Vedalken Shackles

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Mythic Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Vedalken Shackles

Artifact

You may choose not to untap Vedalken Shackles during your untap step.

(2), Tap: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

Vedalken Shackles Discussion

Tanukiboi on Urza's Abusement Park

2 weeks ago

Update

Jeweled Amulet in for Vedalken Shackles . This one was a tough call, since I think the shackles offer amazing value and problem solving. But I'm trying to make this deck as lean as possible for Urza to do his thing, and the amulet should increase the odds of an t3 Urza drop.

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

1 month ago

Okay lets break down the justifications you gave, because I still think they merit changing.

Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.

Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.

Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.

Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.

Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well

You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.

Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.

Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza

Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.

Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.

Mateus_Nogueira on Urza Paradox Scepter

1 month ago

And Vedalken Shackles looks like a better option than Legacy's Allure .

Wonderman14 on NEED HELP , with a ...

2 months ago

Hi guys, ¿any ideas about a Mono U control deck viable for MODERN?. I have some nice cards but im a noob about modern meta, if there is something like that in modern actually.

Here a list of some card i already have

Snapcaster Mage x 3 Jace, the Mind Sculptor x 2 Mana Leak x 4 Serum Visions x 2 Cryptic Command x4 Thing in the Ice  Flip x 4 Remand x 2 Baral, Chief of Compliance x 4 Spreading Seas x 4 Vedalken Shackles x 2

Please, im lost, i see a lot of mono u control/tempo decks, but they are from 2016,17,18, so maybe im trying force something useless.

Wonderman14 on NEED HELP , MONO U ...

2 months ago

Hi guys, ¿any ideas about a Mono U control deck viable for MODERN?. I have some nice cards but im a noob about modern meta, if there is something like that in modern actually.

Here a list of some card i already have

Snapcaster Mage x 3 Jace, the Mind Sculptor x 2 Mana Leak x 4 Serum Visions x 2 Cryptic Command x4 Thing in the Ice  Flip x 4 Remand x 2 Baral, Chief of Compliance x 4 Spreading Seas x 4 Vedalken Shackles x 2

Please, im lost, i see a lot of mono u control/tempo decks, but they are from 2016,17,18, so maybe im trying force something useless.

VexxValentine on TRON

2 months ago

im going to be trying a mono blue version of the deck since it feels like it can push through using Condescend and Remand and Commit / Memory and i also am running a Torpor Orb which makes it easier to deal with decks like humans but also the Karn, the Great Creator and Mycosynth Lattice takes 10 mana to do also i get access to Vedalken Shackles

Graytr on I'll have what you're having

3 months ago

I LOVE this deck strategy, and there's a lot of cards that can support it (it's also super fun in commander). You are in red so if you want to go the Traitorous Blood , Hijack , etc. route, you easily can.

First thing that comes to mind of though is Knowledge Pool . Absolute sh*tstorm every time, so much fun.

Blue Show

Red Show

Artifacts Show

Lastly, you have a bunch of other things thrown in here that don't follow this game plan (but do follow the game plan of your commander well). Things like Tatyova, Benthic Druid . I'm thinking you should make this specific deck less of a Stealing Deck, and just make it a better Kynaios and Tiro of Meletis deck. Then take all your Stealing cards and pick a different commander for that deck strategy (because it does sound super fun).

Some options for different commanders could be: Show

This is all off the top of my head, but I hope you get some help from it.

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Vedalken Shackles occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.32%