Nevermore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Nevermore

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

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Nevermore Discussion

Icbrgr on Turbo fog

3 days ago

I think Pollen Lullaby would be more effective than Batwing Brume in mono white turbofog; is the lifeloss worth it? or is the idea just to possibly win via ridiculous alpha swing from the opponent?.... cuz then you can swap those Isolated Chapel s for other lands like Reliquary Tower / Mikokoro, Center of the Sea or even Buried Ruin .

As for some sideboard tech for various matchups I would consider Rebuff the Wicked as a means to protect your Isochron Scepter from Assassin's Trophy and such... Nevermore for combo pieces... Pithing Needle for planswalkers... Oblivion Ring for stray nonland permanants (honestly good enought to consider mainboarding a few copies for planswalkers and other non aggro threats)... Rule of Law for storm.... and obligatory gravyard hate with Grafdigger's Cage

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

6 days ago

SynergyBuild Uhhh, yes, you started by being a complete asshole and rude af. That's what I was referring to, not my suggestion for people to look at my list.

Also, I am, in fact, capable of generating that much mana, as I run cabal-tron, black market, and a bunch of other things. Exsanguinate often ends up being a more viable wincon, and I can easily tutor that up, of course.

As for the Mindslaver wincon, yeah, it's not great in multiplayer if there are still 3 other players at the table. You don't necessarily have to do the whole recursion gambit every time in order to find a way to win with it, though. Even a couple Mindslaver recursions can be pretty devastating to your opponents, and you don't necessarily have to draw every one of them out--you can sometimes kill them with their own Toxic Deluge or something (if they die to it, the spell leaves the stack).

As for the three strategies you described above, I'd say my deck is not that far off from the second one, but, fair enough, I do run a lot of cards that are completely dependent upon having Shirei. That's why I run my protection suite, and Command Beacon , and so on. Maybe that's worse than not relying on him so much--after all, cards like Nevermore do exist. I actually want to play a Shirei deck, though, as you said, that basically means I'd be better off playing some other commander for such a strategy. In any case, can we move Shirei up to tier 3, then?

Osbert on Death by Tide Pods

1 week ago

Seeing as the plan of the deck seems to be: Play commander; win, I would suggest preventing opponent interaction. City of Solitude stops all interaction on your turn and can be easily chained into your commander or cast on the same turn. Hall of Gemstone has a similar effect but requires you to have a mana dork or rock that can produce ideally.

Free protection seems required in a deck that plans to go off this quick. Sylvan Safekeeper and your myriad of boots should suffice. Heroic Intervention isn't free but is still a strong option.

Yisan, the Wanderer Bard plays a very similar game with the some of the same cards. Look at some of the competitive Yisan decks for inclusions in his chains to go infinite and win. You already have some similar cards like Scrib Ranger and Quirion Ranger so including the few others like Wirewood Symbiote and Temur Sabertooth wouldn't hurt the deck all that much and still synergize. Also a favourite for both of those decks is Instill Energy for 1 mana haste and a free untap each turn.

If you want this deck to be more competitive I suggest adding ways to accumulate mana faster starting turn 1-2: Carpet of Flowers, Burgeoning, Exploration, Priest of Titania, and Gaea's Touch all satisfy that.

Don't neglect draw as it's still very import in decks like this when someone has fended your commander off. Rhystic Study, Sylvan Library, Sensei's Divining Top, Skullclamp, etc.

You also have no plan B. If your opponent casts Nevermore, Pithing Needle, Torpor Orb, Phyrexian Revoker on Primespeaker and you don't have an answer you're a sitting duck. Birthing Pod should be included for consistency as well as some ways of tutoring out answers: Worldly Tutor, Mystical Tutor, Spellseeker, Chord of Calling, etc.

Killzun on Tuvasa - Enchantments EDH

3 weeks ago

AngelicOverseer88 I might just add Nevermore since I am taking my Zur control deck apart (It runs more counterspells than enchantments).

I do have Parallel Lives but I honestly did not think of doubling tokens when building the deck. Wouldn't that mandate Cathars' Crusade, at which point Doubling Season would also be mandatory, lol. But that would make it a different deck.

I'm also debating on adding Eladamri's Call to fetch Thrun or Sigarda.

I'm looking forward to playing this deck. It would be interesting to see how the tokens play out and see if I take it in that direction.

AngelicOverseer88 on Tuvasa - Enchantments EDH

3 weeks ago

Killzun Also, Nevermore and Runed Halo would be some more control cards that I've seen these cards do good in this build.

bitterblossom125 on Edgar Markov EDH

4 weeks ago

Cutting Swords to Plowshares and Path to Exile for more discard. I am sad to see them go as they do a great job of slowing down the opposition. However, I am still the fastest deck at the table and I like my odds more if I can make an opponent discard a wrath effect. Plus, path and swords are not versatile like Anguished Unmaking so sometimes they don’t make a difference because there is no creature that is vital to get rid of. I usually just use them to pop a commander who comes back the next turn, so most of the time I would get more mileage out of Nevermore or Darksteel Mutation, neither of which I think would help this deck very much.

FenrisBurgess on Avacyn, Mostly Angels

1 month ago
  • Up boat for nice lands.
  • Unwinding Clock looks like a good card, but as a drop artifact, it's really only useful to you if you can get both a manarock and that Treasure Map  Flip out. If you were going for a Sol Ring + Mind Stone + Journeyer's Kite and having all those untap on your opponent's turn, you're in business, but you will almost never get that early game when you will need it most.
  • The point here is, I had it in my deck once and thought it was good, but it wasn't all that great. Consider replacing it with a mana-doubler like Caged Sun or Doubling Cube (if you wanna go crazy).
  • Try to cut down on superfluous enchantments and replace them with more land or artifacts.
  • Authority of the Consuls and Blind Obedience are almost the same card. You ought to choose one or the other.
  • Nevermore and Runed Halo are useful if you want to prevent your opponent from getting use out of their commander.
  • Consider taking out Runed Halo. Chances are, they're going to target your boardstate before they go after you.
  • I may be projecting a bit, but I know having more than 10 enchantments in a deck not centered around that card type is a bad idea.
  • Potassium

RedmundR2 on Mono White Angel Deck

1 month ago

KaladeshKat Lifegain isnt weak when it has great cards that support it. Theres an entire deck in modern called Soul Sisters that specifically is based around gaining life and using cards the benefit it. On its own, just gaining life to gain life of course is worthless.

That being said, this deck does have some of the payoff cards for lifegain in it, but not enough to really justify using cards like Renewed Faith. If you really want to make lifegain a true part of this deck, it would probably need to be the direct strategy of the deck. Think Serra Ascendant and other cards like it. Right now the deck is in a weird spot - its got lifegain stuff, its got big angels, its got a mono-w prison theme - its just kind of all over the place. If you want to play mono-w prison, I recommend removing the lifegain and angels, and adding more removal and enchantments to fuel a wincon of Sigil of the Empty Throne. Think cards like Sphere of Safety, Runed Halo, Nevermore, etc.

I strongly recommend trying to go for one strategy and maximizing that strategy than trying to fit multiple strategies into one deck. I do like the idea though.

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