Vedalken Shackles

Vedalken Shackles

Artifact

You may choose not to untap Vedalken Shackles during your untap step.

(2), Tap: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

Latest Decks as Commander

Vedalken Shackles Discussion

Flooremoji on say less

5 months ago

Hmm, Muddle seems expensive for what it does, as does Mind Control.

Vedalken Shackles isn't incredibly expensive, and will usually do the job better than MC.

I would invest in cheaper countermagic for protection such as Spell Pierce

Dawncaller7777777 on Austin Howes's [UR] cEDH Nin (PRIMER)

7 months ago

In a cEDH setting, Nin is an artifact combo list with a healthy dose of interaction and a little stax. This is because we are slightly slower than the dedicated fast combo decks anyway (Food Chain, Storm, Flash Hulk, etc.), so it is best to pack more interaction to help control the game until we can safely win. Yes, I know Thrasios is king of the infinite mana generals, but I've got a soft spot for Nin and I've enjoyed tweaking the absolute highest power list with her as possible over the years. (I'm confident she's solid tier 2 material. She actually has some advantages over fish man!)

I'll start with the deck's plan, win conditions, my local meta, then break down the card choices by card type. To keep this from being the length of your average thesis, I'm not going to go in-depth into play patterns and such, but I hope you can absorb some of that type of information from my discussion on each of the cards in the list.

Basic Metrics / Gameplan:

Land count: 31

Average CMC: 1.81

cEDH Nin is an infinite mana combo deck. I have tried everything else (Theft, Storm, Sneak Attack Eldrazi) but nothing matches the power and efficiency of the artifact mana kill. Our gameplan is to generate infinite mana using one of our compact 2-card combos and find an outlet to kill the table. Nin fills the role nicely since infinite mana with Nin means you draw your deck (and win, presumably).

Here's how you can get infinite mana:

Plan A: Isochron Scepter imprinting Dramatic Reversal + 3 mana from artifacts

Plan B: Grim Monolith + Power Artifact

Plan C: Metalworker + Staff of Domination + 3 Artifacts in hand

After you have infinite mana, you have a few options. In order to win, you usually play Walking Ballista for X = 1 million and activate its second ability a million times (holding priority) to kill the table. If you don't have it in hand, you can use Nin, the Pain Artist's ability on herself (or another creature you control) to draw your deck. You can also use Staff of Domination (or the suite of artifact tutors to find Staff) to achieve the same effect. If the Ballista gets exiled somehow, you can still kill the table with Expansion / Explosion by casting it and flashing it back with Mission Briefing. If everything has gone wrong and none of those options are available, it's time to start hitting opponents' creatures with Nin to deck them.

Why Nin over X General?

First, no, Nin is not as strong as 4-color Thrasios (No deck is, I believe it is the best deck in the format). This is partially since Thrasios doesn't care about summoning sickness to draw your library, and the extra colors allow you to take advantage of the best green and black spells out there.

But, Nin has a few unique advantages that I've found very enticing. First, the red splash offers a variety of helpful stax pieces (Blood Moon, Stranglehold) and enables unique cards that few other cEDH decks can take advantage of (Dack Fayden). This makes for a deck with all the payoff cards of a mono blue deck (High Tide, Vedalken Shackles) while still having the spiciest interaction. Second, she can hit herself midgame to refill your hand when running low on gas. Since cEDH is so fast and mana costs are so low, it's common for decks to peeter out quickly without a good draw engine. Nin fits the bill extremely well here, and there have been many situations where I've been able to ping Nin with her ability for 5 cards or so EOT, then win with my massive advantage the next turn. That efficiency just draws more cards than Thrasios/Tymna on average, which gives us an edge.

As for other infinite commanders, most either are useless without infinite mana/storm (Oona, Circu) or need colored mana (Tasigur, Breya) and require more complicated combos than the ones seen in this deck. Among other Izzet commanders, the biggest competition is new Jhoira. But that deck is too glass cannon IMO (reliant on the commander) and is forced to play tons of weaker artifacts just to hit critical mass to reliably draw cards. If Jhoira is taken out, it's very hard to get the ball rolling again. Nin can play both the control role and combo role just as effectively.

My meta:

As any tuned deck should, this list is tuned for my local playgroup. If you're looking to take inspiration from this deck, feel free to adjust things if you find they won't be as helpful in your pods. cEDH has a lot of silver bullet stax cards, so it's expected to pick and choose the best for your most frequent opponents. On a given day, I'll be against:

Thrasios + Tymna

Prime Speaker Vannifar

Chain Veil Teferi

Animar, Soul of Elements

Karador, Ghost Chieftain

Arcum Dagsson

Jhoira, Weatherlight Captain

Muldrotha, the Gravetide

Brago, King Eternal Stax

Gitrog Dredge

Yisan, the Wander Bard

Kess Storm

Jace, Vyrn's Prodigy

Food Chain Tazri

Alesha Stax

Meren Stax

Approximately 8 million Flash Hulk variants (Tasigur is the main one in this group)

All of these are at or near the cEDH level. If you're not against other cEDH decks, don't build a deck like this. You'll be seen as a pubstomper asshole and it's kinda rude.

Let's dive into the decklist. Here you'll find a quick explanation for every card in the list - separated by card type.

Creatures:

Gilded Drake: Simply best in slot for commander theft. Obviously better than just killing an enemy commander since they'll need to kill it to use it again. Plenty of cEDH decks rely on their commander (Yisan, Selvala, Animar, Yannifar, etc.) and this stops them dead in their tracks (particularly greedy decks like Gitrog that don't interact at all).

Dockside Extortionist: Excellent new guy from C19 - he serves as a piece of ramp and leaves a body to be hit by Nin afterwards.

Metalworker: Yikes, what a card. Any card that can generate more mana than it costs is a contender for cEDH, and lil' robot provides. With 3 artifacts in hand, he combos for the win with Staff of Domination. Otherwise, often taps for a lot of mana, then gets sacrificed to Nin for a fresh hand.

Spellseeker: Can find Dramatic Reversal for the combo, Transmute Artifact to find the Scepter, or countermagic to protect the combo if you already have it in hand. If you're really in a pinch, go find Cyclonic Rift.

Trinket Mage: Basically Sol Ring on a stick. Still worth it even at 3 mana. Sometimes can snag Grafdigger's Cage when an opponent is eyeing their graveyard or about to tutor something directly into play.

Snapcaster Mage: Excellent all-arounder. Works as a double of your essential card draw spell or interaction against disruption. I prefer this over Mission Briefing since the body is relevant (you can ping him with Nin later to draw cards).

Tribute Mage: An even better variant, since it can find combo pieces such as the Scepter or Monolith. If you need to, it can find a different rock or hate piece.

Thing in the Ice  Flip: A recent addition but welcome one. It blocks well, has a big butt so I can hit it with Nin for cards, and applies pressure when it flips. A 2 mana creature wipe is extremely rewarding, and shines when your meta is dominated by creature combo decks (as mine is).

Walking Ballista: The kill card of choice. With infinite mana, you win the game. Remember to hold priority after each activation of his damage ability to prevent people from interacting with you. Can find it with Trinket Mage, Inventor's Fair, and several other artifact tutors.

Instants:

Pact of Negation: Cheap countermagic is the king of interaction in cEDH. Who cares about the upkeep cost if you win the game the turn you cast it?

Brainstorm: Legacy staple for a reason. Good here because of our shuffle effects (Ponder, Fetches, tutors, etc.). Handy for hiding cards you want in your library right before a Wheel of Fortune.

Chain of Vapor: No one's going to sac a land to copy it. 1 mana bounce is great.

Galvanic Blast: A metagame choice. Brago, Linvala, Meren, Atraxa, Karador, Zur, and Kess are tough to deal with - Blast helps me efficiently deal with these pesky 4-toughness commanders. Sometimes you just have to kill a commander or lose (Yisan, Selvala, Zur). Most don't expect it, and punishes people who go a little too deep with Ad Nauseum. Most often gets rid of a hatebear, which is just fine. Also is a nice spell to imprint under the Scepter when I'm going for Plan D to win, which has happened a few times.

High Tide: 1 mana to make like 5 mana? OK. 1 mana = 1 card with Nin, so I'm down for that. We have lots of basic islands to afford to play with this.

Mental Misstep: A LOT of cEDH cards are CMC 1. The fact that this is free is even better.

Mystical Tutor: Not much that needs to be said here, generically useful tutor effect.

Swan Song: 1 mana hard counter for 3 card types. The bird doesn't matter.

Pyroblast: It's good disruption and combo protection all in one, especially if you know there will be a lot of countermagic trying to interact with you.

Abrade: Very versatile interaction - either blows up a piece of fast mana (Sol Ring, Mana Crypt), hatebear or other relevant creature (Yisan, Thalia, Baby Jace), or stax piece (Trinisphere, Null Rod, etc.). Really helps round out my removal suite since most of my other interaction doesn't hit artifacts or creatures.

Counterspell: Classic. 2 mana is good enough for an unconditional counter.

Cyclonic Rift: One of the remaining board wipes left in the deck, and the one with the most punch. Some decks cut this, but I think Nin makes enough mana to reliably overload it when really necessary.

Dramatic Reversal: Part of the primary combo. Not even terrible when you aren't imprinting it under the scepter, especially when you need to reset Grim Monolith or Mana Vault.

Expansion / Explosion: I'm interested in this as a replacement for Comet Storm (previous back-up plan kill card), so I'm trying it out. You can get Comet storm with Muddle the Mixture, but you can get this with Merchant Scroll. I like that it is a good early interactive spell that can counter opposing counters, or borrow some of black's tutor power when an opponent casts something, all while still being a good outlet for infinite mana when it's time to win (burn an opponent and make another deck themselves, or deck myself and draw into Walking Ballista if I don't have it yet). Besides, I'm not using the burn portion of Comet Storm much since I've been happy with Abrade and Galvanic Blast.

Impulse: Handy and efficient card draw when Nin isn't online. (Can put it under the scepter in grindy games.)

Mana Drain: Oof. I hope you don't need me to explain why this card is busted.

Muddle the Mixture: Secret powerhouse. It finds both pieces of Plan A and Plan B combos, and can also counter things when needed.

Narset's Reversal: Wonderfully tricky interactive spell. Can borrow some of black's tutor power while delaying opponents' tutors, or redirect their removal at their own board. This works nicely against counterspells since you can return your own spell to your hand in response, then recast it.

Negate Unless your meta is filled with Elfball and Creature combo decks, negate will always be great.

Whir of Invention: Chord of Calling for artifacts. The fact that this is instant is huge - not much else to say here. It's a tutor = It's good.

Fact or Fiction: Recently added back into the deck. I thought 4 mana was too much, but turns out that's still a great rate for what you get here.

Force of Will: See Pact of Negation. If this was some 4 color nonsense deck, I'd think twice about using this. We're nearly monoblue, so no regrets.

Sorceries:

Gitaxian Probe: Free card draw. Useful for checking if the coast is clear to combo off, and 0 mana to get a Paradox Engine trigger sounds great to me.

Ponder: Obviously good card selection. Cheap and effective.

Preordain: See Ponder.

Vandalblast: Every cEDH deck uses fast artifact mana, and most use even more artifacts as engines, stax pieces, or kill cards (Like this deck). 5 mana to kill 8+ mana worth of rocks, Cursed Totem, and your Chain Veil? Insane. 1 mana to get your Sol Ring? Still good.

Merchant Scroll: Obvious generically good tutor. Main targets are counterspells, Dramatic Reversal, and Cyclonic Rift.

Transmute Artifact: Best there is. Easiest tutor to sneak Paradox Engine into play early.

Fabricate: Obvious generically good tutor. A tad expensive, but can't complain.

Pyroclasm: Wrecks the elfball / hatebear decks. I wanted a cheap sweeper to fight against creature decks since most of my remaining removal is designed to fight blue.

Wheel of Fortune: 3 mana for 7 cards. We want as many of these as we can get after dumping mana rocks early. Try to use this right after an opponent tutors for something to hand.

