|Commander / EDH||Legal|
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|Duel Decks: Speed vs Cunning||Rare|
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Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Steam Augury Discussion
1 week ago
My advice would be to cut down the creatures that you're only planning on casting with Jhoira out and that can't win the game on their own. Examples of this are Tidespout Tyrant or Breaker of Armies. They're strong cards but if you need to suspend them with something else they become much too clunky. I also want to echo jon_hill987's board wipe suggestions, although Curse of the Swine could still be strong removal on a budget. You could also look into ways to protect the board while you get yourself going, because this isn't the fastest deck. Options here include Wash Out and Whelming Wave. If you're already running Steam Augury, it's probably worth considering Fact or Fiction. Finally, it doesn't look like you're running enough non-creatures to justify Arcane Melee. It might just make your match-up with more specialized control decks even worse.
4 weeks ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)
1 month ago
1 month ago
Sigarda's Aid Sram, Senior Edificer Steam Augury? Brass Squire? Slip Through Space Sword of the Animist Obsidian Battle-Axe Hero's Blade Aqueous Form Hanweir Battlements and if you do that Hanweir Garrison Shinka, the Bloodsoaked Keep Flamekin Village
2 months ago
I like your point as per the Sorcery vs Instant, good advice.
2 months ago
replace Inside Out with Exquisite Firecraft, you also might want to consider Izzet Charm , Mizzium Skin , and Steam Augury. Steam Augury is great for draw and also putting spells into the graveyard to pump up Enigma Drake and Spellheart Chimera. Mizzium Skin is a great way to protect your creatures from removal and also can be used just for the health to trade. Izzet Charm is just great because of its flexability.
2 months ago
Thanks for suggestions ramstutz,
I am currently busy so I won't write out all the cards, but I've read through your comment and thought about them, but only card I would maybe include is Vapor Snag, it is also in my maybeboard already so I am planning to test it.
Pretty much all the cards that you typed out, I have responded in comments bellow and in archive so if you wanna read my opinion on them you can scroll down in archive.
2 months ago
Steam Augury, Electrolyze, and Mana Leak seem too expensive/inefficient manawise in my opinion. Rather than play late game with the augury, maybe a budget worthy card like Assault Strobe or Temur Battle Rage to give those three drops (minus Guttersnipe) next turn kill capabilities using double-strike. Electrolyze is great tempo, but if your primary focus turn three is more getting your priority creatures out, it may be better spent with something like Peek, Forked Bolt, or Vapor Snag, that way you can either see what you're up against in order to best use your counter spells, stall your opponents until you get to a winnable position, or simply disrupt the same as Electrolyze early game but without the cantrip. Mana leak is great, but if you're using it for protection, something like Apostle's Blessing (you don't need white!), Dispel, Stubborn Denial, or even Spell Pierce are more cost effective mana wise, plus apostle can be used to make creatures unblockable in certain situations, making it pretty versatile.
I love Izzet Charm, but I don't think 4 is an appropriate number. 2 or 3 would allow you to free up slots for some budget, mana-cheap spells that still pack a punch!
If pyromancer is on the cusp of too expensive, maybe Delver of Secrets Flip or even Monastery Swiftspear are considerable. These cards are great in this kind of deck, not so much as they are capable of ending games quickly, but that your opponents can never count them out. You can often count on Delver to eat a removal spell early game, or your swiftspear to be the deciding factor in close games. Hitting early and often keeps your eggs from being all in one basket.
Land is the worst part of multicolored budget decks, but Shivan Reef is the best answer in order to maintain a quick, competitive edge against those $500 decks without spending THAT much money. They're like paying a finger instead of an arm and a leg. Still sucks, but even a one/two of can really help consistency.
Everything else I can think of, especially regarding serum visions and faithless looting, has already been mentioned. Best of luck!