Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all



As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

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Recent Decks

Nevermore Discussion

Profet93 on Talrand, Father of Drakes

4 days ago

I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...

Impulse - Card selection

Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...

Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower

Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent

Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well

Blatant Thievery - If your wincon gets messed up (ex: someone uses Nevermore on your commander), then taking their wincon seems good too.

Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to

Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!

Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack

Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)

Disdainful Stroke - Another counter options

Turn Aside - Can replace ur 1 drop creature that does the same thing

If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand

Flux-51 on Mono Prison

2 weeks ago

Here's some other sideboard options you might want to consider:

Rule of Law, Pithing Needle or Sorcerous Spyglass, Surgical Extraction, Lingering Souls, Linvala, Keeper of Silence, Thalia, Guardian of Thraben or Thorn of Amethyst.

Some Random other cards that may be handy:

Mistveil Plains, Nevermore, Luminarch Ascension, Enduring Ideal, Journey to Nowhere, Emeria, The Sky Ruin, Frozen AEther <--This card is just spicy.

Pill0w on Angel Devotion

2 weeks ago

Thatguy14286 I like the idea of the Nevermore-like ability on Ixalan's Binding and love the extra card draw on Cast Out's cycling. Maybe I'll put in the Avacyn, the Purifier  Flip since I find myself often times playing this deck casually in multiplayer, the flash would make a difference.

Pocketmouse on What game elements does a ...

2 weeks ago

Maybe it's not a very common deck. The basic idea is Teeg comes into play early- turn 1 or turn 2. Then he ramps up into cards like Linvala, Keeper of Silence, Brisela, Voice of Nightmares, Void Winnower, Blazing Archon, Containment Priest, and generally locks you out of the game until no one can do anything but play land. Then, he swings at you with those creatures. It is a well put together deck and draws the most groans when he hits the table.

The only way I've ever won against him was with my Mayael the Anima deck and ramping up faster than he could and punching him out before he could get his lockdown cards in place. I'm thinking so I can play cards that will prevent him from locking the board down. Cards like Meddling Mage, Declaration of Naught, and Nevermore come to mind, but maybe a super fast agro deck would be better? Krenko, Mob Boss, Iroas, God of Victory, Xenagos, God of Revels are all decks I could build really quick.

cdkime on Champion of Emrakul

2 weeks ago

I agree that you need more GW lands, particularly cards that count as a forest. Canopy Vista is a budget option if you do not want to purchase Temple Garden.

Garruk Wildspeaker is a strong card in green ramp, particularly alongside Utopia Sprawl and its ilk.

Nykthos, Shrine to Nyx can be quite useful, particularly if you add the two-devotion Garruk.

Disenchant would be a useful sideboard card. In one of my playtests, your creatures were painfully removed with Detention Spheres, and your large Eldrazi were happily stuck behind Nevermore and Lightning Greaves-protected Meddling Mages. It was a bit of a one-sided slaughter after that point. Having some artifact/enchantment hate in your sideboard can prove quite nifty for those situations where it is required.

Spud9000 on Green/White Lock

2 weeks ago

Hi erstmal. Die meisten hier schreiben Englisch, einfach weil man dadurch mehr Leute erreicht. ;)

Rein von der Liste wuerde ich behaupten, dass du sehr, sehr viel Ramp (Mana Beschleunigung) hast. Ich denke, damit du moeglichst schnell deine teuren Lock pieces spielen kannst. Das Problem dabei ist, dass du sehr anfaellig gegen Counter aller Art wirst. Ein Weg das zu umgehen waere viel card draw, was aber natuerlich nicht zu Ensnaring Bridge passt.

Im Modern Meta gibt es einen sehr kompetitiven Archetypen namens "Prison". Der versucht auch, den Gegner auszusperren und nutzt vor allem Enchantments wie Ghostly Prison, Suppression Field, Nevermore, usw... Dadurch, dass all diese Enchantments gnstiger sind, sparen sich viele Decks den -Aspekt fuer Ramp und spielen Mono- oder .

Wenn du mit deinem Deck kompetitiv spielen moechtest, waere es vielleicht eine Ueberlegung wert es in diese Richtung zu entwickeln.

Wenn du nur "auf dem Kuechentisch" mit Freunden spielst, geht es natuerlich Hauptsaechlich um Spass. In dem Fall wuerde ich dir trotzdem empfehlen den Ramp etwas zu reduzieren. (z.B. 4x Utopia Sprawl und 4x Arbor Elf, das ist wahrscheinlich das effektivste Ramp-Paket in Modern) Dadurch gewinnst du etwas Platz fr andere Spells, vielleicht Oblivion Ring (eine Antwort auf fast alles, was deine Gegner spielen) oder Peace of Mind (Sobald du eine Ensnaring Bridge auf dem Feld hast, kannst du hiermit sicherstellen, dass du nicht angegriffen werden kannst). Wenn du sicher gehen willst, dass dein Platinum Angel nicht gecounterd wird, kannst du Cavern of Souls in Eerwaegung ziehen. Wenn du einfach mehr Platinum Angel brauchst, schau dir mal Platinum Emperion an, der sorgt auch dafuer, dass du nicht verlierst. Da du ja schon viele Enchantments spielst, macht Greater Auramancy vielleicht auch Sinn.

Am besten schreibst du erstmal, ob du mit dem Deck nur mit Freunden, oder auch kompetitiv spielen mchtest.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

3 weeks ago

TrueLycan you're very welcome! I'll check your Neheb deck out!

Chiberia I'll take that as a compliment :)

You bring up a good point. While writing my primer and determining weakness, realized I'm gonna have a hard time with certain hate enchantments. A well placed Leyline of Sanctity, Nevermore, or Rule of Law can really mess me up. Thus the recent inclusion of Unstable Obelisk and the eventual inclusion of Chaos Warp. Wish red had better ways of dealing with stuff.

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