Windfall: See Wheel of Fortune.

Artifacts:

Chrome Mox: A lot of these will be busted mana rocks, so let me lay it out here - fast artifact mana is absurd in cEDH. In a game like magic that is balanced by limited resources, if you can have 5 or 6 mana on turn 2-3, you'll win a vast majority of those games. There's no mystery why every powerful deck is filled with these 0-2 CMC rocks (minus Animar). In our deck, more mana = more cards with Nin, and a greater likelihood of doing something insane with Dramatic Reversal + Isochron Scepter or Paradox Engine the moment they hit the field.

Lotus Petal: Yeah, still good enough. See Chrome Mox.

Mana Crypt: Busted. See Chrome Mox.

Mox Amber: It's a mox, albeit the weakest of the bunch.

Mox Diamond: It's a mox.

Mox Opal: it's a mox.

Grafdigger's Cage: Stops Reanimation, Hulk combos, Yisan, and Chord effects. Hardly affects me at all.

Mana Vault: Busted. See Chrome Mox.

Sensei's Divining Top: Provides a little bit of extra digging when you need it. You can stack draw triggers when you have a Paradox Engine loop to draw through your deck.

Sol Ring: Busted. See Chrome Mox.

Fellwar Stone: 2 mana, comes into play untapped, makes colored mana. "Rock" solid.

Arcane Signet: Great new rock! Even better than Fellwar.

Grim Monolith: Busted. See Chrome Mox. One of the pieces for Plan B infinite mana combo.

Isochron Scepter: One of the pieces for Plan A/D infinite mana combo. Don't be afraid to imprint something other than Dramatic Reversal if you can't find the combo after a while. Mana Drain / Impulse / High Tide / Whatever every turn is still pretty sick.

Izzet Signet: 2 mana, comes into play untapped, makes colored mana.

Mind Stone: Weakest among the rocks here, but cycles when I'd rather have something else. Still good enough.

Talisman of Creativity: 2 mana, comes into play untapped, fixes mana when you need colored.

Scroll Rack: One of the best ways to dig through your deck, especially after scooping up a bunch of cards after using Nin to refill your hand or a Wheel of Fortune effect.

Staff of Domination: an infinite mana outlet, and a piece to achieve infinite mana in Plan C. Usually we use this to draw our deck.

Vedalken Shackles: A little expensive mana-wise, but much stronger than it looks. Most creatures in a competitive environment are small, so I usually only need a few islands to threaten to steal anything. Makes strategies that rely on a commander very difficult (Yisan, Brago, etc.). Sometimes just steals mana dorks, which I'm fine with since I can hit it with Nin and steal another one the next turn.

Enchantments:

Mystic Remora: A cEDH staple that has still gone under the radar in a lot of casual circles. Will either force everyone to play slower for a few turns or draw you like 8 cards.

Power Artifact: The other piece of the Plan B infinite mana combo. Usually find this guy via Muddle the Mixture.

Blood Moon: I live off the tears of greedy 4-color manabases. Straight up locks some decks out of colored mana, and doesn't affect me at all. Stops other stuff that's tough to interact with (Gaea's Cradle, Cabal Coffers, etc.).

Back to Basics: Another excellent payoff for being primarily blue with a light red splash. Decimates greedy manabases of 3+ color decks. Unlike Blood Moon, you can play this when opponents are tapped out to completely lock them off of mana (instead of giving them a bunch of mountains).

Planeswalkers:

Dack Fayden: Consistently awesome and one of the biggest payoffs for going UR. There is always a good mana rock to steal.

Narset, Parter of Veils: One of the more recent heavy-hitters in cEDH, Narset is an excellent stax and card advantage piece all in one. Notably, you can Nin opponents' creatures with Narset out, and they'll only draw 1 card (0 if you're doing it on their turn). Also pairs especially well with Wheel effects, since you'll strip opponents of their hands.

Tezzeret the Seeker: Expensive, but excellent. Think of it like a copy of Transmute Artifact, but if you're lucky you can use it twice.

(Notable) Lands:

Academy Ruins / Buried Ruin: Our tiny recursion package, just in case critical cards get milled or destroyed.

Inventors' Fair: It's a tutor!

Notable Exclusions:

Timetwister / Mishra's Workshop / Volcanic Island: The benefit just isn't worth it in real world dollars. I'm not doing any infinite Timetwister loops, so it's just an insanely expensive wheel effect. Mishra's Workshop is not even good, and while including Volcanic Island would be nice, the benefit is marginal for how much it costs.

Past Inclusions + Currently Testing:

Paradox Engine: Goodnight, sweet prince. It was nice while it lasted. RIP

Kuldotha Forgemaster: Too expensive / clunky.

Consecrated Sphinx: Casual all-star, but 6 mana to maybe draw some cards is too much to ask.

Magus of the Moon: Great when Karador, Animar, Kess, and T&T are at the store, but lately there's been a lot of Edric, Yisan, Yannifar, and Teferi (who don't care about this effect).

Great Furnace: Used this to make sure Mox Opal would be active more often, but I've found it's more important to just have Islands (Vedalken Shackles, Blood Moon effects, etc.)

Annul: The blue 1-mana disenchant. The cards I'm most terrified of are Stony Silence, Null Rod, and Cursed Totem - all of which are hit by Annul. Also, there are plenty of scary targets besides the one I mentioned. There are other 1 mana answers that are more useful though.

Thought Vessel: Got cut as the weakest of the 2cmc rocks as more hatepieces made their way into the deck (Grafdiggers, Blood Moon, Stranglehold, etc.)

Voltaic Key: If we're treating this as a mana rock, it doesn't net mana often enough to be worth it. (Grim Monolith, Mana Vault, Sol Ring, Mana Crypt are the only good targets)

Torpor Orb: Karador has mostly left the local meta, so I feel better about taking this one out. The only deck this really messes with nowadays is Animar and Brago, but I have some tech for him already.

Stranglehold: Gets better the more competitive your group is. Brutal when powered out early, since it also turns off fetchlands. Love playing this against Yisan and Sisay players in my group.

Gamble: This card was in the list for years, and it was only recently that I took it out. I understand why it's popular (it's a 1 mana tutor in red!), but in my years of experience I've found it to be overrated. You usually use tutors to find the second piece of your two card combos (Iso/Scepter or Grim/Power). By that time, there usually isn't much else left in your hand, so discarding one of your combo pieces is likely. So, perhaps you use this to just tutor for fast mana or silver bullet stax pieces? But you can't do it when you have any combo piece in hand, since you're SOL if you discard it. Sometimes you're just unlucky. Generally, I only use this card when I've drawn a lot of cards with Nin and the probability of discarding something critical is low. So, most of the time Gamble is a win-more card. I'm testing taking this card out, but who knows. Most cEDH lists use it, maybe I've been using it wrong.

Spell Snare: Just like Mental Misstep, most people in cEDH play cheap spells. This slot was at first reserved for protection against the scariest stax pieces (Stony Silence, Null Rod, Cursed Totem), but I realized that Spell Snare is more useful than most counters not just against these hate cards, but tons of others. Hits Survival of the Fittest, Kataki, tons of hatebears, Isochron Scepter, several counterspells, Grim Monolith, Flash, Thrasios, etc. Currently replaced with Into the Roil since it's more versatile.

Dispel: Turns out cEDH has a lot of good instants to counter. Most non-elfball decks run at least 20-25. Handy for protecting Nin when attempting to shoot herself to refill my hand, or countering disruption during combo turns.

IN GENERAL: the 1-mana "narrow" counter/removal slot(s).... I'm constantly flip-flopping between Spell Pierce, Pyroblast, Annul, and Spell Snare. Judging from other cEDH lists, Spell Pierce is the most popular, followed by Pyroblast...but I'm not too fond on any of these cards.

Thanks for checking out the guide! If you have any questions/suggestions about the deck, feel free to comment below.

(Sidenote: My playgroup allows PEngine, which I've replaced narset's reversal with.)

Profet93 on cEDH Baral Control

10 months ago

MrChris

At the risk of being ignored like before and the person above me, Snapcaster Mage would mage a great addition. I know you don't want to add too many creatures but Spellseeker is a good tutor as well.

Vedalken Shackles > Legacy's Allure

No Sensei's Divining Top or High Tide ?

Moreover, you should consider upgrading your mana base...

Castle Vantress - Helpful to ensure you get what you need.

Mystic Sanctuary - Re-use powerful spells

Reliquary Tower - To ensure you don't discard

Riptide Laboratory - Protect baral, re-use Snapcaster Mage , Spellseeker

Strip Mine - To stop boseju, cavern or other utility lands such as urborg, coffers, field of the dead, etc...

Treachery - Control magic but for free. Lots of decks crumble without their commander, especially if they are mono red or black that have difficulty removing enchantments

Land Equilibrium - Stops greedy decks from ramping

Invoke Prejudice - With such few creatures, this can slow them down pretty hard

As Foretold - Note you can cast cards on their turns for free. Very powerful

I understand your'e a combo deck and some of these might not be exactly what you're looking for, but should be considered nevertheless

pmansmoney on jaces and friends

11 months ago

Oh fack I didn't see q2.

I'm working with the limited tools blue and colorless has, so bounce spells ( AEtherize , AEtherspouts , and soon to be Cyclonic Rift ), wrath type things ( Nevinyrral's Disk ), tempo tappy things ( Cryptic Command ), and like steel yo gurl things Vedalken Shackles . I did just realize I forgot to put in a card lol Blatant Thievery is probs sweet in here.

Senomar on Senomar

11 months ago

king-saproling unfortunatly it's not working... And I can reach to get back the original background :/

I learnt how to show you my code :D ! Here it is :

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<center>![](https://i.imgur.com/OucYNrSm.jpg)</center> <!-- Kumena Alteration Kevin Altered -->

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<p>Not english native please be kind to me ; plus if you find any language mistake or nonsense feel free to write it in the comment section and I'll correct it :)</p>

Welcome in my Duel Commander Deck that I've been working on and testing in tournaments for almost one year !

If you got kicked out by a player named "Senomar" playing Kumena on XMage it's me :)

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===accordion
===panel:<center>WHY MY FINGERS SMELL LIKE FISH ?</center>

<center>![](https://i.imgur.com/k0tpoJP.jpg)</center>

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<p>I really like this deck for several reasons :</p>

<p>It's kind of out of the meta and the power of this deck often create a huge surprise effect when you combo off to create a board the opponent will never catch back or swing for a kill turn 4 or 5. Don't misunderstand ; the deck is not T1 and Kumena will never be. When you see that [[Anafenza, the Foremost]] is a 4/4 for [[symbol:3]] manas with nice abilities and offers 3 colors [[symbol:B]][[symbol:W]][[symbol:G]] without being T1, it's easy to understand that a 2/4 for [[symbol:3]] manas in the worst color combination of the format (simic : [[symbol:U]][[symbol:G]]) forcing us to play tribe will never be T1. I think Wizard poorly designed Kumena's body in order to protect the standard. Kumena should have been a 4/4 or at least a 3/4 to approach T1/2 (3/5 is too strong since it prevents a whole new range of removals such as [[Flame Slash]]). Seriously [[Feather, the Redeemed]] is a 3/4 flying for [[symbol:R]][[symbol:W]][[symbol:W]] (in boros colors !) ; why my green commander can't have a good body ? But the deck is strong. Damn strong.</p>

<p>The deck can win without [[Kumena, Tyrant of Orazca]]. Kumena is here for card advantage versus control, to stabilize aggro matchups due to his 2/4 body, to pump your folks to overcome huge boards sitting here and not daring to attack you or just to finish players with his evasive ability. Kumena does a ton of things ; he's kind of a small planeswalker. But the deck stay strong without him. Damn strong.</p>

