Vedalken Shackles

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Mythic Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Vedalken Shackles

Artifact

You may choose not to untap Vedalken Shackles during your untap step.

(2), Tap: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

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Vedalken Shackles Discussion

Enral on INSTANT SPEED TRIBAL | **PRIMER**

14 hours ago

faver18: I've tested it and honestly not a big fan of it because it requires you to have a legendary creature out and it's 6 mana. I would run Vedalken Shackles/Empress Galina/Memnarch over it. Glad you like the deck!

hungry000 on Mono Blue Control EX

3 days ago

The biggest problem is definitely your creature matchups, specifically ones that play multiple creatures per turn (goblins, humans, merfolk, etc). As said earlier, Thing in the Ice  Flip is one of the best cards to improve that matchup, though I think a you'd need a few more cantrips like Serum Visions to reliably flip it quickly. Vedalken Shackles is great at slowing them down, and you could also try Plumeveil since nobody ever expects it. Engulf the Shore is another decent spell you could use.

lagotripha on

1 week ago

As much as I love the realmwright/emeria interaction, I'd love to see something a little more substantial to go with realmwright- Plow Through Reito isn't it, and Valor isn't gamechanging.

If you're looking at swamp synergy though, Korlash, Heir to Blackblade,Mind Sludge and similar 'swamps matter' spells are generally strong, and Vedalken Shackles is interesting sideboard tech.

Dorotheus on New Mechanic: Indomitable

2 weeks ago

I'm always for overcosted hate cards. They are perfectly acceptable to me. I don't think Wotc would be on for the keyword, but a hate card like this is perfectly within reason, and yea I can't see it being anything other than Red and White of some kind.
Maybe it could be "Defy Defiance" where Marchesa tells her subjects to leave and save themselves but they stay anyway (if she's even alive right now, I haven't followed the story too closely), and be in the 3rd Conspiracy set, but it's likely only be creatures so like maybe cost 3RW, or RRWW.

Otherwise for Indomitable to be award a keyword, there'd have to be a HEAVY theme of cards like Enslave, Act of Treason, Vedalken Shackles and maybe even like Pacifism effect also don't work.

But if we're forcing it: Indomitable (This creature has protection from auras opponents control and can't be under another player's control except for it's team).

:D

Sunbrosoulaire on Mono blue tempo in modern?

3 weeks ago

I have done my level best at creating a mono blue tempo list for modern. This list could really benefit from reviews from other modern player's/ brewers. Specifically, I need some help with the sideboard. I have 3 Isochron Scepter and 3 Vedalken Shackles in the board, and it is very fun to play with those suddenly boarded in during grindier matches, but I would like to have help making a serious sideboard and just general overall better deck performance/cards. The deck is here Mono-Blue Secret Thing

SynergyBuild on Talrand the Control

3 weeks ago

Okay, lets start, Talrand, Sky Summoner is the wincondition, right? If the goal of the deck is to drop him fast and early, Kindred Discovery is a great way to use him to draw cards.

Commonly control loses card advantage in 1 to 1 trades, because there are two opponents who didn't lose cards, but you did, if for each trade you make, you draw a card, the trade is a 1 for nothing. It is straight gravy. Honestly it is a 2 for nothing, since you got a drake. 2 for nothing is absurdly powerful.

The issue is blue doesn't have the best tutors, and that will mean you won't get this level of gravy often, but we can try to optimize the list to survive until you can, or until we find another card drawing engine.

There may be a problem here that you have noticed, you still spend the mana of each card you cast. We have to make sure your answers are very cheap for you to win. I want 0 mana spells, 1 mana spells, and 2 mana spells as your answers. If they are any higher, they have to either:

A: be castable for a alternate cost to make it cheaper (Force of Will, delve spells, etc.)

B: draw a card (Into the Roil kicked, Cryptic Command, etc.)

C: hit multiple threats (Whelming Wave, Cryptic Command, Evacuation, Reduce to Dreams, etc.)

D: get back there mana (Unwind, Snap, etc.)

