|Commander / EDH||Legal|
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|2012 Core Set (M12)||Uncommon|
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Creature — Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
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Master Thief Discussion
2 weeks ago
Plenty of cards to choose from good sir.
Expropriate, Blatant Thievery, Bribery, Acquire, Copy Artifact, Copy Enchantment, Take Possession, Volition Reins, Corrupted Conscience, Confiscate, Control Magic, Beguiler of Wills, Dack Fayden, Empress Galina, Keiga, the Tide Star, Master Thief, Memnarch, Scarwood Bandits, Sower of Temptation, Gilded Drake, Zealous Conscripts, Kiki-Jiki, Mirror Breaker, Insurrection, Reins of Power, Aura Thief, and Rite of Replication
4 months ago
A lot of your Rogues have less than 3 power which means that sometimes you may may to hit with 2 or 3 creatures to trigger Sygg. How about Cloak and Dagger to increase their power, or it can protect sygg with shroud and occasionally doesnt cost anything to equip.
Master Thief - steal artifacts since lots of decks have good artifacts to steal
Zulaport Cutthroat - Rogue blood artist
Dire Undercurrents is the original Kindred Discovery it combos really well with Oona as you can potentially draw and make the opponent discard at instant speed
10 months ago
What about Lodestone Golem? It doesn't make your spells cost more, but most of your opponent's will have a harder time casting theirs. Most spells suck when they cost an additional mana. Not sure what you would take out though.
11 months ago
Removed the "Maybeboard" cards:
1 year ago
Winding Canyons is sweet
Thawing Glaciers is good value over a long game
Terrain Generator can get ramp basics from your hand
how has Condemn been for you? strong enough?
How has Master Thief worked out for you?
still think Gargoyle Castle is the stronger land
1 year ago
Here are some other suggestions: Piracy Charm. The following cards are more "Thief"-themed cards but they still suit in this deck I think. Morgue Theft, Morsel Theft, Psychic Theft, Thieves' Fortune, Triton Shorethief, Thief of Blood, Scroll Thief, Rootwater Thief (this one is actually pretty sick), Notion Thief, Master Thief, Jhessian Thief, Ingenious Thief, Identity Thief, Grimoire Thief, Dream Thief, Daring Thief (since you have some bad cards, you can exchange them for better cards with an opponent), Bala Ged Thief, Aura Thief
1 year ago
I keep looking at my counterspell package. Hindering Light is a great card, but could it be better? I could swap Dissipate with Void Shatter, but am I getting anywhere? Maybe I'd be better off removing Auramancer's Guise...
Anyways, this is probably the last modification for a while until I get to replace Day of Judgment with Wrath of God and Tragic Arrogance with Cataclysm. If I tune it any tighter, it won't survive in a multi player environment.
As it stands now, I have enough Stax and board wipes to hold out, but killing everyone in one turn is impossible. We rely on our graveyard pretty hard too, so if we eat a Bojuka Bog, that can really hurt. So, if you get into a position to knock someone out, hit the person who is most likely to have grave hate first. Otherwise play the low and slow Stax game
1 year ago
I wonder about Mirror Mad Phantasm now. It is a great self mill card, but can be risky. With more artifacts finding their way in, I may remove it in favor of putting Fountain Watch back in. Ultimately, this deck wants to play the long game, since it is harder for us to rush into big mana.
Seal of the Guildpact looks like a good replacement for AEther Barrier. Ultimately, this package with the Grand Arbiter reduces the overall costs by 6 and taxes my opponents 2, 3 if I include Rhystic Study. At best, we can think of this as 3 recasts, since Bruna will eat the inevitable boardwipe.
Teferi will be a huge boon, but I'm unsure where to fit him in at. So, maybe he will slot in, in place of Mirror Mad Phantasm. But then what about Traumatize? Should I leave it?