<p>The deck has no really bad matchups where you can just auto give-up at start ! You have fair chance of winning against every commanders. I often end in the first tier of tournaments since the deck succeed well against most of the aggro meta such as mono red ([[Kari Zev, Skyship Raider]], [[Captain Lannery Storm]]...), winnie white ([[Kytheon, Hero of Akros]], [[Thalia, Guardian of Thraben]]...), boros ([[Tajic, Legion's Edge]]) or some partners. Of course some matchups are harder than others ; even on the aggro side. [[Arahbo, Roar of the World]] and [[Karlov of the Ghost Council]] are for example tougher matchups for me due to speed, removals and lifegain.
The deck has pretty fair matchups against "classic control" ([[Kess, Dissident Mage]] for example) and fast low interactions decks ([[Animar, Soul of Elements]]). To finish it struggles a bit versus combo/ramp decks or "Planeswalker control" because those decks abuse wrath effects ([[Aminatou, the Fateshifter]], [[Daretti, Scrap Savant]], [[Lord Windgrace]]...) other fish decks simply because they're T1 ([[Sai, Master Thopterist]] and [[Yuriko, the Tiger's Shadow]]) and Mono Green ([[Surrak, the Hunt Caller]], [[Titania, Protector of Argoth]], [[Azusa, Lost but Seeking]] or [[Ezuri, Renegade Leader]]) can sometimes be a problem because they got the same speed and most of the time the mana to pay my counterspells conditions. To conclude, there is no easy matchups but there is no impossible matchups too ; because the deck is strong. Damn strong.</p>

<p>The deck requires a lot of skill and decision making due to the control and poker aspect of blue, the fact that most of the merfolks played in the first main phase could have an impact on the combat step and because midrange requires a lot of adaptation in your playstyle. You constantly have to gauge the level of interaction you want to have with your opponent depending on what deck you are facing, the amount of cards we have in hand and the amount of opened mana on the table. You will probably think it is the same for every decks ; but the synergy existing between creatures amplifies mistake penalties ; plus the abilities of Kumena always force you to choose between attacking or tapping. Against control decks you're fighting as much on cards advantage as on your amount of life. When you know your opponent has the removal in hand, it is sometimes better to draw by tapping 3 merfolks than dealing 4 dammages with two 2/2 creatures because the third have summoning sickness. Decisions are hard and make wins with our lord and savior Kuku even more crunchy ! Decisions make the deck strong. damn strong.</p>

<p>The balance between tall with cards such as [[Cosi's Trickster]], [[Deeproot Champion]] and so on ; and wide with [[Deeproot Waters]] and in general our low CMC curve creatures flooding the board comes enhance the already vast diversity of game plans and makes the deck strong. Damn strong.</p>

<p>Merfolks arts are freaking damn greats and some cards are just gorgeous. Damn gorgeous.</p>

</center>

<center>![](https://i.imgur.com/UPk9rZo.gif)</center>

===endpanel
===panel:<center>LET'S WEIGH THE FISH (current winrate : 52,5% - 22/10/2019) + EVOLUTIONS OF THE DECK</center>

<center>![](https://i.imgur.com/xSvJ9y7.jpg)</center>

<center>

<p>Since the begining of march I'm trying to record the performances of the deck. Here you can find the list of the games I've done on XMage, with friends or around some local events. Gonna try to make this live but my playtime is very heterogeneous and depends on my work :)</p>
<p>The mention "deck in progress" shows a lack of some key cards in the format or the fact that the decklist is being playtested. "A" means the list is meta but the opponent lack dual lands. "B" means the list is strong but the opponent lack few expensives key cards ([[Force of Will]], [[Three Visits]], [[Demonic Tutor]] are good examples) ; BTW I accept playing against proxy cards. "C" means the deck is barrely structured for the format.</p>
<p>The updated winrate of the deck is 52,5% without considering B and C decks. Keep in mind that some of the people I play against on XMage are players copy-pasting decks from MTGtop8 (because all cards are available for free in the software). Thus they got very strong lists but sometimes lack knowledges about how to play the deck. In addition, I'm far from being a pro player and after most of my defeats I realize the missplays I've done and figure how I could have win the game.</p>

</center>

<table class="table table-bordered table-hover"> 
	<thead> 
	<tr> 
	<th class="hidden">Syntax</th> 
	<th class="hidden">Output</th> 
	</tr> 
	</thead> 
	<tbody> 
<tr><td>Commander</td><td>WIN</td><td>LOSS</td><td>WINRATE</tr></td>
<tr><td>Adeliz, the Cinder Wind</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Aminatou, the Fateshifter</td><td>7</td><td>7</td><td>50%</tr></td>
<tr><td>Anafenza, the Foremost</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Animar, Soul of Elements</td><td>5</td><td>3</td><td>63%</tr></td>
<tr><td>Arahbo, Roar of the World</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Arcades, the Strategist</td><td>5</td><td>7</td><td>42%</tr></td>
<tr><td>Atarka, World Render</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Atraxa, Praetors' Voice</td><td>4</td><td>11</td><td>27%</tr></td>
<tr><td>Azusa, Lost but Seeking</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Brago, King Eternal</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Braids, Cabal Minion</td><td>1</td><td>0</td><td>100%</tr></td>
<tr><td>Captain Lannery Storm</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Captain Sisay</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Child of Alara</td><td>4</td><td>2</td><td>67%</tr></td>
<tr><td>Danitha Capashen, Paragon</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>Daretti, Scrap Savant</td><td>0</td><td>6</td><td>0%</tr></td>
<tr><td>Dragonlord Dromoka</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Dragonlord Ojutai</td><td>4</td><td>0</td><td>100%</tr></td>
<tr><td>Ezuri, Claw of Progress</td><td>11</td><td>4</td><td>73%</tr></td>
<tr><td>Ezuri, Renegade Leader</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Feather, the Redeemed</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Gisa and Geralf</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Gishath, Sun's Avatar</td><td>4</td><td>1</td><td>80%</tr></td>
<tr><td>Glissa, the Traitor</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>God-Eternal Kefnet</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Golos, Tireless Pilgrim</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Goreclaw, Terror of Qal Sisma</td><td>4</td><td>0</td><td>100%</tr></td>
<tr><td>Grand Warlord Radha</td><td>5</td><td>8</td><td>38%</tr></td>
<tr><td>Grenzo, Dungeon Warden</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Gyrus, Waker of Corpses</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Ishkanah, Grafwidow</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Jenara, Asura of War</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>Jhoira, Weatherlight Captain</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Judith, the Scourge Diva</td><td>4</td><td>3</td><td>57%</tr></td>
<tr><td>Kambal, Consul of Allocation</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Kami of the Crescent Moon</td><td>3</td><td>1</td><td>75%</tr></td>
<tr><td>Karador, Ghost Chieftain</td><td>3</td><td>2</td><td>60%</tr></td>
<tr><td>Kari Zev, Skyship Raider</td><td>4</td><td>2</td><td>67%</tr></td>
<tr><td>Kess, Dissident Mage</td><td>8</td><td>0</td><td>100%</tr></td>
<tr><td>Kytheon, Hero of Akros </td><td>2</td><td>6</td><td>25%</tr></td>
<tr><td>Leovold, Emissary of Trest</td><td>6</td><td>3</td><td>67%</tr></td>
<tr><td>Lord Windgrace</td><td>2</td><td>2</td><td>50%</tr></td>
<tr><td>Maelstrom Wanderer</td><td>0</td><td>4</td><td>0%</tr></td>
<tr><td>Meren of Clan Nel Toth</td><td>3</td><td>2</td><td>60%</tr></td>
<tr><td>Naban, Dean of Iteration</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>Najeela, the Blade-Blossom</td><td>1</td><td>4</td><td>20%</tr></td>
<tr><td>Narset, Enlightened Master</td><td>6</td><td>8</td><td>43%</tr></td>
<tr><td>Neheb, Dreadhorde Champion</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Olivia Voldaren</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Omnath, Locus of Rage</td><td>4</td><td>1</td><td>80%</tr></td>
<tr><td>Prossh, Skyraider of Kher</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Queen Marchesa</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Rafiq of the Many</td><td>7</td><td>4</td><td>64%</tr></td>
<tr><td>Rhonas the Indomitable</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Sai, Master Thopterist</td><td>4</td><td>11</td><td>27%</tr></td>
<tr><td>Saskia the Unyielding</td><td>1</td><td>0</td><td>100%</tr></td>
<tr><td>Selvala, Explorer Returned</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Sen Triplets</td><td>4</td><td>0</td><td>100%</tr></td>
<tr><td>Shu Yun, the Silent Tempest</td><td>3</td><td>2</td><td>60%</tr></td>
<tr><td>Silas Renn, Seeker Adept + Akiri, Line-Slinger</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Surrak, the Hunt Caller</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Tajic, Blade of the Legion</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Tatyova, Benthic Druid</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Teferi, Temporal Archmage</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Thalia, Guardian of Thraben</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>The First Sliver</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>The Gitrog Monster</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>The Scarab God</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Titania, Protector of Argoth</td><td>8</td><td>13</td><td>38%</tr></td>
<tr><td>Tymna the Weaver + Akiri, Line-Slinger</td><td>2</td><td>4</td><td>33%</tr></td>
<tr><td>Tymna the Weaver + Kraum, Ludevic's Opus</td><td>4</td><td>3</td><td>57%</tr></td>
<tr><td>Tymna the Weaver + Ravos, Soultender</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Tymna the Weaver + Thrasios, Triton Hero</td><td>2</td><td>5</td><td>29%</tr></td>
<tr><td>Uril, the Miststalker</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Vendilion Clique</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Will Kenrith + Rowan Kenrith</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Xenagos, God of Revels</td><td>1</td><td>1</td><td>50%</tr></td>
<tr><td>Yasova Dragonclaw</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Yawgmoth, Thran Physician</td><td>2</td><td>4</td><td>33%</tr></td>
<tr><td>Yuriko, the Tiger's Shadow</td><td>13</td><td>24</td><td>35%</tr></td>
<tr><td>Zedruu the Greathearted</td><td>2</td><td>0</td><td>100%</tr></td>

