Steam Augury


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Duel Decks: Speed vs Cunning (DDN) Rare
Theros (THS) Rare

Combos Browse all

Steam Augury


Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

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Recent Decks

Steam Augury Discussion

Garchomp98 on Planeswalker tribal

1 month ago

Captain Sisay, Atraxa, Praetors' Voice, Maelstrom Archangel, Doubling Season

Can't see any real use for Chandra, Fire of Kaladesh  Flip, Steam Augury, Tibalt, the Fiend-Blooded (since you dont have Doubling Season he's way too slow), Mechanized Production and Deploy the Gatewatch. The last card won't work in this deck.. I had the exact same deck idea only with 25 walkers and even then it didn't work all the time.

motar212 on Sarkhan's Wrath

1 month ago

I would have to agree with dzapf2008 you are a bit mana heavy, heavy control decks only run 23-24 lands. If you are not looking to upgrade, changing the Lightning Strikes for Lightning Bolts, Dissolves for Disallows then I would drop the 4 lightning strikes, they are not super mana efficient and you already have the shocks, when you do switch to Lightning Bolt then you can drop the Shocks. I would also drop the Goblin Dark-Dwellers, Psychosis Crawler, and Sphinx of Magosi, and bump up the Thing in the Ice  Flip and consider running a few Bedlam Revelers, they can replace the Steam Augurys nicely. They will both draw you cards, but one is a threat, and with all the counters you have it will be difficult for it to be removed. You could also move the Pyroclasm to the sideboard, if their creatures wont die to your removal then pycroclasm wont help either. I think this just needs a bit more focus, it seems like a toolbox more than a smoothly running deck right now.

RedMulligan on Starting in Commander?

2 months ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Rabid_Wombat on Step Into My Firemind

4 months ago

Thank you for the kind words Calyptic :)

Willbreaker is used with Niv-Mizzet, the Firemind's pinging ability - so every time you draw a card you just hit an opponent's critter for 1 damage then steal them!

I dug up my Firemind deck so here's a few more suggestions:

Epic Experiment - Awesome fun late game when you can cast it for eight or ten mana!

Jori En, Ruin Diver - More cards = More damage :D

Invoke the Firemind - Gotta have flava!

Firemind's Foresight - Great tutor & more flava!

Steam Augury - Arguably the best Izzet card out there.

Counterflux - An uncounterable Counterspell is solid.

Hypersonic Dragon - Sorceries as Instants? Hell yeah!

Djinn Illuminatus - This guy is Forking sick!

Volcanic Vision - Graveyard recursion & boardwipe.

Rite of Replication - When kicked it can be a Wincon ;)

Winter Orb - Nasty late game lock that hurts opponents.

Finally, I have to agree with Jimmy_Chinchila- you need to add a few more lands, six more Mountains to bring you to a total of 35-36 lands is highly recommended. Have fun :D

Subject134127 on Mirror Wizards

5 months ago

Disciple of Bolas has a pretty strong ETB effect that you may want to copy, and Champion of Wits is really nice with the Sage of Fables and Docent of Perfection. Steam Augury is a nice supplement to Fact or Fiction :)

Avulth on Jhoira, Big Creatures

7 months ago

My advice would be to cut down the creatures that you're only planning on casting with Jhoira out and that can't win the game on their own. Examples of this are Tidespout Tyrant or Breaker of Armies. They're strong cards but if you need to suspend them with something else they become much too clunky. I also want to echo jon_hill987's board wipe suggestions, although Curse of the Swine could still be strong removal on a budget. You could also look into ways to protect the board while you get yourself going, because this isn't the fastest deck. Options here include Wash Out and Whelming Wave. If you're already running Steam Augury, it's probably worth considering Fact or Fiction. Finally, it doesn't look like you're running enough non-creatures to justify Arcane Melee. It might just make your match-up with more specialized control decks even worse.

jkolb712 on

8 months ago

megaPisces13 The cards I took out are these:


Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.


Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker


Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.


I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec ( to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

Blard on First ever Commander

8 months ago

Steam Augury and Firemind's Foresight would probably be good in riku

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