Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Printings View all
|2011 Core Set (M11)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
|Commander / EDH||Legal|
Foresee occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
4 weeks ago
2 months ago
Not a huge fan of Jace's Erasure . If they've let me gain infinate mana I can just respond to whatever they draw and make them deck themselves. I cannot think of anything that would stop me that's a common. I do like Crashing Drawbridge as a haste enabler; though outside of that function I'm not sure it's all that great I'd need to test it. Sprout Swarm is an alternative win condition just incase; it's not a primary win condition so I'm not sure If id want to dedicate more slots to it. Qurion ranger was in my initial draft of this deck but I kinda decided against it because I wanted more dig cards. Deep Analysis was also a consideration but Foresee and Tamiyo's Epiphany allow us to look deeper into the deck and smooth out the drawa; I wanted consistency over just raw cards. I was actually going to add mystic sancuary after seeing it in a naru mecha deck just hadn't gotten around to it; very cool card but wondering if 10 islands will be enough to get its effect. Displace is a cool back up and adds redundancy I'll probably try it. I'm still trying to get people at my lgs back into commander so I think Night Soil is a pretty sweet tech card but I'm not sure how my meta will shape up. Like Mystic Remora is a great card but sometimes I swap it out because people at my lgs like their creature based tribal decks. Also, this isn't a heavy flicker deck. We only really flicker to combo not for value; while I like those cards I dont think they fit in this shell. I did consider the other cards you mentioned as well but space is tight and I like being more proactive than disruptive. Anyways, thanks for the suggestions:)
4 months ago
Benthehen333 - Absolutely! Not a problem. Excited to see the "Still Budget Upgrade List" for sure! I'm hoping to branch out and get more fun "Budget" decks after I made my first EDH Deck modeled after a Voltron Kozilek, the Great Distortion . The deck is a little strong for my meta as well, with the exception of two other not budget decks. If you care to see it: Koz, Colorless EDH Deck
To answer your question I looked at The Tax Man Cometh by KayneMarco and I would prefer you didn't by Molesto-the-Egregious as references: Disruptive Student , Vodalian Mage , Disruptive Pitmage , Turn Aside , Approach of the Second Sun , Kasmina, Enigmatic Mentor , Dovin, Hand of Control , God-Pharaoh's Statue , Monastery Siege , War Tax , Lavinia, Azorius Renegade , Daxos of Meletis , Baird, Steward of Argive , Aven Mindcensor , Teyo, the Shieldmage , The Wanderer , Time Wipe , Foresee , Azor's Elocutors , and Marble Diamond are several Non-Land Sub $1 cards I saw in there as well. The list goes on, for sure. I didn't look into it beyond this but any W/U or Colorless card that let's you draw when an opponent draws would be fantastic. Mind's Eye would be a good Sub $5 card I know of, if there were to be upgrades in that deck.
6 months ago
Foresee is kind of like draw 3 for 4 mana. A bit weaker but there it is
7 months ago
Here are some cards I am looking to add soon.
10 months ago
Looking good! I think you should find a place for Foresee and maybe some other 2-card draw(keep your hand full!). Also consider adding a couple more creatures, maybe ones that replace them selves with a card like Alchemist's Apprentice ?
11 months ago
So, I'm not sure I'll change your mind, but I'll explain why I prefer the cards over Foresee and let you judge beyond that however you feel most comfortable. Foresee , by rule, does let you theoretically see 6 cards, but thats probably the worst case scenario for that card since that means your scry 4 is putting everything on the bottom and you are drawing blind.
Cards like Fact or Fiction and Steam Augury allow you to do 2 things. 1) you get to leave your mana up for any other instants or interactions that you can have when it is not your turn. 2) It puts you 5 cards deep into your deck at instant speed, so after resolution (in theory) you have full access to whatever pile you choose on your turn. These cards are also excellent politics cards if there is a scenario in multiplayer that everyone is way behind one player and you need to dig for an answer, you can talk your way into more favorable piles. Lastly, I understand players have the fear of not being in control of your cards, but quite a few spell slinger decks utilize their graveyards aswell as their hand for redundant value, so even though you get a 2 or 3 card split, those other cards can always be reclaimed with other effects and playing green, you have several ways to buy back cards.
Manifold Insights is a card that I like solely because it boils down to pay 3 mana, get 3 non-land cards. It is excellent in mid to late games because more often than not the worst thing you get is ramp, which in itself is pretty good.
One thing I did not mention is you probably want to add Fall of the Titans to replace one of your fireballs. Personally I don't much care for Crater's Claws . In a vacuum, its just a much better card whether you have 12 mana to do 14 damage to one target or you cast a 2 drop, have 10 mana at instant speed to 2 targets seems much stronger.
Finally, I did see the changes and do like the adds. I am a little skeptical of cutting Regrowth as that is a very strong card and is better, in my opinion, than something like Serum Visions or Ponder . Those two are great cards, but Regrowth effects in commander are much stronger than 1 mana, draw 1. Especially in the late game.