If all of that is done, we need to talk card draw, outside of engines, engines are great, but we can't just run engines, they are slow, clunky, and few-and far between. You run plenty of the next point, cantrips. Let us take the best option, Brainstorm. It is absurdly powerful, one mana to dig 3 cards, at instant speed, using up mana that otherwise would have been wasted, if you held up mana on the opponents turn. It helps find the answer or counterspell you need, all in response to the Food Chain you can't let resolve.

You run a number of cantrips, even some bad ones I would switch, like Telling Time, it may look like an Anticipate, but being forced to top a card sucks. I would run Anticipate over it any day, but you already run that, so toss in a Preordain, I promise, it is worth it tenfold. Quicken would be another drop, toss in Kindred Discovery over it or something.

Cantrips are nice, but good card draw, like Fact or Fiction, you know, a way to get more cards in your hand than you had, they do cost mana. 4 mana is topping it off, and it has to be instant speed for me to consider it at 4 mana, but FoF fits the bill. Windfall should be run, as the control player, before an engine hits, you need to spend more cards than your opponents do to keep threats of the field. Windfall gets you the new hand, and tosses out whatever cards your opponent tutored out.

Rebuild is a great card I suggest, it can be cycled, so you don't have to worry a ton about the specificity of the card, but it sweeps out many players. Run it. Drop something like Wash Out for it.

The trick with sweepers it to hit as much as possible, and be 4-2 mana, or do other great things. Cyclonic Rift is an example of a great removal spell, that occasionally can double as a sweeper, but shouldn't be held back for that effect. Whelming Wave is pretty good at sweeping opponents, I would drop Inundate for it.

Most of your creatures I could drop for more tutors and answers and card draw Solemn Simulacrum isn't worth it, as it doesn't have flash, it wastes a turn and doesn't win you the game, you could lose it if an opponent combos out because you couldn't answer it. Toss in a Mana Leak or something in it's place.

Others I would suggest dropping for basically the same reason are as follows: Archaeomancer, Burnished Hart, Chasm Skulker, Docent of Perfection  Flip, Duplicant, Fatespinner, Kira, Great Glass-Spinner, Phyrexian Metamorph, Portal Mage, Sower of Temptation, Thing in the Ice  Flip, Trinket Mage, Vedalken Shackles, Mindslaver and Runechanter's Pike.

All of these drops will allow for more space for answers, card draw, and a little bit more ramp, such as Fellwar Stone, Sky Diamond, Coldsteel Heart, etc. More answers like Pongify, Mindbreak Trap, Snap, and other answers can allow for exponentially more ways to stop your opponents.

Not all answers are great though, Boomerang is a card I would drop for a better hate-piece like Pithing Needle, Grafdigger's Cage, or any other decent hate-piece, like Silent Arbiter for a meta in which beat-down is regular, or you see a lot of Tymna the Weaver lists. Damping Sphere against storm, or whatever else you need.


In conclusion, I'll probably write up a rough list for this style of game, and good luck!

SynergyBuild on Teferi CV my build

4 weeks ago

Deepglow Skate is nearly useless in this combo-oriented build. There is no reason to activate the ultimate when the -1 ability is better.

Mox Opal, Seat of the Synod, and Darksteel Citadel in place of 2 Islands and Vedalken Shackles would be my switches. Maybe switch Rapid Hybridization to a copy of Into the Roil?

ramstutz on Blue Moon

1 month ago

This looks identical to my old list. I’ve moved away from roast in favor of Harvest Pyre because instant speed is so nice against reality smasher. A fourth remand is a must instead of the second logic knot, especially if you’re going with pyre, as four delve effects are tough to use consistently.

You mention you want to beat Jund. If that’s the case, I can’t recommend Vedalken Shackles enough. Counterflux is too narrow, so I’d recommend that to cut. Storm is probably bringing in empty the warrens anyways, which staticaster handles amazingly. Flux isn’t good enough for bloodbraid, especially on the draw. Shackles takes their great creatures and manlands and turns it against them. Force them to use their removal on their own creatures.

Lastly, unless affinity is super popular in your meta, go with Burst Lightning over Forked Bolt. Instant speed is so important. Even Magma Spray is better if hollow one or dredge is popular.

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