Nevermore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Nevermore

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

Nevermore Discussion

kengiczar on Joke About the Trump Wall and the Avengers

2 weeks ago

How to stall:

Propaganda
Ghostly Prison
Meekstone (There are cheaper prints) Nevermore
Mystic Barrier + Commamder

I don't know any "fast" ways to win but cards I frequently win with are:

Assemble the Legion
Karn Liberated

The way Karn works is if you restart the game with a few Planeswalkers and something like Assemble the Legion and a few lands on the board most people give up. Especially if you've stolen their Elesh Norn, Grand Cenobite or what have you.

Profet93 on Let the Nightmare Go On..

3 weeks ago

Azeworai

Regarding your land drops, I HATE missing land drops, so I know where you're coming from, but at a point you can sacrifice that land for more card draw in the form of Phyrexian Arena , Sign in Blood or Night's Whisper , the last 2 in particular are good in your opening hand. If you choose not to, understand completely. But I've been playing in a more semi-competitive meta, so I make these suggestions from that perspective. Not sure what your meta is like and the level of interaction.

Murderous Rider isn't a crazy upgrade and I understand art for flavor reasons, although I disagree with your art choice, I think the promo looks bad and the "upgrades murderous rider" (whatever it's called) in foil looks spectacular. I respect your artistic taste nevertheless.

Hellfire definitely seems like a pet card since it's the picture of your deck.

Glad one of the artifact/enchantment removal suggestion stuck, it sucks to have someone use Nevermore , Declaration of Naught , RIP or any other hate piece you can't interact with.

I like that aspect of Ill-Gotten Gains , I have 3 mindslaver effects in my mono black deck so I know where you're coming from, thats a fair point.

The promo version of Xiahou Dun, the One-Eyed is $55 on TCG player, while it's a lot of $$, just wanted you to be informed of the price difference.

Another note, I LOVE Head Games , but it's not so much a threat as it is a political tool. If you use it that way, by all means. Whenever I tried using it in either of my playgroups, it always worked against me because I was seen as the threat, maybe it isn't the case in your situation. But should you want to go for more efficiency, I would replace it for Mind Twist (note, it says at random). Can be used earlier than head games, bait's counterspell removal, put creatures in their yards from the hand.

Azeworai on Brago, the Pain

1 month ago

Flicker strategies are always fun! I have some thoughts for it.

May I recommend Cast Out as instant speed interaction? The cycling of it is an additional reach of the card. Mana Geode instead of one of the mana rocks is an added scry upon flickering.

Reality shift is a horrendously efficient removal spell that I would recommend and Diluvian Primordial has much reach in the late game, potentially getting enough value to set everyone else off course.

Eerie Interlude can save a board state from a wrath and Dusk / Dawn avoids hitting most of your creatures whilst hindering opposing boards.

At last, Nevermore could shut down commanders with the option of changing the named card.

May your blinks be prosperous!

Eurgiga on Moon art cards for Princess ...

1 month ago

A few I haven't seen yet:

Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.

kamarupa on vampires

1 month ago

RB is great against tokens, which is what it's usually in SBs for, that it works on stuff like Chalice of the Void is just gravy. But if CoV is that big of a problem for you, perhaps splashing green or white would be worth the slow down. Something like Nevermore would be pretty nice against CoV. Or Assassin's Trophy if budget allows. Or Generous Gift or Beast Within or Revoke Existence if opponents are also running Buried Ruin .

kamarupa on And this land is a Bear...

1 month ago

Looks pretty good! How's it been playing?

Overall, there are few spells I see as less important - Grapple with the Past, Noxious Revival, and Elvish Reclaimer - I think Weathered Wayfarer and Gift of Estates would pull more weight.

I wonder if 1-2x Eladamri's Call might be a good swap for 1-2x Ayula, Queen Among Bears . It would help dodge the Legendary Rule, while also tutoring up Knights, etc.

I like the inclusion of Blast Zone , and overall, I'm jealous that you managed to find room for 26 lands, which is 2 more than I can could fit in.

If you're facing burn, a sideboard with Riot Control , Pay No Heed , and/or Sanctimony might be worth considering. Nevermore might also be a powerful tool against many threats. It also occurs to me this sort of deck is maybe 50/50 against mill, putting so many cards into the graveyard and drawing/thinning like crazy. So Elixir of Immortality might be worth considering for the SB, too.

SakuraStorm on THE WAR IS ON! [EDH] BASANDRA

1 month ago

@king-saprolingThx for you suggestions!

I already ran Angel's Trumpet , Assault Suit , Sunblast Angel , Crown of Doom , Baird, Steward of Argive and Pariah

, but these were replaced, by imo better options or because they tend to draw aggro, or kill my opponents creatures.

- Master Warcraft i think maybe i should give it another chance, though it's a oneshot.

- Gisela, Blade of Goldnight and Repercussion tend to make me too much of a threat.

- Masako the Humorless is somewhat antisynegetic, as the deck is more about getting the opponents to beat each other up, rather than doing this myself.

- Godsend as tempting as this card seems in terms of rattlesnake, i think this might be more seen as an offensive tool. Also i'm not really equipmentheavy.