</tbody></table></p>

<center>

===spoiler:03/03/2019 -> friend session
<p>[[symbol:PW]] 3/3 vs [[Narset, Enlightened Master]] (deck in progress - A) [[deck:narset-duel-commander-1v1]]</p>
===endspoiler
===spoiler:06/03/2019 -> friend session
<p>[[symbol:PG]] 5/0 vs [[Kess, Dissident Mage]] (deck in progress - B)</p>
===endspoiler
===spoiler:09/03/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Tymna the Weaver]] + [[Thrasios, Triton Hero]] toss</p>
===endspoiler
===spoiler:11/03/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Omnath, Locus of Rage]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Omnath, Locus of Rage]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Anafenza, the Foremost]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Animar, Soul of Elements]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Kess, Dissident Mage]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Tymna the Weaver]] + [[Kraum, Ludevic's Opus]] no toss</p>
===endspoiler
===spoiler:14/03/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Kari Zev, Skyship Raider]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Vendilion Clique]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Shu Yun, the Silent Tempest]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Shu Yun, the Silent Tempest]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Tajic, Blade of the Legion]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Sai, Master Thopterist]] no toss</p>
===endspoiler
===spoiler:15/03/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Sai, Master Thopterist]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Thalia, Guardian of Thraben]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Olivia Voldaren]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Surrak, the Hunt Caller]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Daretti, Scrap Savant]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Daretti, Scrap Savant]] no toss</p>
===endspoiler
===spoiler:17/03/2019 -> friend session
<p>[[symbol:PG]] 5/3 vs [[Rafiq of the Many]] (deck in progress - A) [[deck:rafiq-duel-commander-1v1]]
Buddy's decklist on tournament : https://www.mtgtop8.com/event?e=20734&d=336850&f=EDH
===endspoiler
===spoiler:20/03/2019 -> friend session</p>
<p>[[symbol:PG]] 5/0 vs [[Kess, Dissident Mage]] (deck in progress - B)</p>
===endspoiler
===spoiler:21/03/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Sai, Master Thopterist]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Ezuri, Renegade Leader]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Rhonas the Indomitable]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[The Gitrog Monster]] toss</p>
===endspoiler
===spoiler:23/03/2019 -> friend session
<p>[[symbol:PG]] 3/1 vs [[Atarka, World Render]] (2/0) then [[Xenagos, God of Revels]] (1/1)</p>
===endspoiler
===spoiler:24/03/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Najeela, the Blade-Blossom]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Judith, the Scourge Diva]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Kambal, Consul of Allocation]] no toss</p>
===endspoiler
===spoiler:25/03/2019 -> XMage
<p>[[symbol:PG]] 1/0 vs [[Najeela, the Blade-Blossom]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Sen Triplets]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Sen Triplets]] toss</p>
===endspoiler
===spoiler:26/03/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Child of Alara]] no toss</p>
<p>[[symbol:PR]] 0/1 vs [[Sai, Master Thopterist]] no toss</p>
===endspoiler
===spoiler:27/03/2019 -> friend session
<p>[[symbol:PW]] 3/3 vs [[Narset, Enlightened Master]] (deck in progress - A) [[deck:narset-duel-commander-1v1]]</p>
<p>[[symbol:PG]] 2/0 vs [[Meren of Clan Nel Toth]] (deck in progress - C)</p>
<p>[[symbol:PG]] 1/0 vs [[Kess, Dissident Mage]] (deck in progress - B)</p>
<p>[[symbol:PR]] 0/2 vs [[Titania, Protector of Argoth]]</p>
===endspoiler
===spoiler:28/03/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Lord Windgrace]] no toss</p>
===endspoiler
===spoiler:31/03/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Sai, Master Thopterist]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Grand Warlord Radha]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Grand Warlord Radha]] no toss</p>
===endspoiler
===spoiler:01/04/2019 -> XMage
<p>[[symbol:PR]] 0/1 vs [[Brago, King Eternal]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Arcades, the Strategist]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Queen Marchesa]] toss</p>
===endspoiler
===spoiler:02/04/2019 -> XMage
<p>[[symbol:PG]] 1/0 vs [[Kami of the Crescent Moon]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Sai, Master Thopterist]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] toss</p>
===endspoiler
===spoiler:05/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Captain Sisay]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Grand Warlord Radha]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Grand Warlord Radha]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Grand Warlord Radha]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Uril, the Miststalker]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Grenzo, Dungeon Warden]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Tymna the Weaver]] + [[Kraum, Ludevic's Opus]] no toss</p>
===endspoiler
===spoiler:06/04/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Tymna the Weaver]] + [[Ravos, Soultender]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Judith, the Scourge Diva]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Judith, the Scourge Diva]] no toss</p>
<p>[[symbol:PR]] 0/1 vs [[Brago, King Eternal]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Titania, Protector of Argoth]]</p>
===endspoiler
===spoiler:07/04/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Karador, Ghost Chieftain]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] no toss</p>
===endspoiler
===spoiler:08/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Dragonlord Dromoka]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Titania, Protector of Argoth]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Child of Alara]] toss</p>
===endspoiler
===spoiler:10/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Naban, Dean of Iteration]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Gisa and Geralf]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Aminatou, the Fateshifter]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Rafiq of the Many]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yasova Dragonclaw]] no toss</p>
===endspoiler
===spoiler:14/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Atraxa, Praetors' Voice]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Selvala, Explorer Returned]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Kytheon, Hero of Akros]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Leovold, Emissary of Trest]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Kytheon, Hero of Akros]] no toss</p>
===endspoiler
===spoiler:15/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Gishath, Sun's Avatar]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Goreclaw, Terror of Qal Sisma]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Zedruu the Greathearted]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Maelstrom Wanderer]] toss</p>
===endspoiler
===spoiler:16/04/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Aminatou, the Fateshifter]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Jhoira, Weatherlight Captain]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Ishkanah, Grafwidow]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Teferi, Temporal Archmage]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Azusa, Lost but Seeking]] no toss</p>
===endspoiler
===spoiler:17/04/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Dragonlord Ojutai]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Saskia the Unyielding]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Meren of Clan Nel Toth]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Meren of Clan Nel Toth]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Tymna the Weaver]] + [[Thrasios, Triton Hero]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Sai, Master Thopterist]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Tymna the Weaver]] + [[Thrasios, Triton Hero]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Tymna the Weaver]] + [[Akiri, Line-Slinger]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Tymna the Weaver]] + [[Akiri, Line-Slinger]] toss</p>
===endspoiler
===spoiler:18/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Captain Lannery Storm]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Jenara, Asura of War]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Braids, Cabal Minion]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
===endspoiler
===spoiler:22/04/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Karador, Ghost Chieftain]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Leovold, Emissary of Trest]] toss</p>
===endspoiler
===spoiler:23/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Najeela, the Blade-Blossom]] no toss</p>
===endspoiler
===spoiler:25/04/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Gyrus, Waker of Corpses]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Titania, Protector of Argoth]] no toss</p>
===endspoiler
===spoiler:29/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Titania, Protector of Argoth]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Kytheon, Hero of Akros]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Dragonlord Ojutai]] toss</p>
===endspoiler
===spoiler:08/05/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Gishath, Sun's Avatar]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Narset, Enlightened Master]] no toss</p>
===endspoiler
===spoiler:01/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Leovold, Emissary of Trest]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Feather, the Redeemed]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Ezuri, Claw of Progress]] toss</p>
===endspoiler
===spoiler:02/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Kami of the Crescent Moon]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Brago, King Eternal]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Tatyova, Benthic Druid]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Ezuri, Claw of Progress]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Daretti, Scrap Savant]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[The Scarab God]] toss</p>
===endspoiler
===spoiler:04/06/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Will Kenrith]] + [[Rowan Kenrith]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Leovold, Emissary of Trest]] no toss</p>
===endspoiler
===spoiler:05/06/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[God-Eternal Kefnet]] toss</p>
===endspoiler
===spoiler:06/06/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Goreclaw, Terror of Qal Sisma]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] no toss</p>
===endspoiler
===spoiler:06/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Prossh, Skyraider of Kher]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Glissa, the Traitor]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Brago, King Eternal]] no toss</p>
===endspoiler
===spoiler:09/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[The First Sliver]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] toss</p>
===endspoiler
===spoiler:10/06/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Silas Renn, Seeker Adept]] + [[Akiri, Line-Slinger]] toss</p>
<p>[[symbol:PW]] 1/1 vs [[Animar, Soul of Elements]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Tymna the Weaver]] + [[Kraum, Ludevic's Opus]] no toss</p>
===endspoiler
===spoiler:11/06/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Lord Windgrace]] no toss</p>
===endspoiler
===spoiler:16/06/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Maelstrom Wanderer]] toss</p>
===endspoiler
===spoiler:02/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Golos Tireless Pilgrim]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Golos Tireless Pilgrim]] no toss</p>
===endspoiler
===spoiler:06/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Arahbo, Roar of the World]] toss</p>
===endspoiler
===spoiler:07/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Silas Renn, Seeker Adept]] + [[Akiri, Line-Slinger]] toss</p>
===endspoiler
===spoiler:11/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Animar, Soul of Elements]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Ezuri, Renegade Leader]] no toss</p>
===endspoiler
===spoiler:31/07/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Yawgmoth, Thran Physician]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Kari Zev, Skyship Raider]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yawgmoth, Thran Physician]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Neheb, Dreadhorde Champion]] no toss</p>
<p>[[symbol:PR]] 2/0 vs [[Danitha Capashen, Paragon]] toss</p>
===endspoiler
===spoiler:12/08/2019 -> friend session
<p>[[symbol:PG]] 3/2 vs [[Ezuri, Claw of Progress]] (deck in progress - A)</p>
===endspoiler
===spoiler:21/08/2019 -> friend session
<p>[[symbol:PG]] 3/2 vs [[Yuriko, the Tiger's Shadow]] (deck in progress - A)</p>
<p>[[symbol:PG]] 3/2 vs [[Aminatou, the Fateshifter]] (deck in progress - B)</p>
===endspoiler
===spoiler:25/08/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Adeliz, the Cinder Wind]] no toss</p>
===endspoiler
===spoiler:03/09/2019 -> friend session
<p>[[symbol:PR]] 1/3 vs [[Arcades, the Strategist]] (deck in progress - B) [[deck:arcades-duel-commander-1v1]]</p>
===endspoiler
===spoiler:22/09/2019 -> friend session
<p>[[symbol:PG]] 2/1 vs [[Ezuri, Claw of Progress]] (deck in progress - B)</p>
===endspoiler
===spoiler:06/10/2019 -> friend session
<p>[[symbol:PR]] 2/4 vs [[Arcades, the Strategist]] (deck in progress - B) [[deck:arcades-duel-commander-1v1]]</p>
===endspoiler
===spoiler:12/10/2019 -> friend session
<p>[[symbol:PG]] 2/0 vs [[Ezuri, Claw of Progress]] (deck in progress - B)</p>
===endspoiler

</center>

<center>![](https://i.imgur.com/CxhmmNy.gif)</center>
===endpanel

<center>

<p>Please be careful about those charts. The amount of games is not high enough yet to have a proper winrate to study. It's mainly here to sum up the performance of the deck. In addition, matchups where we got enough datas are either popular and strong T1 commanders of the format ([[Yuriko, the Tiger's Shadow]] and [[Sai, Master Thopterist]] are better fish strategies) or bad matchups ([[Atraxa, Praetors' Voice]] is a nightmare to me since vigilance negate tempo such as [[Harbinger of the Tides]]/[[Selkie Hedge-Mage]], [[Moat]] breaks my deck and the amount of wraths effect on superfriends versions just instabreak me). Furthermore, I have to reapeat this one more time, keep in mind that some of the people I play against on XMage are players copy-pasting decks from MTGtop8 (because all cards are available for free in the software). Thus they got very strong lists but sometimes lack knowledges about how to play the deck. In addition, I'm far from being a pro player and after most of my defeats I realize the missplays I've done and figure how I could have win the game.</p>

</center>

<center>![](https://i.imgur.com/OGHM7Y2.png)</center>

<center>![](https://i.imgur.com/BoCir5n.gif)</center>

===panel:<center>HOW TO BREW WATER (MAYBEBOARD) ?</center>

<center>![](https://i.imgur.com/UOT70j6.jpg)</center>

<center>

<p>Here you can find a list of cards that could fit well in the deck because they're merfolk centered or just because they're strong in the format. Of course most of those cards could fit in several categories at a time and I arbitrarily placed them in the category that seems to fit them the most.</p>

