even Drowner of Hope . Here's a more organized way to explain:

  1. Emrakul's Hatcher - Not nearly as big and has no potential to grow, but helps you "ramp". Also is a red card, so makes you have to properly adjust your manabase accordingly.

  2. Beanstalk Giant - Not as big, but can grow really big if go all in the ramp plan as it also helps you ramp by being a ramp spell.

  3. Oblivion Sower - Can be searched with From Beyond and disrupts the opponent while also stealing their lands and ramping you.

  4. Drowner of Hope - Sort of a Control(?) option. It can sacrifice you scion tokens to tap your oppoent's most troublesome creature and it's also searchable by From Beyond .

I've been writing a lot. Feel free to agree or disagree with what I said. Just because I think something would be better it doesn't it will be better or that you should like it, after all, the deck is yours.

Also, if you could change the format to Casual it would help a lot. When writing these comment, TappedOut can directly show you cards I want to suggest. However, since the deck is labeled as Unknown format, anything I try to recommend ends up being recognized as illegal.

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