Edge of the Divinity
Enchantment — Aura
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
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|Commander / EDH||Legal|
Edge of the Divinity Discussion
2 months ago
Add: Rest in Peace , Torpor Orb , Authority of the Consuls , Blind Obedience , Darksteel Mutation , Eldrazi Monument , Akroma's Memorial , Whip of Erebos , Hanna, Ship's Navigator , Leyline of the Void , Phyrexian Revoker , Spyglass, Grafdigger's Cage , Damping Sphere , Ashiok, Dream Render .
4 months ago
Nip Gwyllion combos extremely well with Edge of the Divinity . Mine isn't a Pauper build, but I run both of those in my B/W Vampire deck and I've found his strength to match quite well with my uncommon/rare options. He's a great turn 1 drop.
Mourning Thrull is another good common option to consider that I run along with Edge.
7 months ago
I have a Lifelink-based creature deck that is largely (though not all) Vampires. One of the best additions I made to the deck was a creature I see you're already running 4 of, Nip Gwyllion . He pairs extremely well with Edge of the Divinity . Running 4 copies of each I regularly have games where I get both in-hand off the draw and can start swinging with a 4/4 Lifelink on Turn 2. Might be something for ya to consider.
9 months ago
I find Edge of the Divinity particularly hard to pass up in a Black/White deck. It'd hit both of its conditions on your Commander, as well as a decent number of your other creatures.
11 months ago
11 months ago
Viscera Seer is a staple free sac outlet that this deck is going to want, the scry is honestly gravy.
At quick glance I see some cards that aren't doing much to advance your commander's strategy: Vizkopa Vampire is kind of vanilla here, Doomed Traveler gives you something upon termination and thus something for you commander to double up on. These are the effects you want to stack in your deck, Edge of the Divinity really isn't doing much here as a creature enchantment in a deck where you want your creatures to die probably isn't sticking around and you aren't likely to win with commander damage, True Conviction , while a high CMC gives all of your forces [big beater and tiny token alike] a buff.
A land you may want to consider is Vault of the Archangel as I noticed you seem to like your lifelink.
Sol Ring is the most played card in commander and should have a home in this deck. Your mana curve isn't outrageous so you should safely be able to go down to 37-38 lands but I'd replace that with more artifact ramp: Orzhov Signet , Mind Stone , Coldsteel Heart , Wayfarer's Bauble and for the X2 death trigger... Burnished Hart .
1 year ago
It feels like your main way to win is using Edge of the Divinity so wouldn't running maybe a copy or two of Auramancer would benefit the deck a lot. It also works with Journey to Nowhere and would be great if you ran Dead Weight because if it kills the creature then you can play Auramancer and do it again.