</center>

<center>[[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]]</center>

<center>

===spoiler:TOP 100 NOTABLE EXCLUSIONS : the cream of the foam
<p>This is the top 100 best cards I seriously hesitate to include in the deck or I already tried in the deck. Most of those cards could or had fit well in my list but when you have to choose among several good cards it's always a matter of taste. All of those cards are also present in their respective categories that fit them the most below this one.</p>
[[Adaptive Automaton]] - 
[[Archmage's Charm]] - 
[[Aether Vial]] - 
[[Burst of Strength]] - 
[[Brazen Borrower]] - 
[[Castle Vantress]] - 
[[Chord of Calling]] - 
[[Collected Company]] - 
[[Constant Mists]] - 
[[Counterspell]] - 
[[Crop Rotation]] - 
[[Cryptic Command]] - 
[[Curious Obsession]] - 
[[Dispel]] - 
[[Dive Down]] - 
[[Dryad Arbor]] - 
[[Echoing Truth]] - 
[[Empress Galina]] - 
[[Earthcraft]] - 
[[Essence Capture]] - 
[[Fallowsage]] - 
[[Fog]] - 
[[Force of Vigor]] - 
[[Forerunner of the Heralds]] - 
[[Gemstone Caverns]] - 
[[Gemstone Mine]] - 
[[Gilded Drake]] - 
[[Gitaxian Probe]] - 
[[Glimpse of Nature]] - 
[[Green Sun's Zenith]] - 
[[Growth Spiral]] - 
[[Gush]] - 
[[Hadana's Climb]] - 
[[Herald of Secret Streams]] - 
[[Heroic Intervention]] - 
[[Hidden Strings]] - 
[[Icon of Ancestry]] - 
[[Incubation / Incongruity]] - 
[[Jungleborn Pioneer]] - 
[[Jungle Delver]] - 
[[Kindred Discovery]] - 
[[Kira, Great Glass-Spinner]] - 
[[Llanowar Reborn]] - 
[[Lullmage Mentor]] - 
[[Manta Riders]] - 
[[Memory Lapse]] - 
[[Merfolk Traders]] - 
[[Mirri's Guile]] - 
[[Mutagenic Growth]] - 
[[Natural State]] - 
[[Negate]] - 
[[Noxious Revival]] - 
[[Phantasmal Image]] - 
[[Plow Under]] - 
[[Polymorphist's Jest]] - 
[[Ponder]] - 
[[Pongify]] - 
[[Preordain]] - 
[[Psionic Blast]] - 
[[Rapid Hybridization]] - 
[[Relic of Progenitus]] - 
[[Remand]] - 
[[Rishadan Port]] - 
[[Sandbar Merfolk]] - 
[[Selkie Hedge-Mage]] - 
[[Simic Charm]] - 
[[Skullclamp]] - 
[[Sleep]] - 
[[Snapcaster Mage]] - 
[[Song of Freyalise]] - 
[[Song of the Dryads]] - 
[[Spellskite]] - 
[[Spreading Seas]] - 
[[Steely Resolve]] - 
[[Stony Strength]] - 
[[String of Disappearances]] - 
[[Surgespanner]] - 
[[Swift Warden]] - 
[[Sword of Feast and Famine]] - 
[[Talrand, Sky Summoner]] - 
[[Tangle Wire]] - 
[[Tatyova, Benthic Druid]] - 
[[Tempest Caller]] - 
[[Thassa, God of the Sea]] - 
[[Thrasios, Triton Hero]] - 
[[Triton Shorethief]] - 
[[Triton Tactics]] - 
[[Umara Entangler]] - 
[[Unified Will]] - 
[[Utopia Sprawl]] - 
[[Vanquisher's Banner]] - 
[[Vitalize]] - 
[[Vodalian Merchant]] - 
[[Vorel of the Hull Clade]] - 
[[Wake Thrasher]] - 
[[Waterfront Bouncer]] - 
[[Wild Growth]] - 
[[Winter Orb]] - 
[[Wistful Selkie]] - 
[[Worldly Tutor]]
===endspoiler

<p></p>

<center>[[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]]</center>

===spoiler:+1/+1 COUNTERS (and other counters)
[[Arctic Merfolk]] - 
[[Avatar of the Resolute]] - 
[[Biomancer's Familiar]] - 
[[Bioshift]] - 
[[Bred for the Hunt]] - 
[[Champion of Lambholt]] - 
[[Chasm Skulker]] - 
[[Clockspinning]] - 
[[Combine Guildmage]] - 
[[Curse of Predation]] - 
[[Elusive Krasis]] - 
[[Evolution Sage]] - 
[[Experiment One]] - 
[[Ezuri, Claw of Progress]] - 
[[Fathom Mage]] - 
[[Fertilid]] - 
[[Flux Channeler]] - 
[[Forced Adaptation]] - 
[[Gilder Bairn]] - 
[[Guildmages Forum]] - 
[[Guildpact Informant]] - 
[[Hadana's Climb]] - 
[[Hangarback Walker]] - 
[[Herald of Secret Streams]] - 
[[Hooded Hydra]] - 
[[Incubation Druid]] - 
[[Jade Guardian]] - 
[[Jungle Delver]] - 
[[Karn's Bastion]] - 
[[Leech Bonder]] - 
[[Llanowar Reborn]] - 
[[Lorescale Coatl]] - 
[[Managorger Hydra]] - 
[[Master Biomancer]] - 
[[Mistcutter Hydra]] - 
[[Novijen, Heart of Progress]] - 
[[Opal Palace]] - 
[[Oran-Rief, the Vastwood]] - 
[[Ordeal of Nylea]] - 
[[Ordeal of Thassa]] - 
[[Paperfin Rascal]] - 
[[Pelt Collector]] - 
[[Pir, Imaginative Rascal]] - 
[[Plaxcaster Frogling]] - 
[[Pollenbright Druid]] - 
[[Prime Speaker Zegana]] - 
[[Primordial Hydra]] - 
[[Razorfin Abolisher]] - 
[[Renegade Krasis]] - 
[[Rishkar, Peema Renegade]] - 
[[River Heralds' Boon]] - 
[[Roalesk, Apex Hybrid]] - 
[[Sage of Fables]] - 
[[Scavenging Ooze]] - 
[[Scute Mob]] - 
[[Shapers of Nature]] - 
[[Simic Ascendancy]] - 
[[Simic Fluxmage]] - 
[[Simic Manipulator]] - 
[[Solidarity of Heroes]] - 
[[Stonecoil Serpent]] - 
[[Strangleroot Geist]] - 
[[Thrive]] - 
[[Tishana's Wayfinder]] - 
[[Training Grounds]] - 
[[Undergrowth Champion]] - 
[[Vastwood Hydra]] - 
[[Verdurous Gearhulk]] - 
[[Vorel of the Hull Clade]] - 
[[Waker of the Wilds]] - 
[[Walking Ballista]] - 
[[Wildborn Preserver]] - 
[[Zameck Guildmage]]
===endspoiler

===spoiler:GOOD STUFF (extra turns, steal, recursion, stapples...)
[[Academy Ruins]] - 
[[Aether Vial]] - 
[[Alchemist's Refuge]] - 
[[Alter Reality]] - 
[[Arcane Adaptation]] - 
[[Bribery]] - 
[[Call to the Kindred]] - 
[[Capture of Jingzhou]] - 
[[Collected Company]] - 
[[Command Beacon]] - 
[[Control Magic]] - 
[[Crystal Spray]] - 
[[Den Protector]] - 
[[Descendants' Path]] - 
[[Emergence Zone]] - 
[[Emry, Lurker of the loch]] - 
[[Eternal Witness]] - 
[[Faerie Conclave]] - 
[[Flash]] - 
[[Frostwalk Bastion]] - 
[[Gargoyle Castle]] - 
[[Garruk, Primal Hunter]] - 
[[Garruk Wildspeaker]] - 
[[Gilded Drake]] - 
[[Gingerbread Cabin]] - 
[[Glamerdye]] - 
[[Groundbreaker]] - 
[[Haunted Fengraf]] - 
[[Hexdrinker]] - 
[[Isochron Scepter]] - 
[[Khalni Garden]] - 
[[Kindred Summons]] - 
[[Kiora, Behemoth Beckoner]] - 
[[Kiora, Master of the Depths]] - 
[[Kiora, the Crashing Wave]] - 
[[Leyline of Anticipation]] - 
[[Lifelace]] - 
[[Lure]] - 
[[Mind Bend]] - 
[[Mind Bomb]] - 
[[Mirrodin Besieged]] - 
[[Mirrorpool]] - 
[[Mishra's Factory]] - 
[[Mobilized District]] - 
[[Moonring Island]] - 
[[Mu Yanling, Sky Dancer]] - 
[[Naban, Dean of Iteration]] - 
[[Narset, Parter of Veils]] - 
[[Narset's Reversal]] - 
[[Nissa, Steward of Elements]] - 
[[Nissa, Vital Force]] - 
[[Nissa, Voice of Zendikar]] - 
[[Nissa, Who Shakes the World]] - 
[[Nostalgic Dreams]] - 
[[Noxious Revival]] - 
[[Obstinate Baloth]] - 
[[Part the Waterveil]] - 
[[Petrified Field]] - 
[[Plow Under]] - 
[[Primeval Titan]] - 
[[Pulse of Murasa]] - 
[[Questing Beast]] - 
[[Quicken]] - 
[[Rashmi, Eternities Crafter]] - 
[[Reap]] - 
[[Retreat to Coralhelm]] - 
[[Retreat to Kazandu]] - 
[[Regrowth]] - 
[[Reliquary Tower]] - 
[[Restore]] - 
[[Sapseep Forest]] - 
[[Seedtime]] - 
[[Shardless Agent]] - 
[[Siren's Call]] - 
[[Sleight of Mind]]
[[Snapcaster Mage]] - 
[[Spark Double]] - 
[[Spectral Shift]] - 
[[Springjack Pasture]] - 
[[Spy Network]] - 
[[Stream of life]] - 
[[Sword of Body and Mind]] - 
[[Sword of Feast and Famine]] - 
[[Sword of Fire and Ice]] - 
[[Sword of Light and Shadow]] - 
[[Sword of Sinew and Steel]] - 
[[Sword of Truth and Justice]] - 
[[Sword of War and Peace]] - 
[[Sylvan Awakening]] - 
[[Tamiyo, Collector of Tales]] - 
[[Tamiyo, the Moon Sage]] - 
[[Tarmogoyf]] - 
[[Teferi, Mage of Zhalfir]] - 
[[Temporal Manipulation]] - 
[[Temporal Mastery]] - 
[[Temporal Trespass]] - 
[[Thespian's Stage]] - 
[[Thing in the Ice]] - 
[[Thousand-Year Elixir]] - 
[[Thragtusk]] - 
[[Throne of the God-Pharaoh]] - 
[[Time Warp]] - 
[[Trait Doctoring]] - 
[[Treefolk Umbra]] - 
[[Treetop Village]] - 
[[Twisted Image]] - 
[[Vedalken Shackles]] - 
[[Venarian Glimmer]] - 
[[Vesuva]] - 
[[Vivien, Arkbow Ranger]] - 
[[Vivien, Champion of the Wilds]] - 
[[Vivien Reid]] - 
[[Walk the Aeons]] - 
[[Whim of Volrath]] - 
[[Wilderness Reclamation]] - 
[[Winding Canyons]] - 
[[Xantid Swarm]]
===endspoiler

===spoiler:RAMP
[[Ancient Tomb]] - 
[[Arbor Elf]] - 
[[Azusa, Lost but Seeking]] - 
[[Birds of Paradise]] - 
[[Blighted Woodland]] - 
[[Bloom Tender]] - 
[[Boreal Druid]] - 
[[Carpet of Flowers]] - 
[[Coiling Oracle]] - 
[[Courser of Kruphix]] - 
[[Cryptolith Rite]] - 
[[Cultivate]] - 
[[Deserted Temple]] - 
[[Dryad Arbor]] - 
[[Earthcraft]] - 
[[Edge of Autumn]] - 
[[Elvish Mystic]] - 
[[Elvish Spirit Guide]] - 
[[Exploration]] - 
[[Explore]] - 
[[Farseek]] - 
[[Fyndhorn Elves]] - 
[[Gemstone Caverns]] - 
[[Gilded Goose]] - 
[[Growing Rites of Itlimoc]] - 
[[Growth Spiral]] - 
[[Gyre Sage]] - 
[[Harvest Season]] - 
[[Havenwood Battleground]] - 
[[High Tide]] - 
[[Into the North]] - 
[[Isolated Watchtower]] - 
[[Joraga Treespeaker]] - 
[[Kodama's Reach]] - 
[[Land Grant]] - 
[[Life from the Loam]] - 
[[Llanowar Elves]] - 
[[Lotus Cobra]] - 
[[Lotus Field]] - 
[[Lotus Petal]] - 
[[Maraleaf Pixie]] - 
[[Midnight Clock]] - 
[[Myriad Landscape]] - 
[[Nature's Lore]] - 
[[Nissa's Pilgrimage]] - 
[[Nykthos, Shrine to Nyx]] - 
[[One with Nature]] - 
[[Rampant Growth]] - 
[[Sakura-Tribe Elder]] - 
[[Sakura-Tribe Scout]] - 
[[Sea Scryer]] - 
[[Search for Tomorrow]] - 
[[Shaman of Forgotten Ways]] - 
[[Simic Signet]] - 
[[Skyshroud Ranger]] - 
[[Song of Freyalise]] - 
[[Stonybrook Banneret]] - 
[[Summer Bloom]] - 
[[Svyelunite Temple]] - 
[[Talisman of Curiosity]] - 
[[Thrasios, Triton Hero]] - 
[[Three Visits]] - 
[[Utopia Sprawl]] - 
[[Wild Growth]] - 
[[World Shaper]]
===endspoiler

