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As Nevermore enters the battlefield, name a nonland card.
The named card can't be cast.
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4 days ago
I think Declaration of Naught wins out over the imprisoned in the Moon and darksteel mutation simply for the fact that you can name any card.
You got a Zur player catch the Declaration name Doomsday and combo shut down.
Same thing for people who win through means like narset who has hexproof.
And if you name someone's Commander and you countered it multiple times you'll get it to the point where they realistically can't cast it again.
And I tested it in mine here. I hate your very soul And it's done really well.
I also like that it's not so Mana constrictive like Nevermore
5 days ago
Wow, "Flesh Thresher" is a ... visceral epithet(; love the description too.
This is a powerful list! I especially love the reliable token production this deck has, because even if somebody casts Nevermore on Kresh, that just means your worst case is a combo-y token deck, which can still be excellent!
As for potential improvements, I notice that the majority of your sacrifice outlets require mana, which can be a problem when trying to go off with Kresh and power him up for a lethal Chandra's Ignition (which is already a little mana-intensive). Sure, you'll win if you randomly draw Ashnod's Altar, but I don't want to leave that up to chance, which is why I include redundancy like Scarland Thrinax and friends, so that I'm more or less guaranteed to have free instant-speed shenanigans. I would cut some less relevant cards like Predator Ooze, Vona's Hunger, Darksteel Plate, or Anger that are great in a vacuum but don't directly support the sacrifice theme.
2 weeks ago
I love black but it's downfall is lack of enchantment and artifact removal. Both of which are heavily prevelant in the current meta.
2 weeks ago
I played a deck like this for a while last year. The biggest issue I found was trying to find the combo pieces. (I ran 4 Kiki 4 Angel) I ran 4x Secure the Wastes to add a bit more middle game interaction. Mirror Breaker Angel Moon
If counters are your issue, run Guttural Response. There are plenty of SB options for Lilly like Nevermore or Pithing Needle or Sorcerous Spyglass. You could also run the R/W Manland. She can't interact with it and it can pound away at her health. I see you already have Stony Silence & Path to Exile which should help against KCI but so should Rest in Peace, RIP will also help in the Storm match up. I personally feel like you're tech'd fairly good against Infect but a few Spellskite in the 75 would make a lot of sense, protect your combo, Infect can't pump itself. Ethersworn Canonist or Rule of Law are all the Storm hate you need.
I vote no as far as splashing is concerned. You just need to tweak your list some.
1 month ago
The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.
In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.
The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.
I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.
Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.
I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.
1 month ago
Grand Arbiter Augustin IV is a solid generic hater, and Chalice of the Void works well too. Will you run stuff like Nevermore or Pithing Needle? There are also a lot of cards that give upkeep costs to things like Kataki, War's Wage or Breath of Dreams.
If you add black, you get access to stuff like Nether Void, Gloom and Blood Funnel. In fact, Mishra, Artificer Prodigy makes a great combo with these cards (your Sol Ring gets countered, then you search your graveyard for a card named Sol Ring and put it into play).
1 month ago
@Megalomania: How are you? I dunno if the Planeswalker choices of mine would be good for cEDH standards, but I decided to use only a couple of creatures for this. So far, I have Nevermore, which I can use to lock an opponent from their Commander; & while I have a non creature way to copy it, I might need another... Jace, Unraveler of Secrets + Rule of Law combined with Mind's Dilation locks all from play.
1 month ago
Karador decks will always have issues with things like anafenza. That is kind of the point but you could focus more on being a reanimation build. Having a focus on bringing game ending cards back from the grave over and over will mean that even without being able to use the grave you still have big fatties that end games. Any eldrazi titan, Craterhoof Behemoth, Razaketh, the Foulblooded, Sun Titan, and Grave Titan are all good options for that strategy.
It does tend to be a slower strategy though so you might lose more often to fast decks... Always a trade off.