Nevermore

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Nevermore

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

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Nevermore Discussion

herringtonr on Liquimetal Destruction

17 hours ago

Have you ever considered making this part blue? It would give you Fabricate for your coating and give you some counter spells to protect it as well. I would also consider Naturalize for the occasional Detention Sphere, Stony Silence, or Nevermore.

VitalisStacs on Augustin's $t4ks (4000$ Solution/Stax)

1 day ago

Hey Winterblast

I really like the Deck you came up with.

I have a few questions I'd like to ask you: What do you think of Boardwipes la Terminus?

And maybe you could give me your thoughts on the following Cards: Clever Impersonator, Grasp of Fate, Copy Enchantment, Static Orb, Defense Grid,Winter Orb.

And what do you think about single target removal like Detention Sphere, Oblivion Ring and Swords to Plowshares?

I think Nevermore would also be a nice option in this deck.

Rurara_Rahura on Diplomatic Immunity

2 days ago

lagotripha: Auratog isn't as strong a blowout as the engine I already have prepared, and I'm not too keen on sacrificing non-tokens. Likewise Devour Flesh, Sin Collector, Nevermore and Runed Halo don't provide enough power to compensate for not drawing one of my combo pieces.

Call the Bloodline is a good card to add, but I rarely draw anything that I don't want to play.

Porphyry Nodes is just a little too risky.

lagotripha on Diplomatic Immunity

2 days ago

Auratog for blowout wins? Devour Flesh to turn that auratog into an insane lifetotal and back out of adjani draws? Call the Bloodline to turn dead cards into lifelinkers stalling the game? Sin Collector Nevermore or Runed Halo for combo? Porphyry Nodes/Timely Reinforcements for stall?

wzxc on Oloro Stax EDH

3 days ago

Oh, yeah. Sorry that I forgot to say anything about it, but it seems like a pretty darn good deck, with some very nice interactions; definitely going to upvote it as soon as I can.

A couple suggestions that I have for you deck are:

.Why no Propaganda, it is another copy of Ghostly Prison, which is a pretty self explanatory inclusion; as it provides constant protection from large attacks, it reduces the amount and/or size of spells people can play if they want to attack you on the same turn and late in the game, once you have wiped all lands, it can make you INVINCIBLE (even if only for a few turns while they recuperate; unless you have a Land Equilibrium on the field, in which case NOTHING CAN STOP YOU, MWAHAHAHAHAHA!!!).

.Does Elixir of Immortality really contribute that much to the deck to justify it's card slot usage, I mean, unless you are against mill, it literally just gains you 5 life and shuffles a few cards back into your deck where you have a very slim chance of getting them back again (it is actually a nonbo with Replenish and it does the opposite of deck thinning with all of your lands). If you are against mill, then it can be very redundant if it itself is milled, in this situation I would much prefer one of the two not banned original eldrazi: either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre; the reason being because, even if you never play them and they just sit in your deck (which, with a stax deck, is quite likely to end up happening), they always provide that saving grace against being milled (as at any point if one of them is milled, your whole graveyard gets reshuffled into your deck and your opponents have to start all over again on the mill train); even if you end up drawing it, if your opponent knows you run one in your deck, they can be really discourage from milling you (which is great protection in its self) and if you are able to discard it then you shuffle it and your grave back into the deck anyway.

.Nevermore can be a really awful card in a singleton multiplayer format with 100 card decks, for obvious reasons (what of the many possible threats are you worried about and are those cards even likely to be in your opponents hands or next few draws), this is especially true when playing against new and different decks which you don't know many (if any) of the major cards of. However I assume this is a meta choice to allow you to prevent that one card that you know a certain friend always plays and always wins with, or it could be a great way of locking a troublesome commander from being cast.

Other than that I can't really think of many other suggestions that would help with your specific build of the deck (without changing it too much and driving it away from it's current gameplan); because, as we have seen, we both have very different ideas for how to build a stax deck. ;D

DarkJunderMaster on Meren of Clan Combo

3 days ago

Sakura-Tribe Elder is for sure a better choice, but you should have Steve in regardless. Because Meren can abuse the graveyard you essentially want to get value off low drop creatures with some sweet ETB affects. One thing you get to abuse with Meren is greens ability to blow up artifacts and enhancements. Green has many creatures that ETB destroy target artifact or enchantment, which is very nice because many decks rely heavy on mana rocks and sick enchantments. Yesterday I was playing a game and I had someone Nevermore my commander not even realizing that I had a Reclamation Sage in the graveyard and my deck being heavy around reanimation of course there was a reanimate spell in hand.

Now the Necrotic Ooze + Phyrexian Devourer + Triskelion I believe it works as Having Necrotic Ooze out and the other two in the graveyard. Reveal the top card of your library from the Phryexian Devourer ability and add X +1 counters to Necrotic Ooze adding to the +3 he already has from Triskelion. Essentially you can respond to the 7th +1 counter being added by removing some with Triskelion's ability not causing you to Sacrifice Necrotic Ooze. This combo I am newer using and have some uncertainty with. I prefer to use the Altar of Dementia + Devoted Druid + Quillspike

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 week ago

I know this doesn't validate my decision but this deck has won more to scoops than anything else. I maybe have actually beaten someone down twice? People will scoop more often than pay fourteen mana to attack. Some games you get free wins. Curving Leyline into Needle into Halo into Nevermore just kills Ad Nauseam for instance. If you can strip the functionality of a deck early, you can wait all day for win cons.

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 week ago

Oh awesome! So Dovescape counters some of my opponent's deck and all of mine! I don't think so.

Story Circle is just too hot or miss. We already have so many other ways to protect ourselves. Leyline shuts something of any and all colors targeting us off. Ghostly Prison and Sphere of Safety force them to pay mana instead of us. It gets super sketchy against go wide decks.

Runed Halo can act like Nevermore sometimes. Sometimes it's even better (looking at you Valakut, the Molten Pinnacle and Aether Vial). Ergo, you can play less of the more expensive card when you have pseudo redundancy at cheaper slots. As mentioned earlier Idyllic Tutor presses this further. That's how we get by on a 1/1 split of Nevermores between main and side.

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