===spoiler:CONSISTANCY (tutors, deck manipulation, loot, plurisituation...)
[[Anticipate]] - 
[[Archmage's Charm]] - 
[[Augur of Bolas]] - 
[[Birthing Pod]] - 
[[Bond of Flourishing]] - 
[[Castle Vantress]] - 
[[Cephalid Coliseum]] - 
[[Chord of Calling]] - 
[[Crop Rotation]] - 
[[Cryptic Command]] - 
[[Cunning Wish]] - 
[[Dakra Mystic]] - 
[[Dizzy Spell]] - 
[[Drift of Phantasms]] - 
[[Eldritch Evolution]] - 
[[Elvish Reclaimer]] - 
[[Evolutionary Leap]] - 
[[Expedition Map]] - 
[[Fauna Shaman]] - 
[[Finale of Devastation]] - 
[[Forerunner of the Heralds]] - 
[[Green Sun's Zenith]] - 
[[Halimar Depths]] - 
[[Impulse]] - 
[[Intuition]] - 
[[Incubation / Incongruity]] - 
[[Jace, Cunning Castaway]] - 
[[Jace, the Mind Sculptor]] - 
[[Jace, Vryn's Prodigy]] - 
[[Living Wish]] - 
[[Memorial to Unity]] - 
[[Merchant Scroll]] - 
[[Merfolk Looter]] - 
[[Merfolk Traders]] - 
[[Merrow Harbinger]] - 
[[Mirri's Guile]] - 
[[Mirror Image]] - 
[[Mirror Mockery]] - 
[[Mission Briefing]] - 
[[Momir Vig, Simic Visionary]] - 
[[Muddle the Mixture]] - 
[[Natural Selection]] - 
[[Neoform]] - 
[[Once Upon a Time]] - 
[[Phantasmal Image]] - 
[[Phyrexian Metamorph]] - 
[[Piracy Charm]] - 
[[Ponder]] - 
[[Preordain]] - 
[[Prime Speaker Vannifar]] - 
[[Primal Command]] - 
[[Quasiduplicate]] - 
[[Repudiate / Replicate]] - 
[[Riverwise Augur]] - 
[[Sage of the Falls]] - 
[[Sages of the Anima]] - 
[[Sapphire Charm]] - 
[[Scour All Possibilities]] - 
[[Scrying Sheets]] - 
[[Search for Azcanta]] - 
[[Serum Visions]] - 
[[Shared Summons]] - 
[[Simic Charm]] - 
[[Sleight of Hand]] - 
[[Smuggler's Copter]] - 
[[Soldevi Excavations]] - 
[[Spellseeker]] - 
[[Summoner's Pact]] - 
[[Supreme Will]] - 
[[Survival of the Fittest]] - 
[[Sylvan Library]] - 
[[Sylvan Scrying]] - 
[[Telling Time]] - 
[[Thassa, God of the Sea]] - 
[[Tolaria West]] - 
[[Transmute Artifact]] - 
[[Traverse the Ulvenwald]] - 
[[Trophy Mage]] - 
[[Vodalian Merchant]] - 
[[Vision Charm]] - 
[[Vivien's Arkbow]] - 
[[Windrider Patrol]] - 
[[Woodland Bellower]] - 
[[Worldly Tutor]]
===endspoiler

===spoiler:COVER (creature, spell or self protection/tempo)
[[Autumn's Veil]] - 
[[Banishing Knack]] - 
[[Blink of an Eye]] - 
[[Brazen Borrower]] - 
[[Boomerang]] - 
[[Cerulean Drake]] - 
[[Chain of Vapor]] - 
[[Clairvoyance]] - 
[[Constant Mists]] - 
[[Cunning Evasion]] - 
[[Curfew]] - 
[[Cyclonic Rift]] - 
[[Display of Dominance]] - 
[[Dive Down]] - 
[[Echoing Truth]] - 
[[Fog]] - 
[[Gitaxian Probe]] - 
[[Heroic Intervention]] - 
[[Homeward Path]] - 
[[Hurkyl's Recall]] - 
[[Into the Roil]] - 
[[Ice-Fang Coatl]] - 
[[Kira, Great Glass-Spinner]] - 
[[Lightning Greaves]] - 
[[Lull]] - 
[[Mage's Guile]] - 
[[Maze of Ith]] - 
[[Mizzium Skin]] - 
[[Moment's Peace]] - 
[[Nourishing Shoal]] - 
[[Oboro, Palace in the Clouds]] - 
[[Permafrost Trap]] - 
[[Ranger's Guile]] - 
[[Rebuild]] - 
[[Repeal]] - 
[[Resuscitate]] - 
[[Riptide Laboratory]] - 
[[Run Away Together]] - 
[[Run Wild]] - 
[[Select for Inspection]] - 
[[Sentinel of the Pearl Trident]] - 
[[Selkie Hedge-Mage]] - 
[[Siren Stormtamer]] - 
[[Skyshroud Blessing]] - 
[[Snap]] - 
[[Snapback]] - 
[[Spellskite]] - 
[[Spore Frog]] - 
[[Steely Resolve]] - 
[[String of Disappearances]] - 
[[Summoning Trap]] - 
[[Surgespanner]] - 
[[Swift Warden]] - 
[[Svyelunite Priest]] - 
[[Sylvan Safekeeper]] - 
[[Tangle]] - 
[[Teferi's Time Twist]] - 
[[Telepathy]] - 
[[Tower of the Magistrate]] - 
[[Unsummon]] - 
[[Veil of Summer]] - 
[[Veilstone Amulet]] - 
[[Vendilion Clique]] - 
[[Verdant Rebirth]] - 
[[Vodalian Illusionist]] - 
[[Vodalian Mystic]] - 
[[Void Grafter]] - 
[[Waterfront Bouncer]] - 
[[Wavecrash Triton]] - 
[[Whiplash Trap]] - 
[[Wild Defiance]] - 
[[Winds of Qal Sisma]] - 
[[Withdraw]] - 
[[Word of Undoing]]
===endspoiler

===spoiler:COUNTERSPELLS
[[Admiral's Order]] - 
[[Annul]] - 
[[Avoid Fate]] - 
[[Bind]] - 
[[Censor]] - 
[[Ceremonious Rejection]] - 
[[Commandeer]] - 
[[Complicate]] - 
[[Condescend]] - 
[[Counterspell]] - 
[[Delay]] - 
[[Deprive]] - 
[[Disallow]] - 
[[Dismiss]] - 
[[Dispel]] - 
[[Dispersal Shield]] - 
[[Disrupt]] - 
[[Disrupting Shoal]] - 
[[Divert]] - 
[[Essence Capture]] - 
[[Envelop]] - 
[[Exclude]] - 
[[Flashfreeze]] - 
[[Flusterstorm]] - 
[[Foil]] - 
[[Frilled Mystic]] - 
[[Glen Elendra Archmage]] - 
[[Chalice of the Void]] - 
[[Insidious Will]] - 
[[Intervene]] - 
[[Lifeforce]] - 
[[Lullmage Mentor]] - 
[[Memory Lapse]] - 
[[Miscalculation]] - 
[[Mystical Dispute]] - 
[[Mystic Confluence]] - 
[[Mystic Snake]] - 
[[Negate]] - 
[[Nix]] - 
[[Plasm Capture]] - 
[[Remand]] - 
[[Rewind]] - 
[[Spell Rupture]] - 
[[Stubborn Denial]] - 
[[Syncopate]] - 
[[Tale's End]] - 
[[Thwart]] - 
[[Turn Aside]] - 
[[Unified Will]] - 
[[Unsubstantiate]] - 
[[Unwind]] - 
[[Venser, Shaper Savant]] - 
[[Vodalian Mage]] - 
[[Voidslime]] - 
[[Wizard's Retort]]
===endspoiler

===spoiler:REMOVALS (and wrath effects)
[[Aether Gust]] - 
[[AEtherize]] - 
[[AEtherspouts]] - 
[[Ancient Animus]] - 
[[Beast Within]] - 
[[Blast Zone]] - 
[[Blue Elemental Blast]] - 
[[Broken Bond]] - 
[[Coral Net]] - 
[[Curse of the Swine]] - 
[[Diminish]] - 
[[Dust Bowl]] - 
[[Encroaching Wastes]] - 
[[Epic Confrontation]] - 
[[Evacuation]] - 
[[Field of Ruin]] - 
[[Flash Flood]] - 
[[Force of Vigor]] - 
[[Frogify]] - 
[[Ghost Quarter]] - 
[[Hydroblast]] - 
[[Imprisoned in the Moon]] - 
[[Kasmina's Transmutation]] - 
[[kenrith's Transformation]] - 
[[Krosan Grip]] - 
[[Lignify]] - 
[[Lingering Mirage]] - 
[[Manglehorn]] - 
[[Mind Harness]] - 
[[Mouth of Ronom]] - 
[[Mutant's Prey]] - 
[[Natural State]] - 
[[Naturalize]] - 
[[Nature's Claim]] - 
[[Nature's Way]] - 
[[Polymorphist's Jest]] - 
[[Pongify]] - 
[[Pounce]] - 
[[Psionic Blast]] - 
[[Prey Upon]] - 
[[Rapid Hybridization]] - 
[[Reality Shift]] - 
[[Reclamation Sage]] - 
[[Relic of Progenitus]] - 
[[Return to Nature]] - 
[[Savage Punch]] - 
[[Savage Swipe]] - 
[[Scavenger Grounds]] - 
[[Sea's Claim]] - 
[[Setessan Tactics]] - 
[[Silent Gravestone]] - 
[[Snakeform]] - 
[[Song of the Dryads]] - 
[[Spreading Seas]] - 
[[Storm the Citadel]] - 
[[Tectonic Edge]] - 
[[Titanic Brawl]] - 
[[Tormod's Crypt]] - 
[[Treachery]] - 
[[Trygon Predator]] - 
[[Ulvenwald Tracker]] - 
[[Unravel the Aether]] - 
[[Wash Out]] - 
[[Winter's Chill]]
===endspoiler

===spoiler:DRAW (strictly card advantage)
[[Bag of Holding]] - 
[[Benefactor's Draught]] - 
[[Bident of Thassa]] - 
[[Blighted Cataract]] - 
[[Blue Sun's Zenith]] - 
[[Braingeyser]] - 
[[Chart a Course]] - 
[[Chemister's Insight]] - 
[[Coastal Piracy]] - 
[[Cold-Eyed Selkie]] - 
[[Compulsive Research]] - 
[[Curiosity]] - 
[[Curious Obsession]] - 
[[Day's Undoing]] - 
[[Deep Analysis]] - 
[[Desert of the Indomitable]] - 
[[Desert of the Mindful]] - 
[[Distant Melody]] - 
[[Drawn from Dreams]] - 
[[Enclave Cryptologist]] - 
[[Fact or Fiction]] - 
[[Fallowsage]] - 
[[Glimmer of Genius]] - 
[[Glimpse of Nature]] - 
[[Gush]] - 
[[Herald's Horn]] - 
[[Icon of Ancestry]] - 
[[Jace Beleren]] - 
[[Keen Sense]] - 
[[Kindred Discovery]] - 
[[Lonely Sandbar]] - 
[[Memorial to Genius]] - 
[[Mikokoro, Center of the Sea]] - 
[[Mystic Remora]] - 
[[Oath of Scholars]] - 
[[Ophidian Eye]] - 
[[Pulse of the grid]] - 
[[Radical Idea]] - 
[[Read the Runes]] - 
[[Remote Isle]] - 
[[Rhystic Study]] - 
[[Saltwater Stalwart]] - 
[[Saprazzan Heir]] - 
[[Sea Gate Wreckage]] - 
[[Scroll Thief]] - 
[[Sixth Sense]] - 
[[Skullclamp]] - 
[[Slippery Karst]] - 
[[Snake Umbra]] - 
[[Standstill]] - 
[[Tatyova, Benthic Druid]] - 
[[Throne of the High City]] - 
[[Tidal Courier]] - 
[[Tireless Tracker]] - 
[[Time Reversal]] - 
[[Time Spiral]] - 
[[Timetwister]] - 
[[Tranquil Thicket]] - 
[[Vanquisher's Banner]] - 
[[Visions of Beyond]] - 
[[Warriors' Lesson]] - 
[[Wistful Selkie]] - 
[[Whispers of the Muse]] - 
[[Windfall]]
===endspoiler

