Inkfathom Infiltrator


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Inkfathom Infiltrator

Creature — Merfolk Rogue

Inkfathom Infiltrator can't block and is unblockable.

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Inkfathom Infiltrator Discussion

Ghillie on Sure Hit

1 month ago

akkd Thanks man! A lot of good ideas actually came from here so I have to thank those that helped me build this deck.

Anyhow, the creatures line-up would surely benefit from an update. The thing is that this deck is still only a prototype and I'm not playing these days (months, actually...). I try to keep as "generic" as I can, so Inkfathom Infiltrator is better than Oona's Prowler because the former can never be blocked. The latter would make a great sideboard card, though (that's another thing I haven't tweaked for a long while, btw). Same for Cold-Eyed Selkie. Also, Aqueous Form would come in handy whenever I might need more sneakiness. This is something I will surely review in the future.

Maybe they are too many, but hexproof is damn great and I hate to see a creature with like 7 mana of equipment wiped away by a spell. 3 might be ok all the same, however.

People here tells me to withdrawn my trusty Royal Assassin but I like it so it gets to stay. (Also, the nice killing spells cost too much.)

I don't know about Tetsuko Umezawa. I believe once rogue effects trigger basically any creature of mine is out of reach of her effect.

I like the Vampire Cutthroat. I'm not going to overhaul the deck soon but I'll surely keep your suggestion in mind when I'll do. Thanks again :-)

akkd on Sure Hit

1 month ago

Awsome deck man+1 definetly! I've made a couple of changes of my own regarding the creatures (will have a look later on the lands and the Dispell ).

I believe we are on to something . Let me know what you think:

-I've replaced 4x Inkfathom Infiltrator for 4x Oona's Prowler ( personally, I believe the trade off between being "unblockable" for a bigger dmg (3/1) + possiblity of hand disrupt + its mana cost is 1 colorless and 1 black(so we are able to decrease its cost through Frogtosser Banneret , which we didn't manage to do w/ Inkfathom Infiltrator due to their 2 CMC being both blac/blue) + keeping the rogue tribal aspect, preserving that way the possibility of getting pumped like every other creature we have better in an overall way.

-I've replaced 2x Triton Shorestalker for 2x Vampire Cutthroat. The tradeoff between being only unblockable, compared with her skulk hability + lifelink + preserving its rogue aspect, which enables her to get pumped as well better.

-I've decreased 1 unity of Invisible Stalker, I thought 4 was too much.

-I've withdrawn the 4x copies of Royal Assassin

-I've withdrawn 1x of Hands of Binding , since the Royal Assassin was now off, I didn't see much use to it.

-I've added 1x Aqueous Form + 3x Cold-Eyed Selkie for draw engine, and again, preserving its caracteristics of being a rogue (able of getting pumped) and able of having its CMC decreased by 1 due to its colorless mana.

Again, tks for the inspiration

Uncanny_Ghoul on Golgari Brutal Blossom

1 month ago

lagotripha Not a bad idea, especially cutthroat, might cut the earwig for them to make it more aggro.

Faerie Macabre might be better than surgical on some matchup as it offers a nice body.

Shadow Alley Denizen isn't bad but most of my creatures have an evasion ability already is it feels kind of redundant.

Guul Draz Vampire is a bad early game draw and I rather stay away from it.

Inkfathom Infiltrator will be considered instead of oona's prowler. 2 damage is better than 3 reduced to 1.

Thanks for the suggestions! :)

lagotripha on Golgari Brutal Blossom

1 month ago

Vampire Cutthroat/Shadow Alley Denizen/Guul Draz Vampire/Inkfathom Infiltrator

Opens up a potent aggro route backed by Stinkdrinker.Faerie Macabre is practical against graveyard combo in the side, if sub par for non-tribal.

DrukenReaps on DCC

2 months ago

You certainly could do that with Oona. So the only thing I feel like you are sure of is you want UB which is a very fun color combination. Some wincons for this color combo are mill, aggro, control and voltron.

Mill is pretty straight forward. Oona is great for this. Normally this is considered to be a weak strategy in commander and people are not wrong in that assertion but it can be downright devastating against non-graveyard decks.

Aggro is a bit weird in commander since you need 40 damage to multiple opponents asap. It isn't easy but UB has a ton of unblockable. The result here is that people need to use all their board wipes and spot removal on dumb things like Inkfathom Infiltrator.

Control is what you already have going here. Again I'm not a fan of the guy but Dralnu works for this. I would definitely contact someone that uses him on this website if you want to use him. Other good control commanders are Circu, Dimir Lobotomist, Taigam, Sidisi's Hand, or Dragonlord Silumgar.

Voltron really depends on the commander. Lazav, Dimir Mastermind, Wrexial, the Risen Deep, Grimgrin, Corpse-Born, and Mirko Vosk, Mind Drinker can all work really well for this. This tends to be a weaker strategy.

But my #1 suggestion is just to look at the different legends here and pick the one you like the look and feel of. Most important in commander is that you have fun playing the deck which means enjoying the look of it and enjoying how it plays.

zin1000 on Go Folk Yourself (Merfolk Tribal EDH)

4 months ago

Sorry, Inkfathom Infiltrator and Sygg, River Cutthroat can't be in your deck, there out of your color identity since they contain black which is not in you're commanders converted mana cost. And I recommend Urza's Incubator, Kiora's Follower, Stonybrook Banneret, Enclave Cryptologist, Empress Galina, and Mirror of the Forebears

OpenFire_V2 on

5 months ago

Inkfathom Infiltrator is another good unblockable option, also I would advise against having the Sunken Hollow in here at all since you have so few basics they'll rarely come in untapped. Probably just basics in their place. Looks cool!

Blo on If I hit with a ...

6 months ago

So this one is a bit tricky. Hands of Binding itself can't be cast because there is no legal target, however, as you read closely you'll find that the encoded card let's you cast the spell again. This happens only when the trigger resolves.
Since you have two triggers coming of of combat damage, the way you want to choose them is:

Cipher trigger
Trygon trigger
End of stack

Without responses from your opponent, the Trygon Predator will target and destroy the Cloak and Dagger. Then cipher trigger will resolve, allowing you to cast the spell Hands of Binding. You will do so and put it on the stack. Then you have to choose targets for it, and since there is no more shroud, you are free to target the Inkfathom Infiltrator.

This works only because you don't just place the copied spell on the stack, but have to resolve a trigger first. If you would place it on the stack when combat damage is dealt, the creature would still have hexproof and as such isn't a legal target.

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