Meteor Blast deals 4 damage to each of X target creatures and/or players.
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Meteor Blast Discussion
1 month ago
- Emeria Shepherd - Taurean Mauler
- Stonehewer Giant - Soul of Shandalar
- Sun Titan - Serra Avatar
- Mask of Memory - Disaster Radius
- Outpost Siege - Meteor Blast
For a total of $7.85 for these swaps
9 months ago
Hey man, as I'm sure you know the goal of a storm deck is to win by casting a large volume of spells to win the game and then either casting a 'Storm' spell or having a permanent in play that wins the game on all the spell-cast triggers. To that affect you have some great cards in here but some not so great ones, so here's my thoughts:
Guttersnipe = One of the best cards in the deck.Talrand, Sky Summoner is IMO too slow. I don't like him but I know people who love him to death. Cut the rest. Either Talrand should become Young Pyromancer or you should run both. Then add in Goblin Electromancer + Curious Homunculus Flip, having repeats of Mizzix is a God-send because Mizzix is hard to keep on the table. If you want to win with combat damage, Wee Dragonauts + Spellheart Chimera are two of the best options because they have flying. People almost always have a grounded blocker or two and in a storm-type deck which is very all or nothing you can't afford to get blocked or hope to have a way to punch through the damage.
Second, Drop Worn Powerstone as it only produces generic mana and doesn't help you get Mizzix out any faster. In Mizzix you want you mana rocks to either ramp mizzix out faster or produce colored mana, preferably both. Some good options are Chromatic Lantern, Coalition Relic, Darksteel Ingot, Commander's Sphere, and Gilded Lotus
Cut Mystic Remora. The Cumulative Upkeep makes it too much of a burden and storm decks already draw cards like theres no tomorrow. If you want to run some enchantments. Some really good options are: Jace's Sanctum and Metallurgic Summonings
Instants and Sorceries
I see youre running Reiterate which is great but you are missing some cards that can really make it hum. If you are not against infinite combos (which is fine), run both Turnabout and Reality Spasm as you can create infinite mana with these, as well as generating an infinite storm count, but that can feel a little cheesy and if you want to go for a more natural storm win thats fine too. The spells you run is really up to personal preference and how many of each type of effect you want, but I think you have too many board wipes You have 8ish, when you really only need 4 or 5, while having only 2 targeted removal, which you should have 3-4 of.
Lastly Im gunna point out some card swaps that I think will make it run smoother without me taking away your own deck building style:
Good cards that youre missing and should look at:
11 months ago
Ah that sucks so I can understand why you wouldn't run Cascade then. Another fun spell is Meteor Blast.
1 year ago
Be a terrible person with Buyback, Flashback, and all their friends! Mizzix reduces the cost of all alternate casting costs. (Also reduced Awaken, but I didn't include anything with that, because I know how much a fan you are, and I think you have most the good Overload)
Buyback:Capsize, Reiterate, Spell Burst, Whispers of the MuseFlashback:Lightning Surge, Cackling Counterpart, Devil's Play, Fervent Denial, Increasing Vengeance, Past in Flames, Recoup, Volley of BouldersKicker:Elemental Appeal, Illuminate, Into the Roil, Jilt, Molten Disaster, Spell Contortion
Denying Wind, Searing Wind, Insurrection, Temporal Trespass, Volcanic Vision, Aether Gale, Crush of Tentacles, Fall of the Titans, Mindswipe, Counterlash, Izzet Cluestone (and other colored mana generation), Reality Shift, Fissure, Rapid Hybridization, Pongify, Comparative Analysis, Tezzeret's Gambit, Mirrorpool, Scour from Existence, Dig Through Time, Treasure Cruise, All Is Dust, Mnemonic Wall, Archaeomancer, Izzet Chronarch also feel free to look at Niv's counterspell list.
Seal of the Guildpact, Artificer's Epiphany, Mystic Confluence, Repeal, Thirst for Knowledge, Meteor Blast, Arjun, the Shifting Flame, Barrin, Master Wizard, Broodbirth Viper, Dragon Mage, Etherium-Horn Sorcerer, Gigantoplasm, Illusory Ambusher, Lone Revenant, Warchief Giant, Rite of the Raging Storm, Thopter Spy Network, Thought Reflection
1 year ago
Coming out (37):
Act of Aggression
Reins of Power
Word of Seizing
Awaken the Sky Tyrant
Rite of the Raging Storm
Call the Skybreaker
Arjun, the Shifting Flame
Illusory AmbusherLone Revenant
Seal of the GuildpactEvolving Wilds
1 year ago
- Vivid Crag
- Vivid Creek
- Seal of the Guildpact
- Illusory Ambusher
- Guardian of Tazeem
- Psychosis Crawler
- Meteor Blast
1 year ago
-- Meteor Blast
1 year ago
Obviously this deck is very close to the original preconstructed build, which means there are many suboptimal cards:Blustersquall is bad beacuse the effect is just not strong enough to justify the card, the same goes for Urza's Rage, Broodbirth Viper, Meteor Blast, Sleep, Rite of the Raging Storm, Awaken the Sky Tyrant and Word of Seizing. Possibility Storm is just a bad card, since yu cannot control it. For Street Spasm there are many better versions like Earthquake that give you the same effect.
So what should you replace those cards with? You can either go for a deck that wants to draw huge cards of cards, using cards like Wheel of Fortune and Mindmoil to cause huge chunks of damage with Niv Mizzets ability. You could also go a spellslinger route by just building a good control deck with steal effects and counterspells. I recently wrote a primer on my own Niv Mizzet deck, which really focuses on comboing of with Niv Mizzet and Curiosity or other similar cards to draw infinite cards and win with Laboratory Maniac.
Feel free to look through my list for inspiration and cards to use!
Happy deckbuilding, +1 from me!