===spoiler:TAPTAP (tapers and untapers)
[[Awakening]] - 
[[Bear Umbra]] - 
[[Blinkmoth Well]] - 
[[Blustersquall]] - 
[[Breaking Wave]] - 
[[Burst of Strength]] - 
[[Curse of Bounty]] - 
[[Dramatic Reversal]] - 
[[Ensnare]] - 
[[Exhaustion]] - 
[[Gigadrowse]] - 
[[Hidden Strings]] - 
[[Instill Energy]] - 
[[Intruder Alarm]] - 
[[Jolting Merfolk]] - 
[[Mana Short]] - 
[[Mana Vapors]] - 
[[Merfolk Skyscout]] - 
[[Minamo, School at Water's Edge]] - 
[[Mobilize]] - 
[[Nature's Will]] - 
[[Paradox Engine]] - 
[[Paradox Haze]] - 
[[Quest for Renewal]] - 
[[Quirion Ranger]] - 
[[Scryb Ranger]] - 
[[Seedborn Muse]] - 
[[Skyline Cascade]] - 
[[Sleep]] - 
[[Stony Strength]] - 
[[Take into Custody]] - 
[[Triton Tactics]] - 
[[Turnabout]] - 
[[Vitalize]] - 
[[Watertrap Weaver]]
===endspoiler

===spoiler:GOOD FISH (tribal spells)
[[Aquitect's Will]] - 
[[Benthicore]] - 
[[Birthing Boughs]] - 
[[Cache Raiders]] - 
[[Caller of Gales]] - 
[[Chameleon Colossus]] - 
[[Coral Fighters]] - 
[[Deepchannel Mentor]] - 
[[Deeproot Warrior]] - 
[[Empress Galina]] - 
[[Heirloom Blade]] - 
[[Jungleborn Pioneer]] - 
[[Manta Riders]] - 
[[Merfolk Raiders]] - 
[[Merfolk Spy]] - 
[[Mistcaller]] - 
[[Mothdust Changeling]] - 
[[Prismwake Merrow]] - 
[[Riptide Pilferer]] - 
[[Rootwater Diver]] - 
[[Rootwater Hunter]] - 
[[Rootwater Matriarch]] - 
[[Rootwater Mystic]] - 
[[Rootwater Shaman]] - 
[[Rootwater Thief]] - 
[[Sandbar Merfolk]] - 
[[Saprazzan Bailiff]] - 
[[Saprazzan Legate]] - 
[[Seasinger]] - 
[[Shaper Apprentice]] - 
[[Sigil Tracer]] - 
[[Skywatcher Adept]] - 
[[Storm Sculptor]] - 
[[Talrand, Sky Summoner]] - 
[[Triton Cavalry]] - 
[[Triton Fortune Hunter]] - 
[[Triton Shorethief]] - 
[[Umara Entangler]] - 
[[Vodalian Knights]] - 
[[Wake Thrasher]] - 
[[Wanderwine Prophets]] - 
[[Webweaver Changeling]]
===endspoiler

===spoiler:PUMPER
[[Adaptive Automaton]] - 
[[Become Immense]] - 
[[Berserk]] - 
[[Bounty of the Hunt]] - 
[[Centaur Garden]] - 
[[Coat of Arms]] - 
[[Concordant Crossroads]] - 
[[Craterhoof Behemoth]] - 
[[Crown of Ascension]] - 
[[Door of Destinies]] - 
[[Elvish Fury]] - 
[[Gather Courage]] - 
[[Giant Growth]] - 
[[Grand Architect]] - 
[[Hashep Oasis]] - 
[[Heart of Yavimaya]] - 
[[Heraldic Banner]] - 
[[Invigorate]] - 
[[Maximize Altitude]] - 
[[Might of Old Krosa]] - 
[[Might of the Masses]] - 
[[Mutagenic Growth]] - 
[[Obelisk of Urd]] - 
[[Okina, Temple to the Grandfathers]] - 
[[Pendelhaven]] - 
[[Prey's Vengeance]] - 
[[Rancor]] - 
[[Scale Up]] - 
[[Shadow Rift]] - 
[[Soaring Seacliff]] - 
[[Stoneforge Masterwork]] - 
[[Titanic Growth]] - 
[[Turntimber Grove]] - 
[[Waterspout Weavers]]
===endspoiler

===spoiler:STAX
[[Damping Sphere]] - 
[[Drop of Honey]] - 
[[Elephant Grass]] - 
[[Grafdigger's Cage]] - 
[[Phyrexian Revoker]] - 
[[Pithing Needle]] - 
[[Psychic Surgery]] - 
[[Quicksilver Fountain]] - 
[[Rishadan Port]] - 
[[Sorcerous Spyglass]] - 
[[Stormtide Leviathan]] - 
[[Tangle Wire]] - 
[[Winter Orb]]
===endspoiler

===spoiler:COLOR FIXING
[[Aether Hub]] - 
[[City of Brass]] - 
[[Bant Panorama]] - 
[[Evolving Wilds]] - 
[[Forbidden Orchard]] - 
[[Gemstone Mine]] - 
[[Lumbering Falls]] - 
[[Meteor Crater]] - 
[[Reef Shaman]] - 
[[Rhystic Cave]] - 
[[Simic Growth Chamber]] - 
[[Teferi's Isle]] - 
[[Terramorphic Expanse]] - 
[[Thornwood Falls]] - 
[[Tidal Warrior]] - 
[[Tideshaper Mystic]] - 
[[Unstable Frontier]] - 
[[Vivid Creek]] - 
[[Vivid Grove]]
===endspoiler