- Righteous Fury same as Sunblast Angel , board whiping is mostly a bad idea.

- Lapse of Certainty not really a fan of this one, personel preferance.

- Null Chamber AWESOME! It's another Nevermore and can be used to gang up on people! I'll definetly figure out a spot for this and it's a "World Enchantment" :D

- Bloodthirsty Blade is already ordered, still no clue what to cut for it.

kamarupa on Orzhov lifedrain - Your life is mine

2 months ago

Declaration in Stone is pretty decent, but it is also a Sorcery. I think people have a misconception that Instants are better strictly because they allow for more immediate response. While speed is an undeniable advantage, in a deck without ramp, making use of mana on opponent's turns can also be more efficient. For example, with an Instant in hand, you can use untapped mana to remove a threat on an opponent's turn, then untap those lands on your turn, whereas a with a Sorcery, you have to wait until your turn and then choose between casting a removal spell or a creature spell. And then there's range - not all removal spells are equally useful, and in my humble opinion, Generous Gift is pretty solid - not only is it an Instant, but it works on everything. Of course, it also comes at the top of realistic CMC, vs stuff like Fatal Push and Path to Exile that are much narrower, but also allow versatility in casting more spells. I usually run 1-2x of a couple different removal spells that overlap, but also give me range. The added upside to singleton removals is that spells like Surgical Extraction etc that consider additional copies in hand/deck/graveyard, etc fizzle. The downside is against spells like Duress that reveal your hand, as singletons will make it easier for opponents to count your cards (as is true with land art). That's not something I usually care about, but I understand why other people do. I usually prefer white removal to black, so I might run something like 1x Blessed Alliance (versatile and works against hexproof/indestructivble), 1x Generous Gift (works against everything at Instant-speed), 1x Declaration in Stone (very strong against tokens and it exiles), 1x Cast Down (value of speed and application). I don't think this approach is favored in competitive play. Indeed, part of the reason for it is budget-related. If I could afford 16 copies of Path to Exile, it would be in a lot of my decks. And certainly, some of the same logic is generally reserved for Sideboards, which I also use to pad out my top removal spells along with other utilities like Pithing Needle , Ratchet Bomb , Nevermore , Celestial Purge , etc.

Yes, I think you should still try to lower the CMC. In a fast format like Modern, 5 mana on T5 isn't a lot! That's a total possible casting power of 15 over the course of your target game, and that's assuming you play a land each turn. (That also means you'll only be looking at a maximum pool of 12 cards, and 5 of those must be lands! So what 7 spells can you cast for 15 mana? That's only 2.14 mana on average!) If you consider the likely possibility that at least 2 of that 15 must be spent in preventing an opponent from winning, that leaves a maximum of 13 mana to cast other spells. If at least 1 of those other spells is going to be a wincon that costs 4 or more, that leaves 9. This is why spells like Sorin, Vengeful Bloodlord are so difficult to use. If you cast him, you're left with only 5 mana total over the course of 5 turns to cast other creatures and spells. That's only 2x 2CMC creatures. Having 20x 2cmc creatures guarantees you'll get a couple, but it doesn't offset the price of trying to play bigger spells. If Sorin gets removed, or hit via evasion, trample, etc, you can lose a lot of limited resources, and because of spells like Generous Gift and Beast Within , opponents can remove any big threat for less than you can cast them. This can easily slippery slope into getting a combo and protecting it at all costs, which I think, while sometimes fun, is also not as good as a deck without a central/obvious threat. I'm big on value and synergy. Like, I think 30x Champion of the Parish and 10x Brave the Elements would beat just about anything. This all applies to your report on trouble with heavy counterspell/removal. Without a lot of disruption, you've got to be able to play creatures for less than opponents spend to remove them. That usually means no more than 4 spells at 3CMC and only 1-2 at 4+CMC. It also usually means at least 6 1CMC spells. Of course, you're constrained by the theme of the deck, which is all about life-drain, and I think you're way out in front of foolhardy decks trying to play Exquisite Blood+Sanguine Bond among a smattering of other 3CMC+ spells. That said, you still want to make your deck as competitive as possible within your budget, so anywhere you can make the deck faster, more efficient, and more consistent, you want to trade power all the way down to the minimum. Most games, you only need to get opponents from 20 life to 0.

To address Tron, I think it's worth going back to removal options briefly to point out that Generous Gift works on lands, which can be used to shut down Tron decks or at least slow them down. The great thing about GG is that it works on other stuff, too, making it considerably better than something like Rain of Tears , which is so specific and narrow, it's hard to justify even in a sideboard. Other stuff that's great against Tron: Ghost Quarter and less budget friendly, Field of Ruin . Damping Sphere is solid, too, and will favor your heavy-ish use of limited mana, as it's very possible you'll only have enough to cast 1 spell on many turns. To some degree, all this also depends a bit on what sort of threats the Tron decks you're facing are putting down, as it's a pretty broad archetype. Sometimes more removal or board wipes can be useful, but given the mana Tron produces, it's usually difficult to keep up with it once it's assembled. Oh. I got really carried away. Sorry about that. I hope some of this is useful.

Load more

Nevermore occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%