</center>

<center>![](https://i.imgur.com/XcoKwkz.gif)</center>

===endpanel

===panel:<center>FISHY MUTATIONS</center>

<center>![](https://i.imgur.com/ZvkKwrZ.jpg)</center>

<center>

===spoiler:----- LIST CHANGES 31/03/2019 -----
<p>IN -> [[Forest]] - [[Utopia Sprawl]] - [[Wild Growth]]</p>
<p>OUT -> [[Nykthos, Shrine to Nyx]] - [[Maze of Ith]] - [[Crop Rotation]]</p>
<p>Mana/color deaths feel responsible for a part too big of my defeats. Even if [[Maze of Ith]] could be a blast versus some matchups ([[Shu Yun, the Silent Tempest]], [[Arahbo, Roar of the World]], [[Karlov of the Ghost Council]], [[Rafiq of the Many]]...) I feel like more than half of the time I'd prefer to have a mana land and I find myself scrying, cycling it with loot effects or killing it on [[crop rotation]] in order to grab something else. [[Nykthos, Shrine to Nyx]] feels like it becomes useful to late in the game and even if it can do stupid things with my list I feel like I always prefer to have color mana rather than this land before turn 4 or 5. [[Crop Rotation]] was useful to catch the [[Maze of Ith]], [[Cavern of Souls]], [[Yavimaya Hollow]] or [[Path of Ancestry]]. Now [[Maze of Ith]] is not in the deck anymore and [[Baral, Chief of Compliance]] is banned, the loss of card advantage induced by [[Crop Rotation]] doesn't seem that strong if it's only to grab [[Yavimaya Hollow]] or [[Path of Ancestry]]. In addition of helping me on color, the [[Forest]], [[Utopia Sprawl]] and [[Wild Growth]] added to the deck will allow me to play [[Kumena, Tyrant of Orazca]] or the high amount of [[symbol:3]] CMC in the deck on turn 2. Furthermore it does some nasty things with [[Earthcraft]], [[Kiora's Follower]] or [[Merrow Reejerey]].
===endspoiler
===spoiler:----- LIST CHANGES 07/04/2019 -----
<p>IN -> [[Merfolk Skydiver]]</p>
<p>OUT -> [[Opposition]]</p>
<p>The new [[Merfolk Skydiver]] from War of the Spark seems really sweet. It is a better [[Gaea's Skyfolk]] since it has the flexibility of giving a counter to another creature if needed or being a 2/2 flyer, it matches with my +1/+1 subtheme and it has a good mana sink. In addition, this comes fill in my lack of strong turn 2. However the real question was what should I cut ? 99% of the duel commander playerbase will probably throw me a stone for cutting [[Opposition]]in a low curve creature deck with some untappers shenanigans (same than when I cut the [[Umezawa's Jitte]] long time ago). My feeling is that [[Opposition]] is a really strong card (basically a free win with [[Master of Waves]], [[Murkfiend Liege]] or [[Prophet of Kruphix]] or simply in some cases) but most of the time I'd prefer tapping my merfolks on Kumena's abilities or in order to attack. In addition I now reach a pretty high amount of evasive abilities thus I don't feel like I need to tap opponent creatures to hit him in the face. The 2 obvious parts of the card I'll be missing is first staxing them to death which I rarelly do since in control matchups my board is thin and versus aggro matchups I'm around the second part which is tapping opponent creatures in a defensive way while preparing for a big smash. Maybe this paragraph is just here because I need to convince myself I'm right to cut another T1 card for a poor uncommon :D ! Whatever, I'm gonna do some tries. To finish, now that the +1/+1 counter package seems consequent enough I'm seriously considering adding [[Vorel of the Hull Clade]] (seems a bit slow and the body is clunky) with some [[Umezawa's Jitte]] back and a [[Llanowar Reborn]].
===endspoiler
===spoiler:----- LIST CHANGES 15/04/2019 -----
<p>IN -> [[Merrow Commerce]] - [[Opposition]]</p>
<p>OUT -> [[Tempest Caller]] - [[Savage Summoning]]</p>
<p>I already had some tries with [[Merrow Commerce]]. I thought that playing this kind of enchantment turn 2 wasn't that great for a true aggro strategy. However I have to embrace midrange strategy and I miss the stupid things I can do with this card. Indeed, [[Merrow Commerce]] is a merfolk tribal sorcery. Thus it activates [[Deeproot Elite]], [[Forerunner of the Heralds]], [[Merrow Reejerey]], [[River Sneak]] or even [[Deeproot Waters]] and it can be used on [[Silvergill Adept]]. Furthermore the enchantment can be tap with [[Kumena, Tyrant of Orazca]] allowing us to make him unblockable, to draw with 2 merfolk creatures on the board or to start pumping our folks with 4 which often creates a huge surprise effect. To finish, it triggers at our end step when [[Murkfiend Liege]] and [[Prophet of Kruphix]] triggers on opponent's upkeep allowing us additional activations on [[Kumena, Tyrant of Orazca]], [[Earthcraft]] or [[Opposition]]. I feel guilty for having cut this last one and [[Merrow Commerce]] is the perfect excuse to put it back in the deck. Furthermore even if [[Moat]] and many land deaths are the principle reason for those loss during my last series versus [[Atraxa, Praetors' Voice]], the matchup told me to keep [[Opposition]] warm in my decklist. Back in the days where I was looking for non targeting +1/+1 counters cards because of [[Kira, Great Glass-Spinner]], [[Steely Resolve]] and [[Phantasmal Image]] I found [[Savage Summoning]]. This card is fun, strong and won me some games. However in many situations if you can't kill an opponent creature on combat tricks or if the ennemy plays removals in addition of counterspells it's pure card disadvantage. Furthermore in many cases I couldn't reach to curve it properly. With the entry of [[Merfolk Skydiver]] I feel like I already have enough +1/+1 counters in the deck to benefit from [[Zegana, Utopian Speaker]] (it was a nonbo with [[Savage Summoning]]), [[Benthic Biomancer]] or [[Hardened Scales]]. That's the reason why I chose to cut it. [[Tempest Caller]] is a blast and won me a lot of games but it's the second cut of the day ; mainly because [[Opposition]] can fill the spot on the long run, in order to keep my curve or because it was especially great with [[Savage Summoning]].
===endspoiler
===spoiler:----- LIST CHANGES 22/04/2019 -----
<p>IN -> [[Ash Barrens]]</p>
<p>OUT -> [[Forest]]</p>
<p>After 2 consecutives games stuck on green and a general feeling of overgreen manas I decided to cut another forest in order to put [[Ash Barrens]] in. With [[Earthcraft]], [[Utopia Sprawl]] (even [[Daze]] or [[Selkie Hedge-Mage]]) and the amount of [[Blood Moon]]/[[Magus of the Moon]] in the meta I need a high amount of basic lands. However I can't risk to get stuck on green especially with the number of [[symbol:U]] and [[symbol:U]][[symbol:U]] in the deck. Simic lack some key lands and [[Ash Barrens]] seems to be the perfect tool in this color combination to avoid color deaths, to get basic lands fast and to avoid loosing life with lands such as [[Mana Confluence]] or [[City of Brass]].</p>
===endspoiler
===spoiler:----- LIST CHANGES 08/05/2019 -----
<p>IN -> [[Waterlogged Grove]] - [[Prismatic Vista]] - [[Force of Negation]]</p>
<p>OUT -> [[Snow-Covered Forest]] - [[Snow-Covered Island]] - [[Jungleborn Pioneer]]</p>
<p>It's been a long time that I was hoping for lands as cool as [[Waterlogged Grove]] and [[Prismatic Vista]]. Color struggling is something that I often experience in the deck since it combines cards that require a lot of basic lands and/or forests/islands ([[Utopia sprawl]], [[Selkie Hedge-mage]], [[Earthcraft]], [[Daze]] and so on) and half the deck is made of heavy coloured cards ([[Coralhelm Commander]], [[Lord of Atlantis]], [[Wistful Selkie]]...). Having 2 new dual colors untap lands is a dream. Furthermore, especially since the first one have the same draw effect than [[Horizon Canopy]] which is well known as an insanely good card and the second can fecth exactly what I need in the deck : a basic land. I am wondering if the additional fetch effect plus the land sacrifice trick should makes me run a 38th land but for the moment I'm going to try it this way. There is no need to explain why [[Force of Negation]] is an auto inclusion in the deck (I love the hard cast cost by the way) but I'd like to talk about why [[Jungleborn Pioneer]] was in the deck. People tend to think [[Jungleborn Pioneer]] is a bad card. In a Kumena list it is the exact opposite. Throwing 2 merfolks on the board with a single card is insanely good with merfolk lords, [[Kumena Tyrant of Orazca]] or [[Earthcraft]], the hexproof on the token can turn a game with the +1/+1 counters subtheme and the fact that people underestimate [[Jungleborn Pioneer]] allow safe play on turn 3 when the opponent is sitting on a counterspell/removal ; allowing us to cast [[Kumena Tyrant of Orazca]] on turn 4 with a [[symbol:1]] CMC counterspell backup or something like [[Blossoming Defense]]. I have hesitated a lot with cutting [[Misdirection]] or [[Spell Pierce]] mainly in order to keep the same amount of counterspells in the deck which seems to be the right number in order to deal with both control and stabilize aggro matchups. I'm going to do some tests once I purchase those cards and see.</p>
===endspoiler
===spoiler:----- LIST CHANGES 27/06/2019 -----
<p>IN -> [[Brineborn Cutthroat]] - [[Swift Warden]] - [[Savage Summoning]] - [[Stifle]] - [[Opt]] - [[Peek]] - [[Snow-Covered Island]]</p>
<p>OUT -> [[Forerunner of the Heralds]] - [[Ponder]] - [[Preordain]] - [[Utopia Sprawl]] - [[Wild Growth]] - [[Earthcraft]] - [[Mirri's Guile]]</p>
<p>Since the spoil of [[Brineborn Cutthroat]] I have done quiet a lot of changes in the deck. There is no need to justify why I put this new merfolk in the deck but let’s talk about the other changes. I’m not changing the list especially for this merfolk but its release made me think about instant speed tricks and I wanted to boost them a bit. Why ? Because it's fun ! To begin with, I have no real answers in the deck (I’m talking about removals) thus [[Ponder]] and [[Preordain]] were mostly here to find a kill, a backup counterspell or 90% of the time to be sure I hit my land and I curve well. There is no doubt those cards are extremely powerful but I feel like passed turn 1 I’d rather have a less powerful effect like [[Opt]] but to be abble to keep an opened mana for the large amount of [[symbol:1]] mana instant tricks I run in the list ([[Blossoming Defense]], [[Force Spike]], [[Spell Pierce]], [[Spell Snare]]…). [[Utopia Sprawl]], [[Wild Growth]] and [[Earthcraft]] are extremelly powerful cards too and as I already stated in the previous « LIST CHANGES » it allows me to play [[Kumena, Tyrant of Orazca]] on turn 2 or just vomit my whole hand with untappers shenanigans. On other hand, I find it extremelly frustrating to draw those tools past your opening hand and it happens a lot even with the amount of scry/loot/explore I got ; plus if I haven’t a mana sinker like [[Merfolk Skydiver]] on the board, the speed given is generally catch by the card disadvantage and the fact that the cards I use to break the game are creature centric or require more than just a large amount of mana to work ([[Deeproot Waters]], [[Opposition]], [[Murkfiend Liege]], [[Master of Waves]], [[Prophet of Kruphix]]…). To finish, [[Forerunner of the Heralds]] is strong but as I stated before it feels slow, it’s expensive and it does nothing the turn it arrives ; with the reduction of ramp I wanted to tone a bit my curve. To finish with inclusions, it’s been a while I haven’t played the several cards I listed and I missed the fun I had with them. Most of them are what I call unexpected shenanigans. Just like [[Misdirection]] they’re strong cards especially because they see few play in the format and create huge surprise effects. [[Savage Summoning]] (which allows me to keep the same amount of +1/+1 counter cards with the withdrawal of [[Forerunner of the Heralds]]) and [[Stifle]] are tricky to play because they require a trade to be valuable in term of card advantage. But it’s so cool to flash the fifth merfolk to pump them all with Kumena before your turn, to flash a [[Wake Thrasher]] with an islandwalk lord on your next main phase versus control or to stifle the first fetch versus 3+ colors decks ! [[Peek]] is here for the cantrip effect at instant speed and to help me decide my strategy ; [[Swift Warden]] because a 3/3 body at instant speed is good and if it can save one of my merfolk in some situations it’s even better and I replaced [[Mirri's Guile]] with another [[Snow-Covered Island]] to help me curve out and because the consistancy brings by this enchantment doesn't always worth the card disadvantage induced. With those changes I expect the deck to be a bit better versus control, generally maybe a little worst versus every other matchups but fore sure funnier :)</p>
===endspoiler
===spoiler:----- LIST CHANGES 12/08/2019 -----
<p>IN -> [[Mana Leak]]</p>
<p>OUT -> [[Swift Warden]]</p>
<p>I don't really want to keep increasing the amount of counterspells in the deck but in a lot of situations having a [[Mana Leak]] in hand feels way more fine and way less situational than having a [[Swift Warden]]. Easier to curve and better than an instant speed 3/3 against low interaction decks where there is few removals. Furthermore I got some deceptions in the past days that the hexproof effect couldn't target my [[Edric, Spymaster of Trest]] or my [[Prophet of Kruphix]].</p>
===endspoiler
===spoiler:----- LIST CHANGES 19/09/2019 -----
<p>IN -> [[Fabled Passage]]</p>
<p>OUT -> [[Wake Thrasher]]</p>
<p>During my last games I had quiet a lot of mana deaths and I feel like having another land in the pack could be useful. [[Fabled Passage]] is nice since the fetch effect prevents me from flooding in late game. Seeing the amount of fetch effects I have now ; I hope one day they'll make some landfall merfolk ! Maybe I'll have a try on [[Retreat to Kazandu]] or [[Retreat to Coralhelm]] but it feels slow without ramp in the format and with my game plan. I had quiet some nice combos with [[Wake Thrasher]] and [[Savage Summoning]] or unblockable stuff like [[Lord of Atlantis]]/[[Master of the Pearl Trident]]/[[Merfolk Sovereign]]. But it's time to say goodbye to the turn 3 drop that does nothing the turn it arrives in addition of being a 1/1 and being easily chumpblockable once it's big.</p>
===endspoiler
===spoiler:----- LIST CHANGES 31/10/2019 -----
<p>IN -> [[Oko, Thief of Crowns]] - [[Minamo, School at Water's Edge]] - [[Umezawa's Jitte]]</p>
<p>OUT -> [[Psionic Blast]] - [[Snow-Covered Island]] - [[Forest]]</p>
<p>[[Oko, Thief of Crowns]] is just busted... he can negate an entire deck by transforming a commander into an elk 3/3. And who is really good to block a 3/3 without killing it ? [[Kumena, Tyrant of Orazca]] my dear (my deer ?) ! I hope He won't get banned since the card cost me a kidney and it's the first time ever we have a good planeswalker in simic. [[Psionic Blast]] won me quiet some games and it is really strong. But the 2 life it costs is often too much to bear and it can't kill a planeswalker. Furthermore, I assume blue is not the color to blast and I think that stubbornly trying to blast 4 life for 3 manas with 2 life downside is bad when you compare it to a [[Lightning Bolt]]. [[Minamo, School at Water's Edge]] is here now just because it's been a long time I haven't get rekt by a [[Blood Moon]] or a [[Magus of the Moon]]. The synergy with Kumena is pretty sweet. It's been a long time I'm looking for a spot to try again [[Umezawa's Jitte]]. I'm going to try this on a land spot.</p>
===endspoiler
===spoiler:----- LIST CHANGES 02/11/2019 -----
<p>IN -> [[Ancestral Vision]] - [[Cursecatcher]] - [[Mana Confluence]]</p>
<p>OUT -> [[Snow-Covered Forest]] - [[Wistful Selkie]] - [[Selkie Hedge-Mage]]</p>
<p>With my several research on meta decks curves I want to try to lower a bit more mine. The question was which turn 3 should I cut and it was really tough. Those 2 selkies seem to be the weakest/slowest. Both of them can have huge impact on the game : [[Wistful Selkie]] is a good card against opened mana to counterspell my Kumena and is a blast when you curve on a [[Master of Waves]] turn 4. [[Selkie Hedge-Mage]] with both conditions is as huge as a [[Thragtusk]] to tempo aggro decks. Now that I cut [[Selkie Hedge-Mage]], [[Earthcraft]] and [[Utopia Sprawl]] there is no real need to keep an amount of [[Forest]] that high. Welcome [[Mana Confluence]] !</p>
===endspoiler

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<center>![](https://i.imgur.com/jYB1DZM.gif)</center>
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<p>What is your experience and your thoughts with those cards in this format ?</p>

<p>Have you ever tried a Kumena or a simic list ?</p>

<p>What were your subthemes ?</p>

<p>How do you gauge aggro and control in your list ?</p>

<p>What kind of deck are you struggling against ?</p>

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<center>![](https://i.imgur.com/AznrgD0.gif)</center>

<center><a class="vote-link btn btn-success btn-sm" href="/mtg-decks/primer-is-kumena-competitive-duel-cmdr-20-hp-1/vote-up/?rc=True">Upvote if you like the deck :)